@xterm/addon-webgl
Version:
An addon for [xterm.js](https://github.com/xtermjs/xterm.js) that enables a WebGL2-based renderer. This addon requires xterm.js v4+.
680 lines (581 loc) • 28.6 kB
text/typescript
/**
* Copyright (c) 2018 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { ITerminal } from 'browser/Types';
import { CellColorResolver } from './CellColorResolver';
import { acquireTextureAtlas, removeTerminalFromCache } from './CharAtlasCache';
import { CursorBlinkStateManager } from './CursorBlinkStateManager';
import { observeDevicePixelDimensions } from './DevicePixelObserver';
import { IRenderDimensions, IRenderer, IRequestRedrawEvent } from 'browser/renderer/shared/Types';
import { ICharSizeService, ICharacterJoinerService, ICoreBrowserService, IThemeService } from 'browser/services/Services';
import { CharData, IBufferLine, ICellData } from 'common/Types';
import { AttributeData } from 'common/buffer/AttributeData';
import { CellData } from 'common/buffer/CellData';
import { Attributes, Content, NULL_CELL_CHAR, NULL_CELL_CODE } from 'common/buffer/Constants';
import { ICoreService, IDecorationService, IOptionsService } from 'common/services/Services';
import { Terminal } from '@xterm/xterm';
import { GlyphRenderer } from './GlyphRenderer';
import { RectangleRenderer } from './RectangleRenderer';
import { COMBINED_CHAR_BIT_MASK, RENDER_MODEL_BG_OFFSET, RENDER_MODEL_EXT_OFFSET, RENDER_MODEL_FG_OFFSET, RENDER_MODEL_INDICIES_PER_CELL, RenderModel } from './RenderModel';
import { IWebGL2RenderingContext, type ITextureAtlas } from './Types';
import { LinkRenderLayer } from './renderLayer/LinkRenderLayer';
import { IRenderLayer } from './renderLayer/Types';
import { Emitter, Event } from 'vs/base/common/event';
import { addDisposableListener } from 'vs/base/browser/dom';
import { combinedDisposable, Disposable, MutableDisposable, toDisposable } from 'vs/base/common/lifecycle';
import { createRenderDimensions } from 'browser/renderer/shared/RendererUtils';
export class WebglRenderer extends Disposable implements IRenderer {
private _renderLayers: IRenderLayer[];
private _cursorBlinkStateManager: MutableDisposable<CursorBlinkStateManager> = new MutableDisposable();
private _charAtlasDisposable = this._register(new MutableDisposable());
private _charAtlas: ITextureAtlas | undefined;
private _devicePixelRatio: number;
private _deviceMaxTextureSize: number;
private _observerDisposable = this._register(new MutableDisposable());
private _model: RenderModel = new RenderModel();
private _workCell: ICellData = new CellData();
private _workCell2: ICellData = new CellData();
private _cellColorResolver: CellColorResolver;
private _canvas: HTMLCanvasElement;
private _gl: IWebGL2RenderingContext;
private _rectangleRenderer: MutableDisposable<RectangleRenderer> = this._register(new MutableDisposable());
private _glyphRenderer: MutableDisposable<GlyphRenderer> = this._register(new MutableDisposable());
public readonly dimensions: IRenderDimensions;
private _core: ITerminal;
private _isAttached: boolean;
private _contextRestorationTimeout: number | undefined;
private readonly _onChangeTextureAtlas = this._register(new Emitter<HTMLCanvasElement>());
public readonly onChangeTextureAtlas = this._onChangeTextureAtlas.event;
private readonly _onAddTextureAtlasCanvas = this._register(new Emitter<HTMLCanvasElement>());
public readonly onAddTextureAtlasCanvas = this._onAddTextureAtlasCanvas.event;
private readonly _onRemoveTextureAtlasCanvas = this._register(new Emitter<HTMLCanvasElement>());
public readonly onRemoveTextureAtlasCanvas = this._onRemoveTextureAtlasCanvas.event;
private readonly _onRequestRedraw = this._register(new Emitter<IRequestRedrawEvent>());
public readonly onRequestRedraw = this._onRequestRedraw.event;
private readonly _onContextLoss = this._register(new Emitter<void>());
public readonly onContextLoss = this._onContextLoss.event;
constructor(
private _terminal: Terminal,
private readonly _characterJoinerService: ICharacterJoinerService,
private readonly _charSizeService: ICharSizeService,
private readonly _coreBrowserService: ICoreBrowserService,
private readonly _coreService: ICoreService,
private readonly _decorationService: IDecorationService,
private readonly _optionsService: IOptionsService,
private readonly _themeService: IThemeService,
preserveDrawingBuffer?: boolean
) {
super();
// IMPORTANT: Canvas initialization and fetching of the context must be first in order to
// prevent possible listeners leaking and continuing to operate after the WebglRenderer has been
// discarded.
