@xboxreplay/xboxlive-auth
Version:
A lightweight, zero-dependency Xbox Network (Xbox Live) authentication library for Node.js with OAuth 2.0 support.
39 lines (38 loc) • 1.43 kB
JavaScript
;
/**
* Copyright 2025 Alexis Bize
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const __1 = __importDefault(require(".."));
class FetchClient extends __1.default {
/**
* Creates headers for the request
* @param {FetchRequestConfig} config - The request config
* @returns {Headers} The headers object
* @protected
*/
static createHeaders(config) {
const headers = super.createHeaders(config);
return headers;
}
}
/**
* Default user agent used during requests
*/
FetchClient.USER_AGENT = 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/136.0.0.0 Safari/537.36 Edg/136.0.3240.64';
exports.default = FetchClient;