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@xeokit/xeokit-sdk

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3D BIM IFC Viewer SDK for AEC engineering applications. Open Source JavaScript Toolkit based on pure WebGL for top performance, real-world coordinates and full double precision

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import {utils} from '../../utils.js'; /** * @desc Creates a plane-shaped {@link Geometry}. * * ## Usage * * Creating a {@link Mesh} with a PlaneGeometry and a {@link PhongMaterial} with diffuse {@link Texture}: * * [[Run this example](https://xeokit.github.io/xeokit-sdk/examples/scenegraph/#buildPlaneGeometry)] * * ````javascript * import {Viewer, Mesh, buildPlaneGeometry, ReadableGeometry, PhongMaterial, Texture} from "xeokit-sdk.es.js"; * * const viewer = new Viewer({ * canvasId: "myCanvas" * }); * * viewer.camera.eye = [0, 0, 5]; * viewer.camera.look = [0, 0, 0]; * viewer.camera.up = [0, 1, 0]; * new Mesh(viewer.scene, { * geometry: new ReadableGeometry(viewer.scene, buildPlaneGeometry({ * center: [0,0,0], * xSize: 2, * zSize: 2, * xSegments: 10, * zSegments: 10 * }), * material: new PhongMaterial(viewer.scene, { * diffuseMap: new Texture(viewer.scene, { * src: "textures/diffuse/uvGrid2.jpg" * }) * }) * }); * ```` * * @function buildPlaneGeometry * @param {*} [cfg] Configs * @param {Number[]} [cfg.center] 3D point indicating the center position. * @param {String} [cfg.id] Optional ID for the {@link Geometry}, unique among all components in the parent {@link Scene}, generated automatically when omitted. * @param {Number} [cfg.xSize=1] Dimension on the X-axis. * @param {Number} [cfg.zSize=1] Dimension on the Z-axis. * @param {Number} [cfg.xSegments=1] Number of segments on the X-axis. * @param {Number} [cfg.zSegments=1] Number of segments on the Z-axis. * @returns {Object} Configuration for a {@link Geometry} subtype. */ function buildPlaneGeometry(cfg = {}) { let xSize = cfg.xSize || 1; if (xSize < 0) { console.error("negative xSize not allowed - will invert"); xSize *= -1; } let zSize = cfg.zSize || 1; if (zSize < 0) { console.error("negative zSize not allowed - will invert"); zSize *= -1; } let xSegments = cfg.xSegments || 1; if (xSegments < 0) { console.error("negative xSegments not allowed - will invert"); xSegments *= -1; } if (xSegments < 1) { xSegments = 1; } let zSegments = cfg.xSegments || 1; if (zSegments < 0) { console.error("negative zSegments not allowed - will invert"); zSegments *= -1; } if (zSegments < 1) { zSegments = 1; } const center = cfg.center; const centerX = center ? center[0] : 0; const centerY = center ? center[1] : 0; const centerZ = center ? center[2] : 0; const halfWidth = xSize / 2; const halfHeight = zSize / 2; const planeX = Math.floor(xSegments) || 1; const planeZ = Math.floor(zSegments) || 1; const planeX1 = planeX + 1; const planeZ1 = planeZ + 1; const segmentWidth = xSize / planeX; const segmentHeight = zSize / planeZ; const positions = new Float32Array(planeX1 * planeZ1 * 3); const normals = new Float32Array(planeX1 * planeZ1 * 3); const uvs = new Float32Array(planeX1 * planeZ1 * 2); let offset = 0; let offset2 = 0; let iz; let ix; let x; let a; let b; let c; let d; for (iz = 0; iz < planeZ1; iz++) { const z = iz * segmentHeight - halfHeight; for (ix = 0; ix < planeX1; ix++) { x = ix * segmentWidth - halfWidth; positions[offset] = x + centerX; positions[offset + 1] = centerY; positions[offset + 2] = -z + centerZ; normals[offset + 1] = 1; uvs[offset2] = (ix) / planeX; uvs[offset2 + 1] = ((planeZ - iz) / planeZ); offset += 3; offset2 += 2; } } offset = 0; const indices = new ((positions.length / 3) > 65535 ? Uint32Array : Uint16Array)(planeX * planeZ * 6); for (iz = 0; iz < planeZ; iz++) { for (ix = 0; ix < planeX; ix++) { a = ix + planeX1 * iz; b = ix + planeX1 * (iz + 1); c = (ix + 1) + planeX1 * (iz + 1); d = (ix + 1) + planeX1 * iz; indices[offset] = d; indices[offset + 1] = b; indices[offset + 2] = a; indices[offset + 3] = d; indices[offset + 4] = c; indices[offset + 5] = b; offset += 6; } } return utils.apply(cfg, { positions: positions, normals: normals, uv: uvs, indices: indices }); } export {buildPlaneGeometry};