@xmobitea/gn-typescript-client
Version:
GearN Typescript Client SDK by XmobiTea (Pro)
190 lines • 87.9 kB
TypeScript
import { Action1 } from "./common/Action1";
import { GNHashtable } from "./common/GNData";
import { CharacterPlayerModels } from "./entity/models/CharacterPlayerModels";
import { CharacterPlayerResponseModels } from "./entity/models/CharacterPlayerResponseModels";
export declare class CharacterPlayerApi {
server: ServerCharacterPlayerApi;
admin: AdminCharacterPlayerApi;
addPlayerFriend(requestData: CharacterPlayerModels.AddPlayerFriendRequestData, onResponse?: Action1<CharacterPlayerResponseModels.AddPlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
addPlayerFriendAsync(requestData: CharacterPlayerModels.AddPlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.AddPlayerFriendOperationResponse>;
addSegment(requestData: CharacterPlayerModels.AddSegmentRequestData, onResponse?: Action1<CharacterPlayerResponseModels.AddSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
addSegmentAsync(requestData: CharacterPlayerModels.AddSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.AddSegmentOperationResponse>;
getAvatar(requestData: CharacterPlayerModels.GetAvatarRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetAvatarOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getAvatarAsync(requestData: CharacterPlayerModels.GetAvatarRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetAvatarOperationResponse>;
getCatalogId(requestData: CharacterPlayerModels.GetCatalogIdRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetCatalogIdOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getCatalogIdAsync(requestData: CharacterPlayerModels.GetCatalogIdRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetCatalogIdOperationResponse>;
getCountryCode(requestData: CharacterPlayerModels.GetCountryCodeRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetCountryCodeOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getCountryCodeAsync(requestData: CharacterPlayerModels.GetCountryCodeRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetCountryCodeOperationResponse>;
getCustomData(requestData: CharacterPlayerModels.GetCustomDataRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetCustomDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getCustomDataAsync(requestData: CharacterPlayerModels.GetCustomDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetCustomDataOperationResponse>;
getDisplayName(requestData: CharacterPlayerModels.GetDisplayNameRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetDisplayNameOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getDisplayNameAsync(requestData: CharacterPlayerModels.GetDisplayNameRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetDisplayNameOperationResponse>;
getFriendStatisticsLeaderboardAroundPlayer(requestData: CharacterPlayerModels.GetFriendStatisticsLeaderboardAroundPlayerRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetFriendStatisticsLeaderboardAroundPlayerOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getFriendStatisticsLeaderboardAroundPlayerAsync(requestData: CharacterPlayerModels.GetFriendStatisticsLeaderboardAroundPlayerRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetFriendStatisticsLeaderboardAroundPlayerOperationResponse>;
getFriendStatisticsLeaderboard(requestData: CharacterPlayerModels.GetFriendStatisticsLeaderboardRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetFriendStatisticsLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getFriendStatisticsLeaderboardAsync(requestData: CharacterPlayerModels.GetFriendStatisticsLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetFriendStatisticsLeaderboardOperationResponse>;
getIpAddressCreate(requestData: CharacterPlayerModels.GetIpAddressCreateRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetIpAddressCreateOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getIpAddressCreateAsync(requestData: CharacterPlayerModels.GetIpAddressCreateRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetIpAddressCreateOperationResponse>;
getOwner(requestData: CharacterPlayerModels.GetOwnerRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetOwnerOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getOwnerAsync(requestData: CharacterPlayerModels.GetOwnerRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetOwnerOperationResponse>;
getPlayerBan(requestData: CharacterPlayerModels.GetPlayerBanRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerBanOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getPlayerBanAsync(requestData: CharacterPlayerModels.GetPlayerBanRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerBanOperationResponse>;
getPlayerCurrency(requestData: CharacterPlayerModels.GetPlayerCurrencyRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerCurrencyOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getPlayerCurrencyAsync(requestData: CharacterPlayerModels.GetPlayerCurrencyRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerCurrencyOperationResponse>;
getPlayerData(requestData: CharacterPlayerModels.GetPlayerDataRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getPlayerDataAsync(requestData: CharacterPlayerModels.GetPlayerDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerDataOperationResponse>;
