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@xmobitea/gn-typescript-client

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GearN Typescript Client SDK by XmobiTea (Pro)

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import { Action1 } from "./common/Action1"; import { GNHashtable } from "./common/GNData"; import { CharacterPlayerModels } from "./entity/models/CharacterPlayerModels"; import { CharacterPlayerResponseModels } from "./entity/models/CharacterPlayerResponseModels"; export declare class CharacterPlayerApi { server: ServerCharacterPlayerApi; admin: AdminCharacterPlayerApi; addPlayerFriend(requestData: CharacterPlayerModels.AddPlayerFriendRequestData, onResponse?: Action1<CharacterPlayerResponseModels.AddPlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; addPlayerFriendAsync(requestData: CharacterPlayerModels.AddPlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.AddPlayerFriendOperationResponse>; addSegment(requestData: CharacterPlayerModels.AddSegmentRequestData, onResponse?: Action1<CharacterPlayerResponseModels.AddSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; addSegmentAsync(requestData: CharacterPlayerModels.AddSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.AddSegmentOperationResponse>; getAvatar(requestData: CharacterPlayerModels.GetAvatarRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetAvatarOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getAvatarAsync(requestData: CharacterPlayerModels.GetAvatarRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetAvatarOperationResponse>; getCatalogId(requestData: CharacterPlayerModels.GetCatalogIdRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetCatalogIdOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getCatalogIdAsync(requestData: CharacterPlayerModels.GetCatalogIdRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetCatalogIdOperationResponse>; getCountryCode(requestData: CharacterPlayerModels.GetCountryCodeRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetCountryCodeOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getCountryCodeAsync(requestData: CharacterPlayerModels.GetCountryCodeRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetCountryCodeOperationResponse>; getCustomData(requestData: CharacterPlayerModels.GetCustomDataRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetCustomDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getCustomDataAsync(requestData: CharacterPlayerModels.GetCustomDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetCustomDataOperationResponse>; getDisplayName(requestData: CharacterPlayerModels.GetDisplayNameRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetDisplayNameOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getDisplayNameAsync(requestData: CharacterPlayerModels.GetDisplayNameRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetDisplayNameOperationResponse>; getFriendStatisticsLeaderboardAroundPlayer(requestData: CharacterPlayerModels.GetFriendStatisticsLeaderboardAroundPlayerRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetFriendStatisticsLeaderboardAroundPlayerOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getFriendStatisticsLeaderboardAroundPlayerAsync(requestData: CharacterPlayerModels.GetFriendStatisticsLeaderboardAroundPlayerRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetFriendStatisticsLeaderboardAroundPlayerOperationResponse>; getFriendStatisticsLeaderboard(requestData: CharacterPlayerModels.GetFriendStatisticsLeaderboardRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetFriendStatisticsLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getFriendStatisticsLeaderboardAsync(requestData: CharacterPlayerModels.GetFriendStatisticsLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetFriendStatisticsLeaderboardOperationResponse>; getIpAddressCreate(requestData: CharacterPlayerModels.GetIpAddressCreateRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetIpAddressCreateOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getIpAddressCreateAsync(requestData: CharacterPlayerModels.GetIpAddressCreateRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetIpAddressCreateOperationResponse>; getOwner(requestData: CharacterPlayerModels.GetOwnerRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetOwnerOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getOwnerAsync(requestData: CharacterPlayerModels.GetOwnerRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetOwnerOperationResponse>; getPlayerBan(requestData: CharacterPlayerModels.GetPlayerBanRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerBanOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerBanAsync(requestData: CharacterPlayerModels.GetPlayerBanRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerBanOperationResponse>; getPlayerCurrency(requestData: CharacterPlayerModels.GetPlayerCurrencyRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerCurrencyOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerCurrencyAsync(requestData: CharacterPlayerModels.GetPlayerCurrencyRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerCurrencyOperationResponse>; getPlayerData(requestData: CharacterPlayerModels.GetPlayerDataRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerDataAsync(requestData: CharacterPlayerModels.GetPlayerDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerDataOperationResponse>; getPlayerFriend(requestData: CharacterPlayerModels.GetPlayerFriendRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerFriendAsync(requestData: CharacterPlayerModels.GetPlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerFriendOperationResponse>; getPlayerGroup(requestData: CharacterPlayerModels.GetPlayerGroupRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerGroupAsync(requestData: CharacterPlayerModels.GetPlayerGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerGroupOperationResponse>; getPlayerInformation(requestData: CharacterPlayerModels.GetPlayerInformationRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerInformationOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerInformationAsync(requestData: CharacterPlayerModels.GetPlayerInformationRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerInformationOperationResponse>; getPlayerInventory(requestData: CharacterPlayerModels.GetPlayerInventoryRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerInventoryOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerInventoryAsync(requestData: CharacterPlayerModels.GetPlayerInventoryRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerInventoryOperationResponse>; getPlayerStatistics(requestData: CharacterPlayerModels.GetPlayerStatisticsRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerStatisticsOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerStatisticsAsync(requestData: CharacterPlayerModels.GetPlayerStatisticsRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerStatisticsOperationResponse>; getPlayersWithDisplayName(requestData: CharacterPlayerModels.GetPlayersWithDisplayNameRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayersWithDisplayNameOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayersWithDisplayNameAsync(requestData: CharacterPlayerModels.GetPlayersWithDisplayNameRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayersWithDisplayNameOperationResponse>; getPlayersWithSegment(requestData: CharacterPlayerModels.GetPlayersWithSegmentRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayersWithSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayersWithSegmentAsync(requestData: CharacterPlayerModels.GetPlayersWithSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayersWithSegmentOperationResponse>; getPlayersWithTag(requestData: CharacterPlayerModels.GetPlayersWithTagRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayersWithTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayersWithTagAsync(requestData: CharacterPlayerModels.GetPlayersWithTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayersWithTagOperationResponse>; getRemoveStatus(requestData: CharacterPlayerModels.GetRemoveStatusRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetRemoveStatusOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getRemoveStatusAsync(requestData: CharacterPlayerModels.GetRemoveStatusRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetRemoveStatusOperationResponse>; getSegment(requestData: CharacterPlayerModels.GetSegmentRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getSegmentAsync(requestData: CharacterPlayerModels.GetSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetSegmentOperationResponse>; getStatisticsLeaderboardAroundPlayer(requestData: CharacterPlayerModels.GetStatisticsLeaderboardAroundPlayerRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetStatisticsLeaderboardAroundPlayerOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getStatisticsLeaderboardAroundPlayerAsync(requestData: CharacterPlayerModels.GetStatisticsLeaderboardAroundPlayerRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetStatisticsLeaderboardAroundPlayerOperationResponse>; getStatisticsLeaderboard(requestData: CharacterPlayerModels.GetStatisticsLeaderboardRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetStatisticsLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getStatisticsLeaderboardAsync(requestData: CharacterPlayerModels.GetStatisticsLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetStatisticsLeaderboardOperationResponse>; getTag(requestData: CharacterPlayerModels.GetTagRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getTagAsync(requestData: CharacterPlayerModels.GetTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetTagOperationResponse>; getTsCreate(requestData: CharacterPlayerModels.GetTsCreateRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetTsCreateOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getTsCreateAsync(requestData: CharacterPlayerModels.GetTsCreateRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetTsCreateOperationResponse>; getTsLastLogin(requestData: CharacterPlayerModels.GetTsLastLoginRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetTsLastLoginOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getTsLastLoginAsync(requestData: CharacterPlayerModels.GetTsLastLoginRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetTsLastLoginOperationResponse>; createGroup(requestData: CharacterPlayerModels.CreateGroupRequestData, onResponse?: Action1<CharacterPlayerResponseModels.CreateGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; createGroupAsync(requestData: CharacterPlayerModels.CreateGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.CreateGroupOperationResponse>; createPlayerItem(requestData: CharacterPlayerModels.CreatePlayerItemRequestData, onResponse?: Action1<CharacterPlayerResponseModels.CreatePlayerItemOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; createPlayerItemAsync(requestData: CharacterPlayerModels.CreatePlayerItemRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.CreatePlayerItemOperationResponse>; joinGroup(requestData: CharacterPlayerModels.JoinGroupRequestData, onResponse?: Action1<CharacterPlayerResponseModels.JoinGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; joinGroupAsync(requestData: CharacterPlayerModels.JoinGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.JoinGroupOperationResponse>; leaveGroup(requestData: CharacterPlayerModels.LeaveGroupRequestData, onResponse?: Action1<CharacterPlayerResponseModels.LeaveGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; leaveGroupAsync(requestData: CharacterPlayerModels.LeaveGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.LeaveGroupOperationResponse>; removePlayerFriend(requestData: CharacterPlayerModels.RemovePlayerFriendRequestData, onResponse?: Action1<CharacterPlayerResponseModels.RemovePlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; removePlayerFriendAsync(requestData: CharacterPlayerModels.RemovePlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.RemovePlayerFriendOperationResponse>; removePlayerItem(requestData: CharacterPlayerModels.RemovePlayerItemRequestData, onResponse?: Action1<CharacterPlayerResponseModels.RemovePlayerItemOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; removePlayerItemAsync(requestData: CharacterPlayerModels.RemovePlayerItemRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.RemovePlayerItemOperationResponse>; removeSegment(requestData: CharacterPlayerModels.RemoveSegmentRequestData, onResponse?: Action1<CharacterPlayerResponseModels.RemoveSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; removeSegmentAsync(requestData: CharacterPlayerModels.RemoveSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.RemoveSegmentOperationResponse>; removeTag(requestData: CharacterPlayerModels.RemoveTagRequestData, onResponse?: Action1<CharacterPlayerResponseModels.RemoveTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; removeTagAsync(requestData: CharacterPlayerModels.RemoveTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.RemoveTagOperationResponse>; setAvatar(requestData: CharacterPlayerModels.SetAvatarRequestData, onResponse?: Action1<CharacterPlayerResponseModels.SetAvatarOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; setAvatarAsync(requestData: CharacterPlayerModels.SetAvatarRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.SetAvatarOperationResponse>; setCountryCode(requestData: CharacterPlayerModels.SetCountryCodeRequestData, onResponse?: Action1<CharacterPlayerResponseModels.SetCountryCodeOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; setCountryCodeAsync(requestData: CharacterPlayerModels.SetCountryCodeRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.SetCountryCodeOperationResponse>; setCustomData(requestData: CharacterPlayerModels.SetCustomDataRequestData, onResponse?: Action1<CharacterPlayerResponseModels.SetCustomDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; setCustomDataAsync(requestData: CharacterPlayerModels.SetCustomDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.SetCustomDataOperationResponse>; setDisplayName(requestData: CharacterPlayerModels.SetDisplayNameRequestData, onResponse?: Action1<CharacterPlayerResponseModels.SetDisplayNameOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; setDisplayNameAsync(requestData: CharacterPlayerModels.SetDisplayNameRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.SetDisplayNameOperationResponse>; setOwner(requestData: CharacterPlayerModels.SetOwnerRequestData, onResponse?: Action1<CharacterPlayerResponseModels.SetOwnerOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; setOwnerAsync(requestData: CharacterPlayerModels.SetOwnerRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.SetOwnerOperationResponse>; setPlayerBan(requestData: CharacterPlayerModels.SetPlayerBanRequestData, onResponse?: Action1<CharacterPlayerResponseModels.SetPlayerBanOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; setPlayerBanAsync(requestData: CharacterPlayerModels.SetPlayerBanRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.SetPlayerBanOperationResponse>; changePlayerCurrency(requestData: CharacterPlayerModels.ChangePlayerCurrencyRequestData, onResponse?: Action1<CharacterPlayerResponseModels.ChangePlayerCurrencyOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; changePlayerCurrencyAsync(requestData: CharacterPlayerModels.ChangePlayerCurrencyRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.ChangePlayerCurrencyOperationResponse>; setPlayerData(requestData: CharacterPlayerModels.SetPlayerDataRequestData, onResponse?: Action1<CharacterPlayerResponseModels.SetPlayerDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; setPlayerDataAsync(requestData: CharacterPlayerModels.SetPlayerDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.SetPlayerDataOperationResponse>; changePlayerStatistics(requestData: CharacterPlayerModels.ChangePlayerStatisticsRequestData, onResponse?: