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@xeokit/xeokit-sdk

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3D BIM IFC Viewer SDK for AEC engineering applications. Open Source JavaScript Toolkit based on pure WebGL for top performance, real-world coordinates and full double precision

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/** * @author xeolabs / https://github.com/xeolabs */ import {PickMeshShaderSource} from "./PickMeshShaderSource.js"; import {Program} from "../../webgl/Program.js"; import {stats} from "../../stats.js"; import {math} from "../../math/math.js"; import {getPlaneRTCPos} from "../../math/rtcCoords.js"; const tempVec3a = math.vec3(); // No ID, because there is exactly one PickMeshRenderer per scene /** * @private */ const PickMeshRenderer = function (hash, mesh) { this._hash = hash; this._shaderSource = new PickMeshShaderSource(mesh); this._scene = mesh.scene; this._useCount = 0; this._allocate(mesh); }; const renderers = {}; PickMeshRenderer.get = function (mesh) { const hash = [ mesh.scene.canvas.canvas.id, mesh.scene._sectionPlanesState.getHash(), mesh._geometry._state.hash, mesh._state.hash ].join(";"); let renderer = renderers[hash]; if (!renderer) { renderer = new PickMeshRenderer(hash, mesh); if (renderer.errors) { console.log(renderer.errors.join("\n")); return null; } renderers[hash] = renderer; stats.memory.programs++; } renderer._useCount++; return renderer; }; PickMeshRenderer.prototype.put = function () { if (--this._useCount === 0) { if (this._program) { this._program.destroy(); } delete renderers[this._hash]; stats.memory.programs--; } }; PickMeshRenderer.prototype.webglContextRestored = function () { this._program = null; }; PickMeshRenderer.prototype.drawMesh = function (frameCtx, mesh) { if (!this._program) { this._allocate(mesh); } const scene = this._scene; const gl = scene.canvas.gl; const meshState = mesh._state; const materialState = mesh._material._state; const geometryState = mesh._geometry._state; const origin = mesh.origin; if (frameCtx.lastProgramId !== this._program.id) { frameCtx.lastProgramId = this._program.id; this._bindProgram(frameCtx); } gl.uniformMatrix4fv(this._uViewMatrix, false, origin ? frameCtx.getRTCPickViewMatrix(meshState.originHash, origin) : frameCtx.pickViewMatrix); if (meshState.clippable) { const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length; if (numAllocatedSectionPlanes > 0) { const sectionPlanes = scene._sectionPlanesState.sectionPlanes; const renderFlags = mesh.renderFlags; for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) { const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex]; if (sectionPlaneUniforms) { if (sectionPlaneIndex < numSectionPlanes) { const active = renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex]; gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0); if (active) { const sectionPlane = sectionPlanes[sectionPlaneIndex]; if (origin) { const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a); gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos); } else { gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos); } gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir); } } else { gl.uniform1i(sectionPlaneUniforms.active, 0); } } } } } if (materialState.id !== this._lastMaterialId) { const backfaces = materialState.backfaces; if (frameCtx.backfaces !== backfaces) { if (backfaces) { gl.disable(gl.CULL_FACE); } else { gl.enable(gl.CULL_FACE); } frameCtx.backfaces = backfaces; } const frontface = materialState.frontface; if (frameCtx.frontface !== frontface) { if (frontface) { gl.frontFace(gl.CCW); } else { gl.frontFace(gl.CW); } frameCtx.frontface = frontface; } this._lastMaterialId = materialState.id; } gl.uniformMatrix4fv(this._uProjMatrix, false, frameCtx.pickProjMatrix); gl.uniformMatrix4fv(this._uModelMatrix, false, mesh.worldMatrix); if (this._uClippable) { gl.uniform1i(this._uClippable, mesh._state.clippable); } gl.uniform3fv(this._uOffset, mesh._state.offset); if (geometryState.id !== this._lastGeometryId) { if (this._uPositionsDecodeMatrix) { gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, geometryState.positionsDecodeMatrix); } if (this._aPosition) { this._aPosition.bindArrayBuffer(geometryState.positionsBuf, geometryState.compressGeometry ? gl.UNSIGNED_SHORT : gl.FLOAT); frameCtx.bindArray++; } if (geometryState.indicesBuf) { geometryState.indicesBuf.bind(); frameCtx.bindArray++; } this._lastGeometryId = geometryState.id; } // Mesh-indexed color var pickID = mesh._state.pickID; const a = pickID >> 24 & 0xFF; const b = pickID >> 16 & 0xFF; const g = pickID >> 8 & 0xFF; const r = pickID & 0xFF; gl.uniform4f(this._uPickColor, r / 255, g / 255, b / 255, a / 255); gl.uniform2fv(this._uPickClipPos, frameCtx.pickClipPos); if (geometryState.indicesBuf) { gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0); frameCtx.drawElements++; } else if (geometryState.positions) { gl.drawArrays(gl.TRIANGLES, 0, geometryState.positions.numItems); } }; PickMeshRenderer.prototype._allocate = function (mesh) { const scene = mesh.scene; const gl = scene.canvas.gl; this._program = new Program(gl, this._shaderSource); if (this._program.errors) { this.errors = this._program.errors; return; } const program = this._program; this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix"); this._uModelMatrix = program.getLocation("modelMatrix"); this._uViewMatrix = program.getLocation("viewMatrix"); this._uProjMatrix = program.getLocation("projMatrix"); this._uSectionPlanes = []; const clips = scene._sectionPlanesState.sectionPlanes; for (let i = 0, len = clips.length; i < len; i++) { this._uSectionPlanes.push({ active: program.getLocation("sectionPlaneActive" + i), pos: program.getLocation("sectionPlanePos" + i), dir: program.getLocation("sectionPlaneDir" + i) }); } this._aPosition = program.getAttribute("position"); this._uClippable = program.getLocation("clippable"); this._uPickColor = program.getLocation("pickColor"); this._uPickClipPos = program.getLocation("pickClipPos"); this._uOffset = program.getLocation("offset"); if (scene.logarithmicDepthBufferEnabled ) { this._uLogDepthBufFC = program.getLocation("logDepthBufFC"); } this._lastMaterialId = null; this._lastGeometryId = null; }; PickMeshRenderer.prototype._bindProgram = function (frameCtx) { const scene = this._scene; const gl = scene.canvas.gl; const project = scene.camera.project; this._program.bind(); frameCtx.useProgram++; if (scene.logarithmicDepthBufferEnabled ) { const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2); gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC); } this._lastMaterialId = null; this._lastGeometryId = null; }; export {PickMeshRenderer};