@xmobitea/gn-server
Version:
GearN Server by XmobiTea (Pro)
39 lines (38 loc) • 1.93 kB
TypeScript
import * as mongoDB from "mongodb";
import { PlayerBase } from "./PlayerBase";
import { CharacterItem } from "./CharacterItem";
import { InventoryItem } from "./InventoryItem";
import { GroupItem } from "./GroupItem";
import { FriendItem } from "./FriendItem";
export declare class GamePlayerBase extends PlayerBase {
private static readonly _playerCharacters;
private static readonly _playerInventories;
private static readonly _playerGroups;
private static readonly _playerFriends;
private playerCharacters;
private playerInventories;
private playerGroups;
private playerFriends;
constructor(result: mongoDB.WithId<mongoDB.Document>, collection: mongoDB.Collection<mongoDB.Document>);
private setDocumentGamePlayerBase;
getAllPlayerCharacters(): Array<CharacterItem>;
getPlayerCharacter(characterId: string): CharacterItem;
setPlayerCharacter(characterId: string, catalogId: string): void;
removePlayerCharacter(characterId: string): void;
hasPlayerCharacter(characterId: string): boolean;
getAllPlayerInventories(): Array<InventoryItem>;
getPlayerInventory(itemId: string): InventoryItem;
setPlayerInventory(itemId: string, catalogId: string, classId: string): void;
removePlayerInventory(itemId: string): void;
hasPlayerInventory(itemId: string): boolean;
getAllPlayerGroups(): Array<GroupItem>;
hasPlayerGroup(groupId: string): boolean;
getPlayerGroup(groupId: string): GroupItem;
setPlayerGroup(groupId: string, catalogId: string, status: number, tsLastStatusUpdate: number): void;
removePlayerGroup(groupId: string): void;
getAllPlayerFriends(): Array<FriendItem>;
hasPlayerFriend(friendId: string): boolean;
getPlayerFriend(friendId: string): FriendItem;
setPlayerFriend(friendId: string, catalogId: string, status: number, tsLastStatusUpdate: number): void;
removePlayerFriend(friendId: string): void;
}