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@xmobitea/gn-typescript-client

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GearN Typescript Client SDK by XmobiTea (Pro)

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import { Action1 } from "./common/Action1";
import { GNHashtable } from "./common/GNData";
import { GamePlayerModels } from "./entity/models/GamePlayerModels";
import { GamePlayerResponseModels } from "./entity/models/GamePlayerResponseModels";
export declare class GamePlayerApi {
    server: ServerGamePlayerApi;
    admin: AdminGamePlayerApi;
    addPlayerFriend(requestData: GamePlayerModels.AddPlayerFriendRequestData, onResponse?: Action1<GamePlayerResponseModels.AddPlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    addPlayerFriendAsync(requestData: GamePlayerModels.AddPlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.AddPlayerFriendOperationResponse>;
    addSegment(requestData: GamePlayerModels.AddSegmentRequestData, onResponse?: Action1<GamePlayerResponseModels.AddSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    addSegmentAsync(requestData: GamePlayerModels.AddSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.AddSegmentOperationResponse>;
    getAvatar(requestData: GamePlayerModels.GetAvatarRequestData, onResponse?: Action1<GamePlayerResponseModels.GetAvatarOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getAvatarAsync(requestData: GamePlayerModels.GetAvatarRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetAvatarOperationResponse>;
    getCountryCode(requestData: GamePlayerModels.GetCountryCodeRequestData, onResponse?: Action1<GamePlayerResponseModels.GetCountryCodeOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getCountryCodeAsync(requestData: GamePlayerModels.GetCountryCodeRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetCountryCodeOperationResponse>;
    getCustomData(requestData: GamePlayerModels.GetCustomDataRequestData, onResponse?: Action1<GamePlayerResponseModels.GetCustomDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getCustomDataAsync(requestData: GamePlayerModels.GetCustomDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetCustomDataOperationResponse>;
    getDisplayName(requestData: GamePlayerModels.GetDisplayNameRequestData, onResponse?: Action1<GamePlayerResponseModels.GetDisplayNameOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getDisplayNameAsync(requestData: GamePlayerModels.GetDisplayNameRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetDisplayNameOperationResponse>;
    getFriendStatisticsLeaderboardAroundPlayer(requestData: GamePlayerModels.GetFriendStatisticsLeaderboardAroundPlayerRequestData, onResponse?: Action1<GamePlayerResponseModels.GetFriendStatisticsLeaderboardAroundPlayerOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getFriendStatisticsLeaderboardAroundPlayerAsync(requestData: GamePlayerModels.GetFriendStatisticsLeaderboardAroundPlayerRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetFriendStatisticsLeaderboardAroundPlayerOperationResponse>;
    getFriendStatisticsLeaderboard(requestData: GamePlayerModels.GetFriendStatisticsLeaderboardRequestData, onResponse?: Action1<GamePlayerResponseModels.GetFriendStatisticsLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getFriendStatisticsLeaderboardAsync(requestData: GamePlayerModels.GetFriendStatisticsLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetFriendStatisticsLeaderboardOperationResponse>;
    getIpAddressCreate(requestData: GamePlayerModels.GetIpAddressCreateRequestData, onResponse?: Action1<GamePlayerResponseModels.GetIpAddressCreateOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getIpAddressCreateAsync(requestData: GamePlayerModels.GetIpAddressCreateRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetIpAddressCreateOperationResponse>;
    getOnlineStatus(requestData: GamePlayerModels.GetOnlineStatusRequestData, onResponse?: Action1<GamePlayerResponseModels.GetOnlineStatusOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getOnlineStatusAsync(requestData: GamePlayerModels.GetOnlineStatusRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetOnlineStatusOperationResponse>;
    getPlayerBan(requestData: GamePlayerModels.GetPlayerBanRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerBanOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerBanAsync(requestData: GamePlayerModels.GetPlayerBanRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerBanOperationResponse>;
    getPlayerCharacter(requestData: GamePlayerModels.GetPlayerCharacterRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerCharacterOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerCharacterAsync(requestData: GamePlayerModels.GetPlayerCharacterRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerCharacterOperationResponse>;
    getPlayerCurrency(requestData: GamePlayerModels.GetPlayerCurrencyRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerCurrencyOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerCurrencyAsync(requestData: GamePlayerModels.GetPlayerCurrencyRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerCurrencyOperationResponse>;
    getPlayerData(requestData: GamePlayerModels.GetPlayerDataRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerDataAsync(requestData: GamePlayerModels.GetPlayerDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerDataOperationResponse>;
    getPlayerFriend(requestData: GamePlayerModels.GetPlayerFriendRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerFriendAsync(requestData: GamePlayerModels.GetPlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerFriendOperationResponse>;
    getPlayerGroup(requestData: GamePlayerModels.GetPlayerGroupRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerGroupAsync(requestData: GamePlayerModels.GetPlayerGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerGroupOperationResponse>;
    getPlayerInformation(requestData: GamePlayerModels.GetPlayerInformationRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerInformationOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerInformationAsync(requestData: GamePlayerModels.GetPlayerInformationRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerInformationOperationResponse>;
    getPlayerInventory(requestData: GamePlayerModels.GetPlayerInventoryRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerInventoryOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerInventoryAsync(requestData: GamePlayerModels.GetPlayerInventoryRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerInventoryOperationResponse>;
    getPlayerStatistics(requestData: GamePlayerModels.GetPlayerStatisticsRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerStatisticsOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerStatisticsAsync(requestData: GamePlayerModels.GetPlayerStatisticsRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerStatisticsOperationResponse>;
