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@xeokit/xeokit-sdk

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3D BIM IFC Viewer SDK for AEC engineering applications. Open Source JavaScript Toolkit based on pure WebGL for top performance, real-world coordinates and full double precision

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/** * @private */ import {LinearEncoding, sRGBEncoding} from "../../constants/constants.js"; const DrawShaderSource = function (mesh) { if (mesh._material._state.type === "LambertMaterial") { this.vertex = buildVertexLambert(mesh); this.fragment = buildFragmentLambert(mesh); } else { this.vertex = buildVertexDraw(mesh); this.fragment = buildFragmentDraw(mesh); } }; const TEXTURE_DECODE_FUNCS = {}; TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear"; TEXTURE_DECODE_FUNCS[sRGBEncoding] = "sRGBToLinear"; function getReceivesShadow(mesh) { if (!mesh.receivesShadow) { return false; } const lights = mesh.scene._lightsState.lights; if (!lights || lights.length === 0) { return false; } for (let i = 0, len = lights.length; i < len; i++) { if (lights[i].castsShadow) { return true; } } return false; } function hasTextures(mesh) { if (!mesh._geometry._state.uvBuf) { return false; } const material = mesh._material; return !!(material._ambientMap || material._occlusionMap || material._baseColorMap || material._diffuseMap || material._alphaMap || material._specularMap || material._glossinessMap || material._specularGlossinessMap || material._emissiveMap || material._metallicMap || material._roughnessMap || material._metallicRoughnessMap || material._reflectivityMap || material._normalMap); } function hasNormals(mesh) { const primitive = mesh._geometry._state.primitiveName; if ((mesh._geometry._state.autoVertexNormals || mesh._geometry._state.normalsBuf) && (primitive === "triangles" || primitive === "triangle-strip" || primitive === "triangle-fan")) { return true; } return false; } function buildVertexLambert(mesh) { const scene = mesh.scene; const sectionPlanesState = mesh.scene._sectionPlanesState; const lightsState = mesh.scene._lightsState; const geometryState = mesh._geometry._state; const billboard = mesh._state.billboard; const stationary = mesh._state.stationary; const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0; const quantizedGeometry = !!geometryState.compressGeometry; const src = []; src.push("#version 300 es"); src.push("// Lambertian drawing vertex shader"); src.push("in vec3 position;"); src.push("uniform mat4 modelMatrix;"); src.push("uniform mat4 viewMatrix;"); src.push("uniform mat4 projMatrix;"); src.push("uniform vec4 colorize;"); src.push("uniform vec3 offset;"); if (quantizedGeometry) { src.push("uniform mat4 positionsDecodeMatrix;"); } if (scene.logarithmicDepthBufferEnabled) { src.push("uniform float logDepthBufFC;"); src.push("out float vFragDepth;"); src.push("bool isPerspectiveMatrix(mat4 m) {"); src.push(" return (m[2][3] == - 1.0);"); src.push("}"); src.push("out float isPerspective;"); } if (clipping) { src.push("out vec4 vWorldPosition;"); } src.push("uniform vec4 lightAmbient;"); src.push("uniform vec4 materialColor;"); src.push("uniform vec3 materialEmissive;"); if (geometryState.normalsBuf) { src.push("in vec3 normal;"); src.push("uniform mat4 modelNormalMatrix;"); src.push("uniform mat4 viewNormalMatrix;"); for (let i = 0, len = lightsState.lights.length; i < len; i++) { const light = lightsState.lights[i]; if (light.type === "ambient") { continue; } src.push("uniform vec4 lightColor" + i + ";"); if (light.type === "dir") { src.push("uniform vec3 lightDir" + i + ";"); } if (light.type === "point") { src.push("uniform vec3 lightPos" + i + ";"); } if (light.type === "spot") { src.push("uniform vec3 lightPos" + i + ";"); src.push("uniform vec3 lightDir" + i + ";"); } } if (quantizedGeometry) { src.push("vec3 octDecode(vec2 oct) {"); src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"); src.push(" if (v.z < 0.0) {"); src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"); src.push(" }"); src.push(" return normalize(v);"); src.push("}"); } } src.push("out vec4 vColor;"); if (geometryState.primitiveName === "points") { src.push("uniform float pointSize;"); } if (billboard === "spherical" || billboard === "cylindrical") { src.push("void billboard(inout mat4 mat) {"); src.push(" mat[0][0] = 1.0;"); src.push(" mat[0][1] = 0.0;"); src.push(" mat[0][2] = 0.0;"); if (billboard === "spherical") { src.push(" mat[1][0] = 0.0;"); src.push(" mat[1][1] = 1.0;"); src.push(" mat[1][2] = 0.0;"); } src.push(" mat[2][0] = 0.0;"); src.push(" mat[2][1] = 0.0;"); src.push(" mat[2][2] =1.0;"); src.push("}"); } src.push("void main(void) {"); src.push("vec4 localPosition = vec4(position, 1.0); "); src.push("vec4 worldPosition;"); if (quantizedGeometry) { src.push("localPosition = positionsDecodeMatrix * localPosition;"); } if (geometryState.normalsBuf) { if (quantizedGeometry) { src.