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@xmobitea/gn-typescript-client

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GearN Typescript Client SDK by XmobiTea (Pro)

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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; var __metadata = (this && this.__metadata) || function (k, v) { if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v); }; import { ParameterCode } from "./../../constant/parameterCode/ParameterCode"; import { GNHashtableDataMember, StringDataMember, BooleanDataMember, DataMember, GNArrayDataMember, NumberDataMember } from "./../DataMember"; import { GenericModels } from "./GenericModels"; export var GamePlayerModels; (function (GamePlayerModels) { class InfoRequestParam { } __decorate([ BooleanDataMember({ code: ParameterCode.Segments, isOptional: true, defaultValue: false }), __metadata("design:type", Boolean) ], InfoRequestParam.prototype, "segments", void 0); __decorate([ BooleanDataMember({ code: ParameterCode.CustomDatas, isOptional: true, defaultValue: false }), __metadata("design:type", Boolean) ], InfoRequestParam.prototype, "customDatas", void 0); __decorate([ BooleanDataMember({ code: ParameterCode.DisplayName, isOptional: true, defaultValue: false }), __metadata("design:type", Boolean) ], InfoRequestParam.prototype, "displayName", void 0); __decorate([ BooleanDataMember({ code: ParameterCode.Avatar, isOptional: true, defaultValue: false }), __metadata("design:type", Boolean) ], InfoRequestParam.prototype, "avatar", void 0); __decorate([ BooleanDataMember({ code: ParameterCode.TsCreate, isOptional: true, defaultValue: false }), __metadata("design:type", Boolean) ], InfoRequestParam.prototype, "tsCreate", void 0); __decorate([ BooleanDataMember({ code: ParameterCode.Tags, isOptional: true, defaultValue: false }), __metadata("design:type", Boolean) ], InfoRequestParam.prototype, "tags", void 0); __decorate([ BooleanDataMember({ code: ParameterCode.PlayerBan, isOptional: true, defaultValue: false }), __metadata("design:type", Boolean) ], InfoRequestParam.prototype, "playerBan", void 0); __decorate([ BooleanDataMember({ code: ParameterCode.PlayerCurrencies, isOptional: true, defaultValue: false }), __metadata("design:type", Boolean) ], InfoRequestParam.prototype, "playerCurrencies", void 0); __decorate([ BooleanDataMember({ code: ParameterCode.PlayerStatistics, isOptional: true, defaultValue: false }), __metadata("design:type", Boolean) ], InfoRequestParam.prototype, "playerStatistics", void 0); __decorate([ BooleanDataMember({ code: ParameterCode.PlayerDatas, isOptional: true, defaultValue: false }), __metadata("design:type", Boolean) ], InfoRequestParam.prototype, "playerDatas", void 0); __decorate([ BooleanDataMember({ code: ParameterCode.IpAddressCreate, isOptional: true, defaultValue: false }), __metadata("design:type", Boolean) ], InfoRequestParam.prototype, "ipAddressCreate", void 0); __decorate([ BooleanDataMember({ code: ParameterCode.CountryCode, isOptional: true, defaultValue: false }), __metadata("design:type", Boolean) ], InfoRequestParam.prototype, "countryCode", void 0); __decorate([ BooleanDataMember({ code: ParameterCode.TsLastLogin, isOptional: true, defaultValue: false }), __metadata("design:type", Boolean) ], InfoRequestParam.prototype, "tsLastLogin", void 0); __decorate([ BooleanDataMember({ code: ParameterCode.PlayerCharacters, isOptional: true, defaultValue: false }), __metadata("design:type", Boolean) ], InfoRequestParam.prototype, "playerCharacters", void 0); __decorate([ BooleanDataMember({ code: ParameterCode.PlayerInventories, isOptional: true, defaultValue: false }), __metadata("design:type", Boolean) ], InfoRequestParam.prototype, "playerInventories", void 0); __decorate([ BooleanDataMember({ code: ParameterCode.PlayerGroups, isOptional: true, defaultValue: false }), __metadata("design:type", Boolean) ], InfoRequestParam.prototype, "playerGroups", void 0); __decorate([ BooleanDataMember({ code: ParameterCode.PlayerFriends, isOptional: true, defaultValue: false }), __metadata("design:type", Boolean) ], InfoRequestParam.prototype, "playerFriends", void 0); __decorate([ GNArrayDataMember({ code: ParameterCode.PlayerDataKeys, isOptional: true, elementCls: String }), __metadata("design:type", Array) ], InfoRequestParam.prototype, "playerDataKeys", void 0); __decorate([ GNArrayDataMember({ code: ParameterCode.PlayerCurrencyKeys, isOptional: true, elementCls: String }), __metadata("design:type", Array) ], InfoRequestParam.prototype, "playerCurrencyKeys", void 0); __decorate([ GNArrayDataMember({ code: ParameterCode.PlayerStatisticsKeys, isOptional: true, elementCls: String }), __metadata("design:type", Array) ], InfoRequestParam.prototype, "playerStatisticsKeys", void 0); __decorate([ GNArrayDataMember({ code: ParameterCode.CustomDataKeys, isOptional: true, elementCls: String }), __metadata("design:type", Array) ], InfoRequestParam.prototype, "customDataKeys", void 