@wordpress/data
Version:
Data module for WordPress.
194 lines (182 loc) • 6.76 kB
JavaScript
/**
* WordPress dependencies
*/
import deprecated from '@wordpress/deprecated';
/**
* Internal dependencies
*/
import { createSelector } from '../../create-selector';
import { selectorArgsToStateKey } from './utils';
/** @typedef {Record<string, import('./reducer').State>} State */
/** @typedef {import('./reducer').StateValue} StateValue */
/** @typedef {import('./reducer').Status} Status */
/**
* Returns the raw resolution state value for a given selector name,
* and arguments set. May be undefined if the selector has never been resolved
* or not resolved for the given set of arguments, otherwise true or false for
* resolution started and completed respectively.
*
* @param {State} state Data state.
* @param {string} selectorName Selector name.
* @param {unknown[]?} args Arguments passed to selector.
*
* @return {StateValue|undefined} isResolving value.
*/
export function getResolutionState(state, selectorName, args) {
const map = state[selectorName];
if (!map) {
return;
}
return map.get(selectorArgsToStateKey(args));
}
/**
* Returns an `isResolving`-like value for a given selector name and arguments set.
* Its value is either `undefined` if the selector has never been resolved or has been
* invalidated, or a `true`/`false` boolean value if the resolution is in progress or
* has finished, respectively.
*
* This is a legacy selector that was implemented when the "raw" internal data had
* this `undefined | boolean` format. Nowadays the internal value is an object that
* can be retrieved with `getResolutionState`.
*
* @deprecated
*
* @param {State} state Data state.
* @param {string} selectorName Selector name.
* @param {unknown[]?} args Arguments passed to selector.
*
* @return {boolean | undefined} isResolving value.
*/
export function getIsResolving(state, selectorName, args) {
deprecated('wp.data.select( store ).getIsResolving', {
since: '6.6',
version: '6.8',
alternative: 'wp.data.select( store ).getResolutionState'
});
const resolutionState = getResolutionState(state, selectorName, args);
return resolutionState && resolutionState.status === 'resolving';
}
/**
* Returns true if resolution has already been triggered for a given
* selector name, and arguments set.
*
* @param {State} state Data state.
* @param {string} selectorName Selector name.
* @param {unknown[]?} args Arguments passed to selector.
*
* @return {boolean} Whether resolution has been triggered.
*/
export function hasStartedResolution(state, selectorName, args) {
return getResolutionState(state, selectorName, args) !== undefined;
}
/**
* Returns true if resolution has completed for a given selector
* name, and arguments set.
*
* @param {State} state Data state.
* @param {string} selectorName Selector name.
* @param {unknown[]?} args Arguments passed to selector.
*
* @return {boolean} Whether resolution has completed.
*/
export function hasFinishedResolution(state, selectorName, args) {
const status = getResolutionState(state, selectorName, args)?.status;
return status === 'finished' || status === 'error';
}
/**
* Returns true if resolution has failed for a given selector
* name, and arguments set.
*
* @param {State} state Data state.
* @param {string} selectorName Selector name.
* @param {unknown[]?} args Arguments passed to selector.
*
* @return {boolean} Has resolution failed
*/
export function hasResolutionFailed(state, selectorName, args) {
return getResolutionState(state, selectorName, args)?.status === 'error';
}
/**
* Returns the resolution error for a given selector name, and arguments set.
* Note it may be of an Error type, but may also be null, undefined, or anything else
* that can be `throw`-n.
*
* @param {State} state Data state.
* @param {string} selectorName Selector name.
* @param {unknown[]?} args Arguments passed to selector.
*
* @return {Error|unknown} Last resolution error
*/
export function getResolutionError(state, selectorName, args) {
const resolutionState = getResolutionState(state, selectorName, args);
return resolutionState?.status === 'error' ? resolutionState.error : null;
}
/**
* Returns true if resolution has been triggered but has not yet completed for
* a given selector name, and arguments set.
*
* @param {State} state Data state.
* @param {string} selectorName Selector name.
* @param {unknown[]?} args Arguments passed to selector.
*
* @return {boolean} Whether resolution is in progress.
*/
export function isResolving(state, selectorName, args) {
return getResolutionState(state, selectorName, args)?.status === 'resolving';
}
/**
* Returns the list of the cached resolvers.
*
* @param {State} state Data state.
*
* @return {State} Resolvers mapped by args and selectorName.
*/
export function getCachedResolvers(state) {
return state;
}
/**
* Whether the store has any currently resolving selectors.
*
* @param {State} state Data state.
*
* @return {boolean} True if one or more selectors are resolving, false otherwise.
*/
export function hasResolvingSelectors(state) {
return Object.values(state).some(selectorState =>
/**
* This uses the internal `_map` property of `EquivalentKeyMap` for
* optimization purposes, since the `EquivalentKeyMap` implementation
* does not support a `.values()` implementation.
*
* @see https://github.com/aduth/equivalent-key-map
*/
Array.from(selectorState._map.values()).some(resolution => resolution[1]?.status === 'resolving'));
}
/**
* Retrieves the total number of selectors, grouped per status.
*
* @param {State} state Data state.
*
* @return {Object} Object, containing selector totals by status.
*/
export const countSelectorsByStatus = createSelector(state => {
const selectorsByStatus = {};
Object.values(state).forEach(selectorState =>
/**
* This uses the internal `_map` property of `EquivalentKeyMap` for
* optimization purposes, since the `EquivalentKeyMap` implementation
* does not support a `.values()` implementation.
*
* @see https://github.com/aduth/equivalent-key-map
*/
Array.from(selectorState._map.values()).forEach(resolution => {
var _resolution$1$status;
const currentStatus = (_resolution$1$status = resolution[1]?.status) !== null && _resolution$1$status !== void 0 ? _resolution$1$status : 'error';
if (!selectorsByStatus[currentStatus]) {
selectorsByStatus[currentStatus] = 0;
}
selectorsByStatus[currentStatus]++;
}));
return selectorsByStatus;
}, state => [state]);
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