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@wordpress/data

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/** * WordPress dependencies */ import deprecated from '@wordpress/deprecated'; /** * Internal dependencies */ import { createSelector } from '../../create-selector'; import { selectorArgsToStateKey } from './utils'; /** @typedef {Record<string, import('./reducer').State>} State */ /** @typedef {import('./reducer').StateValue} StateValue */ /** @typedef {import('./reducer').Status} Status */ /** * Returns the raw resolution state value for a given selector name, * and arguments set. May be undefined if the selector has never been resolved * or not resolved for the given set of arguments, otherwise true or false for * resolution started and completed respectively. * * @param {State} state Data state. * @param {string} selectorName Selector name. * @param {unknown[]?} args Arguments passed to selector. * * @return {StateValue|undefined} isResolving value. */ export function getResolutionState( state, selectorName, args ) { const map = state[ selectorName ]; if ( ! map ) { return; } return map.get( selectorArgsToStateKey( args ) ); } /** * Returns an `isResolving`-like value for a given selector name and arguments set. * Its value is either `undefined` if the selector has never been resolved or has been * invalidated, or a `true`/`false` boolean value if the resolution is in progress or * has finished, respectively. * * This is a legacy selector that was implemented when the "raw" internal data had * this `undefined | boolean` format. Nowadays the internal value is an object that * can be retrieved with `getResolutionState`. * * @deprecated * * @param {State} state Data state. * @param {string} selectorName Selector name. * @param {unknown[]?} args Arguments passed to selector. * * @return {boolean | undefined} isResolving value. */ export function getIsResolving( state, selectorName, args ) { deprecated( 'wp.data.select( store ).getIsResolving', { since: '6.6', version: '6.8', alternative: 'wp.data.select( store ).getResolutionState', } ); const resolutionState = getResolutionState( state, selectorName, args ); return resolutionState && resolutionState.status === 'resolving'; } /** * Returns true if resolution has already been triggered for a given * selector name, and arguments set. * * @param {State} state Data state. * @param {string} selectorName Selector name. * @param {unknown[]?} args Arguments passed to selector. * * @return {boolean} Whether resolution has been triggered. */ export function hasStartedResolution( state, selectorName, args ) { return getResolutionState( state, selectorName, args ) !== undefined; } /** * Returns true if resolution has completed for a given selector * name, and arguments set. * * @param {State} state Data state. * @param {string} selectorName Selector name. * @param {unknown[]?} args Arguments passed to selector. * * @return {boolean} Whether resolution has completed. */ export function hasFinishedResolution( state, selectorName, args ) { const status = getResolutionState( state, selectorName, args )?.status; return status === 'finished' || status === 'error'; } /** * Returns true if resolution has failed for a given selector * name, and arguments set. * * @param {State} state Data state. * @param {string} selectorName Selector name. * @param {unknown[]?} args Arguments passed to selector. * * @return {boolean} Has resolution failed */ export function hasResolutionFailed( state, selectorName, args ) { return getResolutionState( state, selectorName, args )?.status === 'error'; } /** * Returns the resolution error for a given selector name, and arguments set. * Note it may be of an Error type, but may also be null, undefined, or anything else * that can be `throw`-n. * * @param {State} state Data state. * @param {string} selectorName Selector name. * @param {unknown[]?} args Arguments passed to selector. * * @return {Error|unknown} Last resolution error */ export function getResolutionError( state, selectorName, args ) { const resolutionState = getResolutionState( state, selectorName, args ); return resolutionState?.status === 'error' ? resolutionState.error : null; } /** * Returns true if resolution has been triggered but has not yet completed for * a given selector name, and arguments set. * * @param {State} state Data state. * @param {string} selectorName Selector name. * @param {unknown[]?} args Arguments passed to selector. * * @return {boolean} Whether resolution is in progress. */ export function isResolving( state, selectorName, args ) { return ( getResolutionState( state, selectorName, args )?.status === 'resolving' ); } /** * Returns the list of the cached resolvers. * * @param {State} state Data state. * * @return {State} Resolvers mapped by args and selectorName. */ export function getCachedResolvers( state ) { return state; } /** * Whether the store has any currently resolving selectors. * * @param {State} state Data state. * * @return {boolean} True if one or more selectors are resolving, false otherwise. */ export function hasResolvingSelectors( state ) { return Object.values( state ).some( ( selectorState ) => /** * This uses the internal `_map` property of `EquivalentKeyMap` for * optimization purposes, since the `EquivalentKeyMap` implementation * does not support a `.values()` implementation. * * @see https://github.com/aduth/equivalent-key-map */ Array.from( selectorState._map.values() ).some( ( resolution ) => resolution[ 1 ]?.status === 'resolving' ) ); } /** * Retrieves the total number of selectors, grouped per status. * * @param {State} state Data state. * * @return {Object} Object, containing selector totals by status. */ export const countSelectorsByStatus = createSelector( ( state ) => { const selectorsByStatus = {}; Object.values( state ).forEach( ( selectorState ) => /** * This uses the internal `_map` property of `EquivalentKeyMap` for * optimization purposes, since the `EquivalentKeyMap` implementation * does not support a `.values()` implementation. * * @see https://github.com/aduth/equivalent-key-map */ Array.from( selectorState._map.values() ).forEach( ( resolution ) => { const currentStatus = resolution[ 1 ]?.status ?? 'error'; if ( ! selectorsByStatus[ currentStatus ] ) { selectorsByStatus[ currentStatus ] = 0; } selectorsByStatus[ currentStatus ]++; } ) ); return selectorsByStatus; }, ( state ) => [ state ] );