this._canvas = this._coreBrowserService.mainDocument.createElement('canvas');
const contextAttributes = {
antialias: false,
depth: false,
preserveDrawingBuffer
};
this._gl = this._canvas.getContext('webgl2', contextAttributes) as IWebGL2RenderingContext;
if (!this._gl) {
throw new Error('WebGL2 not supported ' + this._gl);
}
this._register(this._themeService.onChangeColors(() => this._handleColorChange()));
this._cellColorResolver = new CellColorResolver(this._terminal, this._optionsService, this._model.selection, this._decorationService, this._coreBrowserService, this._themeService);
this._core = (this._terminal as any)._core;
this._renderLayers = [
new LinkRenderLayer(this._core.screenElement!, 2, this._terminal, this._core.linkifier!, this._coreBrowserService, _optionsService, this._themeService)
];
this.dimensions = createRenderDimensions();
this._devicePixelRatio = this._coreBrowserService.dpr;
this._updateDimensions();
this._updateCursorBlink();
this._register(_optionsService.onOptionChange(() => this._handleOptionsChanged()));
this._deviceMaxTextureSize = this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE);
this._register(addDisposableListener(this._canvas, 'webglcontextlost', (e) => {
console.log('webglcontextlost event received');
// Prevent the default behavior in order to enable WebGL context restoration.
e.preventDefault();
// Wait a few seconds to see if the 'webglcontextrestored' event is fired.
// If not, dispatch the onContextLoss notification to observers.
this._contextRestorationTimeout = setTimeout(() => {
this._contextRestorationTimeout = undefined;
console.warn('webgl context not restored; firing onContextLoss');
this._onContextLoss.fire(e);
}, 3000 /* ms */);
}));
this._register(addDisposableListener(this._canvas, 'webglcontextrestored', (e) => {
console.warn('webglcontextrestored event received');
clearTimeout(this._contextRestorationTimeout);
this._contextRestorationTimeout = undefined;
// The texture atlas and glyph renderer must be fully reinitialized
// because their contents have been lost.
