@xaroth8088/random-names
Version:
A random name generator for all kinds of things
63 lines (62 loc) • 4 kB
JavaScript
export default function instruments() {
let names;
let rnd;
let rnd2;
let rnd3;
let rnd4;
let rnd5;
let rnd6;
let rnd7;
const names1 = ['a', 'e', 'i', 'o', 'u', '', '', '', '', '', '', '', '', '', ''];
const names2 = ['b', 'c', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'm', 'n', 'p', 'q', 'r', 's', 't', 'v', 'w', 'x', 'y', 'z', 'br', 'cr', 'gr', 'pr', 'tr', 'ch', 'bl', 'cl', 'fl', 'gl', 'kl', 'pl', 'sl', 'vl', 'st', 'str'];
const names3 = ['a', 'e', 'i', 'o', 'u', 'a', 'e', 'i', 'o', 'u', 'ia', 'ie', 'io', 'ai', 'ea', 'ei', 'eo'];
const names4 = ['b', 'd', 'f', 'g', 'h', 'k', 'l', 'm', 'n', 'p', 'q', 'r', 's', 't', 'w', 'x', 'y', 'ld', 'lf', 'lk', 'lm', 'ln', 'lp', 'ls', 'lt', 'ck', 'cs', 'ct', 'ft', 'mn', 'ms', 'ng', 'ns', 'ps', 'rd', 'rg', 'rk', 'rs', 'rt', 'sk', 'ss', 'll', 'st', 'sh'];
const names5 = ['a', 'e', 'i', 'o', 'u', 'a', 'e', 'i', 'o', 'u', 'ia', 'ie', 'io', 'ai', 'ea', 'ei', 'eo'];
const names6 = ['b', 'c', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'm', 'n', 'p', 'q', 'r', 's', 't', 'v', 'w', 'x', 'y', 'z', 'bb', 'cc', 'dd', 'ff', 'gg', 'kk', 'll', 'mm', 'nn', 'pp', 'rr', 'ss', 'tt', 'zz', 'br', 'cr', 'gr', 'pr', 'tr', 'ch', 'bl', 'cl', 'fl', 'gl', 'kl', 'pl', 'sl', 'vl', 'st', 'str'];
const names7 = ['a', 'e', 'i', 'o', 'u', 'ia', 'io', 'ea', 'ei', 'eo'];
const names8 = [' Accordion', ' Bass', ' Bow', ' Clarinet', ' Drum', ' Drums', ' Flute', ' Guitar', ' Harmonica', ' Horn', ' Organ', ' Pipe', ' Saxophone', ' Trombone', ' Trumpet', ' Tuba', ' Violin', ' Whistle', 'horn', 'phone', 'pipe', 'horn', 'phone', 'phone', 'phone', 'phone', 'pipe'];
const names9 = ['a', 'e', 'i', 'o', 'u', 'a', 'e', 'i', 'o', 'u', 'ia', 'io', 'ai', 'ea', 'eo', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', ''];
const i = Math.floor(Math.random() * 10);
{
if (i < 3) {
rnd = Math.floor(Math.random() * names1.length);
rnd2 = Math.floor(Math.random() * names2.length);
rnd3 = Math.floor(Math.random() * names3.length);
rnd4 = Math.floor(Math.random() * names4.length);
rnd5 = Math.floor(Math.random() * names5.length);
names = names1[rnd] + names2[rnd2] + names3[rnd3] + names4[rnd4] + names5[rnd5];
} else if (i < 6) {
rnd = Math.floor(Math.random() * names1.length);
rnd2 = Math.floor(Math.random() * names2.length);
rnd3 = Math.floor(Math.random() * names3.length);
rnd4 = Math.floor(Math.random() * names4.length);
names = names1[rnd] + names2[rnd2] + names3[rnd3] + names4[rnd4];
} else if (i < 8) {
rnd = Math.floor(Math.random() * names1.length);
rnd2 = Math.floor(Math.random() * names2.length);
rnd3 = Math.floor(Math.random() * names3.length);
rnd4 = Math.floor(Math.random() * names4.length);
rnd5 = Math.floor(Math.random() * names9.length);
rnd6 = Math.floor(Math.random() * names8.length);
names = names1[rnd] + names2[rnd2] + names3[rnd3] + names4[rnd4] + names9[rnd5] + names8[rnd6];
} else if (i === 8) {
rnd = Math.floor(Math.random() * names1.length);
rnd2 = Math.floor(Math.random() * names2.length);
rnd3 = Math.floor(Math.random() * names3.length);
rnd4 = Math.floor(Math.random() * names4.length);
rnd5 = Math.floor(Math.random() * names5.length);
rnd6 = Math.floor(Math.random() * names6.length);
rnd7 = Math.floor(Math.random() * names7.length);
names = names1[rnd] + names2[rnd2] + names3[rnd3] + names4[rnd4] + names5[rnd5] + names6[rnd6] + names7[rnd7];
} else {
rnd = Math.floor(Math.random() * names1.length);
rnd2 = Math.floor(Math.random() * names2.length);
rnd3 = Math.floor(Math.random() * names3.length);
rnd4 = Math.floor(Math.random() * names4.length);
rnd5 = Math.floor(Math.random() * names5.length);
rnd6 = Math.floor(Math.random() * names4.length);
names = names1[rnd] + names2[rnd2] + names3[rnd3] + names4[rnd4] + names5[rnd5] + names4[rnd6];
}
return names;
}
}