@wordpress/components
Version:
UI components for WordPress.
145 lines (127 loc) • 5.64 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.limitShift = void 0;
/**
* External dependencies
*/
/**
* Parts of this source were derived and modified from `floating-ui`,
* released under the MIT license.
*
* https://github.com/floating-ui/floating-ui
*
* Copyright (c) 2021 Floating UI contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/**
* Custom limiter function for the `shift` middleware.
* This function is mostly identical default `limitShift` from ``@floating-ui`;
* the only difference is that, when computing the min/max shift limits, it
* also takes into account the iframe offset that is added by the
* custom "frameOffset" middleware.
*
* All unexported types and functions are also from the `@floating-ui` library,
* and have been copied to this file for convenience.
*/
function getSide(placement) {
return placement.split('-')[0];
}
function getMainAxisFromPlacement(placement) {
return ['top', 'bottom'].includes(getSide(placement)) ? 'x' : 'y';
}
function getCrossAxis(axis) {
return axis === 'x' ? 'y' : 'x';
}
const limitShift = function () {
let options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
return {
options,
fn(middlewareArguments) {
var _middlewareData$frame;
const {
x,
y,
placement,
rects,
middlewareData
} = middlewareArguments;
const {
offset = 0,
mainAxis: checkMainAxis = true,
crossAxis: checkCrossAxis = true
} = options;
const coords = {
x,
y
};
const mainAxis = getMainAxisFromPlacement(placement);
const crossAxis = getCrossAxis(mainAxis);
let mainAxisCoord = coords[mainAxis];
let crossAxisCoord = coords[crossAxis];
const rawOffset = typeof offset === 'function' ? offset(middlewareArguments) : offset;
const computedOffset = typeof rawOffset === 'number' ? {
mainAxis: rawOffset,
crossAxis: 0
} : {
mainAxis: 0,
crossAxis: 0,
...rawOffset
}; // At the moment of writing, this is the only difference
// with the `limitShift` function from `@floating-ui`.
// This offset needs to be added to all min/max limits
// in order to make the shift-limiting work as expected.
const additionalFrameOffset = {
x: 0,
y: 0,
...((_middlewareData$frame = middlewareData.frameOffset) === null || _middlewareData$frame === void 0 ? void 0 : _middlewareData$frame.amount)
};
if (checkMainAxis) {
const len = mainAxis === 'y' ? 'height' : 'width';
const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis + additionalFrameOffset[mainAxis];
const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis + additionalFrameOffset[mainAxis];
if (mainAxisCoord < limitMin) {
mainAxisCoord = limitMin;
} else if (mainAxisCoord > limitMax) {
mainAxisCoord = limitMax;
}
}
if (checkCrossAxis) {
var _middlewareData$offse, _middlewareData$offse2, _middlewareData$offse3, _middlewareData$offse4;
const len = mainAxis === 'y' ? 'width' : 'height';
const isOriginSide = ['top', 'left'].includes(getSide(placement));
const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? (_middlewareData$offse = (_middlewareData$offse2 = middlewareData.offset) === null || _middlewareData$offse2 === void 0 ? void 0 : _middlewareData$offse2[crossAxis]) !== null && _middlewareData$offse !== void 0 ? _middlewareData$offse : 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis) + additionalFrameOffset[crossAxis];
const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : (_middlewareData$offse3 = (_middlewareData$offse4 = middlewareData.offset) === null || _middlewareData$offse4 === void 0 ? void 0 : _middlewareData$offse4[crossAxis]) !== null && _middlewareData$offse3 !== void 0 ? _middlewareData$offse3 : 0) - (isOriginSide ? computedOffset.crossAxis : 0) + additionalFrameOffset[crossAxis];
if (crossAxisCoord < limitMin) {
crossAxisCoord = limitMin;
} else if (crossAxisCoord > limitMax) {
crossAxisCoord = limitMax;
}
}
return {
[mainAxis]: mainAxisCoord,
[crossAxis]: crossAxisCoord
};
}
};
};
exports.limitShift = limitShift;
//# sourceMappingURL=limit-shift.js.map