@xmobitea/gn-typescript-client
Version:
GearN Typescript Client SDK by XmobiTea (Pro)
870 lines • 90.1 kB
JavaScript
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __metadata = (this && this.__metadata) || function (k, v) {
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
import { ParameterCode } from "./../../constant/parameterCode/ParameterCode";
import { GNHashtableDataMember, StringDataMember, BooleanDataMember, DataMember, GNArrayDataMember, NumberDataMember } from "./../DataMember";
import { GenericModels } from "./GenericModels";
export var GamePlayerModels;
(function (GamePlayerModels) {
class InfoRequestParam {
}
__decorate([
BooleanDataMember({ code: ParameterCode.Segments, isOptional: true, defaultValue: false }),
__metadata("design:type", Boolean)
], InfoRequestParam.prototype, "segments", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.CustomDatas, isOptional: true, defaultValue: false }),
__metadata("design:type", Boolean)
], InfoRequestParam.prototype, "customDatas", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.DisplayName, isOptional: true, defaultValue: false }),
__metadata("design:type", Boolean)
], InfoRequestParam.prototype, "displayName", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.Avatar, isOptional: true, defaultValue: false }),
__metadata("design:type", Boolean)
], InfoRequestParam.prototype, "avatar", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.TsCreate, isOptional: true, defaultValue: false }),
__metadata("design:type", Boolean)
], InfoRequestParam.prototype, "tsCreate", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.Tags, isOptional: true, defaultValue: false }),
__metadata("design:type", Boolean)
], InfoRequestParam.prototype, "tags", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.PlayerBan, isOptional: true, defaultValue: false }),
__metadata("design:type", Boolean)
], InfoRequestParam.prototype, "playerBan", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.PlayerCurrencies, isOptional: true, defaultValue: false }),
__metadata("design:type", Boolean)
], InfoRequestParam.prototype, "playerCurrencies", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.PlayerStatistics, isOptional: true, defaultValue: false }),
__metadata("design:type", Boolean)
], InfoRequestParam.prototype, "playerStatistics", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.PlayerDatas, isOptional: true, defaultValue: false }),
__metadata("design:type", Boolean)
], InfoRequestParam.prototype, "playerDatas", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.IpAddressCreate, isOptional: true, defaultValue: false }),
__metadata("design:type", Boolean)
], InfoRequestParam.prototype, "ipAddressCreate", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.CountryCode, isOptional: true, defaultValue: false }),
__metadata("design:type", Boolean)
], InfoRequestParam.prototype, "countryCode", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.TsLastLogin, isOptional: true, defaultValue: false }),
__metadata("design:type", Boolean)
], InfoRequestParam.prototype, "tsLastLogin", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.PlayerCharacters, isOptional: true, defaultValue: false }),
__metadata("design:type", Boolean)
], InfoRequestParam.prototype, "playerCharacters", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.PlayerInventories, isOptional: true, defaultValue: false }),
__metadata("design:type", Boolean)
], InfoRequestParam.prototype, "playerInventories", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.PlayerGroups, isOptional: true, defaultValue: false }),
__metadata("design:type", Boolean)
], InfoRequestParam.prototype, "playerGroups", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.PlayerFriends, isOptional: true, defaultValue: false }),
__metadata("design:type", Boolean)
], InfoRequestParam.prototype, "playerFriends", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.PlayerDataKeys, isOptional: true, elementCls: String }),
__metadata("design:type", Array)
], InfoRequestParam.prototype, "playerDataKeys", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.PlayerCurrencyKeys, isOptional: true, elementCls: String }),
__metadata("design:type", Array)
], InfoRequestParam.prototype, "playerCurrencyKeys", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.PlayerStatisticsKeys, isOptional: true, elementCls: String }),
__metadata("design:type", Array)
], InfoRequestParam.prototype, "playerStatisticsKeys", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.CustomDataKeys, isOptional: true, elementCls: String }),
__metadata("design:type", Array)
], InfoRequestParam.prototype, "customDataKeys", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.TagKeys, isOptional: true, elementCls: String }),