Action1<CharacterPlayerResponseModels.ChangePlayerStatisticsOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; changePlayerStatisticsAsync(requestData: CharacterPlayerModels.ChangePlayerStatisticsRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.ChangePlayerStatisticsOperationResponse>; setRemoveStatus(requestData: CharacterPlayerModels.SetRemoveStatusRequestData, onResponse?: Action1<CharacterPlayerResponseModels.SetRemoveStatusOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; setRemoveStatusAsync(requestData: CharacterPlayerModels.SetRemoveStatusRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.SetRemoveStatusOperationResponse>; setTag(requestData: CharacterPlayerModels.SetTagRequestData, onResponse?: Action1<CharacterPlayerResponseModels.SetTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; setTagAsync(requestData: CharacterPlayerModels.SetTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.SetTagOperationResponse>; getCurrencyLeaderboard(requestData: CharacterPlayerModels.GetCurrencyLeaderboardRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetCurrencyLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getCurrencyLeaderboardAsync(requestData: CharacterPlayerModels.GetCurrencyLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetCurrencyLeaderboardOperationResponse>; getCreateLeaderboard(requestData: CharacterPlayerModels.GetCreateLeaderboardRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetCreateLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getCreateLeaderboardAsync(requestData: CharacterPlayerModels.GetCreateLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetCreateLeaderboardOperationResponse>; getLastLoginLeaderboard(requestData: CharacterPlayerModels.GetLastLoginLeaderboardRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetLastLoginLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getLastLoginLeaderboardAsync(requestData: CharacterPlayerModels.GetLastLoginLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetLastLoginLeaderboardOperationResponse>; getStatisticsLog(requestData: CharacterPlayerModels.GetStatisticsLogRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetStatisticsLogOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getStatisticsLogAsync(requestData: CharacterPlayerModels.GetStatisticsLogRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetStatisticsLogOperationResponse>; getCurrencyLog(requestData: CharacterPlayerModels.GetCurrencyLogRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetCurrencyLogOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getCurrencyLogAsync(requestData: CharacterPlayerModels.GetCurrencyLogRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetCurrencyLogOperationResponse>; } export declare class ServerCharacterPlayerApi { addPlayerFriend(requestData: CharacterPlayerModels.ServerAddPlayerFriendRequestData, onResponse?: Action1<CharacterPlayerResponseModels.AddPlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; addPlayerFriendAsync(requestData: CharacterPlayerModels.ServerAddPlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.AddPlayerFriendOperationResponse>; addSegment(requestData: CharacterPlayerModels.ServerAddSegmentRequestData, onResponse?: Action1<CharacterPlayerResponseModels.AddSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; addSegmentAsync(requestData: CharacterPlayerModels.ServerAddSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.AddSegmentOperationResponse>; getAvatar(requestData: CharacterPlayerModels.ServerGetAvatarRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetAvatarOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getAvatarAsync(requestData: CharacterPlayerModels.ServerGetAvatarRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetAvatarOperationResponse>; getCatalogId(requestData: CharacterPlayerModels.ServerGetCatalogIdRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetCatalogIdOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getCatalogIdAsync(requestData: CharacterPlayerModels.ServerGetCatalogIdRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetCatalogIdOperationResponse>; getCountryCode(requestData: CharacterPlayerModels.ServerGetCountryCodeRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetCountryCodeOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getCountryCodeAsync(requestData: CharacterPlayerModels.ServerGetCountryCodeRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetCountryCodeOperationResponse>; getCustomData(requestData: CharacterPlayerModels.ServerGetCustomDataRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetCustomDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getCustomDataAsync(requestData: CharacterPlayerModels.ServerGetCustomDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetCustomDataOperationResponse>; getDisplayName(requestData: CharacterPlayerModels.ServerGetDisplayNameRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetDisplayNameOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getDisplayNameAsync(requestData: CharacterPlayerModels.ServerGetDisplayNameRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetDisplayNameOperationResponse>; getFriendStatisticsLeaderboardAroundPlayer(requestData: