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@xeokit/xeokit-sdk

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3D BIM IFC Viewer SDK for AEC engineering applications. Open Source JavaScript Toolkit based on pure WebGL for top performance, real-world coordinates and full double precision

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import {utils} from '../../utils.js'; /** * @desc Creates a sphere-shaped {@link Geometry}. * * ## Usage * * Creating a {@link Mesh} with a sphere-shaped {@link ReadableGeometry} : * * [[Run this example](https://xeokit.github.io/xeokit-sdk/examples/scenegraph/#buildSphereGeometry)] * * ````javascript * import {Viewer, Mesh, buildSphereGeometry, ReadableGeometry, PhongMaterial, Texture} from "xeokit-sdk.es.js"; * * const viewer = new Viewer({ * canvasId: "myCanvas" * }); * * viewer.camera.eye = [0, 0, 5]; * viewer.camera.look = [0, 0, 0]; * viewer.camera.up = [0, 1, 0]; * * new Mesh(viewer.scene, { * geometry: new ReadableGeometry(viewer.scene, buildSphereGeometry({ * center: [0,0,0], * radius: 1.5, * heightSegments: 60, * widthSegments: 60 * }), * material: new PhongMaterial(viewer.scene, { * diffuseMap: new Texture(viewer.scene, { * src: "textures/diffuse/uvGrid2.jpg" * }) * }) * }); * ```` * * @function buildSphereGeometry * @param {*} [cfg] Configs * @param {String} [cfg.id] Optional ID for the {@link Geometry}, unique among all components in the parent {@link Scene}, generated automatically when omitted. * @param {Number[]} [cfg.center] 3D point indicating the center position. * @param {Number} [cfg.radius=1] Radius. * @param {Number} [cfg.heightSegments=24] Number of latitudinal bands. * @param {Number} [cfg.widthSegments=18] Number of longitudinal bands. * @returns {Object} Configuration for a {@link Geometry} subtype. */ function buildSphereGeometry(cfg = {}) { const lod = cfg.lod || 1; const centerX = cfg.center ? cfg.center[0] : 0; const centerY = cfg.center ? cfg.center[1] : 0; const centerZ = cfg.center ? cfg.center[2] : 0; let radius = cfg.radius || 1; if (radius < 0) { console.error("negative radius not allowed - will invert"); radius *= -1; } let heightSegments = cfg.heightSegments || 18; if (heightSegments < 0) { console.error("negative heightSegments not allowed - will invert"); heightSegments *= -1; } heightSegments = Math.floor(lod * heightSegments); if (heightSegments < 18) { heightSegments = 18; } let widthSegments = cfg.widthSegments || 18; if (widthSegments < 0) { console.error("negative widthSegments not allowed - will invert"); widthSegments *= -1; } widthSegments = Math.floor(lod * widthSegments); if (widthSegments < 18) { widthSegments = 18; } const positions = []; const normals = []; const uvs = []; const indices = []; let i; let j; let theta; let sinTheta; let cosTheta; let phi; let sinPhi; let cosPhi; let x; let y; let z; let u; let v; let first; let second; for (i = 0; i <= heightSegments; i++) { theta = i * Math.PI / heightSegments; sinTheta = Math.sin(theta); cosTheta = Math.cos(theta); for (j = 0; j <= widthSegments; j++) { phi = j * 2 * Math.PI / widthSegments; sinPhi = Math.sin(phi); cosPhi = Math.cos(phi); x = cosPhi * sinTheta; y = cosTheta; z = sinPhi * sinTheta; u = 1.0 - j / widthSegments; v = i / heightSegments; normals.push(x); normals.push(y); normals.push(z); uvs.push(u); uvs.push(v); positions.push(centerX + radius * x); positions.push(centerY + radius * y); positions.push(centerZ + radius * z); } } for (i = 0; i < heightSegments; i++) { for (j = 0; j < widthSegments; j++) { first = (i * (widthSegments + 1)) + j; second = first + widthSegments + 1; indices.push(first + 1); indices.push(second + 1); indices.push(second); indices.push(first + 1); indices.push(second); indices.push(first); } } return utils.apply(cfg, { positions: positions, normals: normals, uv: uvs, indices: indices }); } export {buildSphereGeometry};