__metadata("design:type", Array)
], InfoRequestParam.prototype, "tagKeys", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.CharacterCatalogIds, isOptional: true, elementCls: String }),
__metadata("design:type", Array)
], InfoRequestParam.prototype, "characterCatalogIds", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.ItemCatalogIds, isOptional: true, elementCls: String }),
__metadata("design:type", Array)
], InfoRequestParam.prototype, "itemCatalogIds", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.GroupCatalogIds, isOptional: true, elementCls: String }),
__metadata("design:type", Array)
], InfoRequestParam.prototype, "groupCatalogIds", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.FriendCatalogIds, isOptional: true, elementCls: String }),
__metadata("design:type", Array)
], InfoRequestParam.prototype, "friendCatalogIds", void 0);
GamePlayerModels.InfoRequestParam = InfoRequestParam;
class CustomDataParam {
}
__decorate([
StringDataMember({ code: ParameterCode.Key, minLength: 2, maxLength: 32, mustNonNull: true }),
__metadata("design:type", String)
], CustomDataParam.prototype, "key", void 0);
__decorate([
DataMember({ code: ParameterCode.Value }),
__metadata("design:type", Object)
], CustomDataParam.prototype, "value", void 0);
GamePlayerModels.CustomDataParam = CustomDataParam;
class GroupMemberParam {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], GroupMemberParam.prototype, "userId", void 0);
GamePlayerModels.GroupMemberParam = GroupMemberParam;
class PlayerCurrencyParam {
}
__decorate([
StringDataMember({ code: ParameterCode.Key, minLength: 2, maxLength: 32, mustNonNull: true }),
__metadata("design:type", String)
], PlayerCurrencyParam.prototype, "key", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.Amount }),
__metadata("design:type", Number)
], PlayerCurrencyParam.prototype, "amount", void 0);
GamePlayerModels.PlayerCurrencyParam = PlayerCurrencyParam;
class PlayerDataParam {
}
__decorate([
StringDataMember({ code: ParameterCode.Key, minLength: 2, maxLength: 32, mustNonNull: true }),
__metadata("design:type", String)
], PlayerDataParam.prototype, "key", void 0);
__decorate([
DataMember({ code: ParameterCode.Value }),
__metadata("design:type", Object)
], PlayerDataParam.prototype, "value", void 0);
GamePlayerModels.PlayerDataParam = PlayerDataParam;
class PlayerStatisticsParam {
}
__decorate([
StringDataMember({ code: ParameterCode.Key, minLength: 2, maxLength: 32, mustNonNull: true }),
__metadata("design:type", String)
], PlayerStatisticsParam.prototype, "key", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.Value }),
__metadata("design:type", Number)
], PlayerStatisticsParam.prototype, "value", void 0);
GamePlayerModels.PlayerStatisticsParam = PlayerStatisticsParam;
class AddPlayerFriendRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], AddPlayerFriendRequestData.prototype, "userId", void 0);
__decorate([
StringDataMember({ code: ParameterCode.FriendId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], AddPlayerFriendRequestData.prototype, "friendId", void 0);
__decorate([
StringDataMember({ code: ParameterCode.CatalogId, minLength: 2, maxLength: 32, mustNonNull: true }),
__metadata("design:type", String)
], AddPlayerFriendRequestData.prototype, "catalogId", void 0);
GamePlayerModels.AddPlayerFriendRequestData = AddPlayerFriendRequestData;
class ServerAddPlayerFriendRequestData extends AddPlayerFriendRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], ServerAddPlayerFriendRequestData.prototype, "userId", void 0);
GamePlayerModels.ServerAddPlayerFriendRequestData = ServerAddPlayerFriendRequestData;
class AdminAddPlayerFriendRequestData extends ServerAddPlayerFriendRequestData {
}
GamePlayerModels.AdminAddPlayerFriendRequestData = AdminAddPlayerFriendRequestData;
class AddSegmentRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], AddSegmentRequestData.prototype, "userId", void 0);
__decorate([
StringDataMember({ code: ParameterCode.Value, minLength: 6, maxLength: 32, mustNonNull: true }),
__metadata("design:type", String)
], AddSegmentRequestData.prototype, "value", void 0);
GamePlayerModels.AddSegmentRequestData = AddSegmentRequestData;
class ServerAddSegmentRequestData extends AddSegmentRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], ServerAddSegmentRequestData.prototype, "userId", void 0);
GamePlayerModels.ServerAddSegmentRequestData = ServerAddSegmentRequestData;
class AdminAddSegmentRequestData extends ServerAddSegmentRequestData {
}
GamePlayerModels.AdminAddSegmentRequestData = AdminAddSegmentRequestData;
class GetAvatarRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], GetAvatarRequestData.prototype, "userId", void 0);
GamePlayerModels.GetAvatarRequestData = GetAvatarRequestData;
class ServerGetAvatarRequestData extends GetAvatarRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], ServerGetAvatarRequestData.prototype, "userId", void 0);