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "); } else { src.push("vec4 localNormal = vec4(normal, 0.0); "); } src.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"); src.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"); } src.push("mat4 viewMatrix2 = viewMatrix;"); src.push("mat4 modelMatrix2 = modelMatrix;"); if (stationary) { src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;") } if (billboard === "spherical" || billboard === "cylindrical") { src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"); src.push("billboard(modelMatrix2);"); src.push("billboard(viewMatrix2);"); src.push("billboard(modelViewMatrix);"); if (geometryState.normalsBuf) { src.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"); src.push("billboard(modelNormalMatrix2);"); src.push("billboard(viewNormalMatrix2);"); src.push("billboard(modelViewNormalMatrix);"); } src.push("worldPosition = modelMatrix2 * localPosition;"); src.push("worldPosition.xyz = worldPosition.xyz + offset;"); src.push("vec4 viewPosition = modelViewMatrix * localPosition;"); } else { src.push("worldPosition = modelMatrix2 * localPosition;"); src.push("worldPosition.xyz = worldPosition.xyz + offset;"); src.push("vec4 viewPosition = viewMatrix2 * worldPosition; "); } if (geometryState.normalsBuf) { src.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);"); } src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);"); src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);"); src.push("float lambertian = 1.0;"); if (geometryState.normalsBuf) { for (let i = 0, len = lightsState.lights.length; i < len; i++) { const light = lightsState.lights[i]; if (light.type === "ambient") { continue; } if (light.type === "dir") { if (light.space === "view") { src.push("viewLightDir = normalize(lightDir" + i + ");"); } else { src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir" + i + ", 0.0)).xyz);"); } } else if (light.type === "point") { if (light.space === "view") { src.push("viewLightDir = -normalize(lightPos" + i + " - viewPosition.xyz);"); } else { src.push("viewLightDir = -normalize((viewMatrix2 * vec4(lightPos" + i + ", 0.0)).xyz);"); } } else if (light.type === "spot") { if (light.space === "view") { src.push("viewLightDir = normalize(lightDir" + i + ");"); } else { src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir" + i + ", 0.0)).xyz);"); } } else { continue; } src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);"); src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);"); } } src.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * materialColor.rgb) + materialEmissive.rgb + (reflectedColor * materialColor.rgb), materialColor.a) * colorize;"); // TODO: How to have ambient bright enough for canvas BG but not too bright for scene? if (clipping) { src.push("vWorldPosition = worldPosition;"); } if (geometryState.primitiveName === "points") { src.push("gl_PointSize = pointSize;"); } src.push("vec4 clipPos = projMatrix * viewPosition;"); if (scene.logarithmicDepthBufferEnabled) { src.push("vFragDepth = 1.0 + clipPos.w;"); src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"); } src.push("gl_Position = clipPos;"); src.push("}"); return src; } function buildFragmentLambert(mesh) { const scene = mesh.scene; const sectionPlanesState = scene._sectionPlanesState; const materialState = mesh._material._state; const geometryState = mesh._geometry._state; const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0; const solid = false && materialState.backfaces; const gammaOutput = scene.gammaOutput; // If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false. const src = []; src.push("#version 300 es"); src.push("// Lambertian drawing fragment shader"); src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"); src.push("precision highp float;"); src.push("precision highp int;"); src.push("#else"); src.push("precision mediump float;"); src.push("precision mediump int;"); src.push("#endif"); if (scene.logarithmicDepthBufferEnabled) { src.push("in float isPerspective;"); src.push("uniform float logDepthBufFC;"); src.push("in float vFragDepth;"); } if (clipping) { src.push("in vec4 vWorldPosition;"); src.push("uniform bool clippable;"); for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) { src.push("uniform bool sectionPlaneActive" + i + ";"); src.push("uniform vec3 sectionPlanePos" + i + ";"); src.push("uniform vec3 sectionPlaneDir" + i + ";"); } } src.push("in vec4 vColor;"); if (gammaOutput) { src.push("uniform float gammaFactor;"); src.push(" vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"); src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"); src.push("}"); } src.push("out vec4 outColor;"); src.push("void main(void) {"); if (clipping) { src.push("if (clippable) {"); src.push(" float dist = 0.0;"); for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) { src.push("if (sectionPlaneActive" + i + ") {"); src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);"); src.push("}"); } src.push(" if (dist > 0.0) { discard; }"); if (solid) { src.push(" if (gl_FrontFacing == false) {"); src.push(" outColor = vec4(1.0, 0.0, 0.0, 1.0);"); src.push(" return;"); src.push(" }"); } src.push("}"); } if (geometryState.primitiveName === "points") { src.