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@wordpress/components

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/** * External dependencies */ import { noop, omit } from 'lodash'; import classnames from 'classnames'; /** * WordPress dependencies */ import { forwardRef, useRef } from '@wordpress/element'; import { __ } from '@wordpress/i18n'; import { ENTER } from '@wordpress/keycodes'; /** * Internal dependencies */ import { inputControlActionTypes, composeStateReducers, } from '../input-control/state'; import { Root, ValueInput } from './styles/unit-control-styles'; import UnitSelectControl from './unit-select-control'; import { CSS_UNITS, getParsedValue, getValidParsedUnit } from './utils'; import { useControlledState } from '../utils/hooks'; function UnitControl( { __unstableStateReducer: stateReducer = ( state ) => state, autoComplete = 'off', className, disabled = false, disableUnits = false, isPressEnterToChange = false, isResetValueOnUnitChange = false, isUnitSelectTabbable = true, label, onChange = noop, onUnitChange = noop, size = 'default', style, unit: unitProp, units = CSS_UNITS, value: valueProp, ...props }, ref ) { const [ value, initialUnit ] = getParsedValue( valueProp, unitProp, units ); const [ unit, setUnit ] = useControlledState( unitProp, { initial: initialUnit, } ); // Stores parsed value for hand-off in state reducer const refParsedValue = useRef( null ); const classes = classnames( 'components-unit-control', className ); const handleOnChange = ( next, changeProps ) => { if ( next === '' ) { onChange( '', changeProps ); return; } /* * Customizing the onChange callback. * This allows as to broadcast a combined value+unit to onChange. */ next = getValidParsedUnit( next, units, value, unit ).join( '' ); onChange( next, changeProps ); }; const handleOnUnitChange = ( next, changeProps ) => { const { data } = changeProps; let nextValue = `${ value }${ next }`; if ( isResetValueOnUnitChange && data?.default !== undefined ) { nextValue = `${ data.default }${ next }`; } onChange( nextValue, changeProps ); onUnitChange( next, changeProps ); setUnit( next ); }; const mayUpdateUnit = ( event ) => { if ( ! isNaN( event.target.value ) ) { refParsedValue.current = null; return; } const [ parsedValue, parsedUnit ] = getValidParsedUnit( event.target.value, units, value, unit ); refParsedValue.current = parsedValue; if ( isPressEnterToChange && parsedUnit !== unit ) { const data = units.find( ( option ) => option.value === parsedUnit ); const changeProps = { event, data }; onChange( `${ parsedValue }${ parsedUnit }`, changeProps ); onUnitChange( parsedUnit, changeProps ); setUnit( parsedUnit ); } }; const handleOnBlur = mayUpdateUnit; const handleOnKeyDown = ( event ) => { const { keyCode } = event; if ( keyCode === ENTER ) { mayUpdateUnit( event ); } }; /** * "Middleware" function that intercepts updates from InputControl. * This allows us to tap into actions to transform the (next) state for * InputControl. * * @param {Object} state State from InputControl * @param {Object} action Action triggering state change * @return {Object} The updated state to apply to InputControl */ const unitControlStateReducer = ( state, action ) => { /* * On commits (when pressing ENTER and on blur if * isPressEnterToChange is true), if a parse has been performed * then use that result to update the state. */ if ( action.type === inputControlActionTypes.COMMIT ) { if ( refParsedValue.current !== null ) { state.value = refParsedValue.current; refParsedValue.current = null; } } return state; }; const inputSuffix = ! disableUnits ? ( <UnitSelectControl aria-label={ __( 'Select unit' ) } disabled={ disabled } isTabbable={ isUnitSelectTabbable } options={ units } onChange={ handleOnUnitChange } size={ size } value={ unit } /> ) : null; return ( <Root className="components-unit-control-wrapper" style={ style }> <ValueInput aria-label={ label } type={ isPressEnterToChange ? 'text' : 'number' } { ...omit( props, [ 'children' ] ) } autoComplete={ autoComplete } className={ classes } disabled={ disabled } disableUnits={ disableUnits } isPressEnterToChange={ isPressEnterToChange } label={ label } onBlur={ handleOnBlur } onKeyDown={ handleOnKeyDown } onChange={ handleOnChange } ref={ ref } size={ size } suffix={ inputSuffix } value={ value } __unstableStateReducer={ composeStateReducers( unitControlStateReducer, stateReducer ) } /> </Root> ); } const ForwardedUnitControl = forwardRef( UnitControl ); export default ForwardedUnitControl;