GamePlayerModels.ServerGetAvatarRequestData = ServerGetAvatarRequestData;
class AdminGetAvatarRequestData extends ServerGetAvatarRequestData {
}
GamePlayerModels.AdminGetAvatarRequestData = AdminGetAvatarRequestData;
class GetCountryCodeRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], GetCountryCodeRequestData.prototype, "userId", void 0);
GamePlayerModels.GetCountryCodeRequestData = GetCountryCodeRequestData;
class ServerGetCountryCodeRequestData extends GetCountryCodeRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], ServerGetCountryCodeRequestData.prototype, "userId", void 0);
GamePlayerModels.ServerGetCountryCodeRequestData = ServerGetCountryCodeRequestData;
class AdminGetCountryCodeRequestData extends ServerGetCountryCodeRequestData {
}
GamePlayerModels.AdminGetCountryCodeRequestData = AdminGetCountryCodeRequestData;
class GetCustomDataRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], GetCustomDataRequestData.prototype, "userId", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.CustomDataKeys, isOptional: true, elementCls: String }),
__metadata("design:type", Array)
], GetCustomDataRequestData.prototype, "customDataKeys", void 0);
GamePlayerModels.GetCustomDataRequestData = GetCustomDataRequestData;
class ServerGetCustomDataRequestData extends GetCustomDataRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], ServerGetCustomDataRequestData.prototype, "userId", void 0);
GamePlayerModels.ServerGetCustomDataRequestData = ServerGetCustomDataRequestData;
class AdminGetCustomDataRequestData extends ServerGetCustomDataRequestData {
}
GamePlayerModels.AdminGetCustomDataRequestData = AdminGetCustomDataRequestData;
class GetDisplayNameRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], GetDisplayNameRequestData.prototype, "userId", void 0);
GamePlayerModels.GetDisplayNameRequestData = GetDisplayNameRequestData;
class ServerGetDisplayNameRequestData extends GetDisplayNameRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], ServerGetDisplayNameRequestData.prototype, "userId", void 0);
GamePlayerModels.ServerGetDisplayNameRequestData = ServerGetDisplayNameRequestData;
class AdminGetDisplayNameRequestData extends ServerGetDisplayNameRequestData {
}
GamePlayerModels.AdminGetDisplayNameRequestData = AdminGetDisplayNameRequestData;
class GetFriendStatisticsLeaderboardAroundPlayerRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], GetFriendStatisticsLeaderboardAroundPlayerRequestData.prototype, "userId", void 0);
__decorate([
StringDataMember({ code: ParameterCode.Key, minLength: 2, maxLength: 32, mustNonNull: true }),
__metadata("design:type", String)
], GetFriendStatisticsLeaderboardAroundPlayerRequestData.prototype, "key", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.InfoRequestParam, mustNonNull: true }),
__metadata("design:type", InfoRequestParam)
], GetFriendStatisticsLeaderboardAroundPlayerRequestData.prototype, "infoRequestParam", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.Skip, defaultValue: 0, minValue: 0, mustInt: true, isOptional: true }),
__metadata("design:type", Number)
], GetFriendStatisticsLeaderboardAroundPlayerRequestData.prototype, "skip", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.Limit, defaultValue: 10, minValue: 1, maxValue: 100, mustInt: true, isOptional: true }),
__metadata("design:type", Number)
], GetFriendStatisticsLeaderboardAroundPlayerRequestData.prototype, "limit", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.LoadFromCache, defaultValue: true, isOptional: true }),
__metadata("design:type", Boolean)
], GetFriendStatisticsLeaderboardAroundPlayerRequestData.prototype, "loadFromCache", void 0);
GamePlayerModels.GetFriendStatisticsLeaderboardAroundPlayerRequestData = GetFriendStatisticsLeaderboardAroundPlayerRequestData;
class ServerGetFriendStatisticsLeaderboardAroundPlayerRequestData extends GetFriendStatisticsLeaderboardAroundPlayerRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], ServerGetFriendStatisticsLeaderboardAroundPlayerRequestData.prototype, "userId", void 0);
GamePlayerModels.ServerGetFriendStatisticsLeaderboardAroundPlayerRequestData = ServerGetFriendStatisticsLeaderboardAroundPlayerRequestData;
class AdminGetFriendStatisticsLeaderboardAroundPlayerRequestData extends ServerGetFriendStatisticsLeaderboardAroundPlayerRequestData {
}
GamePlayerModels.AdminGetFriendStatisticsLeaderboardAroundPlayerRequestData = AdminGetFriendStatisticsLeaderboardAroundPlayerRequestData;
class GetFriendStatisticsLeaderboardRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], GetFriendStatisticsLeaderboardRequestData.prototype, "userId", void 0);
__decorate([
StringDataMember({ code: ParameterCode.Key, minLength: 2, maxLength: 32, mustNonNull: true }),
__metadata("design:type", String)
], GetFriendStatisticsLeaderboardRequestData.prototype, "key", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.InfoRequestParam, mustNonNull: true }),
