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/** * Internal dependencies */ import { selectorArgsToStateKey } from './utils'; /** @typedef {Record<string, import('./reducer').State>} State */ /** @typedef {import('./reducer').StateValue} StateValue */ /** @typedef {import('./reducer').Status} Status */ /** * Returns the raw resolution state value for a given selector name, * and arguments set. May be undefined if the selector has never been resolved * or not resolved for the given set of arguments, otherwise true or false for * resolution started and completed respectively. * * @param {State} state Data state. * @param {string} selectorName Selector name. * @param {unknown[]?} args Arguments passed to selector. * * @return {StateValue|undefined} isResolving value. */ export function getResolutionState(state, selectorName, args) { const map = state[selectorName]; if (!map) { return; } return map.get(selectorArgsToStateKey(args)); } /** * Returns the raw `isResolving` value for a given selector name, * and arguments set. May be undefined if the selector has never been resolved * or not resolved for the given set of arguments, otherwise true or false for * resolution started and completed respectively. * * @param {State} state Data state. * @param {string} selectorName Selector name. * @param {unknown[]?} args Arguments passed to selector. * * @return {boolean | undefined} isResolving value. */ export function getIsResolving(state, selectorName, args) { const resolutionState = getResolutionState(state, selectorName, args); return resolutionState && resolutionState.status === 'resolving'; } /** * Returns true if resolution has already been triggered for a given * selector name, and arguments set. * * @param {State} state Data state. * @param {string} selectorName Selector name. * @param {unknown[]?} args Arguments passed to selector. * * @return {boolean} Whether resolution has been triggered. */ export function hasStartedResolution(state, selectorName, args) { return getResolutionState(state, selectorName, args) !== undefined; } /** * Returns true if resolution has completed for a given selector * name, and arguments set. * * @param {State} state Data state. * @param {string} selectorName Selector name. * @param {unknown[]?} args Arguments passed to selector. * * @return {boolean} Whether resolution has completed. */ export function hasFinishedResolution(state, selectorName, args) { var _getResolutionState; const status = (_getResolutionState = getResolutionState(state, selectorName, args)) === null || _getResolutionState === void 0 ? void 0 : _getResolutionState.status; return status === 'finished' || status === 'error'; } /** * Returns true if resolution has failed for a given selector * name, and arguments set. * * @param {State} state Data state. * @param {string} selectorName Selector name. * @param {unknown[]?} args Arguments passed to selector. * * @return {boolean} Has resolution failed */ export function hasResolutionFailed(state, selectorName, args) { var _getResolutionState2; return ((_getResolutionState2 = getResolutionState(state, selectorName, args)) === null || _getResolutionState2 === void 0 ? void 0 : _getResolutionState2.status) === 'error'; } /** * Returns the resolution error for a given selector name, and arguments set. * Note it may be of an Error type, but may also be null, undefined, or anything else * that can be `throw`-n. * * @param {State} state Data state. * @param {string} selectorName Selector name. * @param {unknown[]?} args Arguments passed to selector. * * @return {Error|unknown} Last resolution error */ export function getResolutionError(state, selectorName, args) { const resolutionState = getResolutionState(state, selectorName, args); return (resolutionState === null || resolutionState === void 0 ? void 0 : resolutionState.status) === 'error' ? resolutionState.error : null; } /** * Returns true if resolution has been triggered but has not yet completed for * a given selector name, and arguments set. * * @param {State} state Data state. * @param {string} selectorName Selector name. * @param {unknown[]?} args Arguments passed to selector. * * @return {boolean} Whether resolution is in progress. */ export function isResolving(state, selectorName, args) { var _getResolutionState3; return ((_getResolutionState3 = getResolutionState(state, selectorName, args)) === null || _getResolutionState3 === void 0 ? void 0 : _getResolutionState3.status) === 'resolving'; } /** * Returns the list of the cached resolvers. * * @param {State} state Data state. * * @return {State} Resolvers mapped by args and selectorName. */ export function getCachedResolvers(state) { return state; } //# sourceMappingURL=selectors.js.map