@xiling-bot/wordcloud
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JavaScript
/*!
* wordcloud2.js
* http://timdream.org/wordcloud2.js/
*
* Copyright 2011 - 2019 Tim Guan-tin Chien and contributors.
* Released under the MIT license
*/
'use strict'
const EventEmitter = require('events');
class MyEmitter extends EventEmitter {}
const myEmitter = new MyEmitter();
(function(global) {
var isSupported = true
var minFontSize = 0
var getItemExtraData = function(item) {
if (Array.isArray(item)) {
var itemCopy = item.slice()
// remove data we already have (word and weight)
itemCopy.splice(0, 2)
return itemCopy
} else {
return []
}
}
// Based on http://jsfromhell.com/array/shuffle
var shuffleArray = function shuffleArray(arr) {
for (var j, x, i = arr.length; i;) {
j = Math.floor(Math.random() * i)
x = arr[--i]
arr[i] = arr[j]
arr[j] = x
}
return arr
}
var timer = {};
var WordCloud = function WordCloud(elements, options, newCanvas) {
return new Promise((resolve, reject) => {
var timerId = Math.floor(Math.random() * Date.now())
// 初始配置信息
/* Default values to be overwritten by options object */
var settings = {
list: [],
fontFamily: '"Trebuchet MS", "Heiti TC", "微软雅黑", "微軟正黑體", ' +
'"Arial Unicode MS", "Droid Fallback Sans", sans-serif',
fontWeight: 'normal',
color: 'random-dark',
minSize: 0, // 0 to disable
weightFactor: 1,
clearCanvas: true,
backgroundColor: '#fff', // opaque white = rgba(255, 255, 255, 1)
gridSize: 8,
drawOutOfBound: false,
shrinkToFit: false,
origin: null,
drawMask: false,
maskColor: 'rgba(255,255,0,0.3)',
maskGapWidth: 0.3,
wait: 0,
abortThreshold: 0, // disabled
abort: function noop() {},
minRotation: -Math.PI / 2,
maxRotation: Math.PI / 2,
rotationSteps: 0,
shuffle: true,
rotateRatio: 0.1,
shape: 'circle',
ellipticity: 0.65,
classes: null,
hover: null,
click: null
}
// 传入配置替换初始配置
if (options) {
for (var key in options) {
if (key in settings) {
settings[key] = options[key]
}
}
}
// 将权重系数转为方法
/* Convert weightFactor into a function */
if (typeof settings.weightFactor !== 'function') {
var factor = settings.weightFactor
settings.weightFactor = function weightFactor(pt) {
return pt * factor // in px
}
}
// 将形状转为方法
/* Convert shape into a function */
if (typeof settings.shape !== 'function') {
switch (settings.shape) {
case 'circle':
/* falls through */
default:
// 'circle' is the default and a shortcut in the code loop.