__metadata("design:type", InfoRequestParam)
], GetFriendStatisticsLeaderboardRequestData.prototype, "infoRequestParam", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.Skip, defaultValue: 0, minValue: 0, mustInt: true, isOptional: true }),
__metadata("design:type", Number)
], GetFriendStatisticsLeaderboardRequestData.prototype, "skip", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.Limit, defaultValue: 10, minValue: 1, maxValue: 100, mustInt: true, isOptional: true }),
__metadata("design:type", Number)
], GetFriendStatisticsLeaderboardRequestData.prototype, "limit", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.LoadFromCache, defaultValue: true, isOptional: true }),
__metadata("design:type", Boolean)
], GetFriendStatisticsLeaderboardRequestData.prototype, "loadFromCache", void 0);
GamePlayerModels.GetFriendStatisticsLeaderboardRequestData = GetFriendStatisticsLeaderboardRequestData;
class ServerGetFriendStatisticsLeaderboardRequestData extends GetFriendStatisticsLeaderboardRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], ServerGetFriendStatisticsLeaderboardRequestData.prototype, "userId", void 0);
GamePlayerModels.ServerGetFriendStatisticsLeaderboardRequestData = ServerGetFriendStatisticsLeaderboardRequestData;
class AdminGetFriendStatisticsLeaderboardRequestData extends ServerGetFriendStatisticsLeaderboardRequestData {
}
GamePlayerModels.AdminGetFriendStatisticsLeaderboardRequestData = AdminGetFriendStatisticsLeaderboardRequestData;
class GetIpAddressCreateRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], GetIpAddressCreateRequestData.prototype, "userId", void 0);
GamePlayerModels.GetIpAddressCreateRequestData = GetIpAddressCreateRequestData;
class ServerGetIpAddressCreateRequestData extends GetIpAddressCreateRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], ServerGetIpAddressCreateRequestData.prototype, "userId", void 0);
GamePlayerModels.ServerGetIpAddressCreateRequestData = ServerGetIpAddressCreateRequestData;
class AdminGetIpAddressCreateRequestData extends ServerGetIpAddressCreateRequestData {
}
GamePlayerModels.AdminGetIpAddressCreateRequestData = AdminGetIpAddressCreateRequestData;
class GetOnlineStatusRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], GetOnlineStatusRequestData.prototype, "userId", void 0);
GamePlayerModels.GetOnlineStatusRequestData = GetOnlineStatusRequestData;
class ServerGetOnlineStatusRequestData extends GetOnlineStatusRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], ServerGetOnlineStatusRequestData.prototype, "userId", void 0);
GamePlayerModels.ServerGetOnlineStatusRequestData = ServerGetOnlineStatusRequestData;
class AdminGetOnlineStatusRequestData extends ServerGetOnlineStatusRequestData {
}
GamePlayerModels.AdminGetOnlineStatusRequestData = AdminGetOnlineStatusRequestData;
class GetPlayerBanRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], GetPlayerBanRequestData.prototype, "userId", void 0);
GamePlayerModels.GetPlayerBanRequestData = GetPlayerBanRequestData;
class ServerGetPlayerBanRequestData extends GetPlayerBanRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], ServerGetPlayerBanRequestData.prototype, "userId", void 0);
GamePlayerModels.ServerGetPlayerBanRequestData = ServerGetPlayerBanRequestData;
class AdminGetPlayerBanRequestData extends ServerGetPlayerBanRequestData {
}
GamePlayerModels.AdminGetPlayerBanRequestData = AdminGetPlayerBanRequestData;
class GetPlayerCharacterRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], GetPlayerCharacterRequestData.prototype, "userId", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.CharacterCatalogIds, isOptional: true, elementCls: String }),
__metadata("design:type", Array)
], GetPlayerCharacterRequestData.prototype, "characterCatalogIds", void 0);
GamePlayerModels.GetPlayerCharacterRequestData = GetPlayerCharacterRequestData;
class ServerGetPlayerCharacterRequestData extends GetPlayerCharacterRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], ServerGetPlayerCharacterRequestData.prototype, "userId", void 0);
GamePlayerModels.ServerGetPlayerCharacterRequestData = ServerGetPlayerCharacterRequestData;
class AdminGetPlayerCharacterRequestData extends ServerGetPlayerCharacterRequestData {
}
GamePlayerModels.AdminGetPlayerCharacterRequestData = AdminGetPlayerCharacterRequestData;
class GetPlayerCurrencyRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], GetPlayerCurrencyRequestData.prototype, "userId", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.PlayerCurrencyKeys, isOptional: true, elementCls: String }),
__metadata("design:type", Array)
], GetPlayerCurrencyRequestData.prototype, "playerCurrencyKeys", void 0);
GamePlayerModels.GetPlayerCurrencyRequestData = GetPlayerCurrencyRequestData;
