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@xaroth8088/random-names

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A random name generator for all kinds of things

84 lines (83 loc) 3.48 kB
export default function trills() { let names; let rnd; let rnd2; let rnd3; let rnd4; let rnd5; let rnd6; let rnd7; let rnd8; let rnd9; let rnd10; const type = Math.random() > 0.5 ? 0 : 1; const nm1 = ['', 'b', 'c', 'd', 'g', 'gr', 'h', 'j', 'k', 'm', 'n', 'r', 's', 't', 'v', 'vr', 'y']; const nm2 = ['ia', 'aa', 'a', 'e', 'i', 'o', 'u', 'a', 'e', 'i', 'o', 'u']; const nm3 = ['b', 'd', 'dr', 'g', 'hj', 'j', 'l', 'm', 'mbl', 'n', 'r', 'rv', 'rz', 'rj']; const nm4 = ['', 'd', 'g', 'l', 'm', 'n', 'r', 'ss']; const nm5 = ['', 'b', 'd', 'g', 'h', 'j', 'k', 'l', 'm', 'n', 's', 'r', 'v', 'y']; const nm6 = ['au', 'ia', 'ee', 'a', 'e', 'i', 'o', 'u', 'a', 'e', 'i', 'o', 'u']; const nm7 = ['b', 'dr', 'dz', 'l', 'll', 'm', 'n', 'nh', 'r', 's', 'ss', 'sr', 'z', 'zr']; const nm8 = ['', '', '', '', '', 'd', 'h', 'l', 'll', 'm', 'n', 's']; const nm9 = ['b', 'd', 'gr', 'k', 'l', 'm', 'n', 'p', 'pr', 'r', 't', 'v']; const nm10 = ['', '', 'ee', 'ia', 'au', 'aa', 'a', 'e', 'i', 'o', 'u', 'a', 'e', 'i', 'o', 'u', 'a', 'e', 'i', 'o', 'u']; const nm11 = ['', '', '', '', '', '', '', '', 'b', 'd', 'g', 'gr', 'gn', 'l', 'll', 'm', 'n', 'rr', 'r', 's', 'tn', 'v', 'z']; const nm12 = ['d', 'g', 'hn', 'hl', 'l', 'm', 'n', 'r', 'rs', 's', 'x']; { if (type === 1) { rnd = Math.floor(Math.random() * nm5.length); rnd2 = Math.floor(Math.random() * nm6.length); rnd3 = Math.floor(Math.random() * nm7.length); rnd4 = Math.floor(Math.random() * nm6.length); rnd5 = Math.floor(Math.random() * nm8.length); rnd6 = Math.floor(Math.random() * nm9.length); rnd7 = Math.floor(Math.random() * nm10.length); while (rnd7 < 2) { rnd7 = Math.floor(Math.random() * nm10.length); } rnd8 = Math.floor(Math.random() * nm11.length); rnd9 = Math.floor(Math.random() * nm10.length); if (rnd8 < 4) { while (rnd9 > 1) { rnd9 = Math.floor(Math.random() * nm10.length); } } else { while (rnd9 < 2) { rnd9 = Math.floor(Math.random() * nm10.length); } } rnd10 = Math.floor(Math.random() * nm12.length); names = `${nm5[rnd] + nm6[rnd2] + nm7[rnd3] + nm6[rnd4] + nm8[rnd5]} ${nm9[rnd6]}${nm10[rnd7]}${nm11[rnd8]}${nm10[rnd9]}${nm12[rnd10]}`; } else { rnd = Math.floor(Math.random() * nm1.length); rnd2 = Math.floor(Math.random() * nm2.length); rnd3 = Math.floor(Math.random() * nm3.length); rnd4 = Math.floor(Math.random() * nm2.length); if (rnd2 < 2) { while (rnd4 < 2) { rnd4 = Math.floor(Math.random() * nm2.length); } } rnd5 = Math.floor(Math.random() * nm4.length); rnd6 = Math.floor(Math.random() * nm9.length); rnd7 = Math.floor(Math.random() * nm10.length); while (rnd7 < 2) { rnd7 = Math.floor(Math.random() * nm10.length); } rnd8 = Math.floor(Math.random() * nm11.length); rnd9 = Math.floor(Math.random() * nm10.length); if (rnd8 < 4) { while (rnd9 > 1) { rnd9 = Math.floor(Math.random() * nm10.length); } } else { while (rnd9 < 2) { rnd9 = Math.floor(Math.random() * nm10.length); } } rnd10 = Math.floor(Math.random() * nm12.length); names = `${nm1[rnd] + nm2[rnd2] + nm3[rnd3] + nm2[rnd4] + nm4[rnd5]} ${nm9[rnd6]}${nm10[rnd7]}${nm11[rnd8]}${nm10[rnd9]}${nm12[rnd10]}`; } return names; } }