getPlayerFriend(requestData: CharacterPlayerModels.GetPlayerFriendRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getPlayerFriendAsync(requestData: CharacterPlayerModels.GetPlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerFriendOperationResponse>;
getPlayerGroup(requestData: CharacterPlayerModels.GetPlayerGroupRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getPlayerGroupAsync(requestData: CharacterPlayerModels.GetPlayerGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerGroupOperationResponse>;
getPlayerInformation(requestData: CharacterPlayerModels.GetPlayerInformationRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerInformationOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getPlayerInformationAsync(requestData: CharacterPlayerModels.GetPlayerInformationRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerInformationOperationResponse>;
getPlayerInventory(requestData: CharacterPlayerModels.GetPlayerInventoryRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerInventoryOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getPlayerInventoryAsync(requestData: CharacterPlayerModels.GetPlayerInventoryRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerInventoryOperationResponse>;
getPlayerStatistics(requestData: CharacterPlayerModels.GetPlayerStatisticsRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerStatisticsOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getPlayerStatisticsAsync(requestData: CharacterPlayerModels.GetPlayerStatisticsRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerStatisticsOperationResponse>;
getPlayersWithDisplayName(requestData: CharacterPlayerModels.GetPlayersWithDisplayNameRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayersWithDisplayNameOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getPlayersWithDisplayNameAsync(requestData: CharacterPlayerModels.GetPlayersWithDisplayNameRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayersWithDisplayNameOperationResponse>;
getPlayersWithSegment(requestData: CharacterPlayerModels.GetPlayersWithSegmentRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayersWithSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getPlayersWithSegmentAsync(requestData: CharacterPlayerModels.GetPlayersWithSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayersWithSegmentOperationResponse>;
getPlayersWithTag(requestData: CharacterPlayerModels.GetPlayersWithTagRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayersWithTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getPlayersWithTagAsync(requestData: CharacterPlayerModels.GetPlayersWithTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayersWithTagOperationResponse>;
getRemoveStatus(requestData: CharacterPlayerModels.GetRemoveStatusRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetRemoveStatusOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getRemoveStatusAsync(requestData: CharacterPlayerModels.GetRemoveStatusRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetRemoveStatusOperationResponse>;
getSegment(requestData: CharacterPlayerModels.GetSegmentRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getSegmentAsync(requestData: CharacterPlayerModels.GetSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetSegmentOperationResponse>;
getStatisticsLeaderboardAroundPlayer(requestData: CharacterPlayerModels.GetStatisticsLeaderboardAroundPlayerRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetStatisticsLeaderboardAroundPlayerOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getStatisticsLeaderboardAroundPlayerAsync(requestData: CharacterPlayerModels.GetStatisticsLeaderboardAroundPlayerRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetStatisticsLeaderboardAroundPlayerOperationResponse>;
getStatisticsLeaderboard(requestData: CharacterPlayerModels.GetStatisticsLeaderboardRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetStatisticsLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getStatisticsLeaderboardAsync(requestData: CharacterPlayerModels.GetStatisticsLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetStatisticsLeaderboardOperationResponse>;
getTag(requestData: CharacterPlayerModels.GetTagRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getTagAsync(requestData: CharacterPlayerModels.GetTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetTagOperationResponse>;
getTsCreate(requestData: CharacterPlayerModels.GetTsCreateRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetTsCreateOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getTsCreateAsync(requestData: CharacterPlayerModels.GetTsCreateRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetTsCreateOperationResponse>;
getTsLastLogin(requestData: CharacterPlayerModels.GetTsLastLoginRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetTsLastLoginOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getTsLastLoginAsync(requestData: CharacterPlayerModels.GetTsLastLoginRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetTsLastLoginOperationResponse>;
createGroup(requestData: CharacterPlayerModels.CreateGroupRequestData, onResponse?: Action1<CharacterPlayerResponseModels.CreateGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
createGroupAsync(requestData: CharacterPlayerModels.CreateGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.CreateGroupOperationResponse>;
createPlayerItem(requestData: CharacterPlayerModels.CreatePlayerItemRequestData, onResponse?: Action1<CharacterPlayerResponseModels.CreatePlayerItemOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
createPlayerItemAsync(requestData: CharacterPlayerModels.CreatePlayerItemRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.CreatePlayerItemOperationResponse>;
joinGroup(requestData: CharacterPlayerModels.JoinGroupRequestData, onResponse?: Action1<CharacterPlayerResponseModels.JoinGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
joinGroupAsync(requestData: CharacterPlayerModels.JoinGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.JoinGroupOperationResponse>;
leaveGroup(requestData: CharacterPlayerModels.LeaveGroupRequestData, onResponse?: Action1<CharacterPlayerResponseModels.LeaveGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
leaveGroupAsync(requestData: CharacterPlayerModels.LeaveGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.LeaveGroupOperationResponse>;
removePlayerFriend(requestData: CharacterPlayerModels.RemovePlayerFriendRequestData, onResponse?: Action1<CharacterPlayerResponseModels.RemovePlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
removePlayerFriendAsync(requestData: CharacterPlayerModels.RemovePlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.RemovePlayerFriendOperationResponse>;
removePlayerItem(requestData: CharacterPlayerModels.RemovePlayerItemRequestData, onResponse?: Action1<CharacterPlayerResponseModels.RemovePlayerItemOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
removePlayerItemAsync(requestData: CharacterPlayerModels.RemovePlayerItemRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.RemovePlayerItemOperationResponse>;
removeSegment(requestData: CharacterPlayerModels.RemoveSegmentRequestData, onResponse?: Action1<CharacterPlayerResponseModels.RemoveSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
removeSegmentAsync(requestData: CharacterPlayerModels.RemoveSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.RemoveSegmentOperationResponse>;
removeTag(requestData: CharacterPlayerModels.RemoveTagRequestData, onResponse?: Action1<CharacterPlayerResponseModels.RemoveTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
removeTagAsync(requestData: CharacterPlayerModels.RemoveTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.RemoveTagOperationResponse>;
setAvatar(requestData: CharacterPlayerModels.SetAvatarRequestData, onResponse?: Action1<CharacterPlayerResponseModels.SetAvatarOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
setAvatarAsync(requestData: CharacterPlayerModels.SetAvatarRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.SetAvatarOperationResponse>;
setCountryCode(requestData: CharacterPlayerModels.SetCountryCodeRequestData, onResponse?: Action1<CharacterPlayerResponseModels.SetCountryCodeOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
setCountryCodeAsync(requestData: CharacterPlayerModels.SetCountryCodeRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.SetCountryCodeOperationResponse>;
setCustomData(requestData: CharacterPlayerModels.SetCustomDataRequestData, onResponse?: Action1<CharacterPlayerResponseModels.SetCustomDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
setCustomDataAsync(requestData: CharacterPlayerModels.SetCustomDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.SetCustomDataOperationResponse>;
setDisplayName(requestData: CharacterPlayerModels.SetDisplayNameRequestData, onResponse?: Action1<CharacterPlayerResponseModels.SetDisplayNameOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
setDisplayNameAsync(requestData: CharacterPlayerModels.SetDisplayNameRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.SetDisplayNameOperationResponse>;
setOwner(requestData: CharacterPlayerModels.SetOwnerRequestData, onResponse?: Action1<CharacterPlayerResponseModels.SetOwnerOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
setOwnerAsync(requestData: CharacterPlayerModels.SetOwnerRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.SetOwnerOperationResponse>;
setPlayerBan(requestData: CharacterPlayerModels.SetPlayerBanRequestData, onResponse?: Action1<CharacterPlayerResponseModels.SetPlayerBanOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
setPlayerBanAsync(requestData: CharacterPlayerModels.SetPlayerBanRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.SetPlayerBanOperationResponse>;
changePlayerCurrency(requestData: CharacterPlayerModels.ChangePlayerCurrencyRequestData, onResponse?: Action1<CharacterPlayerResponseModels.ChangePlayerCurrencyOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
changePlayerCurrencyAsync(requestData: CharacterPlayerModels.ChangePlayerCurrencyRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.ChangePlayerCurrencyOperationResponse>;
setPlayerData(requestData: CharacterPlayerModels.SetPlayerDataRequestData, onResponse?: Action1<CharacterPlayerResponseModels.SetPlayerDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
setPlayerDataAsync(requestData: CharacterPlayerModels.SetPlayerDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.SetPlayerDataOperationResponse>;
changePlayerStatistics(requestData: CharacterPlayerModels.ChangePlayerStatisticsRequestData, onResponse?: Action1<CharacterPlayerResponseModels.ChangePlayerStatisticsOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