class ServerGetPlayerCurrencyRequestData extends GetPlayerCurrencyRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], ServerGetPlayerCurrencyRequestData.prototype, "userId", void 0);
GamePlayerModels.ServerGetPlayerCurrencyRequestData = ServerGetPlayerCurrencyRequestData;
class AdminGetPlayerCurrencyRequestData extends ServerGetPlayerCurrencyRequestData {
}
GamePlayerModels.AdminGetPlayerCurrencyRequestData = AdminGetPlayerCurrencyRequestData;
class GetPlayerDataRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], GetPlayerDataRequestData.prototype, "userId", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.PlayerDataKeys, isOptional: true, elementCls: String }),
__metadata("design:type", Array)
], GetPlayerDataRequestData.prototype, "playerDataKeys", void 0);
GamePlayerModels.GetPlayerDataRequestData = GetPlayerDataRequestData;
class ServerGetPlayerDataRequestData extends GetPlayerDataRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], ServerGetPlayerDataRequestData.prototype, "userId", void 0);
GamePlayerModels.ServerGetPlayerDataRequestData = ServerGetPlayerDataRequestData;
class AdminGetPlayerDataRequestData extends ServerGetPlayerDataRequestData {
}
GamePlayerModels.AdminGetPlayerDataRequestData = AdminGetPlayerDataRequestData;
class GetPlayerFriendRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], GetPlayerFriendRequestData.prototype, "userId", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.FriendCatalogIds, isOptional: true, elementCls: String }),
__metadata("design:type", Array)
], GetPlayerFriendRequestData.prototype, "friendCatalogIds", void 0);
GamePlayerModels.GetPlayerFriendRequestData = GetPlayerFriendRequestData;
class ServerGetPlayerFriendRequestData extends GetPlayerFriendRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], ServerGetPlayerFriendRequestData.prototype, "userId", void 0);
GamePlayerModels.ServerGetPlayerFriendRequestData = ServerGetPlayerFriendRequestData;
class AdminGetPlayerFriendRequestData extends ServerGetPlayerFriendRequestData {
}
GamePlayerModels.AdminGetPlayerFriendRequestData = AdminGetPlayerFriendRequestData;
class GetPlayerGroupRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], GetPlayerGroupRequestData.prototype, "userId", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.GroupCatalogIds, isOptional: true, elementCls: String }),
__metadata("design:type", Array)
], GetPlayerGroupRequestData.prototype, "groupCatalogIds", void 0);
GamePlayerModels.GetPlayerGroupRequestData = GetPlayerGroupRequestData;
class ServerGetPlayerGroupRequestData extends GetPlayerGroupRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], ServerGetPlayerGroupRequestData.prototype, "userId", void 0);
GamePlayerModels.ServerGetPlayerGroupRequestData = ServerGetPlayerGroupRequestData;
class AdminGetPlayerGroupRequestData extends ServerGetPlayerGroupRequestData {
}
GamePlayerModels.AdminGetPlayerGroupRequestData = AdminGetPlayerGroupRequestData;
class GetPlayerInformationRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], GetPlayerInformationRequestData.prototype, "userId", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.InfoRequestParam, mustNonNull: true }),
__metadata("design:type", InfoRequestParam)
], GetPlayerInformationRequestData.prototype, "infoRequestParam", void 0);
GamePlayerModels.GetPlayerInformationRequestData = GetPlayerInformationRequestData;
class ServerGetPlayerInformationRequestData extends GetPlayerInformationRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], ServerGetPlayerInformationRequestData.prototype, "userId", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.CreatePlayerIfNotExists, isOptional: true, defaultValue: false }),
__metadata("design:type", Boolean)
], ServerGetPlayerInformationRequestData.prototype, "createPlayerIfNotExists", void 0);
GamePlayerModels.ServerGetPlayerInformationRequestData = ServerGetPlayerInformationRequestData;
class AdminGetPlayerInformationRequestData extends ServerGetPlayerInformationRequestData {
}
GamePlayerModels.AdminGetPlayerInformationRequestData = AdminGetPlayerInformationRequestData;
class GetPlayerInventoryRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], GetPlayerInventoryRequestData.prototype, "userId", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.ItemCatalogIds, isOptional: true, elementCls: String }),
__metadata("design:type", Array)
], GetPlayerInventoryRequestData.prototype, "itemCatalogIds", void 0);
GamePlayerModels.GetPlayerInventoryRequestData = GetPlayerInventoryRequestData;
class ServerGetPlayerInventoryRequestData extends GetPlayerInventoryRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], ServerGetPlayerInventoryRequestData.prototype, "userId", void 0);
GamePlayerModels.ServerGetPlayerInventoryRequestData = ServerGetPlayerInventoryRequestData;
class AdminGetPlayerInventoryRequestData extends ServerGetPlayerInventoryRequestData {
}