    getPlayersWithDisplayName(requestData: GamePlayerModels.GetPlayersWithDisplayNameRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayersWithDisplayNameOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayersWithDisplayNameAsync(requestData: GamePlayerModels.GetPlayersWithDisplayNameRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayersWithDisplayNameOperationResponse>;
    getPlayersWithSegment(requestData: GamePlayerModels.GetPlayersWithSegmentRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayersWithSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayersWithSegmentAsync(requestData: GamePlayerModels.GetPlayersWithSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayersWithSegmentOperationResponse>;
    getPlayersWithTag(requestData: GamePlayerModels.GetPlayersWithTagRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayersWithTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayersWithTagAsync(requestData: GamePlayerModels.GetPlayersWithTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayersWithTagOperationResponse>;
    getSegment(requestData: GamePlayerModels.GetSegmentRequestData, onResponse?: Action1<GamePlayerResponseModels.GetSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getSegmentAsync(requestData: GamePlayerModels.GetSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetSegmentOperationResponse>;
    getStatisticsLeaderboardAroundPlayer(requestData: GamePlayerModels.GetStatisticsLeaderboardAroundPlayerRequestData, onResponse?: Action1<GamePlayerResponseModels.GetStatisticsLeaderboardAroundPlayerOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getStatisticsLeaderboardAroundPlayerAsync(requestData: GamePlayerModels.GetStatisticsLeaderboardAroundPlayerRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetStatisticsLeaderboardAroundPlayerOperationResponse>;
    getStatisticsLeaderboard(requestData: GamePlayerModels.GetStatisticsLeaderboardRequestData, onResponse?: Action1<GamePlayerResponseModels.GetStatisticsLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getStatisticsLeaderboardAsync(requestData: GamePlayerModels.GetStatisticsLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetStatisticsLeaderboardOperationResponse>;
    getTag(requestData: GamePlayerModels.GetTagRequestData, onResponse?: Action1<GamePlayerResponseModels.GetTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getTagAsync(requestData: GamePlayerModels.GetTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetTagOperationResponse>;
    getTsCreate(requestData: GamePlayerModels.GetTsCreateRequestData, onResponse?: Action1<GamePlayerResponseModels.GetTsCreateOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getTsCreateAsync(requestData: GamePlayerModels.GetTsCreateRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetTsCreateOperationResponse>;
    getTsLastLogin(requestData: GamePlayerModels.GetTsLastLoginRequestData, onResponse?: Action1<GamePlayerResponseModels.GetTsLastLoginOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getTsLastLoginAsync(requestData: GamePlayerModels.GetTsLastLoginRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetTsLastLoginOperationResponse>;
    createGroup(requestData: GamePlayerModels.CreateGroupRequestData, onResponse?: Action1<GamePlayerResponseModels.CreateGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    createGroupAsync(requestData: GamePlayerModels.CreateGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.CreateGroupOperationResponse>;
    createPlayerCharacter(requestData: GamePlayerModels.CreatePlayerCharacterRequestData, onResponse?: Action1<GamePlayerResponseModels.CreatePlayerCharacterOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    createPlayerCharacterAsync(requestData: GamePlayerModels.CreatePlayerCharacterRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.CreatePlayerCharacterOperationResponse>;
    createPlayerItem(requestData: GamePlayerModels.CreatePlayerItemRequestData, onResponse?: Action1<GamePlayerResponseModels.CreatePlayerItemOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    createPlayerItemAsync(requestData: GamePlayerModels.CreatePlayerItemRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.CreatePlayerItemOperationResponse>;
    joinGroup(requestData: GamePlayerModels.JoinGroupRequestData, onResponse?: Action1<GamePlayerResponseModels.JoinGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    joinGroupAsync(requestData: GamePlayerModels.JoinGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.JoinGroupOperationResponse>;
    leaveGroup(requestData: GamePlayerModels.LeaveGroupRequestData, onResponse?: Action1<GamePlayerResponseModels.LeaveGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    leaveGroupAsync(requestData: GamePlayerModels.LeaveGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.LeaveGroupOperationResponse>;
    removePlayerCharacter(requestData: GamePlayerModels.RemovePlayerCharacterRequestData, onResponse?: Action1<GamePlayerResponseModels.RemovePlayerCharacterOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    removePlayerCharacterAsync(requestData: GamePlayerModels.RemovePlayerCharacterRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.RemovePlayerCharacterOperationResponse>;
    removePlayerFriend(requestData: GamePlayerModels.RemovePlayerFriendRequestData, onResponse?: Action1<GamePlayerResponseModels.RemovePlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    removePlayerFriendAsync(requestData: GamePlayerModels.RemovePlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.RemovePlayerFriendOperationResponse>;
    removePlayerItem(requestData: GamePlayerModels.RemovePlayerItemRequestData, onResponse?: Action1<GamePlayerResponseModels.RemovePlayerItemOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    removePlayerItemAsync(requestData: GamePlayerModels.RemovePlayerItemRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.RemovePlayerItemOperationResponse>;
    removeSegment(requestData: GamePlayerModels.RemoveSegmentRequestData, onResponse?: Action1<GamePlayerResponseModels.RemoveSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    removeSegmentAsync(requestData: GamePlayerModels.RemoveSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.RemoveSegmentOperationResponse>;
    removeTag(requestData: GamePlayerModels.RemoveTagRequestData, onResponse?: Action1<GamePlayerResponseModels.RemoveTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    removeTagAsync(requestData: GamePlayerModels.RemoveTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.RemoveTagOperationResponse>;
    setAvatar(requestData: GamePlayerModels.SetAvatarRequestData, onResponse?: Action1<GamePlayerResponseModels.SetAvatarOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    setAvatarAsync(requestData: GamePlayerModels.SetAvatarRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetAvatarOperationResponse>;