0); __decorate([ GNArrayDataMember({ code: ParameterCode.TagKeys, isOptional: true, elementCls: String }), __metadata("design:type", Array) ], InfoRequestParam.prototype, "tagKeys", void 0); __decorate([ GNArrayDataMember({ code: ParameterCode.CharacterCatalogIds, isOptional: true, elementCls: String }), __metadata("design:type", Array) ], InfoRequestParam.prototype, "characterCatalogIds", void 0); __decorate([ GNArrayDataMember({ code: ParameterCode.ItemCatalogIds, isOptional: true, elementCls: String }), __metadata("design:type", Array) ], InfoRequestParam.prototype, "itemCatalogIds", void 0); __decorate([ GNArrayDataMember({ code: ParameterCode.GroupCatalogIds, isOptional: true, elementCls: String }), __metadata("design:type", Array) ], InfoRequestParam.prototype, "groupCatalogIds", void 0); __decorate([ GNArrayDataMember({ code: ParameterCode.FriendCatalogIds, isOptional: true, elementCls: String }), __metadata("design:type", Array) ], InfoRequestParam.prototype, "friendCatalogIds", void 0); GamePlayerModels.InfoRequestParam = InfoRequestParam; class CustomDataParam { } __decorate([ StringDataMember({ code: ParameterCode.Key, minLength: 2, maxLength: 32, mustNonNull: true }), __metadata("design:type", String) ], CustomDataParam.prototype, "key", void 0); __decorate([ DataMember({ code: ParameterCode.Value }), __metadata("design:type", Object) ], CustomDataParam.prototype, "value", void 0); GamePlayerModels.CustomDataParam = CustomDataParam; class GroupMemberParam { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], GroupMemberParam.prototype, "userId", void 0); GamePlayerModels.GroupMemberParam = GroupMemberParam; class PlayerCurrencyParam { } __decorate([ StringDataMember({ code: ParameterCode.Key, minLength: 2, maxLength: 32, mustNonNull: true }), __metadata("design:type", String) ], PlayerCurrencyParam.prototype, "key", void 0); __decorate([ NumberDataMember({ code: ParameterCode.Amount }), __metadata("design:type", Number) ], PlayerCurrencyParam.prototype, "amount", void 0); GamePlayerModels.PlayerCurrencyParam = PlayerCurrencyParam; class PlayerDataParam { } __decorate([ StringDataMember({ code: ParameterCode.Key, minLength: 2, maxLength: 32, mustNonNull: true }), __metadata("design:type", String) ], PlayerDataParam.prototype, "key", void 0); __decorate([ DataMember({ code: ParameterCode.Value }), __metadata("design:type", Object) ], PlayerDataParam.prototype, "value", void 0); GamePlayerModels.PlayerDataParam = PlayerDataParam; class PlayerStatisticsParam { } __decorate([ StringDataMember({ code: ParameterCode.Key, minLength: 2, maxLength: 32, mustNonNull: true }), __metadata("design:type", String) ], PlayerStatisticsParam.prototype, "key", void 0); __decorate([ NumberDataMember({ code: ParameterCode.Value }), __metadata("design:type", Number) ], PlayerStatisticsParam.prototype, "value", void 0); GamePlayerModels.PlayerStatisticsParam = PlayerStatisticsParam; class AddPlayerFriendRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], AddPlayerFriendRequestData.prototype, "userId", void 0); __decorate([ StringDataMember({ code: ParameterCode.FriendId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], AddPlayerFriendRequestData.prototype, "friendId", void 0); __decorate([ StringDataMember({ code: ParameterCode.CatalogId, minLength: 2, maxLength: 32, mustNonNull: true }), __metadata("design:type", String) ], AddPlayerFriendRequestData.prototype, "catalogId", void 0); GamePlayerModels.AddPlayerFriendRequestData = AddPlayerFriendRequestData; class ServerAddPlayerFriendRequestData extends AddPlayerFriendRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], ServerAddPlayerFriendRequestData.prototype, "userId", void 0); GamePlayerModels.ServerAddPlayerFriendRequestData = ServerAddPlayerFriendRequestData; class AdminAddPlayerFriendRequestData extends ServerAddPlayerFriendRequestData { } GamePlayerModels.AdminAddPlayerFriendRequestData = AdminAddPlayerFriendRequestData; class AddSegmentRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], AddSegmentRequestData.prototype, "userId", void 0); __decorate([ StringDataMember({ code: ParameterCode.Value, minLength: 6, maxLength: 32, mustNonNull: true }), __metadata("design:type", String) ], AddSegmentRequestData.prototype, "value", void 0); GamePlayerModels.AddSegmentRequestData = AddSegmentRequestData; class ServerAddSegmentRequestData extends AddSegmentRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], ServerAddSegmentRequestData.prototype, "userId", void 0); GamePlayerModels.ServerAddSegmentRequestData = ServerAddSegmentRequestData; class AdminAddSegmentRequestData extends ServerAddSegmentRequestData { } GamePlayerModels.AdminAddSegmentRequestData = AdminAddSegmentRequestData; class GetAvatarRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], GetAvatarRequestData.prototype, "userId", void 0); GamePlayerModels.GetAvatarRequestData = GetAvatarRequestData; class ServerGetAvatarRequestData