@xeokit/xeokit-sdk
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3D BIM IFC Viewer SDK for AEC engineering applications. Open Source JavaScript Toolkit based on pure WebGL for top performance, real-world coordinates and full double precision
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TypeScript
import { Component } from "../Component";
export declare type SectionPlaneConfiguration = {
/** Optional ID, unique among all components in the parent {@link Scene}, generated automatically when omitted. */
id?: string;
/** Indicates whether or not this SectionPlane is active. */
active?: boolean;
/** World-space position of the SectionPlane. */
pos?: number[];
/** Vector perpendicular to the plane surface, indicating the SectionPlane plane orientation. */
dir?: number[];
};
/**
* An arbitrarily-aligned World-space clipping plane.
*/
export declare class SectionPlane extends Component {
/**
* @constructor
* @param {Component} [owner] Owner component. When destroyed, the owner will destroy this SectionPlane as well.
* @param {SectionPlaneConfiguration} [cfg] SectionPlane configuration
*/
constructor(owner?: Component, cfg?: SectionPlaneConfiguration);
/**
* Sets if this SectionPlane is active or not.
*
* Default value is ````true````.
*
* @param {Boolean} value Set ````true```` to activate else ````false```` to deactivate.
*/
set active(arg: boolean);
/**
* Gets if this SectionPlane is active or not.
*
* Default value is ````true````.
*
* @returns {Boolean} Returns ````true```` if active.
*/
get active(): boolean;
/**
* Sets the World-space position of this SectionPlane's plane.
*
* Default value is ````[0, 0, 0]````.
*
* @param {Number[]} value New position.
*/
set pos(arg: number[]);
/**
* Gets the World-space position of this SectionPlane's plane.
*
* Default value is ````[0, 0, 0]````.
*
* @returns {Number[]} Current position.
*/
get pos(): number[];
/**
* Sets the quaternion of this SectionPlane's plane.
*
* Default value is ````[0, -1, 0, 0]````.
*
* @param {Number[]} value New quaternion.
*/
set quaternion(value: number[]);
/**
* Gets the quaternion of this SectionPlane's plane.
*
* Default value is ````[0, -1, 0, 0]````.
*
* @returns {Number[]} value Current quaternion.
*/
get quaternion(): number[];
/**
* Sets the roll of this SectionPlane's plane.
*
* Default value is ````0````.
*
* @param {Number[]} value New roll.
*/
set roll(value: number[]);
/**
* Gets the roll of this SectionPlane's plane.
*
* Default value is ````0````.
*
* @returns {Number[]} value Current roll.
*/
get roll(): number[];
/**
* Sets the direction of this SectionPlane's plane.
*
* Default value is ````[0, 0, -1]````.
*
* @param {Number[]} value New direction.
*/
set dir(arg: number[]);
/**
* Gets the direction of this SectionPlane's plane.
*
* Default value is ````[0, 0, -1]````.
*
* @returns {Number[]} value Current direction.
*/
get dir(): number[];
/**
* Gets this SectionPlane's distance to the origin of the World-space coordinate system.
*
* This is the dot product of {@link SectionPlane.pos} and {@link SectionPlane.dir} and is automatically re-calculated
* each time either of two properties are updated.
*
* @returns {Number}
*/
get dist(): number;
/**
* Inverts the direction of {@link SectionPlane.dir}.
*/
flipDir(): void;
/**
* @destroy
*/
destroy(): void;
}