@wwa/socket.io-stream
Version:
stream for socket.io
225 lines (158 loc) • 5.89 kB
Markdown
# Socket.IO stream
[](https://github.com/sjinks/socket.io-stream/actions/workflows/build.yml)
This is the module for bidirectional binary data transfer with Stream API through [Socket.IO](https://github.com/socketio/socket.io).
## Installation
```shell
npm install @wwa/socket.io-stream
```
## Usage
If you are not familiar with Stream API, be sure to check out [the docs](http://nodejs.org/api/stream.html).
I also recommend checking out the awesome [Stream Handbook](https://github.com/substack/stream-handbook).
For streaming between server and client, you will send stream instances first.
To receive streams, you just wrap `socket` with `socket.io-stream`, then listen any events as usual.
Server:
```js
const io = require('socket.io').listen(80);
const ss = require('@wwa/socket.io-stream');
const path = require('path');
io.of('/user').on('connection', function(socket) {
ss(socket).on('profile-image', function(stream, data) {
const filename = path.basename(data.name);
stream.pipe(fs.createWriteStream(filename));
});
});
```
`createStream()` returns a new stream which can be sent by `emit()`.
Client:
```js
const io = require('socket.io-client');
const ss = require('@wwa/socket.io-stream');
const socket = io.connect('http://example.com/user');
const stream = ss.createStream();
const filename = 'profile.jpg';
ss(socket).emit('profile-image', stream, {name: filename});
fs.createReadStream(filename).pipe(stream);
```
You can stream data from a client to server, and vice versa.
```js
// send data
ss(socket).on('file', function(stream) {
fs.createReadStream('/path/to/file').pipe(stream);
});
// receive data
ss(socket).emit('file', stream);
stream.pipe(fs.createWriteStream('file.txt'));
```
### Browser
This module can be used on the browser. To do so, just copy a file to a public directory.
```sh
cp node_modules/@wwa/socket.io-stream/socket.io-stream.js somewhere/public/
```
You can also use [browserify](http://github.com/substack/node-browserify) to create your own bundle.
```sh
npm install browserify -g
cd node_modules/@wwa/socket.io-stream
browserify index.js -s ss -o socket.io-stream.js
```
```html
<input id="file" type="file" />
<script src="/socket.io/socket.io.js"></script>
<script src="/js/socket.io-stream.js"></script>
<script src="/js/jquery.js"></script>
<script>
$(function() {
const socket = io.connect('/foo');
$('#file').change(function(e) {
const file = e.target.files[0];
const stream = ss.createStream();
// upload a file to the server.
ss(socket).emit('file', stream, {size: file.size});
ss.createBlobReadStream(file).pipe(stream);
});
});
</script>
```
#### Upload progress
You can track upload progress like the following:
```js
const blobStream = ss.createBlobReadStream(file);
const size = 0;
blobStream.on('data', function(chunk) {
size += chunk.length;
console.log(Math.floor(size / file.size * 100) + '%');
// -> e.g. '42%'
});
blobStream.pipe(stream);
```
### Socket.IO v0.9 support
You have to set `forceBase64` option `true` when using the library with socket.io v0.9.x.
```js
ss.forceBase64 = true;
```
## Documentation
### ss(sio)
- sio `socket.io Socket` A socket of Socket.IO, both for client and server
- return `Socket`
Look up an existing `Socket` instance based on `sio` (a socket of Socket.IO), or create one if it doesn't exist.
### socket.emit(event, [arg1], [arg2], [...])
- event `String` The event name
Emit an `event` with variable number of arguments including at least a stream.
```js
ss(socket).emit('myevent', stream, {name: 'thefilename'}, function() { ... });
// send some streams at a time.
ss(socket).emit('multiple-streams', stream1, stream2);
// as members of array or object.
ss(socket).emit('flexible', [stream1, { foo: stream2 }]);
// get streams through the ack callback
ss(socket).emit('ack', function(stream1, stream2) { ... });
```
### socket.on(event, listener)
- event `String` The event name
- listener `Function` The event handler function
Add a `listener` for `event`. `listener` will take stream(s) with any data as arguments.
```js
ss(socket).on('myevent', function(stream, data, callback) { ... });
// access stream options
ss(socket).on('foo', function(stream) {
if (stream.options && stream.options.highWaterMark > 1024) {
console.error('Too big highWaterMark.');
return;
}
});
```
### ss.createStream([options])
- options `Object`
- highWaterMark `Number`
- encoding `String`
- decodeStrings `Boolean`
- objectMode `Boolean`
- allowHalfOpen `Boolean` if `true`, then the stream won't automatically close when the other endpoint ends. Default to `false`.
- return `Duplex Stream`
Create a new duplex stream. See [the docs](http://nodejs.org/api/stream.html) for the details of stream and `options`.
```js
const stream = ss.createStream();
// with options
const stream = ss.createStream({
highWaterMark: 1024,
objectMode: true,
allowHalfOpen: true
});
```
### ss.createBlobReadStream(blob, [options])
- options `Object`
- highWaterMark `Number`
- encoding `String`
- objectMode `Boolean`
- return `Readable Stream`
Create a new readable stream for [Blob](https://developer.mozilla.org/en-US/docs/Web/API/Blob) and [File](https://developer.mozilla.org/en-US/docs/Web/API/File) on browser. See [the docs](http://nodejs.org/api/stream.html) for the details of stream and `options`.
```js
const stream = ss.createBlobReadStream(new Blob([1, 2, 3]));
```
### ss.Buffer
[Node Buffer](https://nodejs.org/api/buffer.html) class to use on browser, which is exposed for convenience. On Node environment, you should just use normal `Buffer`.
```js
const stream = ss.createStream();
stream.write(new ss.Buffer([0, 1, 2]));
```
## License
MIT