extends GetAvatarRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], ServerGetAvatarRequestData.prototype, "userId", void 0); GamePlayerModels.ServerGetAvatarRequestData = ServerGetAvatarRequestData; class AdminGetAvatarRequestData extends ServerGetAvatarRequestData { } GamePlayerModels.AdminGetAvatarRequestData = AdminGetAvatarRequestData; class GetCountryCodeRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], GetCountryCodeRequestData.prototype, "userId", void 0); GamePlayerModels.GetCountryCodeRequestData = GetCountryCodeRequestData; class ServerGetCountryCodeRequestData extends GetCountryCodeRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], ServerGetCountryCodeRequestData.prototype, "userId", void 0); GamePlayerModels.ServerGetCountryCodeRequestData = ServerGetCountryCodeRequestData; class AdminGetCountryCodeRequestData extends ServerGetCountryCodeRequestData { } GamePlayerModels.AdminGetCountryCodeRequestData = AdminGetCountryCodeRequestData; class GetCustomDataRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], GetCustomDataRequestData.prototype, "userId", void 0); __decorate([ GNArrayDataMember({ code: ParameterCode.CustomDataKeys, isOptional: true, elementCls: String }), __metadata("design:type", Array) ], GetCustomDataRequestData.prototype, "customDataKeys", void 0); GamePlayerModels.GetCustomDataRequestData = GetCustomDataRequestData; class ServerGetCustomDataRequestData extends GetCustomDataRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], ServerGetCustomDataRequestData.prototype, "userId", void 0); GamePlayerModels.ServerGetCustomDataRequestData = ServerGetCustomDataRequestData; class AdminGetCustomDataRequestData extends ServerGetCustomDataRequestData { } GamePlayerModels.AdminGetCustomDataRequestData = AdminGetCustomDataRequestData; class GetDisplayNameRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], GetDisplayNameRequestData.prototype, "userId", void 0); GamePlayerModels.GetDisplayNameRequestData = GetDisplayNameRequestData; class ServerGetDisplayNameRequestData extends GetDisplayNameRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], ServerGetDisplayNameRequestData.prototype, "userId", void 0); GamePlayerModels.ServerGetDisplayNameRequestData = ServerGetDisplayNameRequestData; class AdminGetDisplayNameRequestData extends ServerGetDisplayNameRequestData { } GamePlayerModels.AdminGetDisplayNameRequestData = AdminGetDisplayNameRequestData; class GetFriendStatisticsLeaderboardAroundPlayerRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], GetFriendStatisticsLeaderboardAroundPlayerRequestData.prototype, "userId", void 0); __decorate([ StringDataMember({ code: ParameterCode.Key, minLength: 2, maxLength: 32, mustNonNull: true }), __metadata("design:type", String) ], GetFriendStatisticsLeaderboardAroundPlayerRequestData.prototype, "key", void 0); __decorate([ GNHashtableDataMember({ code: ParameterCode.InfoRequestParam, mustNonNull: true }), __metadata("design:type", InfoRequestParam) ], GetFriendStatisticsLeaderboardAroundPlayerRequestData.prototype, "infoRequestParam", void 0); __decorate([ NumberDataMember({ code: ParameterCode.Skip, defaultValue: 0, minValue: 0, mustInt: true, isOptional: true }), __metadata("design:type", Number) ], GetFriendStatisticsLeaderboardAroundPlayerRequestData.prototype, "skip", void 0); __decorate([ NumberDataMember({ code: ParameterCode.Limit, defaultValue: 10, minValue: 1, maxValue: 100, mustInt: true, isOptional: true }), __metadata("design:type", Number) ], GetFriendStatisticsLeaderboardAroundPlayerRequestData.prototype, "limit", void 0); __decorate([ BooleanDataMember({ code: ParameterCode.LoadFromCache, defaultValue: true, isOptional: true }), __metadata("design:type", Boolean) ], GetFriendStatisticsLeaderboardAroundPlayerRequestData.prototype, "loadFromCache", void 0); GamePlayerModels.GetFriendStatisticsLeaderboardAroundPlayerRequestData = GetFriendStatisticsLeaderboardAroundPlayerRequestData; class ServerGetFriendStatisticsLeaderboardAroundPlayerRequestData extends GetFriendStatisticsLeaderboardAroundPlayerRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], ServerGetFriendStatisticsLeaderboardAroundPlayerRequestData.prototype, "userId", void 0); GamePlayerModels.ServerGetFriendStatisticsLeaderboardAroundPlayerRequestData = ServerGetFriendStatisticsLeaderboardAroundPlayerRequestData; class AdminGetFriendStatisticsLeaderboardAroundPlayerRequestData extends ServerGetFriendStatisticsLeaderboardAroundPlayerRequestData { } GamePlayerModels.AdminGetFriendStatisticsLeaderboardAroundPlayerRequestData = AdminGetFriendStatisticsLeaderboardAroundPlayerRequestData; class GetFriendStatisticsLeaderboardRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], GetFriendStatisticsLeaderboardRequestData.prototype, "userId", void 0); __decorate([ StringDataMember({ code: ParameterCode.Key, minLength: 2, maxLength: 32, mustNonNull: true }), __metadata("design:type", String) ], GetFriendStatisticsLeaderboardRequestData.prototype, "key", void 0); __decorate([ GNHashtableDataMember({ code: ParameterCode.InfoRequestParam, mustNonNull: true }), __metadata("design:type", InfoRequestParam) ], GetFriendStatisticsLeaderboardRequestData.prototype, "infoRequestParam", void 0); __decorate([ NumberDataMember({ code: ParameterCode.Skip, defaultValue: 0, minValue: 0, mustInt: true, isOptional: true }), __metadata("design:type", Number) ], GetFriendStatisticsLeaderboardRequestData.prototype, "skip", void 0); __decorate([ NumberDataMember({ code: ParameterCode.Limit, defaultValue: 10, minValue: 1, maxValue: 100, mustInt: true, isOptional: true }), __metadata("design:type", Number) ], GetFriendStatisticsLeaderboardRequestData.prototype, "limit", void 0); __decorate([ BooleanDataMember({ code: ParameterCode.LoadFromCache, defaultValue: true, isOptional: true }), __metadata("design:type", Boolean) ], GetFriendStatisticsLeaderboardRequestData.prototype, "loadFromCache", void 0); GamePlayerModels.GetFriendStatisticsLeaderboardRequestData = GetFriendStatisticsLeaderboardRequestData; class ServerGetFriendStatisticsLeaderboardRequestData extends GetFriendStatisticsLeaderboardRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], ServerGetFriendStatisticsLeaderboardRequestData.prototype, "userId", void 0); GamePlayerModels.ServerGetFriendStatisticsLeaderboardRequestData = ServerGetFriendStatisticsLeaderboardRequestData; class AdminGetFriendStatisticsLeaderboardRequestData extends ServerGetFriendStatisticsLeaderboardRequestData { } GamePlayerModels.AdminGetFriendStatisticsLeaderboardRequestData = AdminGetFriendStatisticsLeaderboardRequestData; class GetIpAddressCreateRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], GetIpAddressCreateRequestData.prototype, "userId", void 0); GamePlayerModels.GetIpAddressCreateRequestData = GetIpAddressCreateRequestData; class ServerGetIpAddressCreateRequestData extends GetIpAddressCreateRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], ServerGetIpAddressCreateRequestData.prototype, "userId", void 0); GamePlayerModels.ServerGetIpAddressCreateRequestData = ServerGetIpAddressCreateRequestData; class AdminGetIpAddressCreateRequestData extends ServerGetIpAddressCreateRequestData { } GamePlayerModels.AdminGetIpAddressCreateRequestData = AdminGetIpAddressCreateRequestData; class GetOnlineStatusRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], GetOnlineStatusRequestData.prototype, "userId", void 0); GamePlayerModels.GetOnlineStatusRequestData = GetOnlineStatusRequestData; class ServerGetOnlineStatusRequestData extends GetOnlineStatusRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], ServerGetOnlineStatusRequestData.prototype, "userId", void 0); GamePlayerModels.ServerGetOnlineStatusRequestData = ServerGetOnlineStatusRequestData; class AdminGetOnlineStatusRequestData extends ServerGetOnlineStatusRequestData { } GamePlayerModels.AdminGetOnlineStatusRequestData = AdminGetOnlineStatusRequestData; class GetPlayerBanRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], GetPlayerBanRequestData.prototype, "userId", void 0); GamePlayerModels.GetPlayerBanRequestData = GetPlayerBanRequestData; class ServerGetPlayerBanRequestData extends GetPlayerBanRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], ServerGetPlayerBanRequestData.prototype, "userId", void 0); GamePlayerModels.ServerGetPlayerBanRequestData = ServerGetPlayerBanRequestData; class AdminGetPlayerBanRequestData extends ServerGetPlayerBanRequestData { } GamePlayerModels.AdminGetPlayerBanRequestData = AdminGetPlayerBanRequestData; class GetPlayerCharacterRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], GetPlayerCharacterRequestData.prototype, "userId", void 0); __decorate([ GNArrayDataMember({ code: ParameterCode.CharacterCatalogIds, isOptional: true, elementCls: String }), __metadata("design:type", Array) ], GetPlayerCharacterRequestData.prototype, "characterCatalogIds", void 0); GamePlayerModels.GetPlayerCharacterRequestData = GetPlayerCharacterRequestData; class ServerGetPlayerCharacterRequestData extends GetPlayerCharacterRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], ServerGetPlayerCharacterRequestData.prototype, "userId", void 0); GamePlayerModels.ServerGetPlayerCharacterRequestData = ServerGetPlayerCharacterRequestData; class AdminGetPlayerCharacterRequestData extends ServerGetPlayerCharacterRequestData { } GamePlayerModels.AdminGetPlayerCharacterRequestData = AdminGetPlayerCharacterRequestData; class GetPlayerCurrencyRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], GetPlayerCurrencyRequestData.prototype, "userId", void 0); __decorate([ GNArrayDataMember({ code: ParameterCode.PlayerCurrencyKeys, isOptional: true, elementCls: String }), __metadata("design:type", Array) ], GetPlayerCurrencyRequestData.prototype, "playerCurrencyKeys", void 0); GamePlayerModels.GetPlayerCurrencyRequestData = GetPlayerCurrencyRequestData; class