    setCountryCode(requestData: GamePlayerModels.SetCountryCodeRequestData, onResponse?: Action1<GamePlayerResponseModels.SetCountryCodeOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    setCountryCodeAsync(requestData: GamePlayerModels.SetCountryCodeRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetCountryCodeOperationResponse>;
    setCustomData(requestData: GamePlayerModels.SetCustomDataRequestData, onResponse?: Action1<GamePlayerResponseModels.SetCustomDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    setCustomDataAsync(requestData: GamePlayerModels.SetCustomDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetCustomDataOperationResponse>;
    setDisplayName(requestData: GamePlayerModels.SetDisplayNameRequestData, onResponse?: Action1<GamePlayerResponseModels.SetDisplayNameOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    setDisplayNameAsync(requestData: GamePlayerModels.SetDisplayNameRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetDisplayNameOperationResponse>;
    setPlayerBan(requestData: GamePlayerModels.SetPlayerBanRequestData, onResponse?: Action1<GamePlayerResponseModels.SetPlayerBanOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    setPlayerBanAsync(requestData: GamePlayerModels.SetPlayerBanRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetPlayerBanOperationResponse>;
    changePlayerCurrency(requestData: GamePlayerModels.ChangePlayerCurrencyRequestData, onResponse?: Action1<GamePlayerResponseModels.ChangePlayerCurrencyOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    changePlayerCurrencyAsync(requestData: GamePlayerModels.ChangePlayerCurrencyRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.ChangePlayerCurrencyOperationResponse>;
    setPlayerData(requestData: GamePlayerModels.SetPlayerDataRequestData, onResponse?: Action1<GamePlayerResponseModels.SetPlayerDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    setPlayerDataAsync(requestData: GamePlayerModels.SetPlayerDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetPlayerDataOperationResponse>;
    changePlayerStatistics(requestData: GamePlayerModels.ChangePlayerStatisticsRequestData, onResponse?: Action1<GamePlayerResponseModels.ChangePlayerStatisticsOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    changePlayerStatisticsAsync(requestData: GamePlayerModels.ChangePlayerStatisticsRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.ChangePlayerStatisticsOperationResponse>;
    setTag(requestData: GamePlayerModels.SetTagRequestData, onResponse?: Action1<GamePlayerResponseModels.SetTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    setTagAsync(requestData: GamePlayerModels.SetTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetTagOperationResponse>;
    getCurrencyLeaderboard(requestData: GamePlayerModels.GetCurrencyLeaderboardRequestData, onResponse?: Action1<GamePlayerResponseModels.GetCurrencyLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getCurrencyLeaderboardAsync(requestData: GamePlayerModels.GetCurrencyLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetCurrencyLeaderboardOperationResponse>;
    getLastLoginLeaderboard(requestData: GamePlayerModels.GetLastLoginLeaderboardRequestData, onResponse?: Action1<GamePlayerResponseModels.GetLastLoginLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getLastLoginLeaderboardAsync(requestData: GamePlayerModels.GetLastLoginLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetLastLoginLeaderboardOperationResponse>;
    getCreateLeaderboard(requestData: GamePlayerModels.GetCreateLeaderboardRequestData, onResponse?: Action1<GamePlayerResponseModels.GetCreateLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getCreateLeaderboardAsync(requestData: GamePlayerModels.GetCreateLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetCreateLeaderboardOperationResponse>;
    getStatisticsLog(requestData: GamePlayerModels.GetStatisticsLogRequestData, onResponse?: Action1<GamePlayerResponseModels.GetStatisticsLogOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getStatisticsLogAsync(requestData: GamePlayerModels.GetStatisticsLogRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetStatisticsLogOperationResponse>;
    getCurrencyLog(requestData: GamePlayerModels.GetCurrencyLogRequestData, onResponse?: Action1<GamePlayerResponseModels.GetCurrencyLogOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getCurrencyLogAsync(requestData: GamePlayerModels.GetCurrencyLogRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetCurrencyLogOperationResponse>;
}
export declare class ServerGamePlayerApi {
    addPlayerFriend(requestData: GamePlayerModels.ServerAddPlayerFriendRequestData, onResponse?: Action1<GamePlayerResponseModels.AddPlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    addPlayerFriendAsync(requestData: GamePlayerModels.ServerAddPlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.AddPlayerFriendOperationResponse>;
    addSegment(requestData: GamePlayerModels.ServerAddSegmentRequestData, onResponse?: Action1<GamePlayerResponseModels.AddSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    addSegmentAsync(requestData: GamePlayerModels.ServerAddSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.AddSegmentOperationResponse>;
    getAvatar(requestData: GamePlayerModels.ServerGetAvatarRequestData, onResponse?: Action1<GamePlayerResponseModels.GetAvatarOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getAvatarAsync(requestData: GamePlayerModels.ServerGetAvatarRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetAvatarOperationResponse>;
    getCountryCode(requestData: GamePlayerModels.ServerGetCountryCodeRequestData, onResponse?: Action1<GamePlayerResponseModels.GetCountryCodeOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getCountryCodeAsync(requestData: GamePlayerModels.ServerGetCountryCodeRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetCountryCodeOperationResponse>;
    getCustomData(requestData: GamePlayerModels.ServerGetCustomDataRequestData, onResponse?: Action1<GamePlayerResponseModels.GetCustomDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getCustomDataAsync(requestData: GamePlayerModels.ServerGetCustomDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetCustomDataOperationResponse>;
    getDisplayName(requestData: GamePlayerModels.ServerGetDisplayNameRequestData, onResponse?: Action1<GamePlayerResponseModels.GetDisplayNameOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getDisplayNameAsync(requestData: GamePlayerModels.ServerGetDisplayNameRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetDisplayNameOperationResponse>;
    getFriendStatisticsLeaderboardAroundPlayer(requestData: GamePlayerModels.ServerGetFriendStatisticsLeaderboardAroundPlayerRequestData, onResponse?: Action1<GamePlayerResponseModels.GetFriendStatisticsLeaderboardAroundPlayerOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getFriendStatisticsLeaderboardAroundPlayerAsync(requestData: GamePlayerModels.ServerGetFriendStatisticsLeaderboardAroundPlayerRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetFriendStatisticsLeaderboardAroundPlayerOperationResponse>;
    getFriendStatisticsLeaderboard(requestData: GamePlayerModels.ServerGetFriendStatisticsLeaderboardRequestData, onResponse?: Action1<GamePlayerResponseModels.GetFriendStatisticsLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getFriendStatisticsLeaderboardAsync(requestData: GamePlayerModels.ServerGetFriendStatisticsLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetFriendStatisticsLeaderboardOperationResponse>;
    getIpAddressCreate(requestData: GamePlayerModels.ServerGetIpAddressCreateRequestData, onResponse?: Action1<GamePlayerResponseModels.GetIpAddressCreateOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getIpAddressCreateAsync(requestData: GamePlayerModels.ServerGetIpAddressCreateRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetIpAddressCreateOperationResponse>;
    getOnlineStatus(requestData: GamePlayerModels.ServerGetOnlineStatusRequestData, onResponse?: Action1<GamePlayerResponseModels.GetOnlineStatusOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getOnlineStatusAsync(requestData: GamePlayerModels.ServerGetOnlineStatusRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetOnlineStatusOperationResponse>;
    getPlayerBan(requestData: GamePlayerModels.ServerGetPlayerBanRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerBanOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerBanAsync(requestData: GamePlayerModels.ServerGetPlayerBanRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerBanOperationResponse>;
    getPlayerCharacter(requestData: GamePlayerModels.ServerGetPlayerCharacterRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerCharacterOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerCharacterAsync(requestData: GamePlayerModels.ServerGetPlayerCharacterRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerCharacterOperationResponse>;
    getPlayerCurrency(requestData: GamePlayerModels.ServerGetPlayerCurrencyRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerCurrencyOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerCurrencyAsync(requestData: GamePlayerModels.ServerGetPlayerCurrencyRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerCurrencyOperationResponse>;
    getPlayerData(requestData: GamePlayerModels.ServerGetPlayerDataRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerDataAsync(requestData: GamePlayerModels.ServerGetPlayerDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerDataOperationResponse>;
    getPlayerFriend(requestData: GamePlayerModels.ServerGetPlayerFriendRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerFriendAsync(requestData: GamePlayerModels.ServerGetPlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerFriendOperationResponse>;
    getPlayerGroup(requestData: GamePlayerModels.ServerGetPlayerGroupRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerGroupAsync(requestData: GamePlayerModels.ServerGetPlayerGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerGroupOperationResponse>;
    getPlayerInformation(requestData: GamePlayerModels.ServerGetPlayerInformationRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerInformationOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerInformationAsync(requestData: GamePlayerModels.ServerGetPlayerInformationRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerInformationOperationResponse>;
    getPlayerInventory(requestData: GamePlayerModels.ServerGetPlayerInventoryRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerInventoryOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerInventoryAsync(requestData: GamePlayerModels.ServerGetPlayerInventoryRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerInventoryOperationResponse>;
    getPlayerStatistics(requestData: GamePlayerModels.ServerGetPlayerStatisticsRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerStatisticsOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerStatisticsAsync(requestData: GamePlayerModels.ServerGetPlayerStatisticsRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerStatisticsOperationResponse>;
    getPlayersWithDisplayName(requestData: GamePlayerModels.ServerGetPlayersWithDisplayNameRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayersWithDisplayNameOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayersWithDisplayNameAsync(requestData: GamePlayerModels.ServerGetPlayersWithDisplayNameRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayersWithDisplayNameOperationResponse>;
    getPlayersWithSegment(requestData: GamePlayerModels.ServerGetPlayersWithSegmentRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayersWithSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayersWithSegmentAsync(requestData: GamePlayerModels.ServerGetPlayersWithSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayersWithSegmentOperationResponse>;
    getPlayersWithTag(requestData: GamePlayerModels.ServerGetPlayersWithTagRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayersWithTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayersWithTagAsync(requestData: GamePlayerModels.ServerGetPlayersWithTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayersWithTagOperationResponse>;
    getSegment(requestData: GamePlayerModels.ServerGetSegmentRequestData, onResponse?: Action1<GamePlayerResponseModels.GetSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getSegmentAsync(requestData: GamePlayerModels.ServerGetSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetSegmentOperationResponse>;
    getStatisticsLeaderboardAroundPlayer(requestData: GamePlayerModels.ServerGetStatisticsLeaderboardAroundPlayerRequestData, onResponse?: Action1<GamePlayerResponseModels.GetStatisticsLeaderboardAroundPlayerOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getStatisticsLeaderboardAroundPlayerAsync(requestData: GamePlayerModels.ServerGetStatisticsLeaderboardAroundPlayerRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetStatisticsLeaderboardAroundPlayerOperationResponse>;
    getStatisticsLeaderboard(requestData: GamePlayerModels.ServerGetStatisticsLeaderboardRequestData, onResponse?: Action1<GamePlayerResponseModels.GetStatisticsLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getStatisticsLeaderboardAsync(requestData: GamePlayerModels.ServerGetStatisticsLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetStatisticsLeaderboardOperationResponse>;
    getTag(requestData: GamePlayerModels.ServerGetTagRequestData, onResponse?: Action1<GamePlayerResponseModels.GetTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getTagAsync(requestData: GamePlayerModels.ServerGetTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetTagOperationResponse>;
