@wordpress/data
Version:
Data module for WordPress.
140 lines (124 loc) • 4.97 kB
JavaScript
/**
* Internal dependencies
*/
import { selectorArgsToStateKey } from './utils';
/** @typedef {Record<string, import('./reducer').State>} State */
/** @typedef {import('./reducer').StateValue} StateValue */
/** @typedef {import('./reducer').Status} Status */
/**
* Returns the raw resolution state value for a given selector name,
* and arguments set. May be undefined if the selector has never been resolved
* or not resolved for the given set of arguments, otherwise true or false for
* resolution started and completed respectively.
*
* @param {State} state Data state.
* @param {string} selectorName Selector name.
* @param {unknown[]?} args Arguments passed to selector.
*
* @return {StateValue|undefined} isResolving value.
*/
export function getResolutionState(state, selectorName, args) {
const map = state[selectorName];
if (!map) {
return;
}
return map.get(selectorArgsToStateKey(args));
}
/**
* Returns the raw `isResolving` value for a given selector name,
* and arguments set. May be undefined if the selector has never been resolved
* or not resolved for the given set of arguments, otherwise true or false for
* resolution started and completed respectively.
*
* @param {State} state Data state.
* @param {string} selectorName Selector name.
* @param {unknown[]?} args Arguments passed to selector.
*
* @return {boolean | undefined} isResolving value.
*/
export function getIsResolving(state, selectorName, args) {
const resolutionState = getResolutionState(state, selectorName, args);
return resolutionState && resolutionState.status === 'resolving';
}
/**
* Returns true if resolution has already been triggered for a given
* selector name, and arguments set.
*
* @param {State} state Data state.
* @param {string} selectorName Selector name.
* @param {unknown[]?} args Arguments passed to selector.
*
* @return {boolean} Whether resolution has been triggered.
*/
export function hasStartedResolution(state, selectorName, args) {
return getResolutionState(state, selectorName, args) !== undefined;
}
/**
* Returns true if resolution has completed for a given selector
* name, and arguments set.
*
* @param {State} state Data state.
* @param {string} selectorName Selector name.
* @param {unknown[]?} args Arguments passed to selector.
*
* @return {boolean} Whether resolution has completed.
*/
export function hasFinishedResolution(state, selectorName, args) {
var _getResolutionState;
const status = (_getResolutionState = getResolutionState(state, selectorName, args)) === null || _getResolutionState === void 0 ? void 0 : _getResolutionState.status;
return status === 'finished' || status === 'error';
}
/**
* Returns true if resolution has failed for a given selector
* name, and arguments set.
*
* @param {State} state Data state.
* @param {string} selectorName Selector name.
* @param {unknown[]?} args Arguments passed to selector.
*
* @return {boolean} Has resolution failed
*/
export function hasResolutionFailed(state, selectorName, args) {
var _getResolutionState2;
return ((_getResolutionState2 = getResolutionState(state, selectorName, args)) === null || _getResolutionState2 === void 0 ? void 0 : _getResolutionState2.status) === 'error';
}
/**
* Returns the resolution error for a given selector name, and arguments set.
* Note it may be of an Error type, but may also be null, undefined, or anything else
* that can be `throw`-n.
*
* @param {State} state Data state.
* @param {string} selectorName Selector name.
* @param {unknown[]?} args Arguments passed to selector.
*
* @return {Error|unknown} Last resolution error
*/
export function getResolutionError(state, selectorName, args) {
const resolutionState = getResolutionState(state, selectorName, args);
return (resolutionState === null || resolutionState === void 0 ? void 0 : resolutionState.status) === 'error' ? resolutionState.error : null;
}
/**
* Returns true if resolution has been triggered but has not yet completed for
* a given selector name, and arguments set.
*
* @param {State} state Data state.
* @param {string} selectorName Selector name.
* @param {unknown[]?} args Arguments passed to selector.
*
* @return {boolean} Whether resolution is in progress.
*/
export function isResolving(state, selectorName, args) {
var _getResolutionState3;
return ((_getResolutionState3 = getResolutionState(state, selectorName, args)) === null || _getResolutionState3 === void 0 ? void 0 : _getResolutionState3.status) === 'resolving';
}
/**
* Returns the list of the cached resolvers.
*
* @param {State} state Data state.
*
* @return {State} Resolvers mapped by args and selectorName.
*/
export function getCachedResolvers(state) {
return state;
}
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