@wordpress/components
Version:
UI components for WordPress.
248 lines (216 loc) • 5.99 kB
JavaScript
/**
* External dependencies
*/
import { isEmpty } from 'lodash';
/**
* WordPress dependencies
*/
import { useReducer } from '@wordpress/element';
const initialStateReducer = ( state ) => state;
const initialInputControlState = {
_event: {},
error: null,
initialValue: '',
isDirty: false,
isDragEnabled: false,
isDragging: false,
isPressEnterToChange: false,
value: '',
};
const actionTypes = {
CHANGE: 'CHANGE',
COMMIT: 'COMMIT',
DRAG_END: 'DRAG_END',
DRAG_START: 'DRAG_START',
DRAG: 'DRAG',
INVALIDATE: 'INVALIDATE',
PRESS_DOWN: 'PRESS_DOWN',
PRESS_ENTER: 'PRESS_ENTER',
PRESS_UP: 'PRESS_UP',
RESET: 'RESET',
UPDATE: 'UPDATE',
};
export const inputControlActionTypes = actionTypes;
/**
* Prepares initialState for the reducer.
*
* @param {Object} initialState The initial state.
* @return {Object} Prepared initialState for the reducer
*/
function mergeInitialState( initialState = initialInputControlState ) {
const { value } = initialState;
return {
...initialInputControlState,
...initialState,
initialValue: value,
};
}
/**
* Composes multiple stateReducers into a single stateReducer, building
* the pipeline to control the flow for state and actions.
*
* @param {...Function} fns State reducers.
* @return {Function} The single composed stateReducer.
*/
export const composeStateReducers = ( ...fns ) => {
return ( ...args ) => {
return fns.reduceRight( ( state, fn ) => {
const fnState = fn( ...args );
return isEmpty( fnState ) ? state : { ...state, ...fnState };
}, {} );
};
};
/**
* Creates a reducer that opens the channel for external state subscription
* and modification.
*
* This technique uses the "stateReducer" design pattern:
* https://kentcdodds.com/blog/the-state-reducer-pattern/
*
* @param {Function} composedStateReducers A custom reducer that can subscribe and modify state.
* @return {Function} The reducer.
*/
function inputControlStateReducer( composedStateReducers ) {
return ( state, action ) => {
const nextState = { ...state };
const { type, payload } = action;
switch ( type ) {
/**
* Keyboard events
*/
case actionTypes.PRESS_UP:
nextState.isDirty = false;
break;
case actionTypes.PRESS_DOWN:
nextState.isDirty = false;
break;
/**
* Drag events
*/
case actionTypes.DRAG_START:
nextState.isDragging = true;
break;
case actionTypes.DRAG_END:
nextState.isDragging = false;
break;
/**
* Input events
*/
case actionTypes.CHANGE:
nextState.error = null;
nextState.value = payload.value;
if ( state.isPressEnterToChange ) {
nextState.isDirty = true;
}
break;
case actionTypes.COMMIT:
nextState.value = payload.value;
nextState.isDirty = false;
break;
case actionTypes.RESET:
nextState.error = null;
nextState.isDirty = false;
nextState.value = payload.value || state.initialValue;
break;
case actionTypes.UPDATE:
nextState.value = payload.value;
nextState.isDirty = false;
break;
/**
* Validation
*/
case actionTypes.INVALIDATE:
nextState.error = payload.error;
break;
}
if ( payload.event ) {
nextState._event = payload.event;
}
/**
* Send the nextState + action to the composedReducers via
* this "bridge" mechanism. This allows external stateReducers
* to hook into actions, and modify state if needed.
*/
return composedStateReducers( nextState, action );
};
}
/**
* A custom hook that connects and external stateReducer with an internal
* reducer. This hook manages the internal state of InputControl.
* However, by connecting an external stateReducer function, other
* components can react to actions as well as modify state before it is
* applied.
*
* This technique uses the "stateReducer" design pattern:
* https://kentcdodds.com/blog/the-state-reducer-pattern/
*
* @param {Function} stateReducer An external state reducer.
* @param {Object} initialState The initial state for the reducer.
* @return {Object} State, dispatch, and a collection of actions.
*/
export function useInputControlStateReducer(
stateReducer = initialStateReducer,
initialState = initialInputControlState
) {
const [ state, dispatch ] = useReducer(
inputControlStateReducer( stateReducer ),
mergeInitialState( initialState )
);
const createChangeEvent = ( type ) => ( nextValue, event ) => {
/**
* Persist allows for the (Synthetic) event to be used outside of
* this function call.
* https://reactjs.org/docs/events.html#event-pooling
*/
if ( event && event.persist ) {
event.persist();
}
dispatch( {
type,
payload: { value: nextValue, event },
} );
};
const createKeyEvent = ( type ) => ( event ) => {
/**
* Persist allows for the (Synthetic) event to be used outside of
* this function call.
* https://reactjs.org/docs/events.html#event-pooling
*/
if ( event && event.persist ) {
event.persist();
}
dispatch( { type, payload: { event } } );
};
const createDragEvent = ( type ) => ( dragProps ) => {
dispatch( { type, payload: dragProps } );
};
/**
* Actions for the reducer
*/
const change = createChangeEvent( actionTypes.CHANGE );
const invalidate = createChangeEvent( actionTypes.INVALIDATE );
const reset = createChangeEvent( actionTypes.RESET );
const commit = createChangeEvent( actionTypes.COMMIT );
const update = createChangeEvent( actionTypes.UPDATE );
const dragStart = createDragEvent( actionTypes.DRAG_START );
const drag = createDragEvent( actionTypes.DRAG );
const dragEnd = createDragEvent( actionTypes.DRAG_END );
const pressUp = createKeyEvent( actionTypes.PRESS_UP );
const pressDown = createKeyEvent( actionTypes.PRESS_DOWN );
const pressEnter = createKeyEvent( actionTypes.PRESS_ENTER );
return {
change,
commit,
dispatch,
drag,
dragEnd,
dragStart,
invalidate,
pressDown,
pressEnter,
pressUp,
reset,
state,
update,
};
}