@xmobitea/gn-typescript-client
Version:
GearN Typescript Client SDK by XmobiTea (Pro)
879 lines (878 loc) • 169 kB
JavaScript
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __metadata = (this && this.__metadata) || function (k, v) {
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
import { ParameterCode } from "./../../constant/parameterCode/ParameterCode";
import { GNHashtableDataMember, StringDataMember, BooleanDataMember, DataMember, GNArrayDataMember, NumberDataMember } from "./../DataMember";
export var DashboardModels;
(function (DashboardModels) {
class PermissionRulesParam {
}
__decorate([
BooleanDataMember({ code: ParameterCode.SelfEnable, isOptional: true }),
__metadata("design:type", Boolean)
], PermissionRulesParam.prototype, "selfEnable", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.OtherSelfEnable, isOptional: true }),
__metadata("design:type", Boolean)
], PermissionRulesParam.prototype, "otherSelfEnable", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.AdminSelfEnable, isOptional: true }),
__metadata("design:type", Boolean)
], PermissionRulesParam.prototype, "adminSelfEnable", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.ServerSelfEnable, isOptional: true }),
__metadata("design:type", Boolean)
], PermissionRulesParam.prototype, "serverSelfEnable", void 0);
DashboardModels.PermissionRulesParam = PermissionRulesParam;
class FriendCatalogSettingsParam {
}
__decorate([
StringDataMember({ code: ParameterCode.CatalogId, minLength: 2, maxLength: 32 }),
__metadata("design:type", String)
], FriendCatalogSettingsParam.prototype, "catalogId", void 0);
__decorate([
StringDataMember({ code: ParameterCode.Description }),
__metadata("design:type", String)
], FriendCatalogSettingsParam.prototype, "description", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.ForceAcceptFriend }),
__metadata("design:type", Boolean)
], FriendCatalogSettingsParam.prototype, "forceAcceptFriend", void 0);
DashboardModels.FriendCatalogSettingsParam = FriendCatalogSettingsParam;
class ItemClassSettingsParam {
}
__decorate([
StringDataMember({ code: ParameterCode.ClassId, minLength: 2, maxLength: 32 }),
__metadata("design:type", String)
], ItemClassSettingsParam.prototype, "classId", void 0);
__decorate([
StringDataMember({ code: ParameterCode.Description }),
__metadata("design:type", String)
], ItemClassSettingsParam.prototype, "description", void 0);
DashboardModels.ItemClassSettingsParam = ItemClassSettingsParam;
class ItemCatalogSettingsParam {
}
__decorate([
StringDataMember({ code: ParameterCode.CatalogId, minLength: 2, maxLength: 32 }),
__metadata("design:type", String)
], ItemCatalogSettingsParam.prototype, "catalogId", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.ItemType, mustInt: true }),
__metadata("design:type", Number)
], ItemCatalogSettingsParam.prototype, "itemType", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.ItemClassSettings, elementCls: ItemClassSettingsParam }),
__metadata("design:type", Array)
], ItemCatalogSettingsParam.prototype, "itemClassSettings", void 0);
DashboardModels.ItemCatalogSettingsParam = ItemCatalogSettingsParam;
class GroupCatalogSettingsParam {
}
__decorate([
StringDataMember({ code: ParameterCode.CatalogId, minLength: 2, maxLength: 32 }),
__metadata("design:type", String)
], GroupCatalogSettingsParam.prototype, "catalogId", void 0);
__decorate([
StringDataMember({ code: ParameterCode.Description }),
__metadata("design:type", String)
], GroupCatalogSettingsParam.prototype, "description", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.ForceAcceptMember }),
__metadata("design:type", Boolean)
], GroupCatalogSettingsParam.prototype, "forceAcceptMember", void 0);
DashboardModels.GroupCatalogSettingsParam = GroupCatalogSettingsParam;
class TagSettingsParam {
}
__decorate([
StringDataMember({ code: ParameterCode.Key, minLength: 2, maxLength: 32 }),
__metadata("design:type", String)
], TagSettingsParam.prototype, "key", void 0);
__decorate([
StringDataMember({ code: ParameterCode.Description }),
__metadata("design:type", String)
], TagSettingsParam.prototype, "description", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.Index }),
__metadata("design:type", Boolean)
], TagSettingsParam.prototype, "index", void 0);
DashboardModels.TagSettingsParam = TagSettingsParam;
class DataSettingsParam {
}
__decorate([
StringDataMember({ code: ParameterCode.Key, minLength: 2, maxLength: 32 }),
__metadata("design:type", String)
], DataSettingsParam.prototype, "key", void 0);
__decorate([
StringDataMember({ code: ParameterCode.Description }),
__metadata("design:type", String)
], DataSettingsParam.prototype, "description", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.Permission, mustInt: true }),
__metadata("design:type", Number)
], DataSettingsParam.prototype, "permission", void 0);
DashboardModels.DataSettingsParam = DataSettingsParam;
class StatisticsSettingsParam {
}
__decorate([
StringDataMember({ code: ParameterCode.Key, minLength: 2, maxLength: 32 }),
__metadata("design:type", String)
], StatisticsSettingsParam.prototype, "key", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.StatisticsAggregationMethod, mustInt: true }),
__metadata("design:type", Number)
], StatisticsSettingsParam.prototype, "statisticsAggregationMethod", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.MaximumValue, isOptional: true, defaultValue: 0 }),
__metadata("design:type", Number)
], StatisticsSettingsParam.prototype, "maximumValue", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.MinimumValue, isOptional: true, defaultValue: 0 }),
__metadata("design:type", Number)
], StatisticsSettingsParam.prototype, "minimumValue", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.InitialValue }),
__metadata("design:type", Number)
], StatisticsSettingsParam.prototype, "initialValue", void 0);
__decorate([
StringDataMember({ code: ParameterCode.Description }),
__metadata("design:type", String)
], StatisticsSettingsParam.prototype, "description", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.Index }),
__metadata("design:type", Boolean)
], StatisticsSettingsParam.prototype, "index", void 0);
DashboardModels.StatisticsSettingsParam = StatisticsSettingsParam;
class CurrencySettingsParam {
}
__decorate([
StringDataMember({ code: ParameterCode.Key, minLength: 2, maxLength: 32 }),
__metadata("design:type", String)
], CurrencySettingsParam.prototype, "key", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.InitialValue }),
__metadata("design:type", Number)
], CurrencySettingsParam.prototype, "initialValue", void 0);
__decorate([
StringDataMember({ code: ParameterCode.Description }),
__metadata("design:type", String)
], CurrencySettingsParam.prototype, "description", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.Index }),
__metadata("design:type", Boolean)
], CurrencySettingsParam.prototype, "index", void 0);
DashboardModels.CurrencySettingsParam = CurrencySettingsParam;
class CharacterCatalogSettingsParam {
}
__decorate([
StringDataMember({ code: ParameterCode.CatalogId, minLength: 2, maxLength: 32 }),
__metadata("design:type", String)
], CharacterCatalogSettingsParam.prototype, "catalogId", void 0);
__decorate([
StringDataMember({ code: ParameterCode.Description }),
__metadata("design:type", String)
], CharacterCatalogSettingsParam.prototype, "description", void 0);
DashboardModels.CharacterCatalogSettingsParam = CharacterCatalogSettingsParam;
class CharacterPlayerPermissionRulesParam {
}
__decorate([
GNHashtableDataMember({ code: ParameterCode.AddSegment, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "addSegment", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.RemoveSegment, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "removeSegment", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetSegment, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getSegment", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.SetTag, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "setTag", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.RemoveTag, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "removeTag", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetTag, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getTag", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetDisplayName, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getDisplayName", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.SetDisplayName, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "setDisplayName", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetTsCreate, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getTsCreate", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetIpAddressCreate, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getIpAddressCreate", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetTsLastLogin, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getTsLastLogin", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.SetPlayerBan, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "setPlayerBan", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetPlayerBan, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getPlayerBan", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.SetCountryCode, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "setCountryCode", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetCountryCode, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getCountryCode", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.SetAvatar, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "setAvatar", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetAvatar, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getAvatar", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.ChangePlayerCurrency, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "changePlayerCurrency", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetPlayerCurrency, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getPlayerCurrency", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.ChangePlayerStatistics, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "changePlayerStatistics", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetPlayerStatistics, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getPlayerStatistics", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetStatisticsLeaderboard, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getStatisticsLeaderboard", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetStatisticsLeaderboardAroundPlayer, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getStatisticsLeaderboardAroundPlayer", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetCustomData, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getCustomData", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.SetCustomData, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "setCustomData", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.SetPlayerData, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "setPlayerData", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetPlayerData, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getPlayerData", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetPlayerInformation, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getPlayerInformation", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetPlayersWithSegment, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getPlayersWithSegment", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetPlayersWithTag, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getPlayersWithTag", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetCatalogId, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getCatalogId", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetOwner, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getOwner", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetRemoveStatus, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getRemoveStatus", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetPlayerFriend, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getPlayerFriend", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetPlayerGroup, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getPlayerGroup", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetPlayerInventory, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getPlayerInventory", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.RemovePlayerItem, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "removePlayerItem", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.CreatePlayerItem, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "createPlayerItem", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.CreateGroup, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "createGroup", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.JoinGroup, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "joinGroup", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.LeaveGroup, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "leaveGroup", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.SetOwner, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "setOwner", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.AddPlayerFriend, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "addPlayerFriend", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.RemovePlayerFriend, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "removePlayerFriend", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetPlayersWithDisplayName, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getPlayersWithDisplayName", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.SetRemoveStatus, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "setRemoveStatus", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetFriendStatisticsLeaderboardAroundPlayer, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getFriendStatisticsLeaderboardAroundPlayer", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetFriendStatisticsLeaderboard, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getFriendStatisticsLeaderboard", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetCurrencyLeaderboard, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getCurrencyLeaderboard", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetCreateLeaderboard, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getCreateLeaderboard", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetLastLoginLeaderboard, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getLastLoginLeaderboard", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetStatisticsLog, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getStatisticsLog", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetCurrencyLog, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], CharacterPlayerPermissionRulesParam.prototype, "getCurrencyLog", void 0);
DashboardModels.CharacterPlayerPermissionRulesParam = CharacterPlayerPermissionRulesParam;
class CharacterPlayerSettingsParam {
}
__decorate([
GNArrayDataMember({ code: ParameterCode.PlayerCurrenciesSettings, elementCls: CurrencySettingsParam, isOptional: true }),
__metadata("design:type", Array)
], CharacterPlayerSettingsParam.prototype, "playerCurrenciesSettings", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.PlayerStatisticsSettings, elementCls: StatisticsSettingsParam, isOptional: true }),
__metadata("design:type", Array)
], CharacterPlayerSettingsParam.prototype, "playerStatisticsSettings", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.PlayerDatasSettings, elementCls: DataSettingsParam, isOptional: true }),
__metadata("design:type", Array)
], CharacterPlayerSettingsParam.prototype, "playerDatasSettings", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.CustomDatasSettings, elementCls: DataSettingsParam, isOptional: true }),
__metadata("design:type", Array)
], CharacterPlayerSettingsParam.prototype, "customDatasSettings", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.TagsSettings, elementCls: TagSettingsParam, isOptional: true }),
__metadata("design:type", Array)
], CharacterPlayerSettingsParam.prototype, "tagsSettings", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.PlayerGroupCatalogSettings, elementCls: GroupCatalogSettingsParam, isOptional: true }),
__metadata("design:type", Array)
], CharacterPlayerSettingsParam.prototype, "playerGroupCatalogSettings", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.PlayerItemCatalogSettings, elementCls: ItemCatalogSettingsParam, isOptional: true }),
__metadata("design:type", Array)
], CharacterPlayerSettingsParam.prototype, "playerItemCatalogSettings", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.PlayerFriendCatalogSettings, elementCls: FriendCatalogSettingsParam, isOptional: true }),
__metadata("design:type", Array)
], CharacterPlayerSettingsParam.prototype, "playerFriendCatalogSettings", void 0);
DashboardModels.CharacterPlayerSettingsParam = CharacterPlayerSettingsParam;
class ContentPermissionRulesParam {
}
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetContentData, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], ContentPermissionRulesParam.prototype, "getContentData", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.SetContentData, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], ContentPermissionRulesParam.prototype, "setContentData", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.CreateNewFileUploadInfo, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], ContentPermissionRulesParam.prototype, "createNewFileUploadInfo", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetFileUploadInfoList, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], ContentPermissionRulesParam.prototype, "getFileUploadInfoList", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetFileUploadInfo, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], ContentPermissionRulesParam.prototype, "getFileUploadInfo", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.RemoveFileUploadInfo, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], ContentPermissionRulesParam.prototype, "removeFileUploadInfo", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.RequestDownloadFileUploadInfo, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], ContentPermissionRulesParam.prototype, "requestDownloadFileUploadInfo", void 0);
DashboardModels.ContentPermissionRulesParam = ContentPermissionRulesParam;
class ThirtPartyAppleSettingsParam {
}
__decorate([
StringDataMember({ code: ParameterCode.AppleClientId }),
__metadata("design:type", String)
], ThirtPartyAppleSettingsParam.prototype, "appleClientId", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.SandboxEnable }),
__metadata("design:type", Boolean)
], ThirtPartyAppleSettingsParam.prototype, "sandboxEnable", void 0);
__decorate([
StringDataMember({ code: ParameterCode.IssuerId }),
__metadata("design:type", String)
], ThirtPartyAppleSettingsParam.prototype, "issuerId", void 0);
__decorate([
StringDataMember({ code: ParameterCode.KeyId }),
__metadata("design:type", String)
], ThirtPartyAppleSettingsParam.prototype, "keyId", void 0);
__decorate([
StringDataMember({ code: ParameterCode.P8Content }),
__metadata("design:type", String)
], ThirtPartyAppleSettingsParam.prototype, "p8Content", void 0);
DashboardModels.ThirtPartyAppleSettingsParam = ThirtPartyAppleSettingsParam;
class ThirtPartyFacebookSettingsParam {
}
__decorate([
StringDataMember({ code: ParameterCode.FacebookAppId }),
__metadata("design:type", String)
], ThirtPartyFacebookSettingsParam.prototype, "facebookAppId", void 0);
__decorate([
StringDataMember({ code: ParameterCode.FacebookAppToken }),
__metadata("design:type", String)
], ThirtPartyFacebookSettingsParam.prototype, "facebookAppToken", void 0);
__decorate([
StringDataMember({ code: ParameterCode.FacebookInappSecret }),
__metadata("design:type", String)
], ThirtPartyFacebookSettingsParam.prototype, "facebookInappSecret", void 0);
DashboardModels.ThirtPartyFacebookSettingsParam = ThirtPartyFacebookSettingsParam;
class ThirtPartyGoogleSettingsParam {
}
__decorate([
StringDataMember({ code: ParameterCode.GoogleClientId }),
__metadata("design:type", String)
], ThirtPartyGoogleSettingsParam.prototype, "googleClientId", void 0);
__decorate([
StringDataMember({ code: ParameterCode.PackageId }),
__metadata("design:type", String)
], ThirtPartyGoogleSettingsParam.prototype, "packageId", void 0);
__decorate([
StringDataMember({ code: ParameterCode.PublicRSAKey }),
__metadata("design:type", String)
], ThirtPartyGoogleSettingsParam.prototype, "publicRSAKey", void 0);
DashboardModels.ThirtPartyGoogleSettingsParam = ThirtPartyGoogleSettingsParam;
class ThirtPartyGameCenterSettingsParam {
}
__decorate([
StringDataMember({ code: ParameterCode.PackageId }),
__metadata("design:type", String)
], ThirtPartyGameCenterSettingsParam.prototype, "packageId", void 0);
DashboardModels.ThirtPartyGameCenterSettingsParam = ThirtPartyGameCenterSettingsParam;
class ThirtPartyGooglePlayGameSettingsParam {
}
__decorate([
StringDataMember({ code: ParameterCode.RedirectUri }),
__metadata("design:type", String)
], ThirtPartyGooglePlayGameSettingsParam.prototype, "redirectUri", void 0);
__decorate([
StringDataMember({ code: ParameterCode.ClientId }),
__metadata("design:type", String)
], ThirtPartyGooglePlayGameSettingsParam.prototype, "clientId", void 0);
__decorate([
StringDataMember({ code: ParameterCode.ClientSecret }),
__metadata("design:type", String)
], ThirtPartyGooglePlayGameSettingsParam.prototype, "clientSecret", void 0);
__decorate([
StringDataMember({ code: ParameterCode.ApplicationId }),
__metadata("design:type", String)
], ThirtPartyGooglePlayGameSettingsParam.prototype, "applicationId", void 0);
DashboardModels.ThirtPartyGooglePlayGameSettingsParam = ThirtPartyGooglePlayGameSettingsParam;
class ThirtPartyParam {
}
__decorate([
GNHashtableDataMember({ code: ParameterCode.GoogleSettings, isOptional: true }),
__metadata("design:type", ThirtPartyGoogleSettingsParam)
], ThirtPartyParam.prototype, "googleSettings", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.FacebookSettings, isOptional: true }),
__metadata("design:type", ThirtPartyFacebookSettingsParam)
], ThirtPartyParam.prototype, "facebookSettings", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.AppleSettings, isOptional: true }),
__metadata("design:type", ThirtPartyAppleSettingsParam)
], ThirtPartyParam.prototype, "appleSettings", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GooglePlayGameSettings, isOptional: true }),
__metadata("design:type", ThirtPartyGooglePlayGameSettingsParam)
], ThirtPartyParam.prototype, "googlePlayGameSettings", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GameCenterSettings, isOptional: true }),
__metadata("design:type", ThirtPartyGameCenterSettingsParam)
], ThirtPartyParam.prototype, "gameCenterSettings", void 0);
DashboardModels.ThirtPartyParam = ThirtPartyParam;
class EmailSettingsParam {
}
__decorate([
StringDataMember({ code: ParameterCode.SendFrom }),
__metadata("design:type", String)
], EmailSettingsParam.prototype, "sendFrom", void 0);
__decorate([
BooleanDataMember({ code: ParameterCode.Secure }),
__metadata("design:type", Boolean)
], EmailSettingsParam.prototype, "secure", void 0);
__decorate([
StringDataMember({ code: ParameterCode.Host }),
__metadata("design:type", String)
], EmailSettingsParam.prototype, "host", void 0);
__decorate([
NumberDataMember({ code: ParameterCode.Port }),
__metadata("design:type", Number)
], EmailSettingsParam.prototype, "port", void 0);
__decorate([
StringDataMember({ code: ParameterCode.Username }),
__metadata("design:type", String)
], EmailSettingsParam.prototype, "username", void 0);
