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@xtor/cga.js

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Xtor Compute Geometry Algorithm Libary 计算几何算法库

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import { Quat } from "../math/Quat"; import { Vec3 } from "../math/Vec3"; import { Plane } from "../struct/3d/Plane"; import { Mat4 } from '../math/Mat4'; /** * 点排序函数 * @param {Vec*} a * @param {Vec*} b */ export declare function VecCompare(a: { x: number; z: number | undefined; y: number; }, b: { x: number; y: number; z: number; }): number; /** * 将向量拆解为数字 * @param {Array} points * @param {String} feature * @returns {Array<Number>} 数字数组 */ export declare function verctorToNumbers(points: string | any[], feature?: string): any[] | undefined; /** * 计算包围盒 * @param {*} points 点集 * @returns {Array[min,max]} 返回最小最大值 */ export declare function boundingBox(points: string | any[]): Vec3[]; /** * 点集响应矩阵 * @param {*} points * @param {*} Quat * @param {Boolean} ref 是否是引用 */ export declare function applyQuat(points: any | any[], quat: Quat, ref?: boolean): Quat; /** * 平移 * @param {*} points * @param {*} distance * @param {*} ref */ export declare function translate(points: any[] | any, distance?: Vec3, ref?: boolean): any; /** * 旋转 * @param {*} points * @param {*} axis * @param {*} angle * @param {*} ref */ export declare function rotate(points: any, axis: any, angle: any, ref?: boolean): Quat; /** * 两个向量之间存在的旋转量来旋转点集 * @param {*} points * @param {*} axis * @param {*} angle * @param {*} ref */ export declare function rotateByUnitVecs(points: any, vFrom: any, vTo: any, ref?: boolean): Quat; /** * 缩放 * @param {*} points * @param {*} axis * @param {*} angle * @param {*} ref */ export declare function scale(points: any, scale: (arg0: any[]) => any, ref?: boolean): any; /** * 响应矩阵 * @param {*} points * @param {*} axis * @param {*} angle * @param {*} ref */ export declare function applyMat4(points: any, mat4: Mat4, ref?: boolean): any; /** * 简化点集数组,折线,路径 * @param {*} points 点集数组,折线,路径 ,继承Array * @param {*} maxDistance 简化最大距离 * @param {*} maxAngle 简化最大角度 */ export declare function simplifyPointList(points: any, maxDistance?: number, maxAngle?: number): any; /** * 以某个平面生成对称镜像 * @param {*} points 点集 * @param {*} plane 对称镜像平面 */ export declare function reverseOnPlane(points: any, plane: Plane): void; /** * 投影到平面 * @param {*} points 点集 * @param {*} plane 投影平面 * @param {*} projectDirect 默认是法线的方向 */ export declare function projectOnPlane(points: Vec3[], plane: Plane, projectDirect?: Vec3, ref?: boolean): any; /** * 计算共面点集所在的平面 * @param {Array<Vec3|Point>} points */ export declare function recognitionPlane(points: any): Plane; /** * 判断所有点是否在同一个平面 * @param {Array<Vec3|Point>} points * @param {*} precision * @returns {Boolean|Plane} 如果在同一个平面返回所在平面,否则返回false */ export declare function isInOnePlane(points: string | any[], precision?: number): false | Plane;