ServerGetPlayerCurrencyRequestData extends GetPlayerCurrencyRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], ServerGetPlayerCurrencyRequestData.prototype, "userId", void 0); GamePlayerModels.ServerGetPlayerCurrencyRequestData = ServerGetPlayerCurrencyRequestData; class AdminGetPlayerCurrencyRequestData extends ServerGetPlayerCurrencyRequestData { } GamePlayerModels.AdminGetPlayerCurrencyRequestData = AdminGetPlayerCurrencyRequestData; class GetPlayerDataRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], GetPlayerDataRequestData.prototype, "userId", void 0); __decorate([ GNArrayDataMember({ code: ParameterCode.PlayerDataKeys, isOptional: true, elementCls: String }), __metadata("design:type", Array) ], GetPlayerDataRequestData.prototype, "playerDataKeys", void 0); GamePlayerModels.GetPlayerDataRequestData = GetPlayerDataRequestData; class ServerGetPlayerDataRequestData extends GetPlayerDataRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], ServerGetPlayerDataRequestData.prototype, "userId", void 0); GamePlayerModels.ServerGetPlayerDataRequestData = ServerGetPlayerDataRequestData; class AdminGetPlayerDataRequestData extends ServerGetPlayerDataRequestData { } GamePlayerModels.AdminGetPlayerDataRequestData = AdminGetPlayerDataRequestData; class GetPlayerFriendRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], GetPlayerFriendRequestData.prototype, "userId", void 0); __decorate([ GNArrayDataMember({ code: ParameterCode.FriendCatalogIds, isOptional: true, elementCls: String }), __metadata("design:type", Array) ], GetPlayerFriendRequestData.prototype, "friendCatalogIds", void 0); GamePlayerModels.GetPlayerFriendRequestData = GetPlayerFriendRequestData; class ServerGetPlayerFriendRequestData extends GetPlayerFriendRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], ServerGetPlayerFriendRequestData.prototype, "userId", void 0); GamePlayerModels.ServerGetPlayerFriendRequestData = ServerGetPlayerFriendRequestData; class AdminGetPlayerFriendRequestData extends ServerGetPlayerFriendRequestData { } GamePlayerModels.AdminGetPlayerFriendRequestData = AdminGetPlayerFriendRequestData; class GetPlayerGroupRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], GetPlayerGroupRequestData.prototype, "userId", void 0); __decorate([ GNArrayDataMember({ code: ParameterCode.GroupCatalogIds, isOptional: true, elementCls: String }), __metadata("design:type", Array) ], GetPlayerGroupRequestData.prototype, "groupCatalogIds", void 0); GamePlayerModels.GetPlayerGroupRequestData = GetPlayerGroupRequestData; class ServerGetPlayerGroupRequestData extends GetPlayerGroupRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], ServerGetPlayerGroupRequestData.prototype, "userId", void 0); GamePlayerModels.ServerGetPlayerGroupRequestData = ServerGetPlayerGroupRequestData; class AdminGetPlayerGroupRequestData extends ServerGetPlayerGroupRequestData { } GamePlayerModels.AdminGetPlayerGroupRequestData = AdminGetPlayerGroupRequestData; class GetPlayerInformationRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], GetPlayerInformationRequestData.prototype, "userId", void 0); __decorate([ GNHashtableDataMember({ code: ParameterCode.InfoRequestParam, mustNonNull: true }), __metadata("design:type", InfoRequestParam) ], GetPlayerInformationRequestData.prototype, "infoRequestParam", void 0); GamePlayerModels.GetPlayerInformationRequestData = GetPlayerInformationRequestData; class ServerGetPlayerInformationRequestData extends GetPlayerInformationRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], ServerGetPlayerInformationRequestData.prototype, "userId", void 0); __decorate([ BooleanDataMember({ code: ParameterCode.CreatePlayerIfNotExists, isOptional: true, defaultValue: false }), __metadata("design:type", Boolean) ], ServerGetPlayerInformationRequestData.prototype, "createPlayerIfNotExists", void 0); GamePlayerModels.ServerGetPlayerInformationRequestData = ServerGetPlayerInformationRequestData; class AdminGetPlayerInformationRequestData extends ServerGetPlayerInformationRequestData { } GamePlayerModels.AdminGetPlayerInformationRequestData = AdminGetPlayerInformationRequestData; class GetPlayerInventoryRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], GetPlayerInventoryRequestData.prototype, "userId", void 0); __decorate([ GNArrayDataMember({ code: ParameterCode.ItemCatalogIds, isOptional: true, elementCls: String }), __metadata("design:type", Array) ], GetPlayerInventoryRequestData.prototype, "itemCatalogIds", void 0); GamePlayerModels.GetPlayerInventoryRequestData = GetPlayerInventoryRequestData; class ServerGetPlayerInventoryRequestData extends GetPlayerInventoryRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], ServerGetPlayerInventoryRequestData.prototype, "userId", void 0); GamePlayerModels.ServerGetPlayerInventoryRequestData = ServerGetPlayerInventoryRequestData; class AdminGetPlayerInventoryRequestData extends ServerGetPlayerInventoryRequestData { } GamePlayerModels.AdminGetPlayerInventoryRequestData = AdminGetPlayerInventoryRequestData; class GetPlayerStatisticsRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], GetPlayerStatisticsRequestData.prototype, "userId", void 0); __decorate([ GNArrayDataMember({ code: ParameterCode.StatisticsKeys, isOptional: true, elementCls: String }), __metadata("design:type", Array) ], GetPlayerStatisticsRequestData.prototype, "statisticsKeys", void 0); GamePlayerModels.GetPlayerStatisticsRequestData = GetPlayerStatisticsRequestData; class ServerGetPlayerStatisticsRequestData extends GetPlayerStatisticsRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], ServerGetPlayerStatisticsRequestData.prototype, "userId", void 0); GamePlayerModels.ServerGetPlayerStatisticsRequestData = ServerGetPlayerStatisticsRequestData; class AdminGetPlayerStatisticsRequestData extends ServerGetPlayerStatisticsRequestData { } GamePlayerModels.AdminGetPlayerStatisticsRequestData = AdminGetPlayerStatisticsRequestData; class GetPlayersWithDisplayNameRequestData { } __decorate([ StringDataMember({ code: ParameterCode.Keyword, minLength: 2, maxLength: 32 }), __metadata("design:type", String) ], GetPlayersWithDisplayNameRequestData.prototype, "keyword", void 0); __decorate([ GNHashtableDataMember({ code: ParameterCode.InfoRequestParam, mustNonNull: true }), __metadata("design:type", InfoRequestParam) ], GetPlayersWithDisplayNameRequestData.prototype, "infoRequestParam", void 0); __decorate([ NumberDataMember({ code: ParameterCode.Skip, defaultValue: 0, minValue: 0, mustInt: true, isOptional: true }), __metadata("design:type", Number) ], GetPlayersWithDisplayNameRequestData.prototype, "skip", void 0); __decorate([ NumberDataMember({ code: ParameterCode.Limit, defaultValue: 10, minValue: 1, maxValue: 100, mustInt: true, isOptional: true }), __metadata("design:type", Number) ], GetPlayersWithDisplayNameRequestData.prototype, "limit", void 0); GamePlayerModels.GetPlayersWithDisplayNameRequestData = GetPlayersWithDisplayNameRequestData; class ServerGetPlayersWithDisplayNameRequestData extends GetPlayersWithDisplayNameRequestData { } GamePlayerModels.ServerGetPlayersWithDisplayNameRequestData = ServerGetPlayersWithDisplayNameRequestData; class AdminGetPlayersWithDisplayNameRequestData extends ServerGetPlayersWithDisplayNameRequestData { } GamePlayerModels.AdminGetPlayersWithDisplayNameRequestData = AdminGetPlayersWithDisplayNameRequestData; class GetPlayersWithSegmentRequestData { } __decorate([ StringDataMember({ code: ParameterCode.Value, minLength: 2, maxLength: 32, mustNonNull: true }), __metadata("design:type", String) ], GetPlayersWithSegmentRequestData.prototype, "value", void 0); __decorate([ GNHashtableDataMember({ code: ParameterCode.InfoRequestParam, mustNonNull: true }), __metadata("design:type", InfoRequestParam) ], GetPlayersWithSegmentRequestData.prototype, "infoRequestParam", void 0); __decorate([ NumberDataMember({ code: ParameterCode.Skip, defaultValue: 0, minValue: 0, mustInt: true, isOptional: true }), __metadata("design:type", Number) ], GetPlayersWithSegmentRequestData.prototype, "skip", void 0); __decorate([ NumberDataMember({ code: ParameterCode.Limit, defaultValue: 10, minValue: 1, maxValue: 100, mustInt: true, isOptional: true }), __metadata("design:type", Number) ], GetPlayersWithSegmentRequestData.prototype, "limit", void 0); GamePlayerModels.GetPlayersWithSegmentRequestData = GetPlayersWithSegmentRequestData; class ServerGetPlayersWithSegmentRequestData extends GetPlayersWithSegmentRequestData { } GamePlayerModels.ServerGetPlayersWithSegmentRequestData = ServerGetPlayersWithSegmentRequestData; class AdminGetPlayersWithSegmentRequestData extends ServerGetPlayersWithSegmentRequestData { } GamePlayerModels.AdminGetPlayersWithSegmentRequestData = AdminGetPlayersWithSegmentRequestData; class GetPlayersWithTagRequestData { } __decorate([ StringDataMember({ code: ParameterCode.Key, minLength: 2, maxLength: 32, mustNonNull: true }), __metadata("design:type", String) ], GetPlayersWithTagRequestData.prototype, "key", void 0); __decorate([ StringDataMember({ code: ParameterCode.Value, minLength: 2, maxLength: 32, mustNonNull: true }), __metadata("design:type", String) ], GetPlayersWithTagRequestData.prototype, "value", void 0); __decorate([ GNHashtableDataMember({ code: ParameterCode.InfoRequestParam, mustNonNull: true }), __metadata("design:type", InfoRequestParam) ], GetPlayersWithTagRequestData.prototype, "infoRequestParam", void 0); __decorate([ NumberDataMember({ code: ParameterCode.Skip, defaultValue: 0, minValue: 0, mustInt: true, isOptional: true }), __metadata("design:type", Number) ], GetPlayersWithTagRequestData.prototype, "skip", void 0); __decorate([ NumberDataMember({ code: ParameterCode.Limit, defaultValue: 10, minValue: 1, maxValue: 100, mustInt: true, isOptional: true }), __metadata("design:type", Number) ], GetPlayersWithTagRequestData.prototype, "limit", void 