@xterm/addon-canvas
Version:
An addon for [xterm.js](https://github.com/xtermjs/xterm.js) that enables a canvas-based renderer using a 2d context to draw. This addon requires xterm.js v5+.
87 lines (72 loc) • 2.22 kB
TypeScript
/**
* Copyright (c) 2019 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { IDisposable } from 'common/Types';
import { IEvent } from 'common/EventEmitter';
import { IRenderDimensions } from 'browser/renderer/shared/Types';
export interface IRequestRedrawEvent {
start: number;
end: number;
}
/**
* Note that IRenderer implementations should emit the refresh event after
* rendering rows to the screen.
*/
export interface IRenderer extends IDisposable {
readonly dimensions: IRenderDimensions;
/**
* Fires when the renderer is requesting to be redrawn on the next animation
* frame but is _not_ a result of content changing (eg. selection changes).
*/
readonly onRequestRedraw: IEvent<IRequestRedrawEvent>;
handleDevicePixelRatioChange(): void;
handleResize(cols: number, rows: number): void;
handleCharSizeChanged(): void;
handleBlur(): void;
handleFocus(): void;
handleSelectionChanged(start: [number, number] | undefined, end: [number, number] | undefined, columnSelectMode: boolean): void;
handleCursorMove(): void;
handleOptionsChanged(): void;
clear(): void;
renderRows(start: number, end: number): void;
clearTextureAtlas?(): void;
}
export interface IRenderLayer extends IDisposable {
readonly canvas: HTMLCanvasElement;
readonly cacheCanvas: HTMLCanvasElement;
readonly onAddTextureAtlasCanvas: IEvent<HTMLCanvasElement>;
/**
* Called when the terminal loses focus.
*/
handleBlur(): void;
/**
* Called when the terminal gets focus.
*/
handleFocus(): void;
/**
* Called when the cursor is moved.
*/
handleCursorMove(): void;
/**
* Called when the data in the grid has changed (or needs to be rendered
* again).
*/
handleGridChanged(startRow: number, endRow: number): void;
/**
* Calls when the selection changes.
*/
handleSelectionChanged(start: [number, number] | undefined, end: [number, number] | undefined, columnSelectMode: boolean): void;
/**
* Resize the render layer.
*/
resize(dim: IRenderDimensions): void;
/**
* Clear the state of the render layer.
*/
reset(): void;
/**
* Clears the texture atlas.
*/
clearTextureAtlas(): void;
}