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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.limitShift = void 0; /** * External dependencies */ /** * Parts of this source were derived and modified from `floating-ui`, * released under the MIT license. * * https://github.com/floating-ui/floating-ui * * Copyright (c) 2021 Floating UI contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** * Custom limiter function for the `shift` middleware. * This function is mostly identical default `limitShift` from ``@floating-ui`; * the only difference is that, when computing the min/max shift limits, it * also takes into account the iframe offset that is added by the * custom "frameOffset" middleware. * * All unexported types and functions are also from the `@floating-ui` library, * and have been copied to this file for convenience. */ function getSide(placement) { return placement.split('-')[0]; } function getMainAxisFromPlacement(placement) { return ['top', 'bottom'].includes(getSide(placement)) ? 'x' : 'y'; } function getCrossAxis(axis) { return axis === 'x' ? 'y' : 'x'; } const limitShift = function () { let options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; return { options, fn(middlewareArguments) { var _middlewareData$frame; const { x, y, placement, rects, middlewareData } = middlewareArguments; const { offset = 0, mainAxis: checkMainAxis = true, crossAxis: checkCrossAxis = true } = options; const coords = { x, y }; const mainAxis = getMainAxisFromPlacement(placement); const crossAxis = getCrossAxis(mainAxis); let mainAxisCoord = coords[mainAxis]; let crossAxisCoord = coords[crossAxis]; const rawOffset = typeof offset === 'function' ? offset(middlewareArguments) : offset; const computedOffset = typeof rawOffset === 'number' ? { mainAxis: rawOffset, crossAxis: 0 } : { mainAxis: 0, crossAxis: 0, ...rawOffset }; // At the moment of writing, this is the only difference // with the `limitShift` function from `@floating-ui`. // This offset needs to be added to all min/max limits // in order to make the shift-limiting work as expected. const additionalFrameOffset = { x: 0, y: 0, ...((_middlewareData$frame = middlewareData.frameOffset) === null || _middlewareData$frame === void 0 ? void 0 : _middlewareData$frame.amount) }; if (checkMainAxis) { const len = mainAxis === 'y' ? 'height' : 'width'; const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis + additionalFrameOffset[mainAxis]; const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis + additionalFrameOffset[mainAxis]; if (mainAxisCoord < limitMin) { mainAxisCoord = limitMin; } else if (mainAxisCoord > limitMax) { mainAxisCoord = limitMax; } } if (checkCrossAxis) { var _middlewareData$offse, _middlewareData$offse2, _middlewareData$offse3, _middlewareData$offse4; const len = mainAxis === 'y' ? 'width' : 'height'; const isOriginSide = ['top', 'left'].includes(getSide(placement)); const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? (_middlewareData$offse = (_middlewareData$offse2 = middlewareData.offset) === null || _middlewareData$offse2 === void 0 ? void 0 : _middlewareData$offse2[crossAxis]) !== null && _middlewareData$offse !== void 0 ? _middlewareData$offse : 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis) + additionalFrameOffset[crossAxis]; const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : (_middlewareData$offse3 = (_middlewareData$offse4 = middlewareData.offset) === null || _middlewareData$offse4 === void 0 ? void 0 : _middlewareData$offse4[crossAxis]) !== null && _middlewareData$offse3 !== void 0 ? _middlewareData$offse3 : 0) - (isOriginSide ? computedOffset.crossAxis : 0) + additionalFrameOffset[crossAxis]; if (crossAxisCoord < limitMin) { crossAxisCoord = limitMin; } else if (crossAxisCoord > limitMax) { crossAxisCoord = limitMax; } } return { [mainAxis]: mainAxisCoord, [crossAxis]: crossAxisCoord }; } }; }; exports.limitShift = limitShift; //# sourceMappingURL=limit-shift.js.map