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@xeokit/xeokit-sdk

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3D BIM IFC Viewer SDK for AEC engineering applications. Open Source JavaScript Toolkit based on pure WebGL for top performance, real-world coordinates and full double precision

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import { Component } from "../Component"; export declare type SectionPlaneConfiguration = { /** Optional ID, unique among all components in the parent {@link Scene}, generated automatically when omitted. */ id?: string; /** Indicates whether or not this SectionPlane is active. */ active?: boolean; /** World-space position of the SectionPlane. */ pos?: number[]; /** Vector perpendicular to the plane surface, indicating the SectionPlane plane orientation. */ dir?: number[]; }; /** * An arbitrarily-aligned World-space clipping plane. */ export declare class SectionPlane extends Component { /** * @constructor * @param {Component} [owner] Owner component. When destroyed, the owner will destroy this SectionPlane as well. * @param {SectionPlaneConfiguration} [cfg] SectionPlane configuration */ constructor(owner?: Component, cfg?: SectionPlaneConfiguration); /** * Sets if this SectionPlane is active or not. * * Default value is ````true````. * * @param {Boolean} value Set ````true```` to activate else ````false```` to deactivate. */ set active(arg: boolean); /** * Gets if this SectionPlane is active or not. * * Default value is ````true````. * * @returns {Boolean} Returns ````true```` if active. */ get active(): boolean; /** * Sets the World-space position of this SectionPlane's plane. * * Default value is ````[0, 0, 0]````. * * @param {Number[]} value New position. */ set pos(arg: number[]); /** * Gets the World-space position of this SectionPlane's plane. * * Default value is ````[0, 0, 0]````. * * @returns {Number[]} Current position. */ get pos(): number[]; /** * Sets the quaternion of this SectionPlane's plane. * * Default value is ````[0, -1, 0, 0]````. * * @param {Number[]} value New quaternion. */ set quaternion(value: number[]); /** * Gets the quaternion of this SectionPlane's plane. * * Default value is ````[0, -1, 0, 0]````. * * @returns {Number[]} value Current quaternion. */ get quaternion(): number[]; /** * Sets the roll of this SectionPlane's plane. * * Default value is ````0````. * * @param {Number[]} value New roll. */ set roll(value: number[]); /** * Gets the roll of this SectionPlane's plane. * * Default value is ````0````. * * @returns {Number[]} value Current roll. */ get roll(): number[]; /** * Sets the direction of this SectionPlane's plane. * * Default value is ````[0, 0, -1]````. * * @param {Number[]} value New direction. */ set dir(arg: number[]); /** * Gets the direction of this SectionPlane's plane. * * Default value is ````[0, 0, -1]````. * * @returns {Number[]} value Current direction. */ get dir(): number[]; /** * Gets this SectionPlane's distance to the origin of the World-space coordinate system. * * This is the dot product of {@link SectionPlane.pos} and {@link SectionPlane.dir} and is automatically re-calculated * each time either of two properties are updated. * * @returns {Number} */ get dist(): number; /** * Inverts the direction of {@link SectionPlane.dir}. */ flipDir(): void; /** * @destroy */ destroy(): void; }