CharacterPlayerModels.ServerGetFriendStatisticsLeaderboardAroundPlayerRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetFriendStatisticsLeaderboardAroundPlayerOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getFriendStatisticsLeaderboardAroundPlayerAsync(requestData: CharacterPlayerModels.ServerGetFriendStatisticsLeaderboardAroundPlayerRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetFriendStatisticsLeaderboardAroundPlayerOperationResponse>; getFriendStatisticsLeaderboard(requestData: CharacterPlayerModels.ServerGetFriendStatisticsLeaderboardRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetFriendStatisticsLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getFriendStatisticsLeaderboardAsync(requestData: CharacterPlayerModels.ServerGetFriendStatisticsLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetFriendStatisticsLeaderboardOperationResponse>; getIpAddressCreate(requestData: CharacterPlayerModels.ServerGetIpAddressCreateRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetIpAddressCreateOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getIpAddressCreateAsync(requestData: CharacterPlayerModels.ServerGetIpAddressCreateRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetIpAddressCreateOperationResponse>; getOwner(requestData: CharacterPlayerModels.ServerGetOwnerRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetOwnerOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getOwnerAsync(requestData: CharacterPlayerModels.ServerGetOwnerRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetOwnerOperationResponse>; getPlayerBan(requestData: CharacterPlayerModels.ServerGetPlayerBanRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerBanOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerBanAsync(requestData: CharacterPlayerModels.ServerGetPlayerBanRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerBanOperationResponse>; getPlayerCurrency(requestData: CharacterPlayerModels.ServerGetPlayerCurrencyRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerCurrencyOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerCurrencyAsync(requestData: CharacterPlayerModels.ServerGetPlayerCurrencyRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerCurrencyOperationResponse>; getPlayerData(requestData: CharacterPlayerModels.ServerGetPlayerDataRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerDataAsync(requestData: CharacterPlayerModels.ServerGetPlayerDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerDataOperationResponse>; getPlayerFriend(requestData: CharacterPlayerModels.ServerGetPlayerFriendRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerFriendAsync(requestData: CharacterPlayerModels.ServerGetPlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerFriendOperationResponse>; getPlayerGroup(requestData: CharacterPlayerModels.ServerGetPlayerGroupRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerGroupAsync(requestData: CharacterPlayerModels.ServerGetPlayerGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerGroupOperationResponse>; getPlayerInformation(requestData: CharacterPlayerModels.ServerGetPlayerInformationRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerInformationOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerInformationAsync(requestData: CharacterPlayerModels.ServerGetPlayerInformationRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerInformationOperationResponse>; getPlayerInventory(requestData: CharacterPlayerModels.ServerGetPlayerInventoryRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerInventoryOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerInventoryAsync(requestData: CharacterPlayerModels.ServerGetPlayerInventoryRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerInventoryOperationResponse>; getPlayerStatistics(requestData: CharacterPlayerModels.ServerGetPlayerStatisticsRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerStatisticsOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerStatisticsAsync(requestData: CharacterPlayerModels.ServerGetPlayerStatisticsRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerStatisticsOperationResponse>; getPlayersWithDisplayName(requestData: CharacterPlayerModels.ServerGetPlayersWithDisplayNameRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayersWithDisplayNameOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayersWithDisplayNameAsync(requestData: CharacterPlayerModels.ServerGetPlayersWithDisplayNameRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayersWithDisplayNameOperationResponse>; getPlayersWithSegment(requestData: CharacterPlayerModels.ServerGetPlayersWithSegmentRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayersWithSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayersWithSegmentAsync(requestData: CharacterPlayerModels.ServerGetPlayersWithSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayersWithSegmentOperationResponse>; getPlayersWithTag(requestData: CharacterPlayerModels.ServerGetPlayersWithTagRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayersWithTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayersWithTagAsync(requestData: CharacterPlayerModels.ServerGetPlayersWithTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayersWithTagOperationResponse>; getRemoveStatus(requestData: CharacterPlayerModels.ServerGetRemoveStatusRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetRemoveStatusOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getRemoveStatusAsync(requestData: CharacterPlayerModels.ServerGetRemoveStatusRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetRemoveStatusOperationResponse>; getSegment(requestData: CharacterPlayerModels.ServerGetSegmentRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getSegmentAsync(requestData: CharacterPlayerModels.ServerGetSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetSegmentOperationResponse>; getStatisticsLeaderboardAroundPlayer(requestData: CharacterPlayerModels.ServerGetStatisticsLeaderboardAroundPlayerRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetStatisticsLeaderboardAroundPlayerOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getStatisticsLeaderboardAroundPlayerAsync(requestData: CharacterPlayerModels.ServerGetStatisticsLeaderboardAroundPlayerRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetStatisticsLeaderboardAroundPlayerOperationResponse>; getStatisticsLeaderboard(requestData: CharacterPlayerModels.ServerGetStatisticsLeaderboardRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetStatisticsLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getStatisticsLeaderboardAsync(requestData: CharacterPlayerModels.ServerGetStatisticsLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetStatisticsLeaderboardOperationResponse>; getTag(requestData: CharacterPlayerModels.ServerGetTagRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getTagAsync(requestData: CharacterPlayerModels.ServerGetTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetTagOperationResponse>; getTsCreate(requestData: CharacterPlayerModels.ServerGetTsCreateRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetTsCreateOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getTsCreateAsync(requestData: CharacterPlayerModels.ServerGetTsCreateRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetTsCreateOperationResponse>; getTsLastLogin(requestData: CharacterPlayerModels.ServerGetTsLastLoginRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetTsLastLoginOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getTsLastLoginAsync(requestData: CharacterPlayerModels.ServerGetTsLastLoginRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetTsLastLoginOperationResponse>; createGroup(requestData: CharacterPlayerModels.ServerCreateGroupRequestData, onResponse?: Action1<CharacterPlayerResponseModels.CreateGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; createGroupAsync(requestData: CharacterPlayerModels.ServerCreateGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.CreateGroupOperationResponse>; createPlayerItem(requestData: CharacterPlayerModels.ServerCreatePlayerItemRequestData, onResponse?: Action1<CharacterPlayerResponseModels.CreatePlayerItemOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; createPlayerItemAsync(requestData: CharacterPlayerModels.ServerCreatePlayerItemRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.CreatePlayerItemOperationResponse>; joinGroup(requestData: CharacterPlayerModels.ServerJoinGroupRequestData, onResponse?: Action1<CharacterPlayerResponseModels.JoinGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; joinGroupAsync(requestData: CharacterPlayerModels.ServerJoinGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.JoinGroupOperationResponse>; leaveGroup(requestData: CharacterPlayerModels.ServerLeaveGroupRequestData, onResponse?: Action1<CharacterPlayerResponseModels.LeaveGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; leaveGroupAsync(requestData: CharacterPlayerModels.ServerLeaveGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.LeaveGroupOperationResponse>; removePlayerFriend(requestData: CharacterPlayerModels.ServerRemovePlayerFriendRequestData, onResponse?: Action1<CharacterPlayerResponseModels.RemovePlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; removePlayerFriendAsync(requestData: CharacterPlayerModels.ServerRemovePlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.RemovePlayerFriendOperationResponse>; removePlayerItem(requestData: CharacterPlayerModels.ServerRemovePlayerItemRequestData, onResponse?: Action1<CharacterPlayerResponseModels.RemovePlayerItemOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; removePlayerItemAsync(requestData: CharacterPlayerModels.ServerRemovePlayerItemRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.RemovePlayerItemOperationResponse>; removeSegment(requestData: CharacterPlayerModels.ServerRemoveSegmentRequestData, onResponse?: Action1<CharacterPlayerResponseModels.RemoveSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; removeSegmentAsync(requestData: CharacterPlayerModels.ServerRemoveSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.RemoveSegmentOperationResponse>; removeTag(requestData: CharacterPlayerModels.ServerRemoveTagRequestData, onResponse?: Action1<CharacterPlayerResponseModels.RemoveTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; removeTagAsync(requestData: CharacterPlayerModels.ServerRemoveTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.RemoveTagOperationResponse>; setAvatar(requestData: CharacterPlayerModels.ServerSetAvatarRequestData, onResponse?: Action1<CharacterPlayerResponseModels.SetAvatarOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHas