@xboxreplay/xboxlive-auth
Version:
A lightweight, zero-dependency Xbox Network (Xbox Live) authentication library for Node.js with OAuth 2.0 support.
35 lines (34 loc) • 1.35 kB
JavaScript
/**
* Copyright 2025 Alexis Bize
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const XRException_1 = __importDefault(require("../../../../classes/XRException"));
class XRLiveLibraryException extends XRException_1.default {
/**
* Creates a new library exception
* @param stringOrError - Error message or an Error object to wrap
* @param data - Additional error data
*/
constructor(stringOrError, data = {}) {
super(stringOrError, data);
this.name = this.constructor.name;
Object.setPrototypeOf(this, new.target.prototype);
}
}
exports.default = XRLiveLibraryException;
;