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;"); src.push("float r = dot(cxy, cxy);"); src.push("if (r > 1.0) {"); src.push(" discard;"); src.push("}"); } if (scene.logarithmicDepthBufferEnabled) { src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;"); } if (gammaOutput) { src.push("outColor = linearToGamma(vColor, gammaFactor);"); } else { src.push("outColor = vColor;"); } src.push("}"); return src; } function buildVertexDraw(mesh) { const scene = mesh.scene; const material = mesh._material; const meshState = mesh._state; const sectionPlanesState = scene._sectionPlanesState; const geometryState = mesh._geometry._state; const lightsState = scene._lightsState; let i; let len; let light; const billboard = meshState.billboard; const background = meshState.background; const stationary = meshState.stationary; const texturing = hasTextures(mesh); const normals = hasNormals(mesh); const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0; const receivesShadow = getReceivesShadow(mesh); const quantizedGeometry = !!geometryState.compressGeometry; const src = []; src.push("#version 300 es"); src.push("// Drawing vertex shader"); src.push("in vec3 position;"); if (quantizedGeometry) { src.push("uniform mat4 positionsDecodeMatrix;"); } src.push("uniform mat4 modelMatrix;"); src.push("uniform mat4 viewMatrix;"); src.push("uniform mat4 projMatrix;"); src.push("out vec3 vViewPosition;"); src.push("uniform vec3 offset;"); if (clipping) { src.push("out vec4 vWorldPosition;"); } if (scene.logarithmicDepthBufferEnabled) { src.push("uniform float logDepthBufFC;"); src.push("out float vFragDepth;"); src.push("bool isPerspectiveMatrix(mat4 m) {"); src.push(" return (m[2][3] == - 1.0);"); src.push("}"); src.push("out float isPerspective;"); } if (lightsState.lightMaps.length > 0) { src.push("out vec3 vWorldNormal;"); } if (normals) { src.push("in vec3 normal;"); src.push("uniform mat4 modelNormalMatrix;"); src.push("uniform mat4 viewNormalMatrix;"); src.push("out vec3 vViewNormal;"); for (let i = 0, len = lightsState.lights.length; i < len; i++) { light = lightsState.lights[i]; if (light.type === "ambient") { continue; } if (light.type === "dir") { src.push("uniform vec3 lightDir" + i + ";"); } if (light.type === "point") { src.push("uniform vec3 lightPos" + i + ";"); } if (light.type === "spot") { src.push("uniform vec3 lightPos" + i + ";"); src.push("uniform vec3 lightDir" + i + ";"); } if (!(light.type === "dir" && light.space === "view")) { src.push("out vec4 vViewLightReverseDirAndDist" + i + ";"); } } if (quantizedGeometry) { src.push("vec3 octDecode(vec2 oct) {"); src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));"); src.push(" if (v.z < 0.0) {"); src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);"); src.push(" }"); src.push(" return normalize(v);"); src.push("}"); } } if (texturing) { src.push("in vec2 uv;"); src.push("out vec2 vUV;"); if (quantizedGeometry) { src.push("uniform mat3 uvDecodeMatrix;") } } if (geometryState.colors) { src.push("in vec4 color;"); src.push("out vec4 vColor;"); } if (geometryState.primitiveName === "points") { src.push("uniform float pointSize;"); } if (billboard === "spherical" || billboard === "cylindrical") { src.push("void billboard(inout mat4 mat) {"); src.push(" mat[0][0] = 1.0;"); src.push(" mat[0][1] = 0.0;"); src.push(" mat[0][2] = 0.0;"); if (billboard === "spherical") { src.push(" mat[1][0] = 0.0;"); src.push(" mat[1][1] = 1.0;"); src.push(" mat[1][2] = 0.0;"); } src.push(" mat[2][0] = 0.0;"); src.push(" mat[2][1] = 0.0;"); src.push(" mat[2][2] =1.0;"); src.push("}"); } if (receivesShadow) { src.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);"); for (let i = 0, len = lightsState.lights.length; i < len; i++) { // Light sources if (lightsState.lights[i].castsShadow) { src.push("uniform mat4 shadowViewMatrix" + i + ";"); src.push("uniform mat4 shadowProjMatrix" + i + ";"); src.push("out vec4 vShadowPosFromLight" + i + ";"); } } } src.push("void main(void) {"); src.push("vec4 localPosition = vec4(position, 1.0); "); src.push("vec4 worldPosition;"); if (quantizedGeometry) { src.push("localPosition = positionsDecodeMatrix * localPosition;"); } if (normals) { if (quantizedGeometry) { src.