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@xeokit/xeokit-sdk

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3D BIM IFC Viewer SDK for AEC engineering applications. Open Source JavaScript Toolkit based on pure WebGL for top performance, real-world coordinates and full double precision

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/** * @private */ class EmphasisEdgesShaderSource { constructor(mesh) { this.vertex = buildVertex(mesh); this.fragment = buildFragment(mesh); } } function buildVertex(mesh) { const scene = mesh.scene; const sectionPlanesState = scene._sectionPlanesState; const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0; const quantizedGeometry = !!mesh._geometry._state.compressGeometry; const billboard = mesh._state.billboard; const stationary = mesh._state.stationary; const src = []; src.push("#version 300 es"); src.push("// Edges drawing vertex shader"); src.push("in vec3 position;"); src.push("uniform mat4 modelMatrix;"); src.push("uniform mat4 viewMatrix;"); src.push("uniform mat4 projMatrix;"); src.push("uniform vec4 edgeColor;"); src.push("uniform vec3 offset;"); if (quantizedGeometry) { src.push("uniform mat4 positionsDecodeMatrix;"); } if (scene.logarithmicDepthBufferEnabled) { src.push("uniform float logDepthBufFC;"); src.push("out float vFragDepth;"); src.push("bool isPerspectiveMatrix(mat4 m) {"); src.push(" return (m[2][3] == - 1.0);"); src.push("}"); src.push("out float isPerspective;"); } if (clipping) { src.push("out vec4 vWorldPosition;"); } src.push("out vec4 vColor;"); if (billboard === "spherical" || billboard === "cylindrical") { src.push("void billboard(inout mat4 mat) {"); src.push(" mat[0][0] = 1.0;"); src.push(" mat[0][1] = 0.0;"); src.push(" mat[0][2] = 0.0;"); if (billboard === "spherical") { src.push(" mat[1][0] = 0.0;"); src.push(" mat[1][1] = 1.0;"); src.push(" mat[1][2] = 0.0;"); } src.push(" mat[2][0] = 0.0;"); src.push(" mat[2][1] = 0.0;"); src.push(" mat[2][2] =1.0;"); src.push("}"); } src.push("void main(void) {"); src.push("vec4 localPosition = vec4(position, 1.0); "); src.push("vec4 worldPosition;"); if (quantizedGeometry) { src.push("localPosition = positionsDecodeMatrix * localPosition;"); } src.push("mat4 viewMatrix2 = viewMatrix;"); src.push("mat4 modelMatrix2 = modelMatrix;"); if (stationary) { src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;") } if (billboard === "spherical" || billboard === "cylindrical") { src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"); src.push("billboard(modelMatrix2);"); src.push("billboard(viewMatrix2);"); src.push("billboard(modelViewMatrix);"); src.push("worldPosition = modelMatrix2 * localPosition;"); src.push("worldPosition.xyz = worldPosition.xyz + offset;"); src.push("vec4 viewPosition = modelViewMatrix * localPosition;"); } else { src.push("worldPosition = modelMatrix2 * localPosition;"); src.push("worldPosition.xyz = worldPosition.xyz + offset;"); src.push("vec4 viewPosition = viewMatrix2 * worldPosition; "); } src.push("vColor = edgeColor;"); if (clipping) { src.push("vWorldPosition = worldPosition;"); } src.push("vec4 clipPos = projMatrix * viewPosition;"); if (scene.logarithmicDepthBufferEnabled) { src.push("vFragDepth = 1.0 + clipPos.w;"); src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"); } src.push("gl_Position = clipPos;"); src.push("}"); return src; } function buildFragment(mesh) { const scene = mesh.scene; const sectionPlanesState = mesh.scene._sectionPlanesState; const gammaOutput = mesh.scene.gammaOutput; const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0; const src = []; src.push("#version 300 es"); src.push("// Edges drawing fragment shader"); src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"); src.push("precision highp float;"); src.push("precision highp int;"); src.push("#else"); src.push("precision mediump float;"); src.push("precision mediump int;"); src.push("#endif"); if (scene.logarithmicDepthBufferEnabled) { src.push("in float isPerspective;"); src.push("uniform float logDepthBufFC;"); src.push("in float vFragDepth;"); } if (gammaOutput) { src.push("uniform float gammaFactor;"); src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"); src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"); src.push("}"); } if (clipping) { src.push("in vec4 vWorldPosition;"); src.push("uniform bool clippable;"); for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) { src.push("uniform bool sectionPlaneActive" + i + ";"); src.push("uniform vec3 sectionPlanePos" + i + ";"); src.push("uniform vec3 sectionPlaneDir" + i + ";"); } } src.push("in vec4 vColor;"); src.push("out vec4 outColor;"); src.push("void main(void) {"); if (clipping) { src.push("if (clippable) {"); src.push(" float dist = 0.0;"); for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) { src.push("if (sectionPlaneActive" + i + ") {"); src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);"); src.push("}"); } src.push(" if (dist > 0.0) { discard; }"); src.push("}"); } if (scene.logarithmicDepthBufferEnabled) { src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"); } if (gammaOutput) { src.push("outColor = linearToGamma(vColor, gammaFactor);"); } else { src.push("outColor = vColor;"); } src.push("}"); return src; } export {EmphasisEdgesShaderSource};