GamePlayerModels.AdminGetPlayerInventoryRequestData = AdminGetPlayerInventoryRequestData;
class GetPlayerStatisticsRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], GetPlayerStatisticsRequestData.prototype, "userId", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.StatisticsKeys, isOptional: true, elementCls: String }),
__metadata("design:type", Array)
], GetPlayerStatisticsRequestData.prototype, "statisticsKeys", void 0);
GamePlayerModels.GetPlayerStatisticsRequestData = GetPlayerStatisticsRequestData;
class ServerGetPlayerStatisticsRequestData extends GetPlayerStatisticsRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], ServerGetPlayerStatisticsRequestData.prototype, "userId", void 0);
GamePlayerModels.ServerGetPlayerStatisticsRequestData = ServerGetPlayerStatisticsRequestData;
class AdminGetPlayerStatisticsRequestData extends ServerGetPlayerStatisticsRequestData {
}
GamePlayerModels.AdminGetPlayerStatisticsRequestData = AdminGetPlayerStatisticsRequestData;
class GetPlayersWithDisplayNameRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.Keyword, minLength: 2, maxLength: 32 }),
__metadata("design:type", String)
], GetPlayersWithDisplayNameRequestData.prototype, "keyword", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.InfoRequestParam, mustNonNull: true }),
__metadata("design:type", InfoRequestParam)
], GetPlayersWithDisplayNameRequestData.prototype, "infoRequestParam", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.Skip, defaultValue: 0, minValue: 0, mustInt: true, isOptional: true }),
__metadata("design:type", Number)
], GetPlayersWithDisplayNameRequestData.prototype, "skip", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.Limit, defaultValue: 10, minValue: 1, maxValue: 100, mustInt: true, isOptional: true }),
__metadata("design:type", Number)
], GetPlayersWithDisplayNameRequestData.prototype, "limit", void 0);
GamePlayerModels.GetPlayersWithDisplayNameRequestData = GetPlayersWithDisplayNameRequestData;
class ServerGetPlayersWithDisplayNameRequestData extends GetPlayersWithDisplayNameRequestData {
}
GamePlayerModels.ServerGetPlayersWithDisplayNameRequestData = ServerGetPlayersWithDisplayNameRequestData;
class AdminGetPlayersWithDisplayNameRequestData extends ServerGetPlayersWithDisplayNameRequestData {
}
GamePlayerModels.AdminGetPlayersWithDisplayNameRequestData = AdminGetPlayersWithDisplayNameRequestData;
class GetPlayersWithSegmentRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.Value, minLength: 2, maxLength: 32, mustNonNull: true }),
__metadata("design:type", String)
], GetPlayersWithSegmentRequestData.prototype, "value", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.InfoRequestParam, mustNonNull: true }),
__metadata("design:type", InfoRequestParam)
], GetPlayersWithSegmentRequestData.prototype, "infoRequestParam", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.Skip, defaultValue: 0, minValue: 0, mustInt: true, isOptional: true }),
__metadata("design:type", Number)
], GetPlayersWithSegmentRequestData.prototype, "skip", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.Limit, defaultValue: 10, minValue: 1, maxValue: 100, mustInt: true, isOptional: true }),
__metadata("design:type", Number)
], GetPlayersWithSegmentRequestData.prototype, "limit", void 0);
GamePlayerModels.GetPlayersWithSegmentRequestData = GetPlayersWithSegmentRequestData;
class ServerGetPlayersWithSegmentRequestData extends GetPlayersWithSegmentRequestData {
}
GamePlayerModels.ServerGetPlayersWithSegmentRequestData = ServerGetPlayersWithSegmentRequestData;
class AdminGetPlayersWithSegmentRequestData extends ServerGetPlayersWithSegmentRequestData {
}
GamePlayerModels.AdminGetPlayersWithSegmentRequestData = AdminGetPlayersWithSegmentRequestData;
class GetPlayersWithTagRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.Key, minLength: 2, maxLength: 32, mustNonNull: true }),
__metadata("design:type", String)
], GetPlayersWithTagRequestData.prototype, "key", void 0);
__decorate([
StringDataMember({ code: ParameterCode.Value, minLength: 2, maxLength: 32, mustNonNull: true }),
__metadata("design:type", String)
], GetPlayersWithTagRequestData.prototype, "value", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.InfoRequestParam, mustNonNull: true }),
__metadata("design:type", InfoRequestParam)
], GetPlayersWithTagRequestData.prototype, "infoRequestParam", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.Skip, defaultValue: 0, minValue: 0, mustInt: true, isOptional: true }),
__metadata("design:type", Number)
], GetPlayersWithTagRequestData.prototype, "skip", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.Limit, defaultValue: 10, minValue: 1, maxValue: 100, mustInt: true, isOptional: true }),
__metadata("design:type", Number)
], GetPlayersWithTagRequestData.prototype, "limit", void 0);