    getTsCreate(requestData: GamePlayerModels.ServerGetTsCreateRequestData, onResponse?: Action1<GamePlayerResponseModels.GetTsCreateOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getTsCreateAsync(requestData: GamePlayerModels.ServerGetTsCreateRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetTsCreateOperationResponse>;
    getTsLastLogin(requestData: GamePlayerModels.ServerGetTsLastLoginRequestData, onResponse?: Action1<GamePlayerResponseModels.GetTsLastLoginOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getTsLastLoginAsync(requestData: GamePlayerModels.ServerGetTsLastLoginRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetTsLastLoginOperationResponse>;
    createGroup(requestData: GamePlayerModels.ServerCreateGroupRequestData, onResponse?: Action1<GamePlayerResponseModels.CreateGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    createGroupAsync(requestData: GamePlayerModels.ServerCreateGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.CreateGroupOperationResponse>;
    createPlayerCharacter(requestData: GamePlayerModels.ServerCreatePlayerCharacterRequestData, onResponse?: Action1<GamePlayerResponseModels.CreatePlayerCharacterOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    createPlayerCharacterAsync(requestData: GamePlayerModels.ServerCreatePlayerCharacterRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.CreatePlayerCharacterOperationResponse>;
    createPlayerItem(requestData: GamePlayerModels.ServerCreatePlayerItemRequestData, onResponse?: Action1<GamePlayerResponseModels.CreatePlayerItemOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    createPlayerItemAsync(requestData: GamePlayerModels.ServerCreatePlayerItemRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.CreatePlayerItemOperationResponse>;
    joinGroup(requestData: GamePlayerModels.ServerJoinGroupRequestData, onResponse?: Action1<GamePlayerResponseModels.JoinGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    joinGroupAsync(requestData: GamePlayerModels.ServerJoinGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.JoinGroupOperationResponse>;
    leaveGroup(requestData: GamePlayerModels.ServerLeaveGroupRequestData, onResponse?: Action1<GamePlayerResponseModels.LeaveGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    leaveGroupAsync(requestData: GamePlayerModels.ServerLeaveGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.LeaveGroupOperationResponse>;
    removePlayerCharacter(requestData: GamePlayerModels.ServerRemovePlayerCharacterRequestData, onResponse?: Action1<GamePlayerResponseModels.RemovePlayerCharacterOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    removePlayerCharacterAsync(requestData: GamePlayerModels.ServerRemovePlayerCharacterRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.RemovePlayerCharacterOperationResponse>;
    removePlayerFriend(requestData: GamePlayerModels.ServerRemovePlayerFriendRequestData, onResponse?: Action1<GamePlayerResponseModels.RemovePlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    removePlayerFriendAsync(requestData: GamePlayerModels.ServerRemovePlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.RemovePlayerFriendOperationResponse>;
    removePlayerItem(requestData: GamePlayerModels.ServerRemovePlayerItemRequestData, onResponse?: Action1<GamePlayerResponseModels.RemovePlayerItemOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    removePlayerItemAsync(requestData: GamePlayerModels.ServerRemovePlayerItemRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.RemovePlayerItemOperationResponse>;
    removeSegment(requestData: GamePlayerModels.ServerRemoveSegmentRequestData, onResponse?: Action1<GamePlayerResponseModels.RemoveSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    removeSegmentAsync(requestData: GamePlayerModels.ServerRemoveSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.RemoveSegmentOperationResponse>;
    removeTag(requestData: GamePlayerModels.ServerRemoveTagRequestData, onResponse?: Action1<GamePlayerResponseModels.RemoveTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    removeTagAsync(requestData: GamePlayerModels.ServerRemoveTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.RemoveTagOperationResponse>;
    setAvatar(requestData: GamePlayerModels.ServerSetAvatarRequestData, onResponse?: Action1<GamePlayerResponseModels.SetAvatarOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    setAvatarAsync(requestData: GamePlayerModels.ServerSetAvatarRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetAvatarOperationResponse>;
    setCountryCode(requestData: GamePlayerModels.ServerSetCountryCodeRequestData, onResponse?: Action1<GamePlayerResponseModels.SetCountryCodeOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    setCountryCodeAsync(requestData: GamePlayerModels.ServerSetCountryCodeRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetCountryCodeOperationResponse>;
    setCustomData(requestData: GamePlayerModels.ServerSetCustomDataRequestData, onResponse?: Action1<GamePlayerResponseModels.SetCustomDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    setCustomDataAsync(requestData: GamePlayerModels.ServerSetCustomDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetCustomDataOperationResponse>;
    setDisplayName(requestData: GamePlayerModels.ServerSetDisplayNameRequestData, onResponse?: Action1<GamePlayerResponseModels.SetDisplayNameOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    setDisplayNameAsync(requestData: GamePlayerModels.ServerSetDisplayNameRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetDisplayNameOperationResponse>;
    setPlayerBan(requestData: GamePlayerModels.ServerSetPlayerBanRequestData, onResponse?: Action1<GamePlayerResponseModels.SetPlayerBanOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    setPlayerBanAsync(requestData: GamePlayerModels.ServerSetPlayerBanRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetPlayerBanOperationResponse>;
    changePlayerCurrency(requestData: GamePlayerModels.ServerChangePlayerCurrencyRequestData, onResponse?: Action1<GamePlayerResponseModels.ChangePlayerCurrencyOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    changePlayerCurrencyAsync(requestData: GamePlayerModels.ServerChangePlayerCurrencyRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.ChangePlayerCurrencyOperationResponse>;
    setPlayerData(requestData: GamePlayerModels.ServerSetPlayerDataRequestData, onResponse?: Action1<GamePlayerResponseModels.SetPlayerDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    setPlayerDataAsync(requestData: GamePlayerModels.ServerSetPlayerDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetPlayerDataOperationResponse>;
    changePlayerStatistics(requestData: GamePlayerModels.ServerChangePlayerStatisticsRequestData, onResponse?: Action1<GamePlayerResponseModels.ChangePlayerStatisticsOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    changePlayerStatisticsAsync(requestData: GamePlayerModels.ServerChangePlayerStatisticsRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.ChangePlayerStatisticsOperationResponse>;