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); "); } else { src.push("vec4 localNormal = vec4(normal, 0.0); "); } src.push("mat4 modelNormalMatrix2 = modelNormalMatrix;"); src.push("mat4 viewNormalMatrix2 = viewNormalMatrix;"); } src.push("mat4 viewMatrix2 = viewMatrix;"); src.push("mat4 modelMatrix2 = modelMatrix;"); if (stationary) { src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;") } else if (background) { src.push("viewMatrix2[3] = vec4(0.0, 0.0, 0.0 ,1.0);"); } if (billboard === "spherical" || billboard === "cylindrical") { src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;"); src.push("billboard(modelMatrix2);"); src.push("billboard(viewMatrix2);"); src.push("billboard(modelViewMatrix);"); if (normals) { src.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;"); src.push("billboard(modelNormalMatrix2);"); src.push("billboard(viewNormalMatrix2);"); src.push("billboard(modelViewNormalMatrix);"); } src.push("worldPosition = modelMatrix2 * localPosition;"); src.push("worldPosition.xyz = worldPosition.xyz + offset;"); src.push("vec4 viewPosition = modelViewMatrix * localPosition;"); } else { src.push("worldPosition = modelMatrix2 * localPosition;"); src.push("worldPosition.xyz = worldPosition.xyz + offset;"); src.push("vec4 viewPosition = viewMatrix2 * worldPosition; "); } if (normals) { src.push("vec3 worldNormal = (modelNormalMatrix2 * localNormal).xyz; "); if (lightsState.lightMaps.length > 0) { src.push("vWorldNormal = worldNormal;"); } src.push("vViewNormal = normalize((viewNormalMatrix2 * vec4(worldNormal, 1.0)).xyz);"); src.push("vec3 tmpVec3;"); src.push("float lightDist;"); for (let i = 0, len = lightsState.lights.length; i < len; i++) { // Lights light = lightsState.lights[i]; if (light.type === "ambient") { continue; } if (light.type === "dir") { if (light.space === "world") { src.push("tmpVec3 = vec3(viewMatrix2 * vec4(lightDir" + i + ", 0.0) ).xyz;"); src.push("vViewLightReverseDirAndDist" + i + " = vec4(-tmpVec3, 0.0);"); } } if (light.type === "point") { if (light.space === "world") { src.push("tmpVec3 = (viewMatrix2 * vec4(lightPos" + i + ", 1.0)).xyz - viewPosition.xyz;"); src.push("lightDist = abs(length(tmpVec3));"); } else { src.push("tmpVec3 = lightPos" + i + ".xyz - viewPosition.xyz;"); src.push("lightDist = abs(length(tmpVec3));"); } src.push("vViewLightReverseDirAndDist" + i + " = vec4(tmpVec3, lightDist);"); } } } if (texturing) { if (quantizedGeometry) { src.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;"); } else { src.push("vUV = uv;"); } } if (geometryState.colors) { src.push("vColor = color;"); } if (geometryState.primitiveName === "points") { src.push("gl_PointSize = pointSize;"); } if (clipping) { src.push("vWorldPosition = worldPosition;"); } src.push(" vViewPosition = viewPosition.xyz;"); src.push("vec4 clipPos = projMatrix * viewPosition;"); if (scene.logarithmicDepthBufferEnabled) { src.push("vFragDepth = 1.0 + clipPos.w;"); src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));"); } if (background) { src.push("clipPos.z = clipPos.w;"); } src.push("gl_Position = clipPos;"); if (receivesShadow) { src.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);"); src.push("vec4 tempx; "); for (let i = 0, len = lightsState.lights.length; i < len; i++) { // Light sources if (lightsState.lights[i].castsShadow) { src.push("vShadowPosFromLight" + i + " = texUnitConverter * shadowProjMatrix" + i + " * (shadowViewMatrix" + i + " * worldPosition); "); } } } src.push("}"); return src; } function buildFragmentDraw(mesh) { const scene = mesh.scene; const gl = scene.canvas.gl; const material = mesh._material; const geometryState = mesh._geometry._state; const sectionPlanesState = mesh.scene._sectionPlanesState; const lightsState = mesh.scene._lightsState; const materialState = mesh._material._state; const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0; const normals = hasNormals(mesh); const uvs = geometryState.uvBuf; const solid = false && materialState.backfaces; const phongMaterial = (materialState.type === "PhongMaterial"); const metallicMaterial = (materialState.type === "MetallicMaterial"); const specularMaterial = (materialState.type === "SpecularMaterial"); const receivesShadow = getReceivesShadow(mesh); const gammaInput = scene.gammaInput; // If set, then it expects that all textures and colors are premultiplied gamma. Default is false. const gammaOutput = scene.gammaOutput; // If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false. let light; const src = []; src.push("#version 300 es"); src.push("// Drawing fragment shader"); src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH"); src.push("precision highp float;"); src.push("precision highp int;"); src.push("#else"); src.push("precision mediump float;"); src.push("precision mediump