0); GamePlayerModels.GetPlayersWithTagRequestData = GetPlayersWithTagRequestData; class ServerGetPlayersWithTagRequestData extends GetPlayersWithTagRequestData { } GamePlayerModels.ServerGetPlayersWithTagRequestData = ServerGetPlayersWithTagRequestData; class AdminGetPlayersWithTagRequestData extends ServerGetPlayersWithTagRequestData { } GamePlayerModels.AdminGetPlayersWithTagRequestData = AdminGetPlayersWithTagRequestData; class GetSegmentRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], GetSegmentRequestData.prototype, "userId", void 0); GamePlayerModels.GetSegmentRequestData = GetSegmentRequestData; class ServerGetSegmentRequestData extends GetSegmentRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], ServerGetSegmentRequestData.prototype, "userId", void 0); GamePlayerModels.ServerGetSegmentRequestData = ServerGetSegmentRequestData; class AdminGetSegmentRequestData extends ServerGetSegmentRequestData { } GamePlayerModels.AdminGetSegmentRequestData = AdminGetSegmentRequestData; class GetStatisticsLeaderboardAroundPlayerRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], GetStatisticsLeaderboardAroundPlayerRequestData.prototype, "userId", void 0); __decorate([ StringDataMember({ code: ParameterCode.Key, minLength: 2, maxLength: 32, mustNonNull: true }), __metadata("design:type", String) ], GetStatisticsLeaderboardAroundPlayerRequestData.prototype, "key", void 0); __decorate([ GNHashtableDataMember({ code: ParameterCode.InfoRequestParam, mustNonNull: true }), __metadata("design:type", InfoRequestParam) ], GetStatisticsLeaderboardAroundPlayerRequestData.prototype, "infoRequestParam", void 0); __decorate([ NumberDataMember({ code: ParameterCode.Skip, defaultValue: 0, minValue: 0, mustInt: true, isOptional: true }), __metadata("design:type", Number) ], GetStatisticsLeaderboardAroundPlayerRequestData.prototype, "skip", void 0); __decorate([ NumberDataMember({ code: ParameterCode.Limit, defaultValue: 10, minValue: 1, maxValue: 100, mustInt: true, isOptional: true }), __metadata("design:type", Number) ], GetStatisticsLeaderboardAroundPlayerRequestData.prototype, "limit", void 0); __decorate([ BooleanDataMember({ code: ParameterCode.LoadFromCache, defaultValue: true, isOptional: true }), __metadata("design:type", Boolean) ], GetStatisticsLeaderboardAroundPlayerRequestData.prototype, "loadFromCache", void 0); GamePlayerModels.GetStatisticsLeaderboardAroundPlayerRequestData = GetStatisticsLeaderboardAroundPlayerRequestData; class ServerGetStatisticsLeaderboardAroundPlayerRequestData extends GetStatisticsLeaderboardAroundPlayerRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], ServerGetStatisticsLeaderboardAroundPlayerRequestData.prototype, "userId", void 0); GamePlayerModels.ServerGetStatisticsLeaderboardAroundPlayerRequestData = ServerGetStatisticsLeaderboardAroundPlayerRequestData; class AdminGetStatisticsLeaderboardAroundPlayerRequestData extends ServerGetStatisticsLeaderboardAroundPlayerRequestData { } GamePlayerModels.AdminGetStatisticsLeaderboardAroundPlayerRequestData = AdminGetStatisticsLeaderboardAroundPlayerRequestData; class GetStatisticsLeaderboardRequestData { } __decorate([ StringDataMember({ code: ParameterCode.Key, minLength: 2, maxLength: 32, mustNonNull: true }), __metadata("design:type", String) ], GetStatisticsLeaderboardRequestData.prototype, "key", void 0); __decorate([ GNHashtableDataMember({ code: ParameterCode.InfoRequestParam, mustNonNull: true }), __metadata("design:type", InfoRequestParam) ], GetStatisticsLeaderboardRequestData.prototype, "infoRequestParam", void 0); __decorate([ NumberDataMember({ code: ParameterCode.Skip, defaultValue: 0, minValue: 0, mustInt: true, isOptional: true }), __metadata("design:type", Number) ], GetStatisticsLeaderboardRequestData.prototype, "skip", void 0); __decorate([ NumberDataMember({ code: ParameterCode.Limit, defaultValue: 10, minValue: 1, maxValue: 100, mustInt: true, isOptional: true }), __metadata("design:type", Number) ], GetStatisticsLeaderboardRequestData.prototype, "limit", void 0); __decorate([ BooleanDataMember({ code: ParameterCode.LoadFromCache, defaultValue: true, isOptional: true }), __metadata("design:type", Boolean) ], GetStatisticsLeaderboardRequestData.prototype, "loadFromCache", void 0); __decorate([ StringDataMember({ code: ParameterCode.Version, minLength: 2, maxLength: 32, mustNonNull: true, isOptional: true }), __metadata("design:type", String) ], GetStatisticsLeaderboardRequestData.prototype, "version", void 0); GamePlayerModels.GetStatisticsLeaderboardRequestData = GetStatisticsLeaderboardRequestData; class ServerGetStatisticsLeaderboardRequestData extends GetStatisticsLeaderboardRequestData { } GamePlayerModels.ServerGetStatisticsLeaderboardRequestData = ServerGetStatisticsLeaderboardRequestData; class AdminGetStatisticsLeaderboardRequestData extends ServerGetStatisticsLeaderboardRequestData { } GamePlayerModels.AdminGetStatisticsLeaderboardRequestData = AdminGetStatisticsLeaderboardRequestData; class