@wordpress/components
Version:
UI components for WordPress.
189 lines (162 loc) • 4.29 kB
JavaScript
/**
* External dependencies
*/
import classNames from 'classnames';
/**
* WordPress dependencies
*/
import { forwardRef } from '@wordpress/element';
import { isRTL } from '@wordpress/i18n';
/**
* Internal dependencies
*/
import { Input } from './styles/number-control-styles';
import {
inputControlActionTypes,
composeStateReducers,
} from '../input-control/state';
import { add, subtract, roundClamp } from '../utils/math';
import { useJumpStep } from '../utils/hooks';
import { isValueEmpty } from '../utils/values';
export function NumberControl(
{
__unstableStateReducer: stateReducer = ( state ) => state,
className,
dragDirection = 'n',
hideHTMLArrows = false,
isDragEnabled = true,
isShiftStepEnabled = true,
label,
max = Infinity,
min = -Infinity,
shiftStep = 10,
step = 1,
type: typeProp = 'number',
value: valueProp,
...props
},
ref
) {
const baseValue = roundClamp( 0, min, max, step );
const jumpStep = useJumpStep( {
step,
shiftStep,
isShiftStepEnabled,
} );
const autoComplete = typeProp === 'number' ? 'off' : null;
const classes = classNames( 'components-number-control', className );
/**
* "Middleware" function that intercepts updates from InputControl.
* This allows us to tap into actions to transform the (next) state for
* InputControl.
*
* @param {Object} state State from InputControl
* @param {Object} action Action triggering state change
* @return {Object} The updated state to apply to InputControl
*/
const numberControlStateReducer = ( state, action ) => {
const { type, payload } = action;
const event = payload?.event;
const currentValue = state.value;
/**
* Handles custom UP and DOWN Keyboard events
*/
if (
type === inputControlActionTypes.PRESS_UP ||
type === inputControlActionTypes.PRESS_DOWN
) {
const enableShift = event.shiftKey && isShiftStepEnabled;
const incrementalValue = enableShift
? parseFloat( shiftStep ) * parseFloat( step )
: parseFloat( step );
let nextValue = isValueEmpty( currentValue )
? baseValue
: currentValue;
if ( event?.preventDefault ) {
event.preventDefault();
}
if ( type === inputControlActionTypes.PRESS_UP ) {
nextValue = add( nextValue, incrementalValue );
}
if ( type === inputControlActionTypes.PRESS_DOWN ) {
nextValue = subtract( nextValue, incrementalValue );
}
nextValue = roundClamp( nextValue, min, max, incrementalValue );
state.value = nextValue;
}
/**
* Handles drag to update events
*/
if ( type === inputControlActionTypes.DRAG && isDragEnabled ) {
const { delta, shiftKey } = payload;
const [ x, y ] = delta;
const modifier = shiftKey
? parseFloat( shiftStep ) * parseFloat( step )
: parseFloat( step );
let directionModifier;
let directionBaseValue;
switch ( dragDirection ) {
case 'n':
directionBaseValue = y;
directionModifier = -1;
break;
case 'e':
directionBaseValue = x;
directionModifier = isRTL() ? -1 : 1;
break;
case 's':
directionBaseValue = y;
directionModifier = 1;
break;
case 'w':
directionBaseValue = x;
directionModifier = isRTL() ? 1 : -1;
break;
}
const distance = directionBaseValue * modifier * directionModifier;
let nextValue;
if ( distance !== 0 ) {
nextValue = roundClamp(
add( currentValue, distance ),
min,
max,
modifier
);
state.value = nextValue;
}
}
/**
* Handles commit (ENTER key press or on blur if isPressEnterToChange)
*/
if (
type === inputControlActionTypes.PRESS_ENTER ||
type === inputControlActionTypes.COMMIT
) {
state.value = roundClamp( currentValue, min, max );
}
return state;
};
return (
<Input
autoComplete={ autoComplete }
inputMode="numeric"
{ ...props }
className={ classes }
dragDirection={ dragDirection }
hideHTMLArrows={ hideHTMLArrows }
isDragEnabled={ isDragEnabled }
label={ label }
max={ max }
min={ min }
ref={ ref }
step={ jumpStep }
type={ typeProp }
value={ valueProp }
__unstableStateReducer={ composeStateReducers(
numberControlStateReducer,
stateReducer
) }
/>
);
}
export default forwardRef( NumberControl );