removeTerminalFromCache(this._terminal);
this._initializeWebGLState();
this._requestRedrawViewport();
}));
this._observerDisposable.value = observeDevicePixelDimensions(this._canvas, this._coreBrowserService.window, (w, h) => this._setCanvasDevicePixelDimensions(w, h));
this._register(this._coreBrowserService.onWindowChange(w => {
this._observerDisposable.value = observeDevicePixelDimensions(this._canvas, w, (w, h) => this._setCanvasDevicePixelDimensions(w, h));
}));
this._core.screenElement!.appendChild(this._canvas);
[this._rectangleRenderer.value, this._glyphRenderer.value] = this._initializeWebGLState();
this._isAttached = this._core.screenElement!.isConnected;
this._register(toDisposable(() => {
for (const l of this._renderLayers) {
l.dispose();
}
this._canvas.parentElement?.removeChild(this._canvas);
removeTerminalFromCache(this._terminal);
}));
}
public get textureAtlas(): HTMLCanvasElement | undefined {
return this._charAtlas?.pages[0].canvas;
}
private _handleColorChange(): void {
this._refreshCharAtlas();
// Force a full refresh
this._clearModel(true);
}
public handleDevicePixelRatioChange(): void {
// If the device pixel ratio changed, the char atlas needs to be regenerated
// and the terminal needs to refreshed
if (this._devicePixelRatio !== this._coreBrowserService.dpr) {
this._devicePixelRatio = this._coreBrowserService.dpr;
this.handleResize(this._terminal.cols, this._terminal.rows);
}
}
public handleResize(cols: number, rows: number): void {
// Update character and canvas dimensions
this._updateDimensions();
this._model.resize(this._terminal.cols, this._terminal.rows);
// Resize all render layers
for (const l of this._renderLayers) {
l.resize(this._terminal, this.dimensions);
}
// Resize the canvas
this._canvas.width = this.dimensions.device.canvas.width;
this._canvas.height = this.dimensions.device.canvas.height;
this._canvas.style.width = `${this.dimensions.css.canvas.width}px`;
this._canvas.style.height = `${this.dimensions.css.canvas.height}px`;
// Resize the screen
this._core.screenElement!.style.width = `${this.dimensions.css.canvas.width}px`;
this._core.screenElement!.style.height = `${this.dimensions.css.canvas.height}px`;
this._rectangleRenderer.value?.setDimensions(this.dimensions);
this._rectangleRenderer.value?.handleResize();
this._glyphRenderer.value?.setDimensions(this.dimensions);
this._glyphRenderer.value?.handleResize();
this._refreshCharAtlas();
// Force a full refresh. Resizing `_glyphRenderer` should clear it already,
// so there is no need to clear it again here.
this._clearModel(false);
}
public handleCharSizeChanged(): void {
this.handleResize(this._terminal.cols, this._terminal.rows);
}
public handleBlur(): void {
for (const l of this._renderLayers) {
l.handleBlur(this._terminal);
}
this._cursorBlinkStateManager.value?.pause();
// Request a redraw for active/inactive selection background
this._requestRedrawViewport();
}
public handleFocus(): void {
for (const l of this._renderLayers) {
l.handleFocus(this._terminal);
}
this._cursorBlinkStateManager.value?.resume();
// Request a redraw for active/inactive selection background
this._requestRedrawViewport();
}
public handleSelectionChanged(start: [number, number] | undefined, end: [number, number] | undefined, columnSelectMode: boolean): void {
for (const l of this._renderLayers) {
l.handleSelectionChanged(this._terminal, start, end, columnSelectMode);
}
this._model.selection.update(this._core, start, end, columnSelectMode);
this._requestRedrawViewport();
}
public handleCursorMove(): void {
for (const l of this._renderLayers) {
l.handleCursorMove(this._terminal);
}
this._cursorBlinkStateManager.value?.restartBlinkAnimation();
}
private _handleOptionsChanged(): void {
this._updateDimensions();
this._refreshCharAtlas();
this._updateCursorBlink();
}
/**
* Initializes members dependent on WebGL context state.
*/
private _initializeWebGLState(): [RectangleRenderer, GlyphRenderer] {
this._rectangleRenderer.value = new RectangleRenderer(this._terminal, this._gl, this.dimensions, this._themeService);
this._glyphRenderer.value = new GlyphRenderer(this._terminal, this._gl, this.dimensions, this._optionsService);
// Update dimensions and acquire char atlas
this.handleCharSizeChanged();
return [this._rectangleRenderer.value, this._glyphRenderer.value];
}
/**
* Refreshes the char atlas, aquiring a new one if necessary.