int;"); src.push("#endif"); if (scene.logarithmicDepthBufferEnabled) { src.push("in float isPerspective;"); src.push("uniform float logDepthBufFC;"); src.push("in float vFragDepth;"); } if (receivesShadow) { src.push("float unpackDepth (vec4 color) {"); src.push(" const vec4 bitShift = vec4(1.0, 1.0/256.0, 1.0/(256.0 * 256.0), 1.0/(256.0*256.0*256.0));"); src.push(" return dot(color, bitShift);"); src.push("}"); } //-------------------------------------------------------------------------------- // GAMMA CORRECTION //-------------------------------------------------------------------------------- src.push("uniform float gammaFactor;"); src.push("vec4 linearToLinear( in vec4 value ) {"); src.push(" return value;"); src.push("}"); src.push("vec4 sRGBToLinear( in vec4 value ) {"); src.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );"); src.push("}"); src.push("vec4 gammaToLinear( in vec4 value) {"); src.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );"); src.push("}"); if (gammaOutput) { src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {"); src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );"); src.push("}"); } //-------------------------------------------------------------------------------- // USER CLIP PLANES //-------------------------------------------------------------------------------- if (clipping) { src.push("in vec4 vWorldPosition;"); src.push("uniform bool clippable;"); for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) { src.push("uniform bool sectionPlaneActive" + i + ";"); src.push("uniform vec3 sectionPlanePos" + i + ";"); src.push("uniform vec3 sectionPlaneDir" + i + ";"); } } if (normals) { //-------------------------------------------------------------------------------- // LIGHT AND REFLECTION MAP INPUTS // Define here so available globally to shader functions //-------------------------------------------------------------------------------- if (lightsState.lightMaps.length > 0) { src.push("uniform samplerCube lightMap;"); src.push("uniform mat4 viewNormalMatrix;"); } if (lightsState.reflectionMaps.length > 0) { src.push("uniform samplerCube reflectionMap;"); } if (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0) { src.push("uniform mat4 viewMatrix;"); } //-------------------------------------------------------------------------------- // SHADING FUNCTIONS //-------------------------------------------------------------------------------- // CONSTANT DEFINITIONS src.push("#define PI 3.14159265359"); src.push("#define RECIPROCAL_PI 0.31830988618"); src.push("#define RECIPROCAL_PI2 0.15915494"); src.push("#define EPSILON 1e-6"); src.push("#define saturate(a) clamp( a, 0.0, 1.0 )"); // UTILITY DEFINITIONS src.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {"); src.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );"); src.push("}"); // STRUCTURES src.push("struct IncidentLight {"); src.push(" vec3 color;"); src.push(" vec3 direction;"); src.push("};"); src.push("struct ReflectedLight {"); src.push(" vec3 diffuse;"); src.push(" vec3 specular;"); src.push("};"); src.push("struct Geometry {"); src.push(" vec3 position;"); src.push(" vec3 viewNormal;"); src.push(" vec3 worldNormal;"); src.push(" vec3 viewEyeDir;"); src.push("};"); src.push("struct Material {"); src.push(" vec3 diffuseColor;"); src.push(" float specularRoughness;"); src.push(" vec3 specularColor;"); src.push(" float shine;"); // Only used for Phong src.push("};"); // COMMON UTILS if (phongMaterial) { if (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0) { src.push("void computePhongLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"); if (lightsState.lightMaps.length > 0) { src.push(" vec3 irradiance = " + TEXTURE_DECODE_FUNCS[lightsState.lightMaps[0].encoding] + "(texture(lightMap, geometry.worldNormal)).rgb;"); src.push(" irradiance *= PI;"); src.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"); src.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;"); } if (lightsState.reflectionMaps.length > 0) { src.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"); src.push(" vec3 radiance = texture(reflectionMap, reflectVec).rgb * 0.2;"); src.push(" radiance *= PI;"); src.push(" reflectedLight.specular += radiance;"); } src.push("}"); } src.push("void computePhongLighting(const in IncidentLight directLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"); src.push(" float dotNL = saturate(dot(geometry.viewNormal, directLight.direction));"); src.push(" vec3 irradiance = dotNL * directLight.color * PI;"); src.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"); src.push(" reflectedLight.specular += directLight.color * material.specularColor * pow(max(dot(reflect(-directLight.direction, -geometry.viewNormal), geometry.viewEyeDir), 0.0), material.shine);"); src.push("}"); } if (metallicMaterial || specularMaterial) { // IRRADIANCE EVALUATION src.