@xeokit/xeokit-sdk
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3D BIM IFC Viewer SDK for AEC engineering applications. Open Source JavaScript Toolkit based on pure WebGL for top performance, real-world coordinates and full double precision
167 lines (149 loc) • 4.6 kB
TypeScript
import { Component } from "../Component";
import { Camera } from "./Camera";
/**
* Defines its {@link Camera}'s perspective projection as a frustum-shaped view volume.
*/
export declare class Frustum extends Component {
/**
* The Camera this Frustum belongs to.
*
* @property camera
* @type {Camera}
* @final
*/
camera: Camera;
/**
* Sets the position of the Frustum's left plane on the View-space X-axis.
*
* Fires a {@link Frustum.left:emits} emits on change.
*
* @param {Number} value New left frustum plane position.
*/
set left(arg: number);
/**
* Gets the position of the Frustum's left plane on the View-space X-axis.
*
* @return {Number} Left frustum plane position.
*/
get left(): number;
/**
* Sets the position of the Frustum's right plane on the View-space X-axis.
*
* Fires a {@link Frustum.right:emits} emits on change.
*
* @param {Number} value New right frustum plane position.
*/
set right(arg: number);
/**
* Gets the position of the Frustum's right plane on the View-space X-axis.
*
* Fires a {@link Frustum.right:emits} emits on change.
*
* @return {Number} Right frustum plane position.
*/
get right(): number;
/**
* Sets the position of the Frustum's bottom plane on the View-space Y-axis.
*
* Fires a {@link Frustum.bottom:emits} emits on change.
*
* @emits {"bottom"} event with the value of this property whenever it changes.
*
* @param {Number} value New bottom frustum plane position.
*/
set bottom(arg: number);
/**
* Gets the position of the Frustum's bottom plane on the View-space Y-axis.
*
* Fires a {@link Frustum.bottom:emits} emits on change.
*
* @return {Number} Bottom frustum plane position.
*/
get bottom(): number;
/**
* Sets the position of the Frustum's top plane on the View-space Y-axis.
*
* Fires a {@link Frustum.top:emits} emits on change.
*
* @param {Number} value New top frustum plane position.
*/
set top(arg: number);
/**
* Gets the position of the Frustum's top plane on the View-space Y-axis.
*
* Fires a {@link Frustum.top:emits} emits on change.
*
* @return {Number} Top frustum plane position.
*/
get top(): number;
/**
* Sets the position of the Frustum's near plane on the positive View-space Z-axis.
*
* Fires a {@link Frustum.near:emits} emits on change.
*
* Default value is ````0.1````.
*
* @param {Number} value New Frustum near plane position.
*/
set near(arg: number);
/**
* Gets the position of the Frustum's near plane on the positive View-space Z-axis.
*
* Fires a {@link Frustum.near:emits} emits on change.
*
* Default value is ````0.1````.
*
* @return {Number} Near frustum plane position.
*/
get near(): number;
/**
* Sets the position of the Frustum's far plane on the positive View-space Z-axis.
*
* Fires a {@link Frustum.far:emits} emits on change.
*
* Default value is ````10000.0````.
*
* @param {Number} value New far frustum plane position.
*/
set far(arg: number);
/**
* Gets the position of the Frustum's far plane on the positive View-space Z-axis.
*
* Default value is ````10000.0````.
*
* @return {Number} Far frustum plane position.
*/
get far(): number;
/**
* Gets the Frustum's projection transform matrix.
*
* Fires a {@link Frustum.matrix:emits} emits on change.
*
* Default value is ````[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]````.
*
* @returns {Number[]} The Frustum's projection matrix matrix.
*/
get matrix(): number[];
/**
* Gets the inverse of {@link Frustum.matrix}.
*
* @returns {Number[]} The inverse orthographic projection matrix.
*/
get inverseMatrix(): number[];
/**
* Gets the transpose of {@link Frustum.matrix}.
*
* @returns {Number[]} The transpose of {@link Frustum.matrix}.
*/
get transposedMatrix(): number[];
/**
* Un-projects the given Canvas-space coordinates, using this Frustum projection.
*
* @param {Number[]} canvasPos Inputs 2D Canvas-space coordinates.
* @param {Number} screenZ Inputs Screen-space Z coordinate.
* @param {Number[]} screenPos Outputs 3D Screen/Clip-space coordinates.
* @param {Number[]} viewPos Outputs un-projected 3D View-space coordinates.
* @param {Number[]} worldPos Outputs un-projected 3D World-space coordinates.
*/
unproject(canvasPos: number[], screenZ: number, screenPos: number[], viewPos: number[], worldPos: number[]): number[];
}