UNPKG

@xeokit/xeokit-sdk

Version:

3D BIM IFC Viewer SDK for AEC engineering applications. Open Source JavaScript Toolkit based on pure WebGL for top performance, real-world coordinates and full double precision

173 lines (147 loc) 4.81 kB
import {utils} from "../../utils.js"; import {math} from '../../math/math.js'; /** * @desc Creates a torus-shaped {@link Geometry}. * * ## Usage * Creating a {@link Mesh} with a torus-shaped {@link ReadableGeometry} : * * [[Run this example](/examples/index.html#geometry_builders_buildTorusGeometry)] * * ````javascript * import {Viewer, Mesh, buildTorusGeometry, ReadableGeometry, PhongMaterial, Texture} from "xeokit-sdk.es.js"; * * const viewer = new Viewer({ * canvasId: "myCanvas" * }); * * viewer.camera.eye = [0, 0, 5]; * viewer.camera.look = [0, 0, 0]; * viewer.camera.up = [0, 1, 0]; * * new Mesh(viewer.scene, { * geometry: new ReadableGeometry(viewer.scene, buildTorusGeometry({ * center: [0,0,0], * radius: 1.0, * tube: 0.5, * radialSegments: 32, * tubeSegments: 24, * arc: Math.PI * 2.0 * }), * material: new PhongMaterial(viewer.scene, { * diffuseMap: new Texture(viewer.scene, { * src: "textures/diffuse/uvGrid2.jpg" * }) * }) * }); * ```` * * @function buildTorusGeometry * @param {*} [cfg] Configs * @param {String} [cfg.id] Optional ID for the {@link Geometry}, unique among all components in the parent {@link Scene}, generated automatically when omitted. * @param {Number[]} [cfg.center] 3D point indicating the center position. * @param {Number} [cfg.radius=1] The overall radius. * @param {Number} [cfg.tube=0.3] The tube radius. * @param {Number} [cfg.radialSegments=32] The number of radial segments. * @param {Number} [cfg.tubeSegments=24] The number of tubular segments. * @param {Number} [cfg.arc=Math.PI*0.5] The length of the arc in radians, where Math.PI*2 is a closed torus. * @returns {Object} Configuration for a {@link Geometry} subtype. */ function buildTorusGeometry(cfg = {}) { let radius = cfg.radius || 1; if (radius < 0) { console.error("negative radius not allowed - will invert"); radius *= -1; } radius *= 0.5; let tube = cfg.tube || 0.3; if (tube < 0) { console.error("negative tube not allowed - will invert"); tube *= -1; } let radialSegments = cfg.radialSegments || 32; if (radialSegments < 0) { console.error("negative radialSegments not allowed - will invert"); radialSegments *= -1; } if (radialSegments < 4) { radialSegments = 4; } let tubeSegments = cfg.tubeSegments || 24; if (tubeSegments < 0) { console.error("negative tubeSegments not allowed - will invert"); tubeSegments *= -1; } if (tubeSegments < 4) { tubeSegments = 4; } let arc = cfg.arc || Math.PI * 2; if (arc < 0) { console.warn("negative arc not allowed - will invert"); arc *= -1; } if (arc > 360) { arc = 360; } const center = cfg.center; let centerX = center ? center[0] : 0; let centerY = center ? center[1] : 0; const centerZ = center ? center[2] : 0; const positions = []; const normals = []; const uvs = []; const indices = []; let u; let v; let x; let y; let z; let vec; let i; let j; for (j = 0; j <= tubeSegments; j++) { for (i = 0; i <= radialSegments; i++) { u = i / radialSegments * arc; v = 0.785398 + (j / tubeSegments * Math.PI * 2); centerX = radius * Math.cos(u); centerY = radius * Math.sin(u); x = (radius + tube * Math.cos(v)) * Math.cos(u); y = (radius + tube * Math.cos(v)) * Math.sin(u); z = tube * Math.sin(v); positions.push(x + centerX); positions.push(y + centerY); positions.push(z + centerZ); uvs.push(1 - (i / radialSegments)); uvs.push((j / tubeSegments)); vec = math.normalizeVec3(math.subVec3([x, y, z], [centerX, centerY, centerZ], []), []); normals.push(vec[0]); normals.push(vec[1]); normals.push(vec[2]); } } let a; let b; let c; let d; for (j = 1; j <= tubeSegments; j++) { for (i = 1; i <= radialSegments; i++) { a = (radialSegments + 1) * j + i - 1; b = (radialSegments + 1) * (j - 1) + i - 1; c = (radialSegments + 1) * (j - 1) + i; d = (radialSegments + 1) * j + i; indices.push(a); indices.push(b); indices.push(c); indices.push(c); indices.push(d); indices.push(a); } } return utils.apply(cfg, { positions: positions, normals: normals, uv: uvs, indices: indices }); } export {buildTorusGeometry};