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {"); src.push(" float r = ggxRoughness + 0.0001;"); src.push(" return (2.0 / (r * r) - 2.0);"); src.push("}"); src.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {"); src.push(" float maxMIPLevelScalar = float( maxMIPLevel );"); src.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );"); src.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );"); src.push("}"); if (lightsState.reflectionMaps.length > 0) { src.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {"); src.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"); //TODO: a random factor - fix this src.push(" vec3 envMapColor = " + TEXTURE_DECODE_FUNCS[lightsState.reflectionMaps[0].encoding] + "(texture(reflectionMap, reflectVec, mipLevel)).rgb;"); src.push(" return envMapColor;"); src.push("}"); } // SPECULAR BRDF EVALUATION src.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {"); src.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );"); src.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;"); src.push("}"); src.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {"); src.push(" float a2 = ( alpha * alpha );"); src.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"); src.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"); src.push(" return 1.0 / ( gl * gv );"); src.push("}"); src.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {"); src.push(" float a2 = ( alpha * alpha );"); src.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );"); src.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );"); src.push(" return 0.5 / max( gv + gl, EPSILON );"); src.push("}"); src.push("float D_GGX(const in float alpha, const in float dotNH) {"); src.push(" float a2 = ( alpha * alpha );"); src.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;"); src.push(" return RECIPROCAL_PI * a2 / ( denom * denom);"); src.push("}"); src.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"); src.push(" float alpha = ( roughness * roughness );"); src.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );"); src.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );"); src.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );"); src.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );"); src.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );"); src.push(" vec3 F = F_Schlick( specularColor, dotLH );"); src.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );"); src.push(" float D = D_GGX( alpha, dotNH );"); src.push(" return F * (G * D);"); src.push("}"); src.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {"); src.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));"); src.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);"); src.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);"); src.push(" vec4 r = roughness * c0 + c1;"); src.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;"); src.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;"); src.push(" return specularColor * AB.x + AB.y;"); src.push("}"); if (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0) { src.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"); if (lightsState.lightMaps.length > 0) { src.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;"); src.push(" irradiance *= PI;"); src.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);"); src.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;"); // src.push(" reflectedLight.diffuse = vec3(1.0, 0.0, 0.0);"); } if (lightsState.reflectionMaps.length > 0) { src.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);"); src.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);"); src.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);"); src.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);"); src.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);"); src.push(" reflectedLight.specular += radiance * specularBRDFContrib;"); } src.push("}"); } // MAIN LIGHTING COMPUTATION FUNCTION src.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {"); src.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));"); src.push(" vec3 irradiance = dotNL * incidentLight.color * PI;"); src.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);"); src.