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@xeokit/xeokit-sdk

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3D BIM IFC Viewer SDK for AEC engineering applications. Open Source JavaScript Toolkit based on pure WebGL for top performance, real-world coordinates and full double precision

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import { Component } from '../Component'; import { Light } from './Light'; export declare type DirLightConfiguration = { /** Optional ID, unique among all components in the parent {@link Scene}, generated automatically when omitted. */ id?: string; /** A unit vector indicating the direction that the light is shining, given in either World or View space, depending on the value of the ````space```` parameter. */ dir?: number[] /** The color of this DirLight. */ color?: number[] /** The intensity of this AmbientLight, as a factor in range ````[0..1]````. */ intensity?: number; /** The coordinate system the DirLight is defined in - ````"view"```` or ````"space"````. */ space?: 'view' | 'space'; /** Flag which indicates if this DirLight casts a castsShadow. */ castsShadow?: boolean; }; export declare class DirLight extends Light { /** * @param {Component} owner Owner component. When destroyed, the owner will destroy this AmbientLight as well. * @param {DirLightConfiguration} [cfg] DirLight configuration */ constructor(owner: Component, cfg: DirLightConfiguration); /** * Sets the direction in which the DirLight is shining. * * Default value is ````[1.0, 1.0, 1.0]````. * * @param {Number[]} value The direction vector. */ set dir(value: number); /** * Gets the direction in which the DirLight is shining. * * Default value is ````[1.0, 1.0, 1.0]````. * * @returns {Number[]} The direction vector. */ get dir(): number; /** * Sets the RGB color of this DirLight. * * Default value is ````[0.7, 0.7, 0.8]````. * * @param {Number[]} color The DirLight's RGB color. */ set color(color: number[]); /** * Gets the RGB color of this DirLight. * * Default value is ````[0.7, 0.7, 0.8]````. * * @returns {Number[]} The DirLight's RGB color. */ get color(): number[]; /** * Sets the intensity of this DirLight. * * Default intensity is ````1.0```` for maximum intensity. * * @param {Number} intensity The DirLight's intensity */ set intensity(intensity: number); /** * Gets the intensity of this DirLight. * * Default value is ````1.0```` for maximum intensity. * * @returns {Number} The DirLight's intensity. */ get intensity(): number; /** * Sets if this DirLight casts a shadow. * * Default value is ````false````. * * @param {Boolean} castsShadow Set ````true```` to cast shadows. */ set castsShadow(castsShadow: boolean); /** * Gets if this DirLight casts a shadow. * * Default value is ````false````. * * @returns {Boolean} ````true```` if this DirLight casts shadows. */ get castsShadow(): boolean; /** * Destroys this DirLight. */ destroy(): void; }