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@wordpress/block-library

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/** * WordPress dependencies */ import { store, getContext, getElement, withSyncEvent, } from '@wordpress/interactivity'; /** * Tracks whether user is touching screen; used to differentiate behavior for * touch and mouse input. * * @type {boolean} */ let isTouching = false; /** * Tracks the last time the screen was touched; used to differentiate behavior * for touch and mouse input. * * @type {number} */ let lastTouchTime = 0; const { state, actions, callbacks } = store( 'core/image', { state: { currentImageId: null, get currentImage() { return state.metadata[ state.currentImageId ]; }, get overlayOpened() { return state.currentImageId !== null; }, get roleAttribute() { return state.overlayOpened ? 'dialog' : null; }, get ariaModal() { return state.overlayOpened ? 'true' : null; }, get enlargedSrc() { return ( state.currentImage.uploadedSrc || 'data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs=' ); }, get figureStyles() { return ( state.overlayOpened && `${ state.currentImage.figureStyles?.replace( /margin[^;]*;?/g, '' ) };` ); }, get imgStyles() { return ( state.overlayOpened && `${ state.currentImage.imgStyles?.replace( /;$/, '' ) }; object-fit:cover;` ); }, get imageButtonRight() { const { imageId } = getContext(); return state.metadata[ imageId ].imageButtonRight; }, get imageButtonTop() { const { imageId } = getContext(); return state.metadata[ imageId ].imageButtonTop; }, get isContentHidden() { const ctx = getContext(); return ( state.overlayEnabled && state.currentImageId === ctx.imageId ); }, get isContentVisible() { const ctx = getContext(); return ( ! state.overlayEnabled && state.currentImageId === ctx.imageId ); }, }, actions: { showLightbox() { const { imageId } = getContext(); // Bails out if the image has not loaded yet. if ( ! state.metadata[ imageId ].imageRef?.complete ) { return; } // Stores the positions of the scroll to fix it until the overlay is // closed. state.scrollTopReset = document.documentElement.scrollTop; state.scrollLeftReset = document.documentElement.scrollLeft; // Sets the current expanded image in the state and enables the overlay. state.overlayEnabled = true; state.currentImageId = imageId; // Computes the styles of the overlay for the animation. callbacks.setOverlayStyles(); }, hideLightbox() { if ( state.overlayEnabled ) { // Starts the overlay closing animation. The showClosingAnimation // class is used to avoid showing it on page load. state.showClosingAnimation = true; state.overlayEnabled = false; // Waits until the close animation has completed before allowing a // user to scroll again. The duration of this animation is defined in // the `styles.scss` file, but in any case we should wait a few // milliseconds longer than the duration, otherwise a user may scroll // too soon and cause the animation to look sloppy. setTimeout( function () { // Delays before changing the focus. Otherwise the focus ring will // appear on Firefox before the image has finished animating, which // looks broken. state.currentImage.buttonRef.focus( { preventScroll: true, } ); // Resets the current image id to mark the overlay as closed. state.currentImageId = null; }, 450 ); } }, handleKeydown: withSyncEvent( ( event ) => { if ( state.overlayEnabled ) { // Focuses the close button when the user presses the tab key. if ( event.key === 'Tab' ) { event.preventDefault(); const { ref } = getElement(); ref.querySelector( 'button' ).focus(); } // Closes the lightbox when the user presses the escape key. if ( event.key === 'Escape' ) { actions.hideLightbox(); } } } ), handleTouchMove: withSyncEvent( ( event ) => { // On mobile devices, prevents triggering the scroll event because // otherwise the page jumps around when it resets the scroll position. // This also means that closing the lightbox requires that a user // perform a simple tap. This may be changed in the future if there is a // better alternative to override or reset the scroll position during // swipe actions. if ( state.overlayEnabled ) { event.preventDefault(); } } ), handleTouchStart() { isTouching = true; }, handleTouchEnd() { // Waits a few milliseconds before resetting to ensure that pinch to // zoom works consistently on mobile devices when the lightbox is open. lastTouchTime = Date.now(); isTouching = false; }, handleScroll() { // Prevents scrolling behaviors that trigger content shift while the // lightbox is open. It would be better to accomplish through CSS alone, // but using overflow: hidden is currently the only way to do so and // that causes a layout to shift and prevents the zoom animation from // working in some cases because it's not possible to account for the // layout shift when doing the animation calculations. Instead, it uses // JavaScript to prevent and reset the scrolling behavior. if ( state.overlayOpened ) { // Avoids overriding the scroll behavior on mobile devices because // doing so breaks the pinch to zoom functionality, and users should // be able to zoom in further on the high-res image. if ( ! isTouching && Date.now() - lastTouchTime > 450 ) { // It doesn't rely on `event.preventDefault()` to prevent scrolling // because the scroll event can't be canceled, so it resets the // position instead. window.scrollTo( state.scrollLeftReset, state.scrollTopReset ); } } }, }, callbacks: { setOverlayStyles() { if ( ! state.overlayEnabled ) { return; } let { naturalWidth, naturalHeight, offsetWidth: originalWidth, offsetHeight: originalHeight, } = state.currentImage.imageRef; let { x: screenPosX, y: screenPosY } = state.currentImage.imageRef.getBoundingClientRect(); // Natural ratio of the image clicked to open the lightbox. const naturalRatio = naturalWidth / naturalHeight; // Original ratio of the image clicked to open the lightbox. let originalRatio = originalWidth / originalHeight; // If it has object-fit: contain, recalculates the original sizes // and the screen position without the blank spaces. if ( state.currentImage.scaleAttr === 'contain' ) { if ( naturalRatio > originalRatio ) { const heightWithoutSpace = originalWidth / naturalRatio; // Recalculates screen position without the top space. screenPosY += ( originalHeight - heightWithoutSpace ) / 2; originalHeight = heightWithoutSpace; } else { const widthWithoutSpace = originalHeight * naturalRatio; // Recalculates screen position without the left space. screenPosX += ( originalWidth - widthWithoutSpace ) / 2; originalWidth = widthWithoutSpace; } } originalRatio = originalWidth / originalHeight; // Typically, it uses the image's full-sized dimensions. If those // dimensions have not been set (i.e. an external image with only one // size), the image's dimensions in the lightbox are the same // as those of the image in the content. let imgMaxWidth = parseFloat( state.currentImage.targetWidth !== 'none' ? state.currentImage.targetWidth : naturalWidth ); let imgMaxHeight = parseFloat( state.currentImage.targetHeight !== 'none' ? state.currentImage.targetHeight : naturalHeight ); // Ratio of the biggest image stored in the database. let imgRatio = imgMaxWidth / imgMaxHeight; let containerMaxWidth = imgMaxWidth; let containerMaxHeight = imgMaxHeight; let containerWidth = imgMaxWidth; let containerHeight = imgMaxHeight; // Checks if the target image has a different ratio than the original // one (thumbnail). Recalculates the width and height. if ( naturalRatio.toFixed( 2 ) !== imgRatio.toFixed( 2 ) ) { if ( naturalRatio > imgRatio ) { // If the width is reached before the height, it keeps the maxWidth // and recalculates the height unless the difference between the // maxHeight and the reducedHeight is higher than the maxWidth, // where it keeps the reducedHeight and recalculate the width. const reducedHeight = imgMaxWidth / naturalRatio; if ( imgMaxHeight - reducedHeight > imgMaxWidth ) { imgMaxHeight = reducedHeight; imgMaxWidth = reducedHeight * naturalRatio; } else { imgMaxHeight = imgMaxWidth / naturalRatio; } } else { // If the height is reached before the width, it keeps the maxHeight // and recalculate the width unlesss the difference between the // maxWidth and the reducedWidth is higher than the maxHeight, where // it keeps the reducedWidth and recalculate the height. const reducedWidth = imgMaxHeight * naturalRatio; if ( imgMaxWidth - reducedWidth > imgMaxHeight ) { imgMaxWidth = reducedWidth; imgMaxHeight = reducedWidth / naturalRatio; } else { imgMaxWidth = imgMaxHeight * naturalRatio; } } containerWidth = imgMaxWidth; containerHeight = imgMaxHeight; imgRatio = imgMaxWidth / imgMaxHeight; // Calculates the max size of the container. if ( originalRatio > imgRatio ) { containerMaxWidth = imgMaxWidth; containerMaxHeight = containerMaxWidth / originalRatio; } else { containerMaxHeight = imgMaxHeight; containerMaxWidth = containerMaxHeight * originalRatio; } } // If the image has been pixelated on purpose, it keeps that size. if ( originalWidth > containerWidth || originalHeight > containerHeight ) { containerWidth = originalWidth; containerHeight = originalHeight; } // Calculates the final lightbox image size and the scale factor. // MaxWidth is either the window container (accounting for padding) or // the image