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);"); src.push("}"); } // (metallicMaterial || specularMaterial) } // geometry.normals //-------------------------------------------------------------------------------- // GEOMETRY INPUTS //-------------------------------------------------------------------------------- src.push("in vec3 vViewPosition;"); if (geometryState.colors) { src.push("in vec4 vColor;"); } if (uvs && ((normals && material._normalMap) || material._ambientMap || material._baseColorMap || material._diffuseMap || material._emissiveMap || material._metallicMap || material._roughnessMap || material._metallicRoughnessMap || material._specularMap || material._glossinessMap || material._specularGlossinessMap || material._occlusionMap || material._alphaMap)) { src.push("in vec2 vUV;"); } if (normals) { if (lightsState.lightMaps.length > 0) { src.push("in vec3 vWorldNormal;"); } src.push("in vec3 vViewNormal;"); } //-------------------------------------------------------------------------------- // MATERIAL CHANNEL INPUTS //-------------------------------------------------------------------------------- if (materialState.ambient) { src.push("uniform vec3 materialAmbient;"); } if (materialState.baseColor) { src.push("uniform vec3 materialBaseColor;"); } if (materialState.alpha !== undefined && materialState.alpha !== null) { src.push("uniform vec4 materialAlphaModeCutoff;"); // [alpha, alphaMode, alphaCutoff] } if (materialState.emissive) { src.push("uniform vec3 materialEmissive;"); } if (materialState.diffuse) { src.push("uniform vec3 materialDiffuse;"); } if (materialState.glossiness !== undefined && materialState.glossiness !== null) { src.push("uniform float materialGlossiness;"); } if (materialState.shininess !== undefined && materialState.shininess !== null) { src.push("uniform float materialShininess;"); // Phong channel } if (materialState.specular) { src.push("uniform vec3 materialSpecular;"); } if (materialState.metallic !== undefined && materialState.metallic !== null) { src.push("uniform float materialMetallic;"); } if (materialState.roughness !== undefined && materialState.roughness !== null) { src.push("uniform float materialRoughness;"); } if (materialState.specularF0 !== undefined && materialState.specularF0 !== null) { src.push("uniform float materialSpecularF0;"); } //-------------------------------------------------------------------------------- // MATERIAL TEXTURE INPUTS //-------------------------------------------------------------------------------- if (uvs && material._ambientMap) { src.push("uniform sampler2D ambientMap;"); if (material._ambientMap._state.matrix) { src.push("uniform mat4 ambientMapMatrix;"); } } if (uvs && material._baseColorMap) { src.push("uniform sampler2D baseColorMap;"); if (material._baseColorMap._state.matrix) { src.push("uniform mat4 baseColorMapMatrix;"); } } if (uvs && material._diffuseMap) { src.push("uniform sampler2D diffuseMap;"); if (material._diffuseMap._state.matrix) { src.push("uniform mat4 diffuseMapMatrix;"); } } if (uvs && material._emissiveMap) { src.push("uniform sampler2D emissiveMap;"); if (material._emissiveMap._state.matrix) { src.push("uniform mat4 emissiveMapMatrix;"); } } if (normals && uvs && material._metallicMap) { src.push("uniform sampler2D metallicMap;"); if (material._metallicMap._state.matrix) { src.push("uniform mat4 metallicMapMatrix;"); } } if (normals && uvs && material._roughnessMap) { src.push("uniform sampler2D roughnessMap;"); if (material._roughnessMap._state.matrix) { src.push("uniform mat4 roughnessMapMatrix;"); } } if (normals && uvs && material._metallicRoughnessMap) { src.push("uniform sampler2D metallicRoughnessMap;"); if (material._metallicRoughnessMap._state.matrix) { src.push("uniform mat4 metallicRoughnessMapMatrix;"); } } if (normals && material._normalMap) { src.push("uniform sampler2D normalMap;"); if (material._normalMap._state.matrix) { src.push("uniform mat4 normalMapMatrix;"); } src.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {"); src.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );"); src.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );"); src.push(" vec2 st0 = dFdx( uv.st );"); src.push(" vec2 st1 = dFdy( uv.st );"); src.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );"); src.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );"); src.push(" vec3 N = normalize( surf_norm );"); src.push(" vec3 mapN = texture( normalMap, uv ).xyz * 2.0 - 1.0;"); src.push(" mat3 tsn = mat3( S, T, N );"); // src.push(" mapN *= 3.0;"); src.push(" return normalize( tsn * mapN );"); src.push("}"); } if (uvs && material._occlusionMap) { src.push("uniform sampler2D occlusionMap;"); if (material._occlusionMap._state.matrix) { src.push("uniform mat4 occlusionMapMatrix;"); } } if (uvs && material._alphaMap) { src.push("uniform sampler2D alphaMap;"); if (material._alphaMap._state.matrix) { src.push("uniform mat4 alphaMapMatrix;"); } } if (normals && uvs && material._specularMap) { src.push("uniform sampler2D specularMap;"); if (material._specularMap._state.matrix) { src.push("uniform mat4 specularMapMatrix;"); } } if (normals && uvs && material._glossinessMap) { src.push("uniform sampler2D glossinessMap;"); if (material._glossinessMap._state.matrix) { src.push("uniform mat4 glossinessMapMatrix;"); } } if (normals && uvs && material._specularGlossinessMap) { src.push("uniform sampler2D materialSpecularGlossinessMap;"); if (material._specularGlossinessMap._state.matrix) { src.push("uniform mat4 materialSpecularGlossinessMapMatrix;"); } } //-------------------------------------------------------------------------------- // MATERIAL FRESNEL INPUTS //-------------------------------------------------------------------------------- if (normals && (material._diffuseFresnel || material._specularFresnel || material._alphaFresnel || material._emissiveFresnel || material._reflectivityFresnel)) { src.push("float fresnel(vec3 eyeDir, vec3 normal, float edgeBias, float centerBias, float power) {"); src.push(" float fr = abs(dot(eyeDir, normal));"); src.push(" float finalFr = clamp((fr - edgeBias) / (centerBias - edgeBias), 0.0, 1.0);"); src.push(" return pow(finalFr, power);"); src.push("}"); if (material._diffuseFresnel) { src.push("uniform float diffuseFresnelCenterBias;"); src.push("uniform float diffuseFresnelEdgeBias;"); src.push("uniform float diffuseFresnelPower;"); src.push("uniform vec3 diffuseFresnelCenterColor;"); src.push("uniform vec3 diffuseFresnelEdgeColor;"); } if (material._specularFresnel) { src.push("uniform float specularFresnelCenterBias;"); src.push("uniform float specularFresnelEdgeBias;"); src.push("uniform float specularFresnelPower;"); src.push("uniform vec3 specularFresnelCenterColor;"); src.push("uniform vec3 specularFresnelEdgeColor;"); } if (material._alphaFresnel) { src.push("uniform float alphaFresnelCenterBias;"); src.push("uniform float alphaFresnelEdgeBias;"); src.push("uniform float alphaFresnelPower;"); src.push("uniform vec3 alphaFresnelCenterColor;"); src.push("uniform vec3 alphaFresnelEdgeColor;"); } if (material._reflectivityFresnel) { src.push("uniform float materialSpecularF0FresnelCenterBias;"); src.push("uniform float materialSpecularF0FresnelEdgeBias;"); src.push("uniform float materialSpecularF0FresnelPower;"); src.push("uniform vec3 materialSpecularF0FresnelCenterColor;"); src.push("uniform vec3 materialSpecularF0FresnelEdgeColor;"); } if (material._emissiveFresnel) { src.push("uniform float emissiveFresnelCenterBias;"); src.push("uniform float emissiveFresnelEdgeBias;"); src.push("uniform float emissiveFresnelPower;"); src.push("uniform vec3 emissiveFresnelCenterColor;"); src.push("uniform vec3 emissiveFresnelEdgeColor;"); } } //-------------------------------------------------------------------------------- // LIGHT SOURCES //-------------------------------------------------------------------------------- src.push("uniform vec4 lightAmbient;"); if (normals) { for (let i = 0, len = lightsState.lights.length; i < len; i++) { // Light sources const light = lightsState.lights[i]; if (light.type === "ambient") { continue; } src.push("uniform vec4 lightColor" + i + ";"); if (light.type === "point") { src.push("uniform vec3 lightAttenuation" + i + ";"); } if (light.type === "dir" && light.space === "view") { src.push("uniform vec3 lightDir" + i + ";"); } if (light.type === "point" && light.space === "view") { src.push("uniform vec3 lightPos" + i + ";"); } else { src.push("in vec4 vViewLightReverseDirAndDist" + i + ";"); } } } if (receivesShadow) { // Variance castsShadow mapping filter // src.push("float linstep(float low, float high, float v){"); // src.push(" return clamp((v-low)/(high-low), 0.0, 1.0);"); // src.push("}"); // // src.push("float VSM(sampler2D depths, vec2 uv, float compare){"); // src.push(" vec2 moments = texture(depths, uv).xy;"); // src.push(" float p = smoothstep(compare-0.02, compare, moments.x);"); // src.push(" float variance = max(moments.y - moments.x*moments.x, -0.001);"); // src.push(" float d = compare - moments.x;"); // src.push(" float p_max = linstep(0.2, 1.0, variance / (variance + d*d));"); // src.push(" return clamp(max(p, p_max), 0.0, 1.0);"); // src.push("}"); for (let i = 0, len = lightsState.lights.length; i < len; i++) { // Light sources if (lightsState.lights[i].castsShadow) { src.push("in vec4 vShadowPosFromLight" + i + ";"); src.push("uniform sampler2D shadowMap" + i + ";"); } } } src.push("uniform vec4 colorize;"); //================================================================================ // MAIN //================================================================================ src.push("out vec4 outColor;"); src.push("void main(void) {"); if (clipping) { src.push("if (clippable) {"); src.push(" float dist = 0.0;"); for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) { src.push("if (sectionPlaneActive" + i + ") {"); src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);"); src.push("}"); } src.push(" if (dist > 0.0) { discard; }"); if (solid) { src.push(" if (gl_FrontFacing == false) {"); src.push(" outColor = vec4(1