*/
private _refreshCharAtlas(): void {
if (this.dimensions.device.char.width <= 0 && this.dimensions.device.char.height <= 0) {
// Mark as not attached so char atlas gets refreshed on next render
this._isAttached = false;
return;
}
const atlas = acquireTextureAtlas(
this._terminal,
this._optionsService.rawOptions,
this._themeService.colors,
this.dimensions.device.cell.width,
this.dimensions.device.cell.height,
this.dimensions.device.char.width,
this.dimensions.device.char.height,
this._coreBrowserService.dpr,
this._deviceMaxTextureSize
);
if (this._charAtlas !== atlas) {
this._onChangeTextureAtlas.fire(atlas.pages[0].canvas);
this._charAtlasDisposable.value = combinedDisposable(
Event.forward(atlas.onAddTextureAtlasCanvas, this._onAddTextureAtlasCanvas),
Event.forward(atlas.onRemoveTextureAtlasCanvas, this._onRemoveTextureAtlasCanvas)
);
}
this._charAtlas = atlas;
this._charAtlas.warmUp();
this._glyphRenderer.value?.setAtlas(this._charAtlas);
}
/**
* Clear the model.
* @param clearGlyphRenderer Whether to also clear the glyph renderer. This
* should be true generally to make sure it is in the same state as the model.
*/
private _clearModel(clearGlyphRenderer: boolean): void {
this._model.clear();
if (clearGlyphRenderer) {
this._glyphRenderer.value?.clear();
}
}
public clearTextureAtlas(): void {
this._charAtlas?.clearTexture();
this._clearModel(true);
this._requestRedrawViewport();
}
public clear(): void {
this._clearModel(true);
for (const l of this._renderLayers) {
l.reset(this._terminal);
}
this._cursorBlinkStateManager.value?.restartBlinkAnimation();
this._updateCursorBlink();
}
public renderRows(start: number, end: number): void {
if (!this._isAttached) {
if (this._core.screenElement?.isConnected && this._charSizeService.width && this._charSizeService.height) {
this._updateDimensions();
this._refreshCharAtlas();
this._isAttached = true;
} else {
return;
}
}
// Update render layers
for (const l of this._renderLayers) {
l.handleGridChanged(this._terminal, start, end);
}
if (!this._glyphRenderer.value || !this._rectangleRenderer.value) {
return;
}
// Tell renderer the frame is beginning
// upon a model clear also refresh the full viewport model
// (also triggered by an atlas page merge, part of #4480)
if (this._glyphRenderer.value.beginFrame()) {
this._clearModel(true);
this._updateModel(0, this._terminal.rows - 1);
} else {
// just update changed lines to draw
this._updateModel(start, end);
}
// Render
this._rectangleRenderer.value.renderBackgrounds();
this._glyphRenderer.value.render(this._model);
if (!this._cursorBlinkStateManager.value || this._cursorBlinkStateManager.value.isCursorVisible) {
this._rectangleRenderer.value.renderCursor();
}
}
private _updateCursorBlink(): void {
if (this._coreService.decPrivateModes.cursorBlink ?? this._terminal.options.cursorBlink) {
this._cursorBlinkStateManager.value = new CursorBlinkStateManager(() => {
this._requestRedrawCursor();
}, this._coreBrowserService);
} else {
this._cursorBlinkStateManager.clear();
}
// Request a refresh from the terminal as management of rendering is being
// moved back to the terminal
this._requestRedrawCursor();
}