__decorate([
StringDataMember({ code: ParameterCode.Password }),
__metadata("design:type", String)
], EmailSettingsParam.prototype, "password", void 0);
DashboardModels.EmailSettingsParam = EmailSettingsParam;
class PushNotificationSettingsParam {
}
__decorate([
StringDataMember({ code: ParameterCode.ProjectId }),
__metadata("design:type", String)
], PushNotificationSettingsParam.prototype, "projectId", void 0);
__decorate([
StringDataMember({ code: ParameterCode.ClientEmail }),
__metadata("design:type", String)
], PushNotificationSettingsParam.prototype, "clientEmail", void 0);
__decorate([
StringDataMember({ code: ParameterCode.PrivateKey }),
__metadata("design:type", String)
], PushNotificationSettingsParam.prototype, "privateKey", void 0);
DashboardModels.PushNotificationSettingsParam = PushNotificationSettingsParam;
class GamePlayerPermissionRulesParam {
}
__decorate([
GNHashtableDataMember({ code: ParameterCode.AddSegment, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "addSegment", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.RemoveSegment, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "removeSegment", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetSegment, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getSegment", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.SetTag, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "setTag", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.RemoveTag, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "removeTag", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetTag, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getTag", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetDisplayName, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getDisplayName", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.SetDisplayName, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "setDisplayName", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetTsCreate, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getTsCreate", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetIpAddressCreate, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getIpAddressCreate", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetTsLastLogin, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getTsLastLogin", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.SetPlayerBan, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "setPlayerBan", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetPlayerBan, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getPlayerBan", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.SetCountryCode, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "setCountryCode", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetCountryCode, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getCountryCode", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.SetAvatar, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "setAvatar", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetAvatar, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getAvatar", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.ChangePlayerCurrency, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "changePlayerCurrency", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetPlayerCurrency, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getPlayerCurrency", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.ChangePlayerStatistics, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "changePlayerStatistics", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetPlayerStatistics, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getPlayerStatistics", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetStatisticsLeaderboard, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getStatisticsLeaderboard", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetStatisticsLeaderboardAroundPlayer, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getStatisticsLeaderboardAroundPlayer", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetCustomData, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getCustomData", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.SetCustomData, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "setCustomData", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.SetPlayerData, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "setPlayerData", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetPlayerData, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getPlayerData", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetPlayerInformation, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getPlayerInformation", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetPlayersWithSegment, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getPlayersWithSegment", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetPlayersWithTag, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getPlayersWithTag", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetPlayerCharacter, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getPlayerCharacter", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetPlayerInventory, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getPlayerInventory", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetPlayerGroup, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getPlayerGroup", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetPlayerFriend, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getPlayerFriend", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.RemovePlayerItem, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "removePlayerItem", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetOnlineStatus, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getOnlineStatus", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.CreateGroup, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "createGroup", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.CreatePlayerItem, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "createPlayerItem", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.CreatePlayerCharacter, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "createPlayerCharacter", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.AddPlayerFriend, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "addPlayerFriend", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.RemovePlayerFriend, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "removePlayerFriend", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.RemovePlayerCharacter, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "removePlayerCharacter", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.JoinGroup, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "joinGroup", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.LeaveGroup, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "leaveGroup", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetPlayersWithDisplayName, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getPlayersWithDisplayName", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetFriendStatisticsLeaderboardAroundPlayer, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getFriendStatisticsLeaderboardAroundPlayer", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetFriendStatisticsLeaderboard, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getFriendStatisticsLeaderboard", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetCurrencyLeaderboard, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getCurrencyLeaderboard", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetCreateLeaderboard, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getCreateLeaderboard", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetLastLoginLeaderboard, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getLastLoginLeaderboard", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetStatisticsLog, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getStatisticsLog", void 0);
__decorate([
GNHashtableDataMember({ code: ParameterCode.GetCurrencyLog, isOptional: true }),
__metadata("design:type", PermissionRulesParam)
], GamePlayerPermissionRulesParam.prototype, "getCurrencyLog", void 0);
DashboardModels.GamePlayerPermissionRulesParam = GamePlayerPermissionRulesParam;
class GamePlayerSettingsParam {
}
__decorate([
GNArrayDataMember({ code: ParameterCode.PlayerCurrenciesSettings, elementCls: CurrencySettingsParam, isOptional: true }),
__metadata("design:type", Array)
], GamePlayerSettingsParam.prototype, "playerCurrenciesSettings", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.PlayerStatisticsSettings, elementCls: StatisticsSettingsParam, isOptional: true }),
__metadata("design:type", Array)
], GamePlayerSettingsParam.prototype, "playerStatisticsSettings", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.PlayerDatasSettings, elementCls: DataSettingsParam, isOptional: true }),
__metadata("design:type", Array)
], GamePlayerSettingsParam.prototype, "playerDatasSettings", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.CustomDatasSettings, elementCls: DataSettingsParam, isOptional: true }),
__metadata("design:type", Array)
], GamePlayerSettingsParam.prototype, "customDatasSettings", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.TagsSettings, elementCls: TagSettingsParam, isOptional: true }),
__metadata("design:type", Array)
], GamePlayerSettingsParam.prototype, "tagsSettings", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.PlayerCharacterCatalogSettings, elementCls: CharacterCatalogSettingsParam, isOptional: true }),
__metadata("design:type", Array)
], GamePlayerSettingsParam.prototype, "playerCharacterCatalogSettings", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.PlayerGroupCatalogSettings, elementCls: GroupCatalogSettingsParam, isOptional: true }),
__metadata("design:type", Array)
], GamePlayerSettingsParam.prototype, "playerGroupCatalogSettings", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.PlayerItemCatalogSettings, elementCls: ItemCatalogSettingsParam, isOptional: true }),
__metadata("design:type", Array)
], GamePlayerSettingsParam.prototype, "playerItemCatalogSettings", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.PlayerFriendCatalogSettings, elementCls: FriendCatalogSettingsParam, isOptional: true }),
__metadata("design:type", Array)
], GamePlayerSettingsParam.prototype, "playerFriendCatalogSettings", void 0);
DashboardModels.GamePlayerSettingsParam = GamePlayerSettingsParam;
class GroupSettingsParam {
}
__decorate([
GNArrayDataMember({ code: ParameterCode.GroupCurrenciesSettings, elementCls: CurrencySettingsParam, isOptional: true }),
__metadata("design:type", Array)
], GroupSettingsParam.prototype, "groupCurrenciesSettings", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.GroupStatisticsSettings, elementCls: StatisticsSettingsParam, isOptional: true }),
__metadata("design:type", Array)
], GroupSettingsParam.prototype, "groupStatisticsSettings", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.GroupDatasSettings, elementCls: DataSettingsParam, isOptional: true }),
__metadata("design:type", Array)
], GroupSettingsParam.prototype, "groupDatasSettings", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.CustomDatasSettings, elementCls: DataSettingsParam, isOptional: true }),
__metadata("design:type", Array)
], GroupSettingsParam.prototype, "customDatasSettings", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.TagsSettings, elementCls: TagSettingsParam, isOptional: true }),
__metadata("design:type", Array)
], GroupSettingsParam.prototype, "tagsSettings", void 0);
__decorate([
GNArrayDataMember({ code: ParameterCode.GroupItemCatalogSettings, elementCls: ItemCatalogSettingsParam, isOptional: true }),