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@xeokit/xeokit-sdk

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3D BIM IFC Viewer SDK for AEC engineering applications. Open Source JavaScript Toolkit based on pure WebGL for top performance, real-world coordinates and full double precision

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import { Component } from "../Component"; /** * Configures Scalable Ambient Obscurance (SAO) for a {@link Scene}. */ export declare class SAO extends Component { /** * Sets whether SAO is enabled for the {@link Scene}. * * Even when enabled, SAO will only work if supported. * * Default value is ````false````. * * @type {Boolean} */ set enabled(arg: boolean); /** * Gets whether SAO is enabled for the {@link Scene}. * * Even when enabled, SAO will only apply if supported. * * Default value is ````false````. * * @type {Boolean} */ get enabled(): boolean; /** * Sets the maximum area that SAO takes into account when checking for possible occlusion for each fragment. * * Default value is ````100.0````. * * @type {Number} */ set kernelRadius(arg: number); /** * Gets the maximum area that SAO takes into account when checking for possible occlusion for each fragment. * * Default value is ````100.0````. * * @type {Number} */ get kernelRadius(): number; /** * Sets the degree of darkening (ambient obscurance) produced by the SAO effect. * * Default value is ````0.15````. * * @type {Number} */ set intensity(arg: number); /** * Gets the degree of darkening (ambient obscurance) produced by the SAO effect. * * Default value is ````0.15````. * * @type {Number} */ get intensity(): number; /** * Sets the SAO bias. * * Default value is ````0.5````. * * @type {Number} */ set bias(arg: number); /** * Gets the SAO bias. * * Default value is ````0.5````. * * @type {Number} */ get bias(): number; /** * Sets the SAO occlusion scale. * * Default value is ````1.0````. * * @type {Number} */ set scale(arg: number); /** * Gets the SAO occlusion scale. * * Default value is ````1.0````. * * @type {Number} */ get scale(): number; /** * Sets the SAO minimum resolution. * * Default value is ````0.0````. * * @type {Number} */ set minResolution(arg: number); /** * Gets the SAO minimum resolution. * * Default value is ````0.0````. * * @type {Number} */ get minResolution(): number; /** * Sets the number of SAO samples. * * Default value is ````10````. * * Update this sparingly, since it causes a shader recompile. * * @type {Number} */ set numSamples(arg: number); /** * Gets the number of SAO samples. * * Default value is ````10````. * * @type {Number} */ get numSamples(): number; /** * Sets whether Guassian blur is enabled. * * Default value is ````true````. * * @type {Boolean} */ set blur(arg: boolean); /** * Gets whether Guassian blur is enabled. * * Default value is ````true````. * * @type {Boolean} */ get blur(): boolean; /** * Sets the SAO blend cutoff. * * Default value is ````0.3````. * * Normally you don't need to alter this. * * @type {Number} */ set blendCutoff(arg: number); /** * Gets the SAO blend cutoff. * * Default value is ````0.3````. * * Normally you don't need to alter this. * * @type {Number} */ get blendCutoff(): number; /** * Sets the SAO blend factor. * * Default value is ````1.0````. * * Normally you don't need to alter this. * * @type {Number} */ set blendFactor(arg: number); /** * Gets the SAO blend scale. * * Default value is ````1.0````. * * Normally you don't need to alter this. * * @type {Number} */ get blendFactor(): number; /** * Gets whether or not SAO is supported by this browser and GPU. * * Even when enabled, SAO will only work if supported. * * @type {Boolean} */ get supported(): boolean; }