GetCreateLeaderboardRequestData { } __decorate([ GNHashtableDataMember({ code: ParameterCode.InfoRequestParam, mustNonNull: true }), __metadata("design:type", InfoRequestParam) ], GetCreateLeaderboardRequestData.prototype, "infoRequestParam", void 0); __decorate([ NumberDataMember({ code: ParameterCode.Skip, defaultValue: 0, minValue: 0, mustInt: true, isOptional: true }), __metadata("design:type", Number) ], GetCreateLeaderboardRequestData.prototype, "skip", void 0); __decorate([ NumberDataMember({ code: ParameterCode.Limit, defaultValue: 10, minValue: 1, maxValue: 100, mustInt: true, isOptional: true }), __metadata("design:type", Number) ], GetCreateLeaderboardRequestData.prototype, "limit", void 0); __decorate([ BooleanDataMember({ code: ParameterCode.LoadFromCache, defaultValue: true, isOptional: true }), __metadata("design:type", Boolean) ], GetCreateLeaderboardRequestData.prototype, "loadFromCache", void 0); GamePlayerModels.GetCreateLeaderboardRequestData = GetCreateLeaderboardRequestData; class ServerGetCreateLeaderboardRequestData extends GetCreateLeaderboardRequestData { } GamePlayerModels.ServerGetCreateLeaderboardRequestData = ServerGetCreateLeaderboardRequestData; class AdminGetCreateLeaderboardRequestData extends ServerGetCreateLeaderboardRequestData { } GamePlayerModels.AdminGetCreateLeaderboardRequestData = AdminGetCreateLeaderboardRequestData; class GetTagRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], GetTagRequestData.prototype, "userId", void 0); __decorate([ GNArrayDataMember({ code: ParameterCode.TagKeys, elementCls: String }), __metadata("design:type", Array) ], GetTagRequestData.prototype, "tagKeys", void 0); GamePlayerModels.GetTagRequestData = GetTagRequestData; class ServerGetTagRequestData extends GetTagRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], ServerGetTagRequestData.prototype, "userId", void 0); GamePlayerModels.ServerGetTagRequestData = ServerGetTagRequestData; class AdminGetTagRequestData extends ServerGetTagRequestData { } GamePlayerModels.AdminGetTagRequestData = AdminGetTagRequestData; class GetTsCreateRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], GetTsCreateRequestData.prototype, "userId", void 0); GamePlayerModels.GetTsCreateRequestData = GetTsCreateRequestData; class ServerGetTsCreateRequestData extends GetTsCreateRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], ServerGetTsCreateRequestData.prototype, "userId", void 0); GamePlayerModels.ServerGetTsCreateRequestData = ServerGetTsCreateRequestData; class AdminGetTsCreateRequestData extends ServerGetTsCreateRequestData { } GamePlayerModels.AdminGetTsCreateRequestData = AdminGetTsCreateRequestData; class GetTsLastLoginRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], GetTsLastLoginRequestData.prototype, "userId", void 0); GamePlayerModels.GetTsLastLoginRequestData = GetTsLastLoginRequestData; class ServerGetTsLastLoginRequestData extends GetTsLastLoginRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], ServerGetTsLastLoginRequestData.prototype, "userId", void 0); GamePlayerModels.ServerGetTsLastLoginRequestData = ServerGetTsLastLoginRequestData; class AdminGetTsLastLoginRequestData extends ServerGetTsLastLoginRequestData { } GamePlayerModels.AdminGetTsLastLoginRequestData = AdminGetTsLastLoginRequestData; class CreateGroupRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], CreateGroupRequestData.prototype, "userId", void 0); __decorate([ StringDataMember({ code: ParameterCode.CatalogId, minLength: 2, maxLength: 32, mustNonNull: true }), __metadata("design:type", String) ], CreateGroupRequestData.prototype, "catalogId", void 0); __decorate([ GNArrayDataMember({ code: ParameterCode.GroupMembers, isOptional: true, elementCls: GroupMemberParam }), __metadata("design:type", Array) ], CreateGroupRequestData.prototype, "groupMembers", void 0); __decorate([ StringDataMember({ code: ParameterCode.DisplayName, defaultValue: "", isOptional: true }), __metadata("design:type", String) ], CreateGroupRequestData.prototype, "displayName", void 0); GamePlayerModels.CreateGroupRequestData = CreateGroupRequestData; class ServerCreateGroupRequestData extends CreateGroupRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, mustNonNull: true }), __metadata("design:type", String) ], ServerCreateGroupRequestData.prototype, "userId", void 0); GamePlayerModels.ServerCreateGroupRequestData = ServerCreateGroupRequestData; class AdminCreateGroupRequestData extends ServerCreateGroupRequestData { } GamePlayerModels.AdminCreateGroupRequestData = AdminCreateGroupRequestData; class CreatePlayerCharacterRequestData { } __decorate([ StringDataMember({ code: ParameterCode.UserId, minLength: 10, maxLength: 10, isOptional: true }), __metadata("design:type", String) ], CreatePlayerCharacterRequestData.prototype, "userId", void 0); __decorate([ StringDataMember({ code: ParameterCode.CatalogId, minLength: 2, maxLength: 32, mustNonNull: true