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@xeokit/xeokit-sdk

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3D BIM IFC Viewer SDK for AEC engineering applications. Open Source JavaScript Toolkit based on pure WebGL for top performance, real-world coordinates and full double precision

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import { Component } from "../Component"; import { Camera } from "./Camera"; /** * Defines its {@link Camera}'s orthographic projection as a box-shaped view volume. */ export declare class Ortho extends Component { /** * The Camera this Ortho belongs to. * * @property camera * @type {Camera} * @final */ camera: Camera; /** * Sets scale factor for this Ortho's extents on X and Y axis. * * Clamps to minimum value of ````0.01```. * * Fires a "scale" event on change. * * Default value is ````1.0```` * @param {Number} value New scale value. */ set scale(arg: number); /** * Gets scale factor for this Ortho's extents on X and Y axis. * * Clamps to minimum value of ````0.01```. * * Default value is ````1.0```` * * @returns {Number} New Ortho scale value. */ get scale(): number; /** * Sets the position of the Ortho's near plane on the positive View-space Z-axis. * * Fires a "near" emits on change. * * Default value is ````0.1````. * * @param {Number} value New Ortho near plane position. */ set near(arg: number); /** * Gets the position of the Ortho's near plane on the positive View-space Z-axis. * * Default value is ````0.1````. * * @returns {Number} New Ortho near plane position. */ get near(): number; /** * Sets the position of the Ortho's far plane on the positive View-space Z-axis. * * Fires a "far" event on change. * * Default value is ````2000.0````. * * @param {Number} value New far ortho plane position. */ set far(arg: number); /** * Gets the position of the Ortho's far plane on the positive View-space Z-axis. * * Default value is ````10000.0````. * * @returns {Number} New far ortho plane position. */ get far(): number; /** * Gets the Ortho's projection transform matrix. * * Fires a "matrix" event on change. * * Default value is ````[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]````. * * @returns {Number[]} The Ortho's projection matrix. */ get matrix(): number[]; /** * Gets the inverse of {@link Ortho.matrix}. * * @returns {Number[]} The inverse of {@link Ortho.matrix}. */ get inverseMatrix(): number[]; /** * Gets the transpose of {@link Ortho.matrix}. * * @returns {Number[]} The transpose of {@link Ortho.matrix}. */ get transposedMatrix(): number[]; /** * Un-projects the given Canvas-space coordinates, using this Ortho projection. * * @param {Number[]} canvasPos Inputs 2D Canvas-space coordinates. * @param {Number} screenZ Inputs Screen-space Z coordinate. * @param {Number[]} screenPos Outputs 3D Screen/Clip-space coordinates. * @param {Number[]} viewPos Outputs un-projected 3D View-space coordinates. * @param {Number[]} worldPos Outputs un-projected 3D World-space coordinates. */ unproject(canvasPos: number[], screenZ: number, screenPos: number[], viewPos: number[], worldPos: number[]): number[]; }