settings.shape = 'circle'
break
case 'cardioid':
settings.shape = function shapeCardioid(theta) {
return 1 - Math.sin(theta)
}
break
case 'diamond':
settings.shape = function shapeSquare(theta) {
var thetaPrime = theta % (2 * Math.PI / 4)
return 1 / (Math.cos(thetaPrime) + Math.sin(thetaPrime))
}
break
case 'square':
settings.shape = function shapeSquare(theta) {
return Math.min(
1 / Math.abs(Math.cos(theta)),
1 / Math.abs(Math.sin(theta))
)
}
break
case 'triangle-forward':
settings.shape = function shapeTriangle(theta) {
var thetaPrime = theta % (2 * Math.PI / 3)
return 1 / (Math.cos(thetaPrime) +
Math.sqrt(3) * Math.sin(thetaPrime))
}
break
case 'triangle':
case 'triangle-upright':
settings.shape = function shapeTriangle(theta) {
var thetaPrime = (theta + Math.PI * 3 / 2) % (2 * Math.PI / 3)
return 1 / (Math.cos(thetaPrime) +
Math.sqrt(3) * Math.sin(thetaPrime))
}
break
case 'pentagon':
settings.shape = function shapePentagon(theta) {
var thetaPrime = (theta + 0.955) % (2 * Math.PI / 5)
return 1 / (Math.cos(thetaPrime) +
0.726543 * Math.sin(thetaPrime))
}
break
case 'star':
settings.shape = function shapeStar(theta) {
var thetaPrime = (theta + 0.955) % (2 * Math.PI / 10)
if ((theta + 0.955) % (2 * Math.PI / 5) - (2 * Math.PI / 10) >= 0) {
return 1 / (Math.cos((2 * Math.PI / 10) - thetaPrime) +
3.07768 * Math.sin((2 * Math.PI / 10) - thetaPrime))
} else {
return 1 / (Math.cos(thetaPrime) +
3.07768 * Math.sin(thetaPrime))
}
}
break
}
}
// 确保 gridSize 是一个整数并且不小于 4px
/* Make sure gridSize is a whole number and is not smaller than 4px */
settings.gridSize = Math.max(Math.floor(settings.gridSize), 4)
// 转换值
/* shorthand */
var g = settings.gridSize
var maskRectWidth = g - settings.maskGapWidth
// 标准化旋转设置
/* normalize rotation settings */
var rotationRange = Math.abs(settings.maxRotation - settings.minRotation)
var rotationSteps = Math.abs(Math.floor(settings.rotationSteps))
var minRotation = Math.min(settings.maxRotation, settings.minRotation)
// 所有函数都可用的信息/对象,在 start() 时设置
/* information/object available to all functions, set when start() */
var grid, // 2d array containing filling information
ngx, // width and height of the grid
ngy,
center, // position of the center of the cloud
maxRadius
// 用于测量每个 putWord() 操作的时间戳
/* timestamp for measuring each putWord() action */
var escapeTime
// 获取文本颜色的函数
/* function for getting the color of the text */
var getTextColor
// 随机颜色
function randomHslColor(min, max) {
return 'hsl(' +
(Math.random() * 360).toFixed() + ',' +
(Math.random() * 30 + 70).toFixed() + '%,' +
(Math.random() * (max - min) + min).toFixed() + '%)'
}
switch (settings.color) {
case 'random-dark':
getTextColor = function getRandomDarkColor() {
return randomHslColor(10, 50)
}
break
case 'random-light':
getTextColor = function getRandomLightColor() {
return randomHslColor(50, 90)
}
break
default:
if (typeof settings.color === 'function') {
getTextColor = settings.color
}
break
}
// 获取文本字体粗细
/* function for getting the font-weight of the text */
var getTextFontWeight
if (typeof settings.fontWeight === 'function') {
getTextFontWeight = settings.fontWeight
}
// 交互性设置[无效]
/* Interactive */
var interactive = false
var infoGrid = []
var hovered
// 获取网格上距中心给定半径的点
/* Get points on the grid for a given radius away from the center */
var pointsAtRadius = []
var getPointsAtRadius = function getPointsAtRadius(radius) {
if (pointsAtRadius[radius]) {
return pointsAtRadius[radius]
}
// Look for these number of points on each radius
var T = radius * 8
// Getting all the points at this radius
var t = T
var points = []
if (radius === 0) {
points.push([center[0], center[1], 0])
}
while (t--) {
// distort the radius to put the cloud in shape
var rx = 1
if (settings.shape !== 'circle') {
rx = settings.shape(t / T * 2 * Math.PI) // 0 to 1
}
// Push [x, y, t] t is used solely for getTextColor()
points.push([
center[0] + radius * rx * Math.cos(-t / T * 2 * Math.PI),
center[1] + radius * rx * Math.sin(-t / T * 2 * Math.PI) *
settings.ellipticity,
t / T * 2 * Math.PI
])
}
pointsAtRadius[radius] = points
return points
}
// 如果花费时间过多则返回true
/* Return true if we had spent too much time */
var exceedTime = function exceedTime() {
return ((settings.abortThreshold > 0) &&
((new Date()).getTime() - escapeTime > settings.abortThreshold))
}
// 根据设置获取旋转度数和 运气?
