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@xmobitea/gn-typescript-client

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GearN Typescript Client SDK by XmobiTea (Pro)

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import { Action1 } from "./common/Action1"; import { GNHashtable } from "./common/GNData"; import { GamePlayerModels } from "./entity/models/GamePlayerModels"; import { GamePlayerResponseModels } from "./entity/models/GamePlayerResponseModels"; export declare class GamePlayerApi { server: ServerGamePlayerApi; admin: AdminGamePlayerApi; addPlayerFriend(requestData: GamePlayerModels.AddPlayerFriendRequestData, onResponse?: Action1<GamePlayerResponseModels.AddPlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; addPlayerFriendAsync(requestData: GamePlayerModels.AddPlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.AddPlayerFriendOperationResponse>; addSegment(requestData: GamePlayerModels.AddSegmentRequestData, onResponse?: Action1<GamePlayerResponseModels.AddSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; addSegmentAsync(requestData: GamePlayerModels.AddSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.AddSegmentOperationResponse>; getAvatar(requestData: GamePlayerModels.GetAvatarRequestData, onResponse?: Action1<GamePlayerResponseModels.GetAvatarOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getAvatarAsync(requestData: GamePlayerModels.GetAvatarRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetAvatarOperationResponse>; getCountryCode(requestData: GamePlayerModels.GetCountryCodeRequestData, onResponse?: Action1<GamePlayerResponseModels.GetCountryCodeOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getCountryCodeAsync(requestData: GamePlayerModels.GetCountryCodeRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetCountryCodeOperationResponse>; getCustomData(requestData: GamePlayerModels.GetCustomDataRequestData, onResponse?: Action1<GamePlayerResponseModels.GetCustomDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getCustomDataAsync(requestData: GamePlayerModels.GetCustomDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetCustomDataOperationResponse>; getDisplayName(requestData: GamePlayerModels.GetDisplayNameRequestData, onResponse?: Action1<GamePlayerResponseModels.GetDisplayNameOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getDisplayNameAsync(requestData: GamePlayerModels.GetDisplayNameRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetDisplayNameOperationResponse>; getFriendStatisticsLeaderboardAroundPlayer(requestData: GamePlayerModels.GetFriendStatisticsLeaderboardAroundPlayerRequestData, onResponse?: Action1<GamePlayerResponseModels.GetFriendStatisticsLeaderboardAroundPlayerOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getFriendStatisticsLeaderboardAroundPlayerAsync(requestData: GamePlayerModels.GetFriendStatisticsLeaderboardAroundPlayerRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetFriendStatisticsLeaderboardAroundPlayerOperationResponse>; getFriendStatisticsLeaderboard(requestData: GamePlayerModels.GetFriendStatisticsLeaderboardRequestData, onResponse?: Action1<GamePlayerResponseModels.GetFriendStatisticsLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getFriendStatisticsLeaderboardAsync(requestData: GamePlayerModels.GetFriendStatisticsLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetFriendStatisticsLeaderboardOperationResponse>; getIpAddressCreate(requestData: GamePlayerModels.GetIpAddressCreateRequestData, onResponse?: Action1<GamePlayerResponseModels.GetIpAddressCreateOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getIpAddressCreateAsync(requestData: GamePlayerModels.GetIpAddressCreateRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetIpAddressCreateOperationResponse>; getOnlineStatus(requestData: GamePlayerModels.GetOnlineStatusRequestData, onResponse?: Action1<GamePlayerResponseModels.GetOnlineStatusOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getOnlineStatusAsync(requestData: GamePlayerModels.GetOnlineStatusRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetOnlineStatusOperationResponse>; getPlayerBan(requestData: GamePlayerModels.GetPlayerBanRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerBanOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerBanAsync(requestData: GamePlayerModels.GetPlayerBanRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerBanOperationResponse>; getPlayerCharacter(requestData: GamePlayerModels.GetPlayerCharacterRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerCharacterOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerCharacterAsync(requestData: GamePlayerModels.GetPlayerCharacterRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerCharacterOperationResponse>; getPlayerCurrency(requestData: GamePlayerModels.GetPlayerCurrencyRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerCurrencyOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerCurrencyAsync(requestData: GamePlayerModels.GetPlayerCurrencyRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerCurrencyOperationResponse>; getPlayerData(requestData: GamePlayerModels.GetPlayerDataRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerDataAsync(requestData: GamePlayerModels.GetPlayerDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerDataOperationResponse>; getPlayerFriend(requestData: GamePlayerModels.GetPlayerFriendRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerFriendAsync(requestData: GamePlayerModels.GetPlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerFriendOperationResponse>; getPlayerGroup(requestData: GamePlayerModels.GetPlayerGroupRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerGroupAsync(requestData: GamePlayerModels.GetPlayerGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerGroupOperationResponse>; getPlayerInformation(requestData: GamePlayerModels.GetPlayerInformationRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerInformationOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerInformationAsync(requestData: GamePlayerModels.GetPlayerInformationRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerInformationOperationResponse>; getPlayerInventory(requestData: GamePlayerModels.GetPlayerInventoryRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerInventoryOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerInventoryAsync(requestData: GamePlayerModels.GetPlayerInventoryRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerInventoryOperationResponse>; getPlayerStatistics(requestData: GamePlayerModels.GetPlayerStatisticsRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerStatisticsOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerStatisticsAsync(requestData: GamePlayerModels.GetPlayerStatisticsRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerStatisticsOperationResponse>; getPlayersWithDisplayName(requestData: GamePlayerModels.GetPlayersWithDisplayNameRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayersWithDisplayNameOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayersWithDisplayNameAsync(requestData: GamePlayerModels.GetPlayersWithDisplayNameRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayersWithDisplayNameOperationResponse>; getPlayersWithSegment(requestData: GamePlayerModels.GetPlayersWithSegmentRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayersWithSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayersWithSegmentAsync(requestData: GamePlayerModels.GetPlayersWithSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayersWithSegmentOperationResponse>; getPlayersWithTag(requestData: GamePlayerModels.GetPlayersWithTagRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayersWithTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayersWithTagAsync(requestData: GamePlayerModels.GetPlayersWithTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayersWithTagOperationResponse>; getSegment(requestData: GamePlayerModels.GetSegmentRequestData, onResponse?: Action1<GamePlayerResponseModels.GetSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getSegmentAsync(requestData: GamePlayerModels.GetSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetSegmentOperationResponse>; getStatisticsLeaderboardAroundPlayer(requestData: GamePlayerModels.GetStatisticsLeaderboardAroundPlayerRequestData, onResponse?: Action1<GamePlayerResponseModels.GetStatisticsLeaderboardAroundPlayerOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getStatisticsLeaderboardAroundPlayerAsync(requestData: GamePlayerModels.GetStatisticsLeaderboardAroundPlayerRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetStatisticsLeaderboardAroundPlayerOperationResponse>; getStatisticsLeaderboard(requestData: GamePlayerModels.GetStatisticsLeaderboardRequestData, onResponse?: Action1<GamePlayerResponseModels.GetStatisticsLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getStatisticsLeaderboardAsync(requestData: GamePlayerModels.GetStatisticsLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetStatisticsLeaderboardOperationResponse>; getTag(requestData: GamePlayerModels.GetTagRequestData, onResponse?: Action1<GamePlayerResponseModels.GetTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getTagAsync(requestData: GamePlayerModels.GetTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetTagOperationResponse>; getTsCreate(requestData: GamePlayerModels.GetTsCreateRequestData, onResponse?: Action1<GamePlayerResponseModels.GetTsCreateOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getTsCreateAsync(requestData: GamePlayerModels.GetTsCreateRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetTsCreateOperationResponse>; getTsLastLogin(requestData: GamePlayerModels.GetTsLastLoginRequestData, onResponse?: Action1<GamePlayerResponseModels.GetTsLastLoginOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getTsLastLoginAsync(requestData: GamePlayerModels.GetTsLastLoginRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetTsLastLoginOperationResponse>; createGroup(requestData: GamePlayerModels.CreateGroupRequestData, onResponse?: Action1<GamePlayerResponseModels.CreateGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; createGroupAsync(requestData: GamePlayerModels.CreateGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.CreateGroupOperationResponse>; createPlayerCharacter(requestData: GamePlayerModels.CreatePlayerCharacterRequestData, onResponse?: Action1<GamePlayerResponseModels.CreatePlayerCharacterOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; createPlayerCharacterAsync(requestData: GamePlayerModels.CreatePlayerCharacterRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.CreatePlayerCharacterOperationResponse>; createPlayerItem(requestData: GamePlayerModels.CreatePlayerItemRequestData, onResponse?: Action1<GamePlayerResponseModels.CreatePlayerItemOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; createPlayerItemAsync(requestData: GamePlayerModels.CreatePlayerItemRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.CreatePlayerItemOperationResponse>; joinGroup(requestData: GamePlayerModels.JoinGroupRequestData, onResponse?: Action1<GamePlayerResponseModels.JoinGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; joinGroupAsync(requestData: GamePlayerModels.JoinGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.JoinGroupOperationResponse>; leaveGroup(requestData: GamePlayerModels.LeaveGroupRequestData, onResponse?: Action1<GamePlayerResponseModels.LeaveGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; leaveGroupAsync(requestData: GamePlayerModels.LeaveGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.LeaveGroupOperationResponse>; removePlayerCharacter(requestData: GamePlayerModels.RemovePlayerCharacterRequestData, onResponse?: Action1<GamePlayerResponseModels.RemovePlayerCharacterOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; removePlayerCharacterAsync(requestData: GamePlayerModels.RemovePlayerCharacterRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.RemovePlayerCharacterOperationResponse>; removePlayerFriend(requestData: GamePlayerModels.RemovePlayerFriendRequestData, onResponse?: Action1<GamePlayerResponseModels.RemovePlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; removePlayerFriendAsync(requestData: GamePlayerModels.RemovePlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.RemovePlayerFriendOperationResponse>; removePlayerItem(requestData: GamePlayerModels.RemovePlayerItemRequestData, onResponse?: Action1<GamePlayerResponseModels.RemovePlayerItemOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; removePlayerItemAsync(requestData: GamePlayerModels.RemovePlayerItemRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.RemovePlayerItemOperationResponse>; removeSegment(requestData: GamePlayerModels.RemoveSegmentRequestData, onResponse?: Action1<GamePlayerResponseModels.RemoveSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; removeSegmentAsync(requestData: GamePlayerModels.RemoveSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.RemoveSegmentOperationResponse>; removeTag(requestData: GamePlayerModels.RemoveTagRequestData, onResponse?: Action1<GamePlayerResponseModels.RemoveTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; removeTagAsync(requestData: GamePlayerModels.RemoveTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.RemoveTagOperationResponse>; setAvatar(requestData: GamePlayerModels.SetAvatarRequestData, onResponse?: Action1<GamePlayerResponseModels.SetAvatarOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; setAvatarAsync(requestData: GamePlayerModels.SetAvatarRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetAvatarOperationResponse>; setCountryCode(requestData: GamePlayerModels.SetCountryCodeRequestData, onResponse?: Action1<GamePlayerResponseModels.SetCountryCodeOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; setCountryCodeAsync(requestData: GamePlayerModels.SetCountryCodeRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetCountryCodeOperationResponse>; setCustomData(requestData: GamePlayerModels.SetCustomDataRequestData, onResponse?: Action1<GamePlayerResponseModels.SetCustomDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; setCustomDataAsync(requestData: GamePlayerModels.SetCustomDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetCustomDataOperationResponse>; setDisplayName(requestData: GamePlayerModels.SetDisplayNameRequestData, onResponse?: Action1<GamePlayerResponseModels.SetDisplayNameOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; setDisplayNameAsync(requestData: GamePlayerModels.SetDisplayNameRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetDisplayNameOperationResponse>; setPlayerBan(requestData: GamePlayerModels.SetPlayerBanRequestData, onResponse?: Action1<GamePlayerResponseModels.SetPlayerBanOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; setPlayerBanAsync(requestData: GamePlayerModels.SetPlayerBanRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetPlayerBanOperationResponse>; changePlayerCurrency(requestData: GamePlayerModels.ChangePlayerCurrencyRequestData, onResponse?: Action1<GamePlayerResponseModels.ChangePlayerCurrencyOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; changePlayerCurrencyAsync(requestData: GamePlayerModels.ChangePlayerCurrencyRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.ChangePlayerCurrencyOperationResponse>; setPlayerData(requestData: GamePlayerModels.SetPlayerDataRequestData, onResponse?: Action1<GamePlayerResponseModels.SetPlayerDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; setPlayerDataAsync(requestData: GamePlayerModels.SetPlayerDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetPlayerDataOperationResponse>; changePlayerStatistics(requestData: GamePlayerModels.ChangePlayerStatisticsRequestData, onResponse?: Action1<GamePlayerResponseModels.ChangePlayerStatisticsOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; changePlayerStatisticsAsync(requestData: GamePlayerModels.ChangePlayerStatisticsRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.ChangePlayerStatisticsOperationResponse>; setTag(requestData: GamePlayerModels.SetTagRequestData, onResponse?: Action1<GamePlayerResponseModels.SetTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; setTagAsync(requestData: GamePlayerModels.SetTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetTagOperationResponse>; getCurrencyLeaderboard(requestData: GamePlayerModels.GetCurrencyLeaderboardRequestData, onResponse?: Action1<GamePlayerResponseModels.GetCurrencyLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getCurrencyLeaderboardAsync(requestData: GamePlayerModels.GetCurrencyLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetCurrencyLeaderboardOperationResponse>; getLastLoginLeaderboard(requestData: GamePlayerModels.GetLastLoginLeaderboardRequestData, onResponse?: Action1<GamePlayerResponseModels.GetLastLoginLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getLastLoginLeaderboardAsync(requestData: GamePlayerModels.GetLastLoginLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetLastLoginLeaderboardOperationResponse>; getCreateLeaderboard(requestData: GamePlayerModels.GetCreateLeaderboardRequestData, onResponse?: Action1<GamePlayerResponseModels.GetCreateLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getCreateLeaderboardAsync(requestData: GamePlayerModels.GetCreateLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetCreateLeaderboardOperationResponse>; getStatisticsLog(requestData: GamePlayerModels.GetStatisticsLogRequestData, onResponse?: Action1<GamePlayerResponseModels.GetStatisticsLogOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getStatisticsLogAsync(requestData: GamePlayerModels.GetStatisticsLogRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetStatisticsLogOperationResponse>; getCurrencyLog(requestData: GamePlayerModels.GetCurrencyLogRequestData, onResponse?: Action1<GamePlayerResponseModels.GetCurrencyLogOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getCurrencyLogAsync(requestData: GamePlayerModels.GetCurrencyLogRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetCurrencyLogOperationResponse>; } export declare class ServerGamePlayerApi { addPlayerFriend(requestData: GamePlayerModels.ServerAddPlayerFriendRequestData, onResponse?: Action1<GamePlayerResponseModels.AddPlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; addPlayerFriendAsync(requestData: GamePlayerModels.ServerAddPlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.AddPlayerFriendOperationResponse>; addSegment(requestData: GamePlayerModels.ServerAddSegmentRequestData, onResponse?: Action1<GamePlayerResponseModels.AddSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; addSegmentAsync(requestData: GamePlayerModels.ServerAddSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.AddSegmentOperationResponse>; getAvatar(requestData: GamePlayerModels.ServerGetAvatarRequestData, onResponse?: Action1<GamePlayerResponseModels.GetAvatarOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getAvatarAsync(requestData: GamePlayerModels.ServerGetAvatarRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetAvatarOperationResponse>; getCountryCode(requestData: GamePlayerModels.ServerGetCountryCodeRequestData, onResponse?: Action1<GamePlayerResponseModels.GetCountryCodeOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getCountryCodeAsync(requestData: GamePlayerModels.ServerGetCountryCodeRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetCountryCodeOperationResponse>; getCustomData(requestData: GamePlayerModels.ServerGetCustomDataRequestData, onResponse?: Action1<GamePlayerResponseModels.GetCustomDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getCustomDataAsync(requestData: GamePlayerModels.ServerGetCustomDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetCustomDataOperationResponse>; getDisplayName(requestData: GamePlayerModels.ServerGetDisplayNameRequestData, onResponse?: Action1<GamePlayerResponseModels.GetDisplayNameOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getDisplayNameAsync(requestData: GamePlayerModels.ServerGetDisplayNameRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetDisplayNameOperationResponse>; getFriendStatisticsLeaderboardAroundPlayer(requestData: GamePlayerModels.ServerGetFriendStatisticsLeaderboardAroundPlayerRequestData, onResponse?: Action1<GamePlayerResponseModels.GetFriendStatisticsLeaderboardAroundPlayerOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getFriendStatisticsLeaderboardAroundPlayerAsync(requestData: GamePlayerModels.ServerGetFriendStatisticsLeaderboardAroundPlayerRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetFriendStatisticsLeaderboardAroundPlayerOperationResponse>; getFriendStatisticsLeaderboard(requestData: GamePlayerModels.ServerGetFriendStatisticsLeaderboardRequestData, onResponse?: Action1<GamePlayerResponseModels.GetFriendStatisticsLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getFriendStatisticsLeaderboardAsync(requestData: GamePlayerModels.ServerGetFriendStatisticsLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetFriendStatisticsLeaderboardOperationResponse>; getIpAddressCreate(requestData: GamePlayerModels.ServerGetIpAddressCreateRequestData, onResponse?: Action1<GamePlayerResponseModels.GetIpAddressCreateOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getIpAddressCreateAsync(requestData: GamePlayerModels.ServerGetIpAddressCreateRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetIpAddressCreateOperationResponse>; getOnlineStatus(requestData: GamePlayerModels.ServerGetOnlineStatusRequestData, onResponse?: Action1<GamePlayerResponseModels.GetOnlineStatusOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getOnlineStatusAsync(requestData: GamePlayerModels.ServerGetOnlineStatusRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetOnlineStatusOperationResponse>; getPlayerBan(requestData: GamePlayerModels.ServerGetPlayerBanRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerBanOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerBanAsync(requestData: GamePlayerModels.ServerGetPlayerBanRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerBanOperationResponse>; getPlayerCharacter(requestData: GamePlayerModels.ServerGetPlayerCharacterRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerCharacterOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerCharacterAsync(requestData: GamePlayerModels.ServerGetPlayerCharacterRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerCharacterOperationResponse>; getPlayerCurrency(requestData: GamePlayerModels.ServerGetPlayerCurrencyRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerCurrencyOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerCurrencyAsync(requestData: GamePlayerModels.ServerGetPlayerCurrencyRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerCurrencyOperationResponse>; getPlayerData(requestData: GamePlayerModels.ServerGetPlayerDataRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerDataAsync(requestData: GamePlayerModels.ServerGetPlayerDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerDataOperationResponse>; getPlayerFriend(requestData: GamePlayerModels.ServerGetPlayerFriendRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerFriendAsync(requestData: GamePlayerModels.ServerGetPlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerFriendOperationResponse>; getPlayerGroup(requestData: GamePlayerModels.ServerGetPlayerGroupRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerGroupAsync(requestData: GamePlayerModels.ServerGetPlayerGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerGroupOperationResponse>; getPlayerInformation(requestData: GamePlayerModels.ServerGetPlayerInformationRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerInformationOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerInformationAsync(requestData: GamePlayerModels.ServerGetPlayerInformationRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerInformationOperationResponse>; getPlayerInventory(requestData: GamePlayerModels.ServerGetPlayerInventoryRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerInventoryOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerInventoryAsync(requestData: GamePlayerModels.ServerGetPlayerInventoryRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerInventoryOperationResponse>; getPlayerStatistics(requestData: GamePlayerModels.ServerGetPlayerStatisticsRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayerStatisticsOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayerStatisticsAsync(requestData: GamePlayerModels.ServerGetPlayerStatisticsRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayerStatisticsOperationResponse>; getPlayersWithDisplayName(requestData: GamePlayerModels.ServerGetPlayersWithDisplayNameRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayersWithDisplayNameOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayersWithDisplayNameAsync(requestData: GamePlayerModels.ServerGetPlayersWithDisplayNameRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayersWithDisplayNameOperationResponse>; getPlayersWithSegment(requestData: GamePlayerModels.ServerGetPlayersWithSegmentRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayersWithSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayersWithSegmentAsync(requestData: GamePlayerModels.ServerGetPlayersWithSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayersWithSegmentOperationResponse>; getPlayersWithTag(requestData: GamePlayerModels.ServerGetPlayersWithTagRequestData, onResponse?: Action1<GamePlayerResponseModels.GetPlayersWithTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getPlayersWithTagAsync(requestData: GamePlayerModels.ServerGetPlayersWithTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetPlayersWithTagOperationResponse>; getSegment(requestData: GamePlayerModels.ServerGetSegmentRequestData, onResponse?: Action1<GamePlayerResponseModels.GetSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getSegmentAsync(requestData: GamePlayerModels.ServerGetSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetSegmentOperationResponse>; getStatisticsLeaderboardAroundPlayer(requestData: GamePlayerModels.ServerGetStatisticsLeaderboardAroundPlayerRequestData, onResponse?: Action1<GamePlayerResponseModels.GetStatisticsLeaderboardAroundPlayerOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getStatisticsLeaderboardAroundPlayerAsync(requestData: GamePlayerModels.ServerGetStatisticsLeaderboardAroundPlayerRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetStatisticsLeaderboardAroundPlayerOperationResponse>; getStatisticsLeaderboard(requestData: GamePlayerModels.ServerGetStatisticsLeaderboardRequestData, onResponse?: Action1<GamePlayerResponseModels.GetStatisticsLeaderboardOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getStatisticsLeaderboardAsync(requestData: GamePlayerModels.ServerGetStatisticsLeaderboardRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetStatisticsLeaderboardOperationResponse>; getTag(requestData: GamePlayerModels.ServerGetTagRequestData, onResponse?: Action1<GamePlayerResponseModels.GetTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getTagAsync(requestData: GamePlayerModels.ServerGetTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetTagOperationResponse>; getTsCreate(requestData: GamePlayerModels.ServerGetTsCreateRequestData, onResponse?: Action1<GamePlayerResponseModels.GetTsCreateOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getTsCreateAsync(requestData: GamePlayerModels.ServerGetTsCreateRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetTsCreateOperationResponse>; getTsLastLogin(requestData: GamePlayerModels.ServerGetTsLastLoginRequestData, onResponse?: Action1<GamePlayerResponseModels.GetTsLastLoginOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; getTsLastLoginAsync(requestData: GamePlayerModels.ServerGetTsLastLoginRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.GetTsLastLoginOperationResponse>; createGroup(requestData: GamePlayerModels.ServerCreateGroupRequestData, onResponse?: Action1<GamePlayerResponseModels.CreateGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; createGroupAsync(requestData: GamePlayerModels.ServerCreateGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.CreateGroupOperationResponse>; createPlayerCharacter(requestData: GamePlayerModels.ServerCreatePlayerCharacterRequestData, onResponse?: Action1<GamePlayerResponseModels.CreatePlayerCharacterOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; createPlayerCharacterAsync(requestData: GamePlayerModels.ServerCreatePlayerCharacterRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.CreatePlayerCharacterOperationResponse>; createPlayerItem(requestData: GamePlayerModels.ServerCreatePlayerItemRequestData, onResponse?: Action1<GamePlayerResponseModels.CreatePlayerItemOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; createPlayerItemAsync(requestData: GamePlayerModels.ServerCreatePlayerItemRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.CreatePlayerItemOperationResponse>; joinGroup(requestData: GamePlayerModels.ServerJoinGroupRequestData, onResponse?: Action1<GamePlayerResponseModels.JoinGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; joinGroupAsync(requestData: GamePlayerModels.ServerJoinGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.JoinGroupOperationResponse>; leaveGroup(requestData: GamePlayerModels.ServerLeaveGroupRequestData, onResponse?: Action1<GamePlayerResponseModels.LeaveGroupOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; leaveGroupAsync(requestData: GamePlayerModels.ServerLeaveGroupRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.LeaveGroupOperationResponse>; removePlayerCharacter(requestData: GamePlayerModels.ServerRemovePlayerCharacterRequestData, onResponse?: Action1<GamePlayerResponseModels.RemovePlayerCharacterOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; removePlayerCharacterAsync(requestData: GamePlayerModels.ServerRemovePlayerCharacterRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.RemovePlayerCharacterOperationResponse>; removePlayerFriend(requestData: GamePlayerModels.ServerRemovePlayerFriendRequestData, onResponse?: Action1<GamePlayerResponseModels.RemovePlayerFriendOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; removePlayerFriendAsync(requestData: GamePlayerModels.ServerRemovePlayerFriendRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.RemovePlayerFriendOperationResponse>; removePlayerItem(requestData: GamePlayerModels.ServerRemovePlayerItemRequestData, onResponse?: Action1<GamePlayerResponseModels.RemovePlayerItemOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; removePlayerItemAsync(requestData: GamePlayerModels.ServerRemovePlayerItemRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.RemovePlayerItemOperationResponse>; removeSegment(requestData: GamePlayerModels.ServerRemoveSegmentRequestData, onResponse?: Action1<GamePlayerResponseModels.RemoveSegmentOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; removeSegmentAsync(requestData: GamePlayerModels.ServerRemoveSegmentRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.RemoveSegmentOperationResponse>; removeTag(requestData: GamePlayerModels.ServerRemoveTagRequestData, onResponse?: Action1<GamePlayerResponseModels.RemoveTagOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; removeTagAsync(requestData: GamePlayerModels.ServerRemoveTagRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.RemoveTagOperationResponse>; setAvatar(requestData: GamePlayerModels.ServerSetAvatarRequestData, onResponse?: Action1<GamePlayerResponseModels.SetAvatarOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; setAvatarAsync(requestData: GamePlayerModels.ServerSetAvatarRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetAvatarOperationResponse>; setCountryCode(requestData: GamePlayerModels.ServerSetCountryCodeRequestData, onResponse?: Action1<GamePlayerResponseModels.SetCountryCodeOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; setCountryCodeAsync(requestData: GamePlayerModels.ServerSetCountryCodeRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetCountryCodeOperationResponse>; setCustomData(requestData: GamePlayerModels.ServerSetCustomDataRequestData, onResponse?: Action1<GamePlayerResponseModels.SetCustomDataOperationResponse>, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): void; setCustomDataAsync(requestData: GamePlayerModels.ServerSetCustomDataRequestData, overrideAuthToken?: string, overrideSecretKey?: string, customTags?: GNHashtable, timeout?: number): Promise<GamePlayerResponseModels.SetCustomDataOperationResponse>; setDisplayName(requestData: GamePlayerModels.ServerSetDisplayNameRequestData, onResponse?: Action1<GamePlayerResponseModels.SetDisplayNameOperationResponse>, overrideAuthToken?: