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/** * External dependencies */ import type { Axis, Coords, Placement, Side, MiddlewareArguments, } from '@floating-ui/react-dom'; /** * Parts of this source were derived and modified from `floating-ui`, * released under the MIT license. * * https://github.com/floating-ui/floating-ui * * Copyright (c) 2021 Floating UI contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** * Custom limiter function for the `shift` middleware. * This function is mostly identical default `limitShift` from ``@floating-ui`; * the only difference is that, when computing the min/max shift limits, it * also takes into account the iframe offset that is added by the * custom "frameOffset" middleware. * * All unexported types and functions are also from the `@floating-ui` library, * and have been copied to this file for convenience. */ type LimitShiftOffset = | ( ( args: MiddlewareArguments ) => | number | { /** * Offset the limiting of the axis that runs along the alignment of the * floating element. */ mainAxis?: number; /** * Offset the limiting of the axis that runs along the side of the * floating element. */ crossAxis?: number; } ) | number | { /** * Offset the limiting of the axis that runs along the alignment of the * floating element. */ mainAxis?: number; /** * Offset the limiting of the axis that runs along the side of the * floating element. */ crossAxis?: number; }; type LimitShiftOptions = { /** * Offset when limiting starts. `0` will limit when the opposite edges of the * reference and floating elements are aligned. * - positive = start limiting earlier * - negative = start limiting later */ offset: LimitShiftOffset; /** * Whether to limit the axis that runs along the alignment of the floating * element. */ mainAxis: boolean; /** * Whether to limit the axis that runs along the side of the floating element. */ crossAxis: boolean; }; function getSide( placement: Placement ): Side { return placement.split( '-' )[ 0 ] as Side; } function getMainAxisFromPlacement( placement: Placement ): Axis { return [ 'top', 'bottom' ].includes( getSide( placement ) ) ? 'x' : 'y'; } function getCrossAxis( axis: Axis ): Axis { return axis === 'x' ? 'y' : 'x'; } export const limitShift = ( options: Partial< LimitShiftOptions > = {} ): { options: Partial< LimitShiftOffset >; fn: ( middlewareArguments: MiddlewareArguments ) => Coords; } => ( { options, fn( middlewareArguments ) { const { x, y, placement, rects, middlewareData } = middlewareArguments; const { offset = 0, mainAxis: checkMainAxis = true, crossAxis: checkCrossAxis = true, } = options; const coords = { x, y }; const mainAxis = getMainAxisFromPlacement( placement ); const crossAxis = getCrossAxis( mainAxis ); let mainAxisCoord = coords[ mainAxis ]; let crossAxisCoord = coords[ crossAxis ]; const rawOffset = typeof offset === 'function' ? offset( middlewareArguments ) : offset; const computedOffset = typeof rawOffset === 'number' ? { mainAxis: rawOffset, crossAxis: 0 } : { mainAxis: 0, crossAxis: 0, ...rawOffset }; // At the moment of writing, this is the only difference // with the `limitShift` function from `@floating-ui`. // This offset needs to be added to all min/max limits // in order to make the shift-limiting work as expected. const additionalFrameOffset = { x: 0, y: 0, ...middlewareData.frameOffset?.amount, }; if ( checkMainAxis ) { const len = mainAxis === 'y' ? 'height' : 'width'; const limitMin = rects.reference[ mainAxis ] - rects.floating[ len ] + computedOffset.mainAxis + additionalFrameOffset[ mainAxis ]; const limitMax = rects.reference[ mainAxis ] + rects.reference[ len ] - computedOffset.mainAxis + additionalFrameOffset[ mainAxis ]; if ( mainAxisCoord < limitMin ) { mainAxisCoord = limitMin; } else if ( mainAxisCoord > limitMax ) { mainAxisCoord = limitMax; } } if ( checkCrossAxis ) { const len = mainAxis === 'y' ? 'width' : 'height'; const isOriginSide = [ 'top', 'left' ].includes( getSide( placement ) ); const limitMin = rects.reference[ crossAxis ] - rects.floating[ len ] + ( isOriginSide ? middlewareData.offset?.[ crossAxis ] ?? 0 : 0 ) + ( isOriginSide ? 0 : computedOffset.crossAxis ) + additionalFrameOffset[ crossAxis ]; const limitMax = rects.reference[ crossAxis ] + rects.reference[ len ] + ( isOriginSide ? 0 : middlewareData.offset?.[ crossAxis ] ?? 0 ) - ( isOriginSide ? computedOffset.crossAxis : 0 ) + additionalFrameOffset[ crossAxis ]; if ( crossAxisCoord < limitMin ) { crossAxisCoord = limitMin; } else if ( crossAxisCoord > limitMax ) { crossAxisCoord = limitMax; } } return { [ mainAxis ]: mainAxisCoord, [ crossAxis ]: crossAxisCoord, } as Coords; }, } );