    setTag(requestData: GamePlayerModels.ServerSetTagRequestData, onResponse?: Action1<GamePlayerResponseModels.SetTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    setTagAsync(requestData: GamePlayerModels.ServerSetTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetTagOperationResponse>;
    getCurrencyLeaderboard(requestData: GamePlayerModels.ServerGetCurrencyLeaderboardRequestData, onResponse?: Action1<GamePlayerResponseModels.GetCurrencyLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getCurrencyLeaderboardAsync(requestData: GamePlayerModels.ServerGetCurrencyLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetCurrencyLeaderboardOperationResponse>;
    getCreateLeaderboard(requestData: GamePlayerModels.ServerGetCreateLeaderboardRequestData, onResponse?: Action1<GamePlayerResponseModels.GetCreateLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getLastLoginLeaderboard(requestData: GamePlayerModels.ServerGetLastLoginLeaderboardRequestData, onResponse?: Action1<GamePlayerResponseModels.GetLastLoginLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getLastLoginLeaderboardAsync(requestData: GamePlayerModels.ServerGetLastLoginLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetLastLoginLeaderboardOperationResponse>;
    getCreateLeaderboardAsync(requestData: GamePlayerModels.ServerGetCreateLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetCreateLeaderboardOperationResponse>;
    getStatisticsLog(requestData: GamePlayerModels.ServerGetStatisticsLogRequestData, onResponse?: Action1<GamePlayerResponseModels.GetStatisticsLogOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getStatisticsLogAsync(requestData: GamePlayerModels.ServerGetStatisticsLogRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetStatisticsLogOperationResponse>;
    getCurrencyLog(requestData: GamePlayerModels.ServerGetCurrencyLogRequestData, onResponse?: Action1<GamePlayerResponseModels.GetCurrencyLogOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getCurrencyLogAsync(requestData: GamePlayerModels.ServerGetCurrencyLogRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetCurrencyLogOperationResponse>;
}
export declare class AdminGamePlayerApi {
    addPlayerFriend(requestData: GamePlayerModels.AdminAddPlayerFriendRequestData, onResponse?: Action1<GamePlayerResponseModels.AddPlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    addPlayerFriendAsync(requestData: GamePlayerModels.AdminAddPlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.AddPlayerFriendOperationResponse>;
    addSegment(requestData: GamePlayerModels.AdminAddSegmentRequestData, onResponse?: Action1<GamePlayerResponseModels.AddSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    addSegmentAsync(requestData: GamePlayerModels.AdminAddSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.AddSegmentOperationResponse>;
    getAvatar(requestData: GamePlayerModels.AdminGetAvatarRequestData, onResponse?: Action1<GamePlayerResponseModels.GetAvatarOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getAvatarAsync(requestData: GamePlayerModels.AdminGetAvatarRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetAvatarOperationResponse>;
    getCountryCode(requestData: GamePlayerModels.AdminGetCountryCodeRequestData, onResponse?: Action1<GamePlayerResponseModels.GetCountryCodeOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getCountryCodeAsync(requestData: GamePlayerModels.AdminGetCountryCodeRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetCountryCodeOperationResponse>;
    getCustomData(requestData: GamePlayerModels.AdminGetCustomDataRequestData, onResponse?: Action1<GamePlayerResponseModels.GetCustomDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getCustomDataAsync(requestData: GamePlayerModels.AdminGetCustomDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetCustomDataOperationResponse>;
    getDisplayName(requestData: GamePlayerModels.AdminGetDisplayNameRequestData, onResponse?: Action1<GamePlayerResponseModels.GetDisplayNameOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getDisplayNameAsync(requestData: GamePlayerModels.AdminGetDisplayNameRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetDisplayNameOperationResponse>;
    getFriendStatisticsLeaderboardAroundPlayer(requestData: GamePlayerModels.AdminGetFriendStatisticsLeaderboardAroundPlayerRequestData, onResponse?: Action1<GamePlayerResponseModels.GetFriendStatisticsLeaderboardAroundPlayerOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getFriendStatisticsLeaderboardAroundPlayerAsync(requestData: GamePlayerModels.AdminGetFriendStatisticsLeaderboardAroundPlayerRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetFriendStatisticsLeaderboardAroundPlayerOperationResponse>;
    getFriendStatisticsLeaderboard(requestData: GamePlayerModels.AdminGetFriendStatisticsLeaderboardRequestData, onResponse?: Action1<GamePlayerResponseModels.GetFriendStatisticsLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getFriendStatisticsLeaderboardAsync(requestData: GamePlayerModels.AdminGetFriendStatisticsLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetFriendStatisticsLeaderboardOperationResponse>;
    getIpAddressCreate(requestData: GamePlayerModels.AdminGetIpAddressCreateRequestData, onResponse?: Action1<GamePlayerResponseModels.GetIpAddressCreateOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getIpAddressCreateAsync(requestData: GamePlayerModels.AdminGetIpAddressCreateRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetIpAddressCreateOperationResponse>;
    getOnlineStatus(requestData: GamePlayerModels.AdminGetOnlineStatusRequestData, onResponse?: Action1<GamePlayerResponseModels.GetOnlineStatusOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getOnlineStatusAsync(requestData: GamePlayerModels.AdminGetOnlineStatusRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetOnlineStatusOperationResponse>;
    getPlayerBan(requestData: GamePlayerModels.AdminGetPlayerBanRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerBanOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerBanAsync(requestData: GamePlayerModels.AdminGetPlayerBanRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerBanOperationResponse>;
    getPlayerCharacter(requestData: GamePlayerModels.AdminGetPlayerCharacterRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerCharacterOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerCharacterAsync(requestData: GamePlayerModels.AdminGetPlayerCharacterRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerCharacterOperationResponse>;
    getPlayerCurrency(requestData: GamePlayerModels.AdminGetPlayerCurrencyRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerCurrencyOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerCurrencyAsync(requestData: GamePlayerModels.AdminGetPlayerCurrencyRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerCurrencyOperationResponse>;