GamePlayerModels.GetPlayersWithTagRequestData = GetPlayersWithTagRequestData;
class ServerGetPlayersWithTagRequestData extends GetPlayersWithTagRequestData {
}
GamePlayerModels.ServerGetPlayersWithTagRequestData = ServerGetPlayersWithTagRequestData;
class AdminGetPlayersWithTagRequestData extends ServerGetPlayersWithTagRequestData {
}
GamePlayerModels.AdminGetPlayersWithTagRequestData = AdminGetPlayersWithTagRequestData;
class GetSegmentRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], GetSegmentRequestData.prototype, "userId", void 0);
GamePlayerModels.GetSegmentRequestData = GetSegmentRequestData;
class ServerGetSegmentRequestData extends GetSegmentRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], ServerGetSegmentRequestData.prototype, "userId", void 0);
GamePlayerModels.ServerGetSegmentRequestData = ServerGetSegmentRequestData;
class AdminGetSegmentRequestData extends ServerGetSegmentRequestData {
}
GamePlayerModels.AdminGetSegmentRequestData = AdminGetSegmentRequestData;
class GetStatisticsLeaderboardAroundPlayerRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], GetStatisticsLeaderboardAroundPlayerRequestData.prototype, "userId", void 0);
__decorate([
StringDataMember({ code: ParameterCode.Key, minLength: 2, maxLength: 32, mustNonNull: true }),
__metadata("design:type", String)
], GetStatisticsLeaderboardAroundPlayerRequestData.prototype, "key", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.InfoRequestParam, mustNonNull: true }),
__metadata("design:type", InfoRequestParam)
], GetStatisticsLeaderboardAroundPlayerRequestData.prototype, "infoRequestParam", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.Skip, defaultValue: 0, minValue: 0, mustInt: true, isOptional: true }),
__metadata("design:type", Number)
], GetStatisticsLeaderboardAroundPlayerRequestData.prototype, "skip", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.Limit, defaultValue: 10, minValue: 1, maxValue: 100, mustInt: true, isOptional: true }),
__metadata("design:type", Number)
], GetStatisticsLeaderboardAroundPlayerRequestData.prototype, "limit", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.LoadFromCache, defaultValue: true, isOptional: true }),
__metadata("design:type", Boolean)
], GetStatisticsLeaderboardAroundPlayerRequestData.prototype, "loadFromCache", void 0);
GamePlayerModels.GetStatisticsLeaderboardAroundPlayerRequestData = GetStatisticsLeaderboardAroundPlayerRequestData;
class ServerGetStatisticsLeaderboardAroundPlayerRequestData extends GetStatisticsLeaderboardAroundPlayerRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], ServerGetStatisticsLeaderboardAroundPlayerRequestData.prototype, "userId", void 0);
GamePlayerModels.ServerGetStatisticsLeaderboardAroundPlayerRequestData = ServerGetStatisticsLeaderboardAroundPlayerRequestData;
class AdminGetStatisticsLeaderboardAroundPlayerRequestData extends ServerGetStatisticsLeaderboardAroundPlayerRequestData {
}
GamePlayerModels.AdminGetStatisticsLeaderboardAroundPlayerRequestData = AdminGetStatisticsLeaderboardAroundPlayerRequestData;
class GetStatisticsLeaderboardRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.Key, minLength: 2, maxLength: 32, mustNonNull: true }),
__metadata("design:type", String)
], GetStatisticsLeaderboardRequestData.prototype, "key", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.InfoRequestParam, mustNonNull: true }),
__metadata("design:type", InfoRequestParam)
], GetStatisticsLeaderboardRequestData.prototype, "infoRequestParam", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.Skip, defaultValue: 0, minValue: 0, mustInt: true, isOptional: true }),
__metadata("design:type", Number)
], GetStatisticsLeaderboardRequestData.prototype, "skip", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.Limit, defaultValue: 10, minValue: 1, maxValue: 100, mustInt: true, isOptional: true }),
__metadata("design:type", Number)
], GetStatisticsLeaderboardRequestData.prototype, "limit", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.LoadFromCache, defaultValue: true, isOptional: true }),
__metadata("design:type", Boolean)
], GetStatisticsLeaderboardRequestData.prototype, "loadFromCache", void 0);
__decorate([
StringDataMember({ code: ParameterCode.Version, minLength: 2, maxLength: 32, mustNonNull: true, isOptional: true }),
__metadata("design:type", String)
], GetStatisticsLeaderboardRequestData.prototype, "version", void 0);
GamePlayerModels.GetStatisticsLeaderboardRequestData = GetStatisticsLeaderboardRequestData;
class ServerGetStatisticsLeaderboardRequestData extends GetStatisticsLeaderboardRequestData {
}
GamePlayerModels.ServerGetStatisticsLeaderboardRequestData = ServerGetStatisticsLeaderboardRequestData;
class AdminGetStatisticsLeaderboardRequestData extends ServerGetStatisticsLeaderboardRequestData {
}
GamePlayerModels.AdminGetStatisticsLeaderboardRequestData = AdminGetStatisticsLeaderboardRequestData;
