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@xeokit/xeokit-sdk

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3D BIM IFC Viewer SDK for AEC engineering applications. Open Source JavaScript Toolkit based on pure WebGL for top performance, real-world coordinates and full double precision

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/** * @author xeolabs / https://github.com/xeolabs */ import {Map} from "../../utils/Map.js"; import {EmphasisEdgesShaderSource} from "./EmphasisEdgesShaderSource.js"; import {Program} from "../../webgl/Program.js"; import {stats} from '../../stats.js'; import {math} from "../../math/math.js"; import {getPlaneRTCPos} from "../../math/rtcCoords.js"; const ids = new Map({}); const tempVec3a = math.vec3(); /** * @private */ const EmphasisEdgesRenderer = function (hash, mesh) { this.id = ids.addItem({}); this._hash = hash; this._scene = mesh.scene; this._useCount = 0; this._shaderSource = new EmphasisEdgesShaderSource(mesh); this._allocate(mesh); }; const renderers = {}; EmphasisEdgesRenderer.get = function (mesh) { const hash = [ mesh.scene.id, mesh.scene.gammaOutput ? "go" : "", // Gamma input not needed mesh.scene._sectionPlanesState.getHash(), mesh._geometry._state.compressGeometry ? "cp" : "", mesh._state.hash ].join(";"); let renderer = renderers[hash]; if (!renderer) { renderer = new EmphasisEdgesRenderer(hash, mesh); renderers[hash] = renderer; stats.memory.programs++; } renderer._useCount++; return renderer; }; EmphasisEdgesRenderer.prototype.put = function () { if (--this._useCount === 0) { ids.removeItem(this.id); if (this._program) { this._program.destroy(); } delete renderers[this._hash]; stats.memory.programs--; } }; EmphasisEdgesRenderer.prototype.webglContextRestored = function () { this._program = null; }; EmphasisEdgesRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) { if (!this._program) { this._allocate(mesh); } const scene = this._scene; const camera = scene.camera; const gl = scene.canvas.gl; let materialState; const meshState = mesh._state; const geometry = mesh._geometry; const geometryState = geometry._state; const origin = mesh.origin; if (frameCtx.lastProgramId !== this._program.id) { frameCtx.lastProgramId = this._program.id; this._bindProgram(frameCtx); } gl.uniformMatrix4fv(this._uViewMatrix, false, origin ? frameCtx.getRTCViewMatrix(meshState.originHash, origin) : camera.viewMatrix); if (meshState.clippable) { const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length; if (numAllocatedSectionPlanes > 0) { const sectionPlanes = scene._sectionPlanesState.sectionPlanes; const renderFlags = mesh.renderFlags; for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) { const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex]; if (sectionPlaneUniforms) { if (sectionPlaneIndex < numSectionPlanes) { const active = renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex]; gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0); if (active) { const sectionPlane = sectionPlanes[sectionPlaneIndex]; if (origin) { const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a); gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos); } else { gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos); } gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir); } } else { gl.uniform1i(sectionPlaneUniforms.active, 0); } } } } } switch (mode) { case 0: materialState = mesh._xrayMaterial._state; break; case 1: materialState = mesh._highlightMaterial._state; break; case 2: materialState = mesh._selectedMaterial._state; break; case 3: default: materialState = mesh._edgeMaterial._state; break; } if (materialState.id !== this._lastMaterialId) { const backfaces = materialState.backfaces; if (frameCtx.backfaces !== backfaces) { if (backfaces) { gl.disable(gl.CULL_FACE); } else { gl.enable(gl.CULL_FACE); } frameCtx.backfaces = backfaces; } if (frameCtx.lineWidth !== materialState.edgeWidth) { gl.lineWidth(materialState.edgeWidth); frameCtx.lineWidth = materialState.edgeWidth; } if (this._uEdgeColor) { const edgeColor = materialState.edgeColor; const edgeAlpha = materialState.edgeAlpha; gl.uniform4f(this._uEdgeColor, edgeColor[0], edgeColor[1], edgeColor[2], edgeAlpha); } this._lastMaterialId = materialState.id; } gl.uniformMatrix4fv(this._uModelMatrix, gl.FALSE, mesh.worldMatrix); if (this._uClippable) { gl.uniform1i(this._uClippable, meshState.clippable); } gl.uniform3fv(this._uOffset, meshState.offset); // Bind VBOs let indicesBuf; if (geometryState.primitive === gl.TRIANGLES) { indicesBuf = geometry._getEdgeIndices(); } else if (geometryState.primitive === gl.LINES) { indicesBuf = geometryState.indicesBuf; } if (indicesBuf) { if (geometryState.id !== this._lastGeometryId) { if (this._uPositionsDecodeMatrix) { gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, geometryState.positionsDecodeMatrix); } if (this._aPosition) { this._aPosition.bindArrayBuffer(geometryState.positionsBuf, geometryState.compressGeometry ? gl.UNSIGNED_SHORT : gl.FLOAT); frameCtx.bindArray++; } indicesBuf.bind(); frameCtx.bindArray++; this._lastGeometryId = geometryState.id; } gl.drawElements(gl.LINES, indicesBuf.numItems, indicesBuf.itemType, 0); frameCtx.drawElements++; } }; EmphasisEdgesRenderer.prototype._allocate = function (mesh) { const scene = mesh.scene; const gl = scene.canvas.gl; const sectionPlanesState = scene._sectionPlanesState; this._program = new Program(gl, this._shaderSource); if (this._program.errors) { this.errors = this._program.errors; return; } const program = this._program; this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix"); this._uModelMatrix = program.getLocation("modelMatrix"); this._uViewMatrix = program.getLocation("viewMatrix"); this._uProjMatrix = program.getLocation("projMatrix"); this._uSectionPlanes = []; for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) { this._uSectionPlanes.push({ active: program.getLocation("sectionPlaneActive" + i), pos: program.getLocation("sectionPlanePos" + i), dir: program.getLocation("sectionPlaneDir" + i) }); } this._uEdgeColor = program.getLocation("edgeColor"); this._aPosition = program.getAttribute("position"); this._uClippable = program.getLocation("clippable"); this._uGammaFactor = program.getLocation("gammaFactor"); this._uOffset = program.getLocation("offset"); if (scene.logarithmicDepthBufferEnabled ) { this._uLogDepthBufFC = program.getLocation("logDepthBufFC"); } this._lastMaterialId = null; this._lastVertexBufsId = null; this._lastGeometryId = null; }; EmphasisEdgesRenderer.prototype._bindProgram = function (frameCtx) { const program = this._program; const scene = this._scene; const gl = scene.canvas.gl; const camera = scene.camera; const project = camera.project; program.bind(); frameCtx.useProgram++; this._lastMaterialId = null; this._lastVertexBufsId = null; this._lastGeometryId = null; gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix); if (scene.logarithmicDepthBufferEnabled ) { const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2); gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC); } if (this._uGammaFactor) { gl.uniform1f(this._uGammaFactor, scene.gammaFactor); } }; export {EmphasisEdgesRenderer};