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@xeokit/xeokit-sdk

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3D BIM IFC Viewer SDK for AEC engineering applications. Open Source JavaScript Toolkit based on pure WebGL for top performance, real-world coordinates and full double precision

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import {WEBGL_INFO} from "../../webglInfo.js"; /** * @private */ class EmphasisFillShaderSource { constructor(mesh) { this.vertex = buildVertex(mesh); this.fragment = buildFragment(mesh); } } function buildVertex(mesh) { const scene = mesh.scene; const lightsState = scene._lightsState; const normals = hasNormals(mesh); const sectionPlanesState = scene._sectionPlanesState; const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0; const quantizedGeometry = !!mesh._geometry._state.compressGeometry; const billboard = mesh._state.billboard; const stationary = mesh._state.stationary; const src = []; src.push("#version 300 es"); src.push("// EmphasisFillShaderSource vertex shader"); src.push("in vec3 position;"); src.push("uniform mat4 modelMatrix;"); src.push("uniform mat4 viewMatrix;"); src.push("uniform mat4 projMatrix;"); src.push("uniform vec4 colorize;"); src.push("uniform vec3 offset;"); if (quantizedGeometry) { src.push("uniform mat4 positionsDecodeMatrix;"); } if (scene.logarithmicDepthBufferEnabled) { src.push("uniform float logDepthBufFC;"); src.push("out float vFragDepth;"); src.push("bool isPerspectiveMatrix(mat4 m) {"); src.push(" return (m[2][3] == - 1.0);"); src.push("}"); src.push("out float isPerspective;"); } if (clipping) { src.push("out vec4 vWorldPosition;"); } src.push("uniform vec4 lightAmbient;"); src.push("uniform vec4 fillColor;"); if (normals) { src.push("in vec3 normal;"); src.push("uniform mat4 modelNormalMatrix;"); src.push("uniform mat4 viewNormalMatrix;"); for (let i = 0, len = lightsState.lights.length; i < len; i++) { const light = lightsState.lights[i]; if (light.type === "ambient") { continue; } src.push("uniform vec4 lightColor" + i + ";"); if (light.type === "dir") { src.push("uniform vec3 lightDir" + i + ";"); } if (light.type === "point") { src.push("uniform vec3 lightPos" + i + ";"); } if (light.type === "spot") { src.push("uniform vec3 lightPos" + i + ";"); } } if (quantizedGeometry) { src.push("vec3 octDecode(vec2 oct) {"); src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"); src.push(" if (v.z < 0.0) {"); src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"); src.push(" }"); src.push(" return normalize(v);"); src.push("}"); } } src.push("out vec4 vColor;"); if (billboard === "spherical" || billboard === "cylindrical") { src.push("void billboard(inout mat4 mat) {"); src.push(" mat[0][0] = 1.0;"); src.push(" mat[0][1] = 0.0;"); src.push(" mat[0][2] = 0.0;"); if (billboard === "spherical") { src.push(" mat[1][0] = 0.0;"); src.push(" mat[1][1] = 1.0;"); src.push(" mat[1][2] = 0.0;"); } src.push(" mat[2][0] = 0.0;"); src.push(" mat[2][1] = 0.0;"); src.push(" mat[2][2] =1.0;"); src.push("}"); } src.push("void main(void) {"); src.push("vec4 localPosition = vec4(position, 1.0); "); src.push("vec4 worldPosition;"); if (quantizedGeometry) { src.push("localPosition = positionsDecodeMatrix * localPosition;"); } if (normals) { if (quantizedGeometry) { src.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "); } else { src.push("vec4 localNormal = vec4(normal, 0.0); "); } src.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"); src.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"); } src.push("mat4 viewMatrix2 = viewMatrix;"); src.push("mat4 modelMatrix2 = modelMatrix;"); if (stationary) { src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;") } if (billboard === "spherical" || billboard === "cylindrical") { src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"); src.push("billboard(modelMatrix2);"); src.push("billboard(viewMatrix2);"); src.push("billboard(modelViewMatrix);"); if (normals) { src.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"); src.push("billboard(modelNormalMatrix2);"); src.push("billboard(viewNormalMatrix2);"); src.push("billboard(modelViewNormalMatrix);"); } src.push("worldPosition = modelMatrix2 * localPosition;"); src.push("vec4 viewPosition = modelViewMatrix * localPosition;"); } else { src.push("worldPosition = modelMatrix2 * localPosition;"); src.push("worldPosition.xyz = worldPosition.xyz + offset;"); src.push("vec4 viewPosition = viewMatrix2 * worldPosition; "); } if (normals) { src.