@xmcl/model
Version:
Create Three.js model for player and block
28 lines • 1.21 kB
TypeScript
import { Object3D } from 'three/src/core/Object3D';
import { MeshBasicMaterial } from 'three/src/materials/MeshBasicMaterial';
import { CanvasTexture } from 'three/src/textures/CanvasTexture';
type TextureSource = string | HTMLImageElement | URL;
export declare class PlayerObject3D extends Object3D {
private _slim;
constructor(skin: MeshBasicMaterial, cape: MeshBasicMaterial, transparent: MeshBasicMaterial, slim: boolean);
get slim(): boolean;
set slim(slim: boolean);
}
export declare class PlayerModel {
static create(): PlayerModel;
readonly playerObject3d: PlayerObject3D;
readonly materialPlayer: MeshBasicMaterial;
readonly materialTransparent: MeshBasicMaterial;
readonly materialCape: MeshBasicMaterial;
readonly textureCape: CanvasTexture;
readonly texturePlayer: CanvasTexture;
constructor();
/**
* @param skin The skin texture source. Should be url string, URL object, or a Image HTML element
* @param isSlim Is this skin slim
*/
setSkin(skin: TextureSource, isSlim?: boolean): Promise<void>;
setCape(cape: TextureSource | undefined): Promise<void>;
}
export default PlayerModel;
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