    getPlayerData(requestData: GamePlayerModels.AdminGetPlayerDataRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerDataAsync(requestData: GamePlayerModels.AdminGetPlayerDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerDataOperationResponse>;
    getPlayerFriend(requestData: GamePlayerModels.AdminGetPlayerFriendRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerFriendAsync(requestData: GamePlayerModels.AdminGetPlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerFriendOperationResponse>;
    getPlayerGroup(requestData: GamePlayerModels.AdminGetPlayerGroupRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerGroupAsync(requestData: GamePlayerModels.AdminGetPlayerGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerGroupOperationResponse>;
    getPlayerInformation(requestData: GamePlayerModels.AdminGetPlayerInformationRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerInformationOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerInformationAsync(requestData: GamePlayerModels.AdminGetPlayerInformationRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerInformationOperationResponse>;
    getPlayerInventory(requestData: GamePlayerModels.AdminGetPlayerInventoryRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerInventoryOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerInventoryAsync(requestData: GamePlayerModels.AdminGetPlayerInventoryRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerInventoryOperationResponse>;
    getPlayerStatistics(requestData: GamePlayerModels.AdminGetPlayerStatisticsRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerStatisticsOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayerStatisticsAsync(requestData: GamePlayerModels.AdminGetPlayerStatisticsRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerStatisticsOperationResponse>;
    getPlayersWithDisplayName(requestData: GamePlayerModels.AdminGetPlayersWithDisplayNameRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayersWithDisplayNameOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayersWithDisplayNameAsync(requestData: GamePlayerModels.AdminGetPlayersWithDisplayNameRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayersWithDisplayNameOperationResponse>;
    getPlayersWithSegment(requestData: GamePlayerModels.AdminGetPlayersWithSegmentRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayersWithSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayersWithSegmentAsync(requestData: GamePlayerModels.AdminGetPlayersWithSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayersWithSegmentOperationResponse>;
    getPlayersWithTag(requestData: GamePlayerModels.AdminGetPlayersWithTagRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayersWithTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getPlayersWithTagAsync(requestData: GamePlayerModels.AdminGetPlayersWithTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayersWithTagOperationResponse>;
    getSegment(requestData: GamePlayerModels.AdminGetSegmentRequestData, onResponse?: Action1<GamePlayerResponseModels.GetSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getSegmentAsync(requestData: GamePlayerModels.AdminGetSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetSegmentOperationResponse>;
    getStatisticsLeaderboardAroundPlayer(requestData: GamePlayerModels.AdminGetStatisticsLeaderboardAroundPlayerRequestData, onResponse?: Action1<GamePlayerResponseModels.GetStatisticsLeaderboardAroundPlayerOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getStatisticsLeaderboardAroundPlayerAsync(requestData: GamePlayerModels.AdminGetStatisticsLeaderboardAroundPlayerRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetStatisticsLeaderboardAroundPlayerOperationResponse>;
    getStatisticsLeaderboard(requestData: GamePlayerModels.AdminGetStatisticsLeaderboardRequestData, onResponse?: Action1<GamePlayerResponseModels.GetStatisticsLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getStatisticsLeaderboardAsync(requestData: GamePlayerModels.AdminGetStatisticsLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetStatisticsLeaderboardOperationResponse>;
    getTag(requestData: GamePlayerModels.AdminGetTagRequestData, onResponse?: Action1<GamePlayerResponseModels.GetTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getTagAsync(requestData: GamePlayerModels.AdminGetTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetTagOperationResponse>;
    getTsCreate(requestData: GamePlayerModels.AdminGetTsCreateRequestData, onResponse?: Action1<GamePlayerResponseModels.GetTsCreateOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getTsCreateAsync(requestData: GamePlayerModels.AdminGetTsCreateRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetTsCreateOperationResponse>;
    getTsLastLogin(requestData: GamePlayerModels.AdminGetTsLastLoginRequestData, onResponse?: Action1<GamePlayerResponseModels.GetTsLastLoginOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getTsLastLoginAsync(requestData: GamePlayerModels.AdminGetTsLastLoginRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetTsLastLoginOperationResponse>;
    createGroup(requestData: GamePlayerModels.AdminCreateGroupRequestData, onResponse?: Action1<GamePlayerResponseModels.CreateGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    createGroupAsync(requestData: GamePlayerModels.AdminCreateGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.CreateGroupOperationResponse>;
    createPlayerCharacter(requestData: GamePlayerModels.AdminCreatePlayerCharacterRequestData, onResponse?: Action1<GamePlayerResponseModels.CreatePlayerCharacterOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    createPlayerCharacterAsync(requestData: GamePlayerModels.AdminCreatePlayerCharacterRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.CreatePlayerCharacterOperationResponse>;
    createPlayerItem(requestData: GamePlayerModels.AdminCreatePlayerItemRequestData, onResponse?: Action1<GamePlayerResponseModels.CreatePlayerItemOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    createPlayerItemAsync(requestData: GamePlayerModels.AdminCreatePlayerItemRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.CreatePlayerItemOperationResponse>;
    joinGroup(requestData: GamePlayerModels.AdminJoinGroupRequestData, onResponse?: Action1<GamePlayerResponseModels.JoinGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    joinGroupAsync(requestData: GamePlayerModels.AdminJoinGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.JoinGroupOperationResponse>;
    leaveGroup(requestData: GamePlayerModels.AdminLeaveGroupRequestData, onResponse?: Action1<GamePlayerResponseModels.LeaveGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    leaveGroupAsync(requestData: GamePlayerModels.AdminLeaveGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.LeaveGroupOperationResponse>;
