@wordpress/components
Version:
UI components for WordPress.
230 lines (216 loc) • 6.47 kB
JavaScript
/**
* External dependencies
*/
/**
* WordPress dependencies
*/
import { useReducer, useLayoutEffect, useRef } from '@wordpress/element';
/**
* Internal dependencies
*/
import { initialInputControlState, initialStateReducer } from './state';
import * as actions from './actions';
/**
* Prepares initialState for the reducer.
*
* @param initialState The initial state.
* @return Prepared initialState for the reducer
*/
function mergeInitialState(initialState = initialInputControlState) {
const {
value
} = initialState;
return {
...initialInputControlState,
...initialState,
initialValue: value
};
}
/**
* Creates the base reducer which may be coupled to a specializing reducer.
* As its final step, for all actions other than CONTROL, the base reducer
* passes the state and action on through the specializing reducer. The
* exception for CONTROL actions is because they represent controlled updates
* from props and no case has yet presented for their specialization.
*
* @param composedStateReducers A reducer to specialize state changes.
* @return The reducer.
*/
function inputControlStateReducer(composedStateReducers) {
return (state, action) => {
const nextState = {
...state
};
switch (action.type) {
/*
* Controlled updates
*/
case actions.CONTROL:
nextState.value = action.payload.value;
nextState.isDirty = false;
nextState._event = undefined;
// Returns immediately to avoid invoking additional reducers.
return nextState;
/**
* Keyboard events
*/
case actions.PRESS_UP:
nextState.isDirty = false;
break;
case actions.PRESS_DOWN:
nextState.isDirty = false;
break;
/**
* Drag events
*/
case actions.DRAG_START:
nextState.isDragging = true;
break;
case actions.DRAG_END:
nextState.isDragging = false;
break;
/**
* Input events
*/
case actions.CHANGE:
nextState.error = null;
nextState.value = action.payload.value;
if (state.isPressEnterToChange) {
nextState.isDirty = true;
}
break;
case actions.COMMIT:
nextState.value = action.payload.value;
nextState.isDirty = false;
break;
case actions.RESET:
nextState.error = null;
nextState.isDirty = false;
nextState.value = action.payload.value || state.initialValue;
break;
/**
* Validation
*/
case actions.INVALIDATE:
nextState.error = action.payload.error;
break;
}
nextState._event = action.payload.event;
/**
* Send the nextState + action to the composedReducers via
* this "bridge" mechanism. This allows external stateReducers
* to hook into actions, and modify state if needed.
*/
return composedStateReducers(nextState, action);
};
}
/**
* A custom hook that connects and external stateReducer with an internal
* reducer. This hook manages the internal state of InputControl.
* However, by connecting an external stateReducer function, other
* components can react to actions as well as modify state before it is
* applied.
*
* This technique uses the "stateReducer" design pattern:
* https://kentcdodds.com/blog/the-state-reducer-pattern/
*
* @param stateReducer An external state reducer.
* @param initialState The initial state for the reducer.
* @param onChangeHandler A handler for the onChange event.
* @return State, dispatch, and a collection of actions.
*/
export function useInputControlStateReducer(stateReducer = initialStateReducer, initialState = initialInputControlState, onChangeHandler) {
const [state, dispatch] = useReducer(inputControlStateReducer(stateReducer), mergeInitialState(initialState));
const createChangeEvent = type => (nextValue, event) => {
dispatch({
type,
payload: {
value: nextValue,
event
}
});
};
const createKeyEvent = type => event => {
dispatch({
type,
payload: {
event
}
});
};
const createDragEvent = type => payload => {
dispatch({
type,
payload
});
};
/**
* Actions for the reducer
*/
const change = createChangeEvent(actions.CHANGE);
const invalidate = (error, event) => dispatch({
type: actions.INVALIDATE,
payload: {
error,
event
}
});
const reset = createChangeEvent(actions.RESET);
const commit = createChangeEvent(actions.COMMIT);
const dragStart = createDragEvent(actions.DRAG_START);
const drag = createDragEvent(actions.DRAG);
const dragEnd = createDragEvent(actions.DRAG_END);
const pressUp = createKeyEvent(actions.PRESS_UP);
const pressDown = createKeyEvent(actions.PRESS_DOWN);
const pressEnter = createKeyEvent(actions.PRESS_ENTER);
const currentStateRef = useRef(state);
const refPropsRef = useRef({
value: initialState.value,
onChangeHandler
});
// Freshens refs to props and state so that subsequent effects have access
// to their latest values without their changes causing effect runs.
useLayoutEffect(() => {
currentStateRef.current = state;
refPropsRef.current = {
value: initialState.value,
onChangeHandler
};
});
// Propagates the latest state through onChange.
useLayoutEffect(() => {
if (currentStateRef.current._event !== undefined && state.value !== refPropsRef.current.value && !state.isDirty) {
var _state$value;
refPropsRef.current.onChangeHandler((_state$value = state.value) !== null && _state$value !== void 0 ? _state$value : '', {
event: currentStateRef.current._event
});
}
}, [state.value, state.isDirty]);
// Updates the state from props.
useLayoutEffect(() => {
if (initialState.value !== currentStateRef.current.value && !currentStateRef.current.isDirty) {
var _initialState$value;
dispatch({
type: actions.CONTROL,
payload: {
value: (_initialState$value = initialState.value) !== null && _initialState$value !== void 0 ? _initialState$value : ''
}
});
}
}, [initialState.value]);
return {
change,
commit,
dispatch,
drag,
dragEnd,
dragStart,
invalidate,
pressDown,
pressEnter,
pressUp,
reset,
state
};
}
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