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@xboxreplay/xboxlive-auth

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A lightweight, zero-dependency Xbox Network (Xbox Live) authentication library for Node.js with OAuth 2.0 support.

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"use strict"; /** * Copyright 2025 Alexis Bize * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const __1 = __importDefault(require("..")); class FetchClient extends __1.default { /** * Creates headers for the request * @param {FetchRequestConfig} config - The request config * @returns {Headers} The headers object * @protected */ static createHeaders(config) { const headers = super.createHeaders(config); return headers; } } /** * Default user agent used during requests */ FetchClient.USER_AGENT = 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/136.0.0.0 Safari/537.36 Edg/136.0.3240.64'; exports.default = FetchClient;