changePlayerStatisticsAsync(requestData: CharacterPlayerModels.ChangePlayerStatisticsRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.ChangePlayerStatisticsOperationResponse>;
setRemoveStatus(requestData: CharacterPlayerModels.SetRemoveStatusRequestData, onResponse?: Action1<CharacterPlayerResponseModels.SetRemoveStatusOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
setRemoveStatusAsync(requestData: CharacterPlayerModels.SetRemoveStatusRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.SetRemoveStatusOperationResponse>;
setTag(requestData: CharacterPlayerModels.SetTagRequestData, onResponse?: Action1<CharacterPlayerResponseModels.SetTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
setTagAsync(requestData: CharacterPlayerModels.SetTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.SetTagOperationResponse>;
getCurrencyLeaderboard(requestData: CharacterPlayerModels.GetCurrencyLeaderboardRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetCurrencyLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getCurrencyLeaderboardAsync(requestData: CharacterPlayerModels.GetCurrencyLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetCurrencyLeaderboardOperationResponse>;
getCreateLeaderboard(requestData: CharacterPlayerModels.GetCreateLeaderboardRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetCreateLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getCreateLeaderboardAsync(requestData: CharacterPlayerModels.GetCreateLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetCreateLeaderboardOperationResponse>;
getLastLoginLeaderboard(requestData: CharacterPlayerModels.GetLastLoginLeaderboardRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetLastLoginLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getLastLoginLeaderboardAsync(requestData: CharacterPlayerModels.GetLastLoginLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetLastLoginLeaderboardOperationResponse>;
getStatisticsLog(requestData: CharacterPlayerModels.GetStatisticsLogRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetStatisticsLogOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getStatisticsLogAsync(requestData: CharacterPlayerModels.GetStatisticsLogRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetStatisticsLogOperationResponse>;
getCurrencyLog(requestData: CharacterPlayerModels.GetCurrencyLogRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetCurrencyLogOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getCurrencyLogAsync(requestData: CharacterPlayerModels.GetCurrencyLogRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetCurrencyLogOperationResponse>;
}
export declare class ServerCharacterPlayerApi {
addPlayerFriend(requestData: CharacterPlayerModels.ServerAddPlayerFriendRequestData, onResponse?: Action1<CharacterPlayerResponseModels.AddPlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
addPlayerFriendAsync(requestData: CharacterPlayerModels.ServerAddPlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.AddPlayerFriendOperationResponse>;
addSegment(requestData: CharacterPlayerModels.ServerAddSegmentRequestData, onResponse?: Action1<CharacterPlayerResponseModels.AddSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
addSegmentAsync(requestData: CharacterPlayerModels.ServerAddSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.AddSegmentOperationResponse>;
getAvatar(requestData: CharacterPlayerModels.ServerGetAvatarRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetAvatarOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getAvatarAsync(requestData: CharacterPlayerModels.ServerGetAvatarRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetAvatarOperationResponse>;
getCatalogId(requestData: CharacterPlayerModels.ServerGetCatalogIdRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetCatalogIdOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getCatalogIdAsync(requestData: CharacterPlayerModels.ServerGetCatalogIdRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetCatalogIdOperationResponse>;
getCountryCode(requestData: CharacterPlayerModels.ServerGetCountryCodeRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetCountryCodeOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getCountryCodeAsync(requestData: CharacterPlayerModels.ServerGetCountryCodeRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetCountryCodeOperationResponse>;
getCustomData(requestData: CharacterPlayerModels.ServerGetCustomDataRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetCustomDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getCustomDataAsync(requestData: CharacterPlayerModels.ServerGetCustomDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetCustomDataOperationResponse>;
getDisplayName(requestData: CharacterPlayerModels.ServerGetDisplayNameRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetDisplayNameOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getDisplayNameAsync(requestData: CharacterPlayerModels.ServerGetDisplayNameRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetDisplayNameOperationResponse>;
getFriendStatisticsLeaderboardAroundPlayer(requestData: CharacterPlayerModels.ServerGetFriendStatisticsLeaderboardAroundPlayerRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetFriendStatisticsLeaderboardAroundPlayerOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getFriendStatisticsLeaderboardAroundPlayerAsync(requestData: CharacterPlayerModels.ServerGetFriendStatisticsLeaderboardAroundPlayerRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetFriendStatisticsLeaderboardAroundPlayerOperationResponse>;
getFriendStatisticsLeaderboard(requestData: CharacterPlayerModels.ServerGetFriendStatisticsLeaderboardRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetFriendStatisticsLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getFriendStatisticsLeaderboardAsync(requestData: CharacterPlayerModels.ServerGetFriendStatisticsLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetFriendStatisticsLeaderboardOperationResponse>;
getIpAddressCreate(requestData: CharacterPlayerModels.ServerGetIpAddressCreateRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetIpAddressCreateOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getIpAddressCreateAsync(requestData: CharacterPlayerModels.ServerGetIpAddressCreateRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetIpAddressCreateOperationResponse>;
getOwner(requestData: CharacterPlayerModels.ServerGetOwnerRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetOwnerOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getOwnerAsync(requestData: CharacterPlayerModels.ServerGetOwnerRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetOwnerOperationResponse>;
getPlayerBan(requestData: CharacterPlayerModels.ServerGetPlayerBanRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerBanOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getPlayerBanAsync(requestData: CharacterPlayerModels.ServerGetPlayerBanRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerBanOperationResponse>;
getPlayerCurrency(requestData: CharacterPlayerModels.ServerGetPlayerCurrencyRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerCurrencyOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getPlayerCurrencyAsync(requestData: CharacterPlayerModels.ServerGetPlayerCurrencyRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerCurrencyOperationResponse>;
getPlayerData(requestData: CharacterPlayerModels.ServerGetPlayerDataRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getPlayerDataAsync(requestData: CharacterPlayerModels.ServerGetPlayerDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerDataOperationResponse>;
getPlayerFriend(requestData: CharacterPlayerModels.ServerGetPlayerFriendRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getPlayerFriendAsync(requestData: CharacterPlayerModels.ServerGetPlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerFriendOperationResponse>;
getPlayerGroup(requestData: CharacterPlayerModels.ServerGetPlayerGroupRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getPlayerGroupAsync(requestData: CharacterPlayerModels.ServerGetPlayerGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerGroupOperationResponse>;
getPlayerInformation(requestData: CharacterPlayerModels.ServerGetPlayerInformationRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerInformationOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getPlayerInformationAsync(requestData: CharacterPlayerModels.ServerGetPlayerInformationRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerInformationOperationResponse>;
getPlayerInventory(requestData: CharacterPlayerModels.ServerGetPlayerInventoryRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerInventoryOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getPlayerInventoryAsync(requestData: CharacterPlayerModels.ServerGetPlayerInventoryRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerInventoryOperationResponse>;
getPlayerStatistics(requestData: CharacterPlayerModels.ServerGetPlayerStatisticsRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayerStatisticsOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getPlayerStatisticsAsync(requestData: CharacterPlayerModels.ServerGetPlayerStatisticsRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayerStatisticsOperationResponse>;
getPlayersWithDisplayName(requestData: CharacterPlayerModels.ServerGetPlayersWithDisplayNameRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayersWithDisplayNameOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getPlayersWithDisplayNameAsync(requestData: CharacterPlayerModels.ServerGetPlayersWithDisplayNameRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayersWithDisplayNameOperationResponse>;
getPlayersWithSegment(requestData: CharacterPlayerModels.ServerGetPlayersWithSegmentRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayersWithSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getPlayersWithSegmentAsync(requestData: CharacterPlayerModels.ServerGetPlayersWithSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayersWithSegmentOperationResponse>;
getPlayersWithTag(requestData: CharacterPlayerModels.ServerGetPlayersWithTagRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetPlayersWithTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getPlayersWithTagAsync(requestData: CharacterPlayerModels.ServerGetPlayersWithTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetPlayersWithTagOperationResponse>;
getRemoveStatus(requestData: CharacterPlayerModels.ServerGetRemoveStatusRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetRemoveStatusOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getRemoveStatusAsync(requestData: CharacterPlayerModels.ServerGetRemoveStatusRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetRemoveStatusOperationResponse>;
getSegment(requestData: CharacterPlayerModels.ServerGetSegmentRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getSegmentAsync(requestData: CharacterPlayerModels.ServerGetSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetSegmentOperationResponse>;
getStatisticsLeaderboardAroundPlayer(requestData: CharacterPlayerModels.ServerGetStatisticsLeaderboardAroundPlayerRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetStatisticsLeaderboardAroundPlayerOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getStatisticsLeaderboardAroundPlayerAsync(requestData: CharacterPlayerModels.ServerGetStatisticsLeaderboardAroundPlayerRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetStatisticsLeaderboardAroundPlayerOperationResponse>;
getStatisticsLeaderboard(requestData: CharacterPlayerModels.ServerGetStatisticsLeaderboardRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetStatisticsLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getStatisticsLeaderboardAsync(requestData: CharacterPlayerModels.ServerGetStatisticsLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetStatisticsLeaderboardOperationResponse>;
getTag(requestData: CharacterPlayerModels.ServerGetTagRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getTagAsync(requestData: CharacterPlayerModels.ServerGetTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetTagOperationResponse>;
getTsCreate(requestData: CharacterPlayerModels.ServerGetTsCreateRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetTsCreateOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getTsCreateAsync(requestData: CharacterPlayerModels.ServerGetTsCreateRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetTsCreateOperationResponse>;
getTsLastLogin(requestData: CharacterPlayerModels.ServerGetTsLastLoginRequestData, onResponse?: Action1<CharacterPlayerResponseModels.GetTsLastLoginOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
getTsLastLoginAsync(requestData: CharacterPlayerModels.ServerGetTsLastLoginRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.GetTsLastLoginOperationResponse>;
createGroup(requestData: CharacterPlayerModels.ServerCreateGroupRequestData, onResponse?: Action1<CharacterPlayerResponseModels.CreateGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
createGroupAsync(requestData: CharacterPlayerModels.ServerCreateGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.CreateGroupOperationResponse>;
createPlayerItem(requestData: CharacterPlayerModels.ServerCreatePlayerItemRequestData, onResponse?: Action1<CharacterPlayerResponseModels.CreatePlayerItemOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
createPlayerItemAsync(requestData: CharacterPlayerModels.ServerCreatePlayerItemRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.CreatePlayerItemOperationResponse>;
joinGroup(requestData: CharacterPlayerModels.ServerJoinGroupRequestData, onResponse?: Action1<CharacterPlayerResponseModels.JoinGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
joinGroupAsync(requestData: CharacterPlayerModels.ServerJoinGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.JoinGroupOperationResponse>;
leaveGroup(requestData: CharacterPlayerModels.ServerLeaveGroupRequestData, onResponse?: Action1<CharacterPlayerResponseModels.LeaveGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
leaveGroupAsync(requestData: CharacterPlayerModels.ServerLeaveGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.LeaveGroupOperationResponse>;
removePlayerFriend(requestData: CharacterPlayerModels.ServerRemovePlayerFriendRequestData, onResponse?: Action1<CharacterPlayerResponseModels.RemovePlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
removePlayerFriendAsync(requestData: CharacterPlayerModels.ServerRemovePlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.RemovePlayerFriendOperationResponse>;
removePlayerItem(requestData: CharacterPlayerModels.ServerRemovePlayerItemRequestData, onResponse?: Action1<CharacterPlayerResponseModels.RemovePlayerItemOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
removePlayerItemAsync(requestData: CharacterPlayerModels.ServerRemovePlayerItemRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.RemovePlayerItemOperationResponse>;
removeSegment(requestData: CharacterPlayerModels.ServerRemoveSegmentRequestData, onResponse?: Action1<CharacterPlayerResponseModels.RemoveSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
removeSegmentAsync(requestData: CharacterPlayerModels.ServerRemoveSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.RemoveSegmentOperationResponse>;
removeTag(requestData: CharacterPlayerModels.ServerRemoveTagRequestData, onResponse?: Action1<CharacterPlayerResponseModels.RemoveTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
removeTagAsync(requestData: CharacterPlayerModels.ServerRemoveTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<CharacterPlayerResponseModels.RemoveTagOperationResponse>;
setAvatar(requestData: CharacterPlayerModels.ServerSetAvatarRequestData, onResponse?: Action1<CharacterPlayerResponseModels.SetAvatarOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHas