@xtor/cga.js
Version:
Xtor Compute Geometry Algorithm Libary 计算几何算法库
110 lines (109 loc) • 3.25 kB
TypeScript
import { Quat } from "../math/Quat";
import { Vec3 } from "../math/Vec3";
import { Plane } from "../struct/3d/Plane";
import { Mat4 } from '../math/Mat4';
/**
* 点排序函数
* @param {Vec*} a
* @param {Vec*} b
*/
export declare function VecCompare(a: {
x: number;
z: number | undefined;
y: number;
}, b: {
x: number;
y: number;
z: number;
}): number;
/**
* 将向量拆解为数字
* @param {Array} points
* @param {String} feature
* @returns {Array<Number>} 数字数组
*/
export declare function verctorToNumbers(points: string | any[], feature?: string): any[] | undefined;
/**
* 计算包围盒
* @param {*} points 点集
* @returns {Array[min,max]} 返回最小最大值
*/
export declare function boundingBox(points: string | any[]): Vec3[];
/**
* 点集响应矩阵
* @param {*} points
* @param {*} Quat
* @param {Boolean} ref 是否是引用
*/
export declare function applyQuat(points: any | any[], quat: Quat, ref?: boolean): Quat;
/**
* 平移
* @param {*} points
* @param {*} distance
* @param {*} ref
*/
export declare function translate(points: any[] | any, distance?: Vec3, ref?: boolean): any;
/**
* 旋转
* @param {*} points
* @param {*} axis
* @param {*} angle
* @param {*} ref
*/
export declare function rotate(points: any, axis: any, angle: any, ref?: boolean): Quat;
/**
* 两个向量之间存在的旋转量来旋转点集
* @param {*} points
* @param {*} axis
* @param {*} angle
* @param {*} ref
*/
export declare function rotateByUnitVecs(points: any, vFrom: any, vTo: any, ref?: boolean): Quat;
/**
* 缩放
* @param {*} points
* @param {*} axis
* @param {*} angle
* @param {*} ref
*/
export declare function scale(points: any, scale: (arg0: any[]) => any, ref?: boolean): any;
/**
* 响应矩阵
* @param {*} points
* @param {*} axis
* @param {*} angle
* @param {*} ref
*/
export declare function applyMat4(points: any, mat4: Mat4, ref?: boolean): any;
/**
* 简化点集数组,折线,路径
* @param {*} points 点集数组,折线,路径 ,继承Array
* @param {*} maxDistance 简化最大距离
* @param {*} maxAngle 简化最大角度
*/
export declare function simplifyPointList(points: any, maxDistance?: number, maxAngle?: number): any;
/**
* 以某个平面生成对称镜像
* @param {*} points 点集
* @param {*} plane 对称镜像平面
*/
export declare function reverseOnPlane(points: any, plane: Plane): void;
/**
* 投影到平面
* @param {*} points 点集
* @param {*} plane 投影平面
* @param {*} projectDirect 默认是法线的方向
*/
export declare function projectOnPlane(points: Vec3[], plane: Plane, projectDirect?: Vec3, ref?: boolean): any;
/**
* 计算共面点集所在的平面
* @param {Array<Vec3|Point>} points
*/
export declare function recognitionPlane(points: any): Plane;
/**
* 判断所有点是否在同一个平面
* @param {Array<Vec3|Point>} points
* @param {*} precision
* @returns {Boolean|Plane} 如果在同一个平面返回所在平面,否则返回false
*/
export declare function isInOnePlane(points: string | any[], precision?: number): false | Plane;