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);"); } src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"); src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"); src.push("float lambertian = 1.0;"); if (normals) { for (let i = 0, len = lightsState.lights.length; i < len; i++) { const light = lightsState.lights[i]; if (light.type === "ambient") { continue; } if (light.type === "dir") { if (light.space === "view") { src.push("viewLightDir = normalize(lightDir" + i + ");"); } else { src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir" + i + ", 0.0)).xyz);"); } } else if (light.type === "point") { if (light.space === "view") { src.push("viewLightDir = normalize(lightPos" + i + " - viewPosition.xyz);"); } else { src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightPos" + i + ", 0.0)).xyz);"); } } else { continue; } src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"); src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);"); } } // TODO: A blending mode for emphasis materials, to select add/multiply/mix //src.push("vColor = vec4((mix(reflectedColor, fillColor.rgb, 0.7)), fillColor.a);"); src.push("vColor = vec4(reflectedColor * fillColor.rgb, fillColor.a);"); //src.push("vColor = vec4(reflectedColor + fillColor.rgb, fillColor.a);"); if (clipping) { src.push("vWorldPosition = worldPosition;"); } if (mesh._geometry._state.primitiveName === "points") { src.push("gl_PointSize = pointSize;"); } src.push("vec4 clipPos = projMatrix * viewPosition;"); if (scene.logarithmicDepthBufferEnabled) { src.push("vFragDepth = 1.0 + clipPos.w;"); src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"); } src.push("gl_Position = clipPos;"); src.push("}"); return src; } function hasNormals(mesh) { const primitive = mesh._geometry._state.primitiveName; if ((mesh._geometry._state.autoVertexNormals || mesh._geometry._state.normalsBuf) && (primitive === "triangles" || primitive === "triangle-strip" || primitive === "triangle-fan")) { return true; } return false; } function buildFragment(mesh) { const scene = mesh.scene; const sectionPlanesState = mesh.scene._sectionPlanesState; const gammaOutput = mesh.scene.gammaOutput; const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0; const src = []; src.push("#version 300 es"); src.push("// Lambertian drawing fragment shader"); src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"); src.push("precision highp float;"); src.push("precision highp int;"); src.push("#else"); src.push("precision mediump float;"); src.push("precision mediump int;"); src.push("#endif"); if (scene.logarithmicDepthBufferEnabled) { src.push("in float isPerspective;"); src.push("uniform float logDepthBufFC;"); src.push("in float vFragDepth;"); } if (gammaOutput) { src.push("uniform float gammaFactor;"); src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"); src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"); src.push("}"); } if (clipping) { src.push("in vec4 vWorldPosition;"); src.push("uniform bool clippable;"); for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) { src.push("uniform bool sectionPlaneActive" + i + ";"); src.push("uniform vec3 sectionPlanePos" + i + ";"); src.push("uniform vec3 sectionPlaneDir" + i + ";"); } } src.push("in vec4 vColor;"); src.push("out vec4 outColor;"); src.push("void main(void) {"); if (clipping) { src.push("if (clippable) {"); src.push(" float dist = 0.0;"); for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) { src.push("if (sectionPlaneActive" + i + ") {"); src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);"); src.push("}"); } src.push(" if (dist > 0.0) { discard; }"); src.push("}"); } if (mesh._geometry._state.primitiveName === "points") { src.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"); src.push("float r = dot(cxy, cxy);"); src.push("if (r > 1.0) {"); src.push(" discard;"); src.push("}"); } if (scene.logarithmicDepthBufferEnabled) { src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"); } if (gammaOutput) { src.push("outColor = linearToGamma(vColor, gammaFactor);"); } else { src.push("outColor = vColor;"); } src.push("}"); return src; } export {EmphasisFillShaderSource};