/* Get the deg of rotation according to settings, and luck. */
var getRotateDeg = function getRotateDeg() {
if (settings.rotateRatio === 0) {
return 0
}
if (Math.random() > settings.rotateRatio) {
return 0
}
if (rotationRange === 0) {
return minRotation
}
if (rotationSteps > 0) {
// 最小旋转 + 零个或多个步骤 * 一个步骤的跨度
// Min rotation + zero or more steps * span of one step
return minRotation +
Math.floor(Math.random() * rotationSteps) *
rotationRange / (rotationSteps - 1)
} else {
return minRotation + Math.random() * rotationRange
}
}
var getTextInfo = function getTextInfo(word, weight, rotateDeg, extraDataArray) {
// 计算实际字体大小
// fontSize === 0 表示 weightFactor 函数想要跳过文本,
// 而 size < minSize 意味着我们无法绘制文本。
var debug = false
var fontSize = settings.weightFactor(weight)
if (fontSize <= settings.minSize) {
return false
}
// 这里的比例是为了确保 fillText 不受限制
// 浏览器设置的最小字体大小。
// 它总是 1 或 2n。
var mu = 1
if (fontSize < minFontSize) {
mu = (function calculateScaleFactor() {
var mu = 2
while (mu * fontSize < minFontSize) {
mu += 2
}
return mu
})()
}
// 获取将用于设置 fctx.font 的 fontWeight
// Get fontWeight that will be used to set fctx.font
var fontWeight
if (getTextFontWeight) {
fontWeight = getTextFontWeight(word, weight, fontSize, extraDataArray)
} else {
fontWeight = settings.fontWeight
}
// var fcanvas = document.createElement('canvas')
var fcanvas = newCanvas()
var fctx = fcanvas.getContext('2d', { willReadFrequently: true })
fctx.font = fontWeight + ' ' +
(fontSize * mu).toString(10) + 'px ' + settings.fontFamily
// 使用 measureText() 估计文本的维度。
// Estimate the dimension of the text with measureText().
var fw = fctx.measureText(word).width / mu
var fh = Math.max(fontSize * mu,
fctx.measureText('m').width,
fctx.measureText('\uFF37').width
) / mu
// 创建一个大于我们估计的边界框,
// 所以文本不会被剪掉(还是有可能)
// Create a boundary box that is larger than our estimates,
// so text don't get cut of (it sill might)
var boxWidth = fw + fh * 2
var boxHeight = fh * 3
var fgw = Math.ceil(boxWidth / g)
var fgh = Math.ceil(boxHeight / g)
boxWidth = fgw * g
boxHeight = fgh * g
// 计算适当的偏移量以使文本居中
// 首选位置。
// Calculate the proper offsets to make the text centered at
// the preferred position.
// 这是宽度的一半。
// This is simply half of the width.
var fillTextOffsetX = -fw / 2
// 而不是将框移动到首选的正中间位置,
// 对于 Y 偏移,我们移动 0.4,所以拉丁字母看起来垂直居中。
var fillTextOffsetY = -fh * 0.4
// 计算画布的实际尺寸,考虑旋转。
// Calculate the actual dimension of the canvas, considering the rotation.
var cgh = Math.ceil((boxWidth * Math.abs(Math.sin(rotateDeg)) +
boxHeight * Math.abs(Math.cos(rotateDeg))) / g)
var cgw = Math.ceil((boxWidth * Math.abs(Math.cos(rotateDeg)) +
boxHeight * Math.abs(Math.sin(rotateDeg))) / g)
var width = cgw * g
var height = cgh * g
fcanvas.width = width
fcanvas.height = height
if (debug) {
// 保存它的状态,以便我们可以正确地恢复和绘制网格。
// Save it's state so that we could restore and draw the grid correctly.
fctx.save()
}
// 用 |mu| 缩放画布。
// Scale the canvas with |mu|.
fctx.scale(1 / mu, 1 / mu)
fctx.translate(width * mu / 2, height * mu / 2)
fctx.rotate(-rotateDeg)
// 一旦设置了宽度/高度,ctx 信息将被重置。
// 在这里再次设置。
// Once the width/height is set, ctx info will be reset.