private _updateModel(start: number, end: number): void {
const terminal = this._core;
let cell: ICellData = this._workCell;
// Declare variable ahead of time to avoid garbage collection
let lastBg: number;
let y: number;
let row: number;
let line: IBufferLine;
let joinedRanges: [number, number][];
let isJoined: boolean;
let skipJoinedCheckUntilX: number = 0;
let isValidJoinRange: boolean = true;
let lastCharX: number;
let range: [number, number];
let isCursorRow: boolean;
let chars: string;
let code: number;
let width: number;
let i: number;
let x: number;
let j: number;
start = clamp(start, terminal.rows - 1, 0);
end = clamp(end, terminal.rows - 1, 0);
const cursorStyle = this._coreService.decPrivateModes.cursorStyle ?? terminal.options.cursorStyle ?? 'block';
const cursorY = this._terminal.buffer.active.baseY + this._terminal.buffer.active.cursorY;
const viewportRelativeCursorY = cursorY - terminal.buffer.ydisp;
// in case cursor.x == cols adjust visual cursor to cols - 1
const cursorX = Math.min(this._terminal.buffer.active.cursorX, terminal.cols - 1);
let lastCursorX = -1;
const isCursorVisible =
this._coreService.isCursorInitialized &&
!this._coreService.isCursorHidden &&
(!this._cursorBlinkStateManager.value || this._cursorBlinkStateManager.value.isCursorVisible);
this._model.cursor = undefined;
let modelUpdated = false;
for (y = start; y <= end; y++) {
row = y + terminal.buffer.ydisp;
line = terminal.buffer.lines.get(row)!;
this._model.lineLengths[y] = 0;
isCursorRow = cursorY === row;
skipJoinedCheckUntilX = 0;
joinedRanges = this._characterJoinerService.getJoinedCharacters(row);
for (x = 0; x < terminal.cols; x++) {
lastBg = this._cellColorResolver.result.bg;
line.loadCell(x, cell);
if (x === 0) {
lastBg = this._cellColorResolver.result.bg;
}
// If true, indicates that the current character(s) to draw were joined.
isJoined = false;
// Indicates whether this cell is part of a joined range that should be ignored as it cannot
// be rendered entirely, like the selection state differs across the range.
isValidJoinRange = (x >= skipJoinedCheckUntilX);
lastCharX = x;
// Process any joined character ranges as needed. Because of how the
// ranges are produced, we know that they are valid for the characters
// and attributes of our input.
if (joinedRanges.length > 0 && x === joinedRanges[0][0] && isValidJoinRange) {
range = joinedRanges.shift()!;
// If the ligature's selection state is not consistent, don't join it. This helps the
// selection render correctly regardless whether they should be joined.
const firstSelectionState = this._model.selection.isCellSelected(this._terminal, range[0], row);
for (i = range[0] + 1; i < range[1]; i++) {
isValidJoinRange &&= (firstSelectionState === this._model.selection.isCellSelected(this._terminal, i, row));
}
// Similarly, if the cursor is in the ligature, don't join it.
isValidJoinRange &&= !isCursorRow || cursorX < range[0] || cursorX >= range[1];
if (!isValidJoinRange) {
skipJoinedCheckUntilX = range[1];
} else {
isJoined = true;
// We already know the exact start and end column of the joined range,
// so we get the string and width representing it directly.