    removePlayerCharacter(requestData: GamePlayerModels.AdminRemovePlayerCharacterRequestData, onResponse?: Action1<GamePlayerResponseModels.RemovePlayerCharacterOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    removePlayerCharacterAsync(requestData: GamePlayerModels.AdminRemovePlayerCharacterRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.RemovePlayerCharacterOperationResponse>;
    removePlayerFriend(requestData: GamePlayerModels.AdminRemovePlayerFriendRequestData, onResponse?: Action1<GamePlayerResponseModels.RemovePlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    removePlayerFriendAsync(requestData: GamePlayerModels.AdminRemovePlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.RemovePlayerFriendOperationResponse>;
    removePlayerItem(requestData: GamePlayerModels.AdminRemovePlayerItemRequestData, onResponse?: Action1<GamePlayerResponseModels.RemovePlayerItemOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    removePlayerItemAsync(requestData: GamePlayerModels.AdminRemovePlayerItemRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.RemovePlayerItemOperationResponse>;
    removeSegment(requestData: GamePlayerModels.AdminRemoveSegmentRequestData, onResponse?: Action1<GamePlayerResponseModels.RemoveSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    removeSegmentAsync(requestData: GamePlayerModels.AdminRemoveSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.RemoveSegmentOperationResponse>;
    removeTag(requestData: GamePlayerModels.AdminRemoveTagRequestData, onResponse?: Action1<GamePlayerResponseModels.RemoveTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    removeTagAsync(requestData: GamePlayerModels.AdminRemoveTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.RemoveTagOperationResponse>;
    setAvatar(requestData: GamePlayerModels.AdminSetAvatarRequestData, onResponse?: Action1<GamePlayerResponseModels.SetAvatarOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    setAvatarAsync(requestData: GamePlayerModels.AdminSetAvatarRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetAvatarOperationResponse>;
    setCountryCode(requestData: GamePlayerModels.AdminSetCountryCodeRequestData, onResponse?: Action1<GamePlayerResponseModels.SetCountryCodeOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    setCountryCodeAsync(requestData: GamePlayerModels.AdminSetCountryCodeRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetCountryCodeOperationResponse>;
    setCustomData(requestData: GamePlayerModels.AdminSetCustomDataRequestData, onResponse?: Action1<GamePlayerResponseModels.SetCustomDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    setCustomDataAsync(requestData: GamePlayerModels.AdminSetCustomDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetCustomDataOperationResponse>;
    setDisplayName(requestData: GamePlayerModels.AdminSetDisplayNameRequestData, onResponse?: Action1<GamePlayerResponseModels.SetDisplayNameOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    setDisplayNameAsync(requestData: GamePlayerModels.AdminSetDisplayNameRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetDisplayNameOperationResponse>;
    setPlayerBan(requestData: GamePlayerModels.AdminSetPlayerBanRequestData, onResponse?: Action1<GamePlayerResponseModels.SetPlayerBanOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    setPlayerBanAsync(requestData: GamePlayerModels.AdminSetPlayerBanRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetPlayerBanOperationResponse>;
    changePlayerCurrency(requestData: GamePlayerModels.AdminChangePlayerCurrencyRequestData, onResponse?: Action1<GamePlayerResponseModels.ChangePlayerCurrencyOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    changePlayerCurrencyAsync(requestData: GamePlayerModels.AdminChangePlayerCurrencyRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.ChangePlayerCurrencyOperationResponse>;
    setPlayerData(requestData: GamePlayerModels.AdminSetPlayerDataRequestData, onResponse?: Action1<GamePlayerResponseModels.SetPlayerDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    setPlayerDataAsync(requestData: GamePlayerModels.AdminSetPlayerDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetPlayerDataOperationResponse>;
    changePlayerStatistics(requestData: GamePlayerModels.AdminChangePlayerStatisticsRequestData, onResponse?: Action1<GamePlayerResponseModels.ChangePlayerStatisticsOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    changePlayerStatisticsAsync(requestData: GamePlayerModels.AdminChangePlayerStatisticsRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.ChangePlayerStatisticsOperationResponse>;
    setTag(requestData: GamePlayerModels.AdminSetTagRequestData, onResponse?: Action1<GamePlayerResponseModels.SetTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    setTagAsync(requestData: GamePlayerModels.AdminSetTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetTagOperationResponse>;
    getCurrencyLeaderboard(requestData: GamePlayerModels.AdminGetCurrencyLeaderboardRequestData, onResponse?: Action1<GamePlayerResponseModels.GetCurrencyLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getCurrencyLeaderboardAsync(requestData: GamePlayerModels.AdminGetCurrencyLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetCurrencyLeaderboardOperationResponse>;
    getLastLoginLeaderboard(requestData: GamePlayerModels.AdminGetLastLoginLeaderboardRequestData, onResponse?: Action1<GamePlayerResponseModels.GetLastLoginLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getLastLoginLeaderboardAsync(requestData: GamePlayerModels.AdminGetLastLoginLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetLastLoginLeaderboardOperationResponse>;
    getCreateLeaderboard(requestData: GamePlayerModels.AdminGetCreateLeaderboardRequestData, onResponse?: Action1<GamePlayerResponseModels.GetCreateLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getCreateLeaderboardAsync(requestData: GamePlayerModels.AdminGetCreateLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetCreateLeaderboardOperationResponse>;
    getStatisticsLog(requestData: GamePlayerModels.AdminGetStatisticsLogRequestData, onResponse?: Action1<GamePlayerResponseModels.GetStatisticsLogOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getStatisticsLogAsync(requestData: GamePlayerModels.AdminGetStatisticsLogRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetStatisticsLogOperationResponse>;
    getCurrencyLog(requestData: GamePlayerModels.AdminGetCurrencyLogRequestData, onResponse?: Action1<GamePlayerResponseModels.GetCurrencyLogOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void;
    getCurrencyLogAsync(requestData: GamePlayerModels.AdminGetCurrencyLogRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetCurrencyLogOperationResponse>;
}