// Set it again here.
fctx.font = fontWeight + ' ' +
(fontSize * mu).toString(10) + 'px ' + settings.fontFamily
// 将文本填充到 fcanvas 中。
fctx.fillStyle = '#000'
fctx.textBaseline = 'middle'
fctx.fillText(
word, fillTextOffsetX * mu,
(fillTextOffsetY + fontSize * 0.5) * mu
)
// 获取文本的像素
// Get the pixels of the text
var imageData = fctx.getImageData(0, 0, width, height).data
// 如果使用了太长的时间 则返回false
if (exceedTime()) {
return false
}
if (debug) {
// 绘制初始估计的框
// Draw the box of the original estimation
fctx.strokeRect(
fillTextOffsetX * mu,
fillTextOffsetY, fw * mu, fh * mu
)
fctx.restore()
}
// 读取像素并将信息保存到占用数组中
// Read the pixels and save the information to the occupied array
var occupied = []
var gx = cgw
var gy, x, y
var bounds = [cgh / 2, cgw / 2, cgh / 2, cgw / 2]
while (gx--) {
gy = cgh
while (gy--) {
y = g
/* eslint 无标签: ["error", { "allowLoop": true }] */
/* eslint no-labels: ["error", { "allowLoop": true }] */
singleGridLoop: while (y--) {
x = g
while (x--) {
if (imageData[((gy * g + y) * width +
(gx * g + x)) * 4 + 3]) {
occupied.push([gx, gy])
if (gx < bounds[3]) {
bounds[3] = gx
}
if (gx > bounds[1]) {
bounds[1] = gx
}
if (gy < bounds[0]) {
bounds[0] = gy
}
if (gy > bounds[2]) {
bounds[2] = gy
}
if (debug) {
fctx.fillStyle = 'rgba(255, 0, 0, 0.5)'
fctx.fillRect(gx * g, gy * g, g - 0.5, g - 0.5)
}
break singleGridLoop
}
}
}
if (debug) {
fctx.fillStyle = 'rgba(0, 0, 255, 0.5)'
fctx.fillRect(gx * g, gy * g, g - 0.5, g - 0.5)
}
}
}
if (debug) {
fctx.fillStyle = 'rgba(0, 255, 0, 0.5)'
fctx.fillRect(
bounds[3] * g,
bounds[0] * g,
(bounds[1] - bounds[3] + 1) * g,
(bounds[2] - bounds[0] + 1) * g
)
}
// 返回在真实画布上创建文本所需的信息
// Return information needed to create the text on the real canvas
let info = {
mu: mu,
occupied: occupied,
bounds: bounds,
gw: cgw,
gh: cgh,
fillTextOffsetX: fillTextOffsetX,
fillTextOffsetY: fillTextOffsetY,
fillTextWidth: fw,
fillTextHeight: fh,
fontSize: fontSize
}
return info
}
/* 确定给定维度内是否有可用空间 */
/* Determine if there is room available in the given dimension */
var canFitText = function canFitText(gx, gy, gw, gh, occupied) {
// 遍历占据的点,
// 如果空间不可用,则返回 false。
// Go through the occupied points,
// return false if the space is not available.