cell = new JoinedCellData(
cell,
line!.translateToString(true, range[0], range[1]),
range[1] - range[0]
);
// Skip over the cells occupied by this range in the loop
lastCharX = range[1] - 1;
}
}
chars = cell.getChars();
code = cell.getCode();
i = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
// Load colors/resolve overrides into work colors
this._cellColorResolver.resolve(cell, x, row, this.dimensions.device.cell.width);
// Override colors for cursor cell
if (isCursorVisible && row === cursorY) {
if (x === cursorX) {
this._model.cursor = {
x: cursorX,
y: viewportRelativeCursorY,
width: cell.getWidth(),
style: this._coreBrowserService.isFocused ? cursorStyle : terminal.options.cursorInactiveStyle,
cursorWidth: terminal.options.cursorWidth,
dpr: this._devicePixelRatio
};
lastCursorX = cursorX + cell.getWidth() - 1;
}
if (x >= cursorX && x <= lastCursorX &&
((this._coreBrowserService.isFocused &&
cursorStyle === 'block') ||
(this._coreBrowserService.isFocused === false &&
terminal.options.cursorInactiveStyle === 'block'))
) {
this._cellColorResolver.result.fg =
Attributes.CM_RGB | (this._themeService.colors.cursorAccent.rgba >> 8 & Attributes.RGB_MASK);
this._cellColorResolver.result.bg =
Attributes.CM_RGB | (this._themeService.colors.cursor.rgba >> 8 & Attributes.RGB_MASK);
}
}
if (code !== NULL_CELL_CODE) {
this._model.lineLengths[y] = x + 1;
}
// Nothing has changed, no updates needed
if (this._model.cells[i] === code &&
this._model.cells[i + RENDER_MODEL_BG_OFFSET] === this._cellColorResolver.result.bg &&
this._model.cells[i + RENDER_MODEL_FG_OFFSET] === this._cellColorResolver.result.fg &&
this._model.cells[i + RENDER_MODEL_EXT_OFFSET] === this._cellColorResolver.result.ext) {
continue;
}
modelUpdated = true;
// Flag combined chars with a bit mask so they're easily identifiable
if (chars.length > 1) {
code |= COMBINED_CHAR_BIT_MASK;
}
// Cache the results in the model
this._model.cells[i] = code;
this._model.cells[i + RENDER_MODEL_BG_OFFSET] = this._cellColorResolver.result.bg;
this._model.cells[i + RENDER_MODEL_FG_OFFSET] = this._cellColorResolver.result.fg;
this._model.cells[i + RENDER_MODEL_EXT_OFFSET] = this._cellColorResolver.result.ext;
width = cell.getWidth();
this._glyphRenderer.value!.updateCell(x, y, code, this._cellColorResolver.result.bg, this._cellColorResolver.result.fg, this._cellColorResolver.result.ext, chars, width, lastBg);
if (isJoined) {
// Restore work cell
cell = this._workCell;
// Null out non-first cells
for (x++; x <= lastCharX; x++) {
j = ((y * terminal.cols) + x) * RENDER_MODEL_INDICIES_PER_CELL;
this._glyphRenderer.value!.updateCell(x, y, NULL_CELL_CODE, 0, 0, 0, NULL_CELL_CHAR, 0, 0);
this._model.cells[j] = NULL_CELL_CODE;
// Don't re-resolve the cell color since multi-colored ligature backgrounds are not
// supported
this._model.cells[j + RENDER_MODEL_BG_OFFSET] = this._cellColorResolver.result.bg;
this._model.cells[j + RENDER_MODEL_FG_OFFSET] = this._cellColorResolver.result.fg;
this._model.cells[j + RENDER_MODEL_EXT_OFFSET] = this._cellColorResolver.result.ext;
}
x--; // Go back to the previous update cell for next iteration
}
}
}
if (modelUpdated) {
this._rectangleRenderer.value!.updateBackgrounds(this._model);
}
this._rectangleRenderer.value!.updateCursor(this._model);
}
/**
* Recalculates the character and canvas dimensions.
*/
private _updateDimensions(): void {
// Perform a new measure if the CharMeasure dimensions are not yet available
if (!this._charSizeService.width || !this._charSizeService.height) {
return;
}
// Calculate the device character width. Width is floored as it must be drawn to an integer grid
// in order for the char atlas glyphs to not be blurry.
this.dimensions.device.char.width = Math.floor(this._charSizeService.width * this._devicePixelRatio);
// Calculate the device character height. Height is ceiled in case devicePixelRatio is a
// floating point number in order to ensure there is enough space to draw the character to the
// cell.
this.dimensions.device.char.height = Math.ceil(this._charSizeService.height * this._devicePixelRatio);
// Calculate the device cell height, if lineHeight is _not_ 1, the resulting value will be
// floored since lineHeight can never be lower then 1, this guarentees the device cell height
// will always be larger than device char height.
this.dimensions.device.cell.height = Math.floor(this.dimensions.device.char.height * this._optionsService.rawOptions.lineHeight);
// Calculate the y offset within a cell that glyph should draw at in order for it to be centered
// correctly within the cell.
this.dimensions.device.char.top = this._optionsService.rawOptions.lineHeight === 1 ? 0 : Math.round((this.dimensions.device.cell.height - this.dimensions.device.char.height) / 2);
// Calculate the device cell width, taking the letterSpacing into account.
this.dimensions.device.cell.width = this.dimensions.device.char.width + Math.round(this._optionsService.rawOptions.letterSpacing);
// Calculate the x offset with a cell that text should draw from in order for it to be centered
// correctly within the cell.
this.dimensions.device.char.left = Math.floor(this._optionsService.rawOptions.letterSpacing / 2);
// Recalculate the canvas dimensions, the device dimensions define the actual number of pixel in
// the canvas
this.dimensions.device.canvas.height = this._terminal.rows * this.dimensions.device.cell.height;
this.dimensions.device.canvas.width = this._terminal.cols * this.dimensions.device.cell.width;
// The the size of the canvas on the page. It's important that this rounds to nearest integer
// and not ceils as browsers often have floating point precision issues where
// `window.devicePixelRatio` ends up being something like `1.100000023841858` for example, when
// it's actually 1.1. Ceiling may causes blurriness as the backing canvas image is 1 pixel too
// large for the canvas element size.
this.dimensions.css.canvas.height = Math.round(this.dimensions.device.canvas.height / this._devicePixelRatio);
this.dimensions.css.canvas.width = Math.round(this.dimensions.device.canvas.width / this._devicePixelRatio);
// Get the CSS dimensions of an individual cell. This needs to be derived from the calculated
// device pixel canvas value above. CharMeasure.width/height by itself is insufficient when the
// page is not at 100% zoom level as CharMeasure is measured in CSS pixels, but the actual char
// size on the canvas can differ.
this.dimensions.css.cell.height = this.dimensions.device.cell.height / this._devicePixelRatio;
this.dimensions.css.cell.width = this.dimensions.device.cell.width / this._devicePixelRatio;
}
private _setCanvasDevicePixelDimensions(width: number, height: number): void {
if (this._canvas.width === width && this._canvas.height === height) {
return;
}
// While the actual canvas size has changed, keep device canvas dimensions as the value before
// the change as it's an exact multiple of the cell sizes.
this._canvas.width = width;
this._canvas.height = height;
this._requestRedrawViewport();
}
private _requestRedrawViewport(): void {
this._onRequestRedraw.fire({ start: 0, end: this._terminal.rows - 1 });
}
private _requestRedrawCursor(): void {
const cursorY = this._terminal.buffer.active.cursorY;
this._onRequestRedraw.fire({ start: cursorY, end: cursorY });
}
}
// TODO: Share impl with core
export class JoinedCellData extends AttributeData implements ICellData {
private _width: number;
// .content carries no meaning for joined CellData, simply nullify it
// thus we have to overload all other .content accessors
public content: number = 0;
public fg: number;
public bg: number;
public combinedData: string = '';
constructor(firstCell: ICellData, chars: string, width: number) {
super();
this.fg = firstCell.fg;
this.bg = firstCell.bg;
this.combinedData = chars;
this._width = width;
}
public isCombined(): number {
// always mark joined cell data as combined
return Content.IS_COMBINED_MASK;
}
public getWidth(): number {
return this._width;
}
public getChars(): string {
return this.combinedData;
}
public getCode(): number {
// code always gets the highest possible fake codepoint (read as -1)
// this is needed as code is used by caches as identifier
return 0x1FFFFF;
}
public setFromCharData(value: CharData): void {
throw new Error('not implemented');
}
public getAsCharData(): CharData {
return [this.fg, this.getChars(), this.getWidth(), this.getCode()];
}
}
function clamp(value: number, max: number, min: number = 0): number {
return Math.max(Math.min(value, max), min);
}