resolution. let horizontalPadding = 0; if ( window.innerWidth > 480 ) { horizontalPadding = 80; } else if ( window.innerWidth > 1920 ) { horizontalPadding = 160; } const verticalPadding = 80; const targetMaxWidth = Math.min( window.innerWidth - horizontalPadding, containerWidth ); const targetMaxHeight = Math.min( window.innerHeight - verticalPadding, containerHeight ); const targetContainerRatio = targetMaxWidth / targetMaxHeight; if ( originalRatio > targetContainerRatio ) { // If targetMaxWidth is reached before targetMaxHeight. containerWidth = targetMaxWidth; containerHeight = containerWidth / originalRatio; } else { // If targetMaxHeight is reached before targetMaxWidth. containerHeight = targetMaxHeight; containerWidth = containerHeight * originalRatio; } const containerScale = originalWidth / containerWidth; const lightboxImgWidth = imgMaxWidth * ( containerWidth / containerMaxWidth ); const lightboxImgHeight = imgMaxHeight * ( containerHeight / containerMaxHeight ); // As of this writing, using the calculations above will render the // lightbox with a small, erroneous whitespace on the left side of the // image in iOS Safari, perhaps due to an inconsistency in how browsers // handle absolute positioning and CSS transformation. In any case, // adding 1 pixel to the container width and height solves the problem, // though this can be removed if the issue is fixed in the future. state.overlayStyles = ` --wp--lightbox-initial-top-position: ${ screenPosY }px; --wp--lightbox-initial-left-position: ${ screenPosX }px; --wp--lightbox-container-width: ${ containerWidth + 1 }px; --wp--lightbox-container-height: ${ containerHeight + 1 }px; --wp--lightbox-image-width: ${ lightboxImgWidth }px; --wp--lightbox-image-height: ${ lightboxImgHeight }px; --wp--lightbox-scale: ${ containerScale }; --wp--lightbox-scrollbar-width: ${ window.innerWidth - document.documentElement.clientWidth }px; `; }, setButtonStyles() { const { imageId } = getContext(); const { ref } = getElement(); state.metadata[ imageId ].imageRef = ref; state.metadata[ imageId ].currentSrc = ref.currentSrc; const { naturalWidth, naturalHeight, offsetWidth, offsetHeight, } = ref; // If the image isn't loaded yet, it can't calculate where the button // should be. if ( naturalWidth === 0 || naturalHeight === 0 ) { return; } const figure = ref.parentElement; const figureWidth = ref.parentElement.clientWidth; // It needs special handling for the height because a caption will cause // the figure to be taller than the image, which means it needs to // account for that when calculating the placement of the button in the // top right corner of the image. let figureHeight = ref.parentElement.clientHeight; const caption = figure.querySelector( 'figcaption' ); if ( caption ) { const captionComputedStyle = window.getComputedStyle( caption ); if ( ! [ 'absolute', 'fixed' ].includes( captionComputedStyle.position ) ) { figureHeight = figureHeight - caption.offsetHeight - parseFloat( captionComputedStyle.marginTop ) - parseFloat( captionComputedStyle.marginBottom ); } } const buttonOffsetTop = figureHeight - offsetHeight; const buttonOffsetRight = figureWidth - offsetWidth; let imageButtonTop = buttonOffsetTop + 16; let imageButtonRight = buttonOffsetRight + 16; // In the case of an image with object-fit: contain, the size of the // <img> element can be larger than the image itself, so it needs to // calculate where to place the button. if ( state.metadata[ imageId ].scaleAttr === 'contain' ) { // Natural ratio of the image. const naturalRatio = naturalWidth / naturalHeight; // Offset ratio of the image. const offsetRatio = offsetWidth / offsetHeight; if ( naturalRatio >= offsetRatio ) { // If it reaches the width first, it keeps the width and compute the // height. const referenceHeight = offsetWidth / naturalRatio; imageButtonTop = ( offsetHeight - referenceHeight ) / 2 + buttonOffsetTop + 16; imageButtonRight = buttonOffsetRight + 16; } else { // If it reaches the height first, it keeps the height and compute // the width. const referenceWidth = offsetHeight * naturalRatio; imageButtonTop = buttonOffsetTop + 16; imageButtonRight = ( offsetWidth - referenceWidth ) / 2 + buttonOffsetRight + 16; } } state.metadata[ imageId ].imageButtonTop = imageButtonTop; state.metadata[ imageId ].imageButtonRight = imageButtonRight; }, setOverlayFocus() { if ( state.overlayEnabled ) { // Moves the focus to the dialog when it opens. const { ref } = getElement(); ref.focus(); } }, initTriggerButton() { const { imageId } = getContext(); const { ref } = getElement(); state.metadata[ imageId ].buttonRef = ref; }, }, }, { lock: true } );