var i = occupied.length
while (i--) {
var px = gx + occupied[i][0]
var py = gy + occupied[i][1]
if (px >= ngx || py >= ngy || px < 0 || py < 0) {
if (!settings.drawOutOfBound) {
return false
}
continue
}
if (!grid[px][py]) {
return false
}
}
// console.log("文本能够放下")
return true
}
/* 实际上是在网格上绘制文本 */
/* Actually draw the text on the grid */
var drawText = function drawText(gx, gy, info, word, weight, distance, theta, rotateDeg, attributes, extraDataArray) {
var fontSize = info.fontSize
var color
if (getTextColor) {
color = getTextColor(word, weight, fontSize, distance, theta, extraDataArray)
} else {
color = settings.color
}
// 获取将用于设置 ctx.font 和字体样式规则的 fontWeight
// get fontWeight that will be used to set ctx.font and font style rule
var fontWeight
if (getTextFontWeight) {
fontWeight = getTextFontWeight(word, weight, fontSize, extraDataArray)
} else {
fontWeight = settings.fontWeight
}
// var classes
// if (getTextClasses) {
// classes = getTextClasses(word, weight, fontSize, extraDataArray)
// } else {
// classes = settings.classes
// }
var ctx = elements.getContext('2d')
var mu = info.mu
// console.log("绘制文本", { fontSize, color, fontWeight, classes, elements, ctx, mu })
// 在弄乱它之前保存当前状态
// Save the current state before messing it
ctx.save()
ctx.scale(1 / mu, 1 / mu)
ctx.font = fontWeight + ' ' + (fontSize * mu).toString(10) + 'px ' + settings.fontFamily
ctx.fillStyle = color
// 将画布位置平移到 where 的原点坐标
// 应该放置文本。
// Translate the canvas position to the origin coordinate of where
// the text should be put.
ctx.translate(
(gx + info.gw / 2) * g * mu,
(gy + info.gh / 2) * g * mu
)
if (rotateDeg !== 0) {
ctx.rotate(-rotateDeg)
}
// 最后,填充文本。
// Finally, fill the text.
ctx.textBaseline = 'middle'
ctx.fillText(
word, info.fillTextOffsetX * mu,
(info.fillTextOffsetY + fontSize * 0.5) * mu
)
// 恢复状态。
// Restore the state.
ctx.restore()
}
/* 更新网格的帮助函数 */
/* Help function to updateGrid */
var fillGridAt = function fillGridAt(x, y, drawMask, dimension, item) {
if (x >= ngx || y >= ngy || x < 0 || y < 0) {
return
}
grid[x][y] = false
if (drawMask) {
var ctx = elements.getContext('2d')
ctx.fillRect(x * g, y * g, maskRectWidth, maskRectWidth)
}
if (interactive) {
infoGrid[x][y] = { item: item, dimension: dimension }
}
}
/* 用占用点更新给定空间的填充信息。如有必要,在画布上绘制蒙版。 */
var updateGrid = function updateGrid(gx, gy, gw, gh, info, item) {
var occupied = info.occupied
var drawMask = settings.drawMask
var ctx
if (drawMask) {
ctx = elements.getContext('2d')
ctx.save()
ctx.fillStyle = settings.maskColor
}
var dimension
if (interactive) {
var bounds = info.bounds
dimension = {
x: (gx + bounds[3]) * g,
y: (gy + bounds[0]) * g,
w: (bounds[1] - bounds[3] + 1) * g,
h: (bounds[2] - bounds[0] + 1) * g
}
}
var i = occupied.length
while (i--) {
var px = gx + occupied[i][0]
var py = gy + occupied[i][1]
if (px >= ngx || py >= ngy || px < 0 || py < 0) {
continue
}
fillGridAt(px, py, drawMask, dimension, item)
}
if (drawMask) {
ctx.restore()
}
}
/* putWord() 处理列表中的每一项,计算它的大小并确定它的位置,然后将它放到画布上。 */
var putWord = function putWord(item) {
var word, weight, attributes
if (Array.isArray(item)) {
word = item[0]
weight = item[1]
} else {
word = item.word
weight = item.weight
attributes = item.attributes
}
var rotateDeg = getRotateDeg()
var extraDataArray = getItemExtraData(item)
// get info needed to put the text onto the canvas
var info = getTextInfo(word, weight, rotateDeg, extraDataArray)
// not getting the info means we shouldn't be drawing this one.
