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@wordpress/block-editor

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/** * External dependencies */ import { useSpring } from 'react-spring/web.cjs'; /** * WordPress dependencies */ import { useState, useLayoutEffect, useReducer, useMemo, useRef } from '@wordpress/element'; import { useReducedMotion } from '@wordpress/compose'; import { getScrollContainer } from '@wordpress/dom'; /** * Simple