class GetCreateLeaderboardRequestData {
}
__decorate([
GNHashtableDataMember({ code: ParameterCode.InfoRequestParam, mustNonNull: true }),
__metadata("design:type", InfoRequestParam)
], GetCreateLeaderboardRequestData.prototype, "infoRequestParam", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.Skip, defaultValue: 0, minValue: 0, mustInt: true, isOptional: true }),
__metadata("design:type", Number)
], GetCreateLeaderboardRequestData.prototype, "skip", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.Limit, defaultValue: 10, minValue: 1, maxValue: 100, mustInt: true, isOptional: true }),
__metadata("design:type", Number)
], GetCreateLeaderboardRequestData.prototype, "limit", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.LoadFromCache, defaultValue: true, isOptional: true }),
__metadata("design:type", Boolean)
], GetCreateLeaderboardRequestData.prototype, "loadFromCache", void 0);
GamePlayerModels.GetCreateLeaderboardRequestData = GetCreateLeaderboardRequestData;
class ServerGetCreateLeaderboardRequestData extends GetCreateLeaderboardRequestData {
}
GamePlayerModels.ServerGetCreateLeaderboardRequestData = ServerGetCreateLeaderboardRequestData;
class AdminGetCreateLeaderboardRequestData extends ServerGetCreateLeaderboardRequestData {
}
GamePlayerModels.AdminGetCreateLeaderboardRequestData = AdminGetCreateLeaderboardRequestData;
class GetTagRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], GetTagRequestData.prototype, "userId", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.TagKeys, elementCls: String }),
__metadata("design:type", Array)
], GetTagRequestData.prototype, "tagKeys", void 0);
GamePlayerModels.GetTagRequestData = GetTagRequestData;
class ServerGetTagRequestData extends GetTagRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], ServerGetTagRequestData.prototype, "userId", void 0);
GamePlayerModels.ServerGetTagRequestData = ServerGetTagRequestData;
class AdminGetTagRequestData extends ServerGetTagRequestData {
}
GamePlayerModels.AdminGetTagRequestData = AdminGetTagRequestData;
class GetTsCreateRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], GetTsCreateRequestData.prototype, "userId", void 0);
GamePlayerModels.GetTsCreateRequestData = GetTsCreateRequestData;
class ServerGetTsCreateRequestData extends GetTsCreateRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], ServerGetTsCreateRequestData.prototype, "userId", void 0);
GamePlayerModels.ServerGetTsCreateRequestData = ServerGetTsCreateRequestData;
class AdminGetTsCreateRequestData extends ServerGetTsCreateRequestData {
}
GamePlayerModels.AdminGetTsCreateRequestData = AdminGetTsCreateRequestData;
class GetTsLastLoginRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], GetTsLastLoginRequestData.prototype, "userId", void 0);
GamePlayerModels.GetTsLastLoginRequestData = GetTsLastLoginRequestData;
class ServerGetTsLastLoginRequestData extends GetTsLastLoginRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], ServerGetTsLastLoginRequestData.prototype, "userId", void 0);
GamePlayerModels.ServerGetTsLastLoginRequestData = ServerGetTsLastLoginRequestData;
class AdminGetTsLastLoginRequestData extends ServerGetTsLastLoginRequestData {
}
GamePlayerModels.AdminGetTsLastLoginRequestData = AdminGetTsLastLoginRequestData;
class CreateGroupRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], CreateGroupRequestData.prototype, "userId", void 0);
__decorate([
StringDataMember({ code: ParameterCode.CatalogId, minLength: 2, maxLength: 32, mustNonNull: true }),
__metadata("design:type", String)
], CreateGroupRequestData.prototype, "catalogId", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.GroupMembers, isOptional: true, elementCls: GroupMemberParam }),
__metadata("design:type", Array)
], CreateGroupRequestData.prototype, "groupMembers", void 0);
__decorate([
StringDataMember({ code: ParameterCode.DisplayName, defaultValue: "", isOptional: true }),
__metadata("design:type", String)
], CreateGroupRequestData.prototype, "displayName", void 0);
GamePlayerModels.CreateGroupRequestData = CreateGroupRequestData;
class ServerCreateGroupRequestData extends CreateGroupRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }),
__metadata("design:type", String)
], ServerCreateGroupRequestData.prototype, "userId", void 0);
GamePlayerModels.ServerCreateGroupRequestData = ServerCreateGroupRequestData;
class AdminCreateGroupRequestData extends ServerCreateGroupRequestData {
}
GamePlayerModels.AdminCreateGroupRequestData = AdminCreateGroupRequestData;
class CreatePlayerCharacterRequestData {
}
__decorate([
StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }),
__metadata("design:type", String)
], CreatePlayerCharacterRequestData.prototype, "userId", void 0);
__decorate([
StringDataMember({ code: ParameterCode.CatalogId, minLength: 2, maxLength: 32, mustNonNull: true