if (!info) {
return false
}
if (exceedTime()) {
return false
}
// 如果 drawOutOfBound 设置为 false,如果我们已经知道 word 的边界框大于画布,则跳过循环。
// If drawOutOfBound is set to false,
// skip the loop if we have already know the bounding box of
// word is larger than the canvas.
if (!settings.drawOutOfBound && !settings.shrinkToFit) {
var bounds = info.bounds;
if ((bounds[1] - bounds[3] + 1) > ngx ||
(bounds[2] - bounds[0] + 1) > ngy) {
return false
}
}
// 通过开始寻找最近的点来确定放置文本的位置
// Determine the position to put the text by
// start looking for the nearest points
var r = maxRadius + 1
var tryToPutWordAtPoint = function(gxy) {
var gx = Math.floor(gxy[0] - info.gw / 2)
var gy = Math.floor(gxy[1] - info.gh / 2)
var gw = info.gw
var gh = info.gh
// 如果我们不能在这个位置适合文本,则返回 false 并转到下一个位置。
// If we cannot fit the text at this position, return false
// and go to the next position.
if (!canFitText(gx, gy, gw, gh, info.occupied)) {
return false
}
// 把文本放在画布上
// Actually put the text on the canvas
drawText(gx, gy, info, word, weight,
(maxRadius - r), gxy[2], rotateDeg, attributes, extraDataArray)
// 将网格上的空格标记为已填充
// Mark the spaces on the grid as filled
updateGrid(gx, gy, gw, gh, info, item)
// 返回 true 所以 some() 将停止并返回 true。
// Return true so some() will stop and also return true.
return true
}
while (r--) {
var points = getPointsAtRadius(maxRadius - r)
if (settings.shuffle) {
points = [].concat(points)
shuffleArray(points)
}
// 尝试通过查看每个点来拟合单词。
// array.some() 将停止并返回 true
// 当 putWordAtPoint() 返回 true 时。
// 如果所有点都返回 false,则 array.some() 返回 false。
// Try to fit the words by looking at each point.
// array.some() will stop and return true
// when putWordAtPoint() returns true.
// If all the points returns false, array.some() returns false.
var drawn = points.some(tryToPutWordAtPoint)
if (drawn) {
// 离开 putWord() 并返回 true
// leave putWord() and return true
return true
}
}
if (settings.shrinkToFit) {
if (Array.isArray(item)) {
item[1] = item[1] * 3 / 4
} else {
item.weight = item.weight * 3 / 4
}
return putWord(item)
}
// 我们尝试了所有距离,但文本不适合,返回 false
// we tried all distances but text won't fit, return false
return false
}
// 发送自定义监听事件
var sendEvent = function sendEvent(type, cancelable, details) {
if (cancelable) {
return !myEmitter.emit(type, { detail: details || {} })
} else {
myEmitter.emit(type, { detail: details || {} })
}
}
// myEmitter.on("test", (e) => {
// console.log("测试事件被触发", e)
// })
// console.log("接收返回值", sendEvent("test", true, "123"))
/* 开始绘制canvas */
/* Start drawing on a canvas */
var start = function start() {
// 对于尺寸,clearCanvas 等,
// 我们只关心第一个元素。
// For dimensions, clearCanvas etc.,
// we only care about the first element.
var canvas = elements
ngx = Math.ceil(canvas.width / g)
ngy = Math.ceil(canvas.height / g)
// 发送导致前一个循环停止的 wordcloudstart 事件。[无效函数调用]
// 如果事件被取消,什么都不做。
// Sending a wordcloudstart event which cause the previous loop to stop.
// Do nothing if the event is canceled.
if (!sendEvent('wordcloudstart', true)) {
resolve()
}
// 确定词云的中心
// Determine the center of the word cloud
center = (settings.origin) ? [settings.origin[0] / g, settings.origin[1] / g] : [ngx / 2, ngy / 2]
// 寻找空间的最大半径
// Maxium radius to look for space
maxRadius = Math.floor(Math.sqrt(ngx * ngx + ngy * ngy))
// 仅当设置了 clearCanvas 时才清除画布,如果未设置,则将网格更新为当前画布状态
/* Clear the canvas only if the clearCanvas is set,
if not, update the grid to the current canvas state */
grid = []
var gx, gy, i
var ctx = elements.getContext('2d')
ctx.fillStyle = settings.backgroundColor
ctx.clearRect(0, 0, ngx * (g + 1), ngy * (g + 1))
ctx.fillRect(0, 0, ngx * (g + 1), ngy * (g + 1))
/* 用空状态填充网格 */
/* fill the grid with empty state */
gx = ngx
while (gx--) {
grid[gx] = []
gy = ngy
while (gy--) {
grid[gx][gy] = true
}
}
// 如果需要的话,用空状态填充 infoGrid
// fill the infoGrid with empty state if we need it
if (settings.hover || settings.click) {
interactive = true
/* 用空状态填充网格 */
/* fill the grid with empty state */
gx = ngx + 1
while (gx--) {
infoGrid[gx] = []
}
}
i = 0
// 监听代码
var loopingFunction, stoppingFunction
if (settings.wait !== 0) {
loopingFunction = setTimeout
stoppingFunction = clearTimeout
} else {
loopingFunction = setImmediate
stoppingFunction = clearImmediate
}
// 添加和移除监听封装
var addEventListener = function addEventListener(type, listener) {
// elements.forEach(function (el) {
// el.addEventListener(type, listener)
// }, this)
// console.log("添加监听", { type, listener })
myEmitter.addListener(type, listener)
}
var removeEventListener = function removeEventListener(type, listener) {
// elements.forEach(function(el) {
// el.removeEventListener(type, listener)
// }, this)
// console.log("移除监听", { type, listener })
myEmitter.removeListener(type, listener)
}
var anotherWordCloudStart = function anotherWordCloudStart() {
removeEventListener('wordcloudstart', anotherWordCloudStart)
stoppingFunction(timer[timerId])
}
var stopFunction = function stopFunction() {
resolve()
}
addEventListener('wordcloudstart', anotherWordCloudStart)
addEventListener('wordcloudstop', stopFunction)
addEventListener('wordcloudabort', stopFunction)
timer[timerId] = loopingFunction(function loop() {
if (i >= settings.list.length) {
stoppingFunction(timer[timerId])
sendEvent('wordcloudstop', false)
removeEventListener('wordcloudstart', anotherWordCloudStart)
delete timer[timerId];
return
}
escapeTime = (new Date()).getTime()
var drawn = putWord(settings.list[i])
var canceled = !sendEvent('wordclouddrawn', true, {
item: settings.list[i],
drawn: drawn
})
if (exceedTime() || canceled) {
stoppingFunction(timer[timerId])
sendEvent('wordcloudabort', false)
sendEvent('wordcloudstop', false)
removeEventListener('wordcloudstart', anotherWordCloudStart)
delete timer[timerId]
settings.abort()
return
}
i++
timer[timerId] = loopingFunction(loop, settings.wait)
}, settings.wait)
}
// 一切就绪,开始绘图
// All set, start the drawing
start()
})
}
WordCloud.isSupported = isSupported
WordCloud.minFontSize = minFontSize
WordCloud.stop = function stop() {
if (timer) {
for (var timerId in timer) {
window.clearImmediate(timer[timerId])
}
}
}
module.exports = WordCloud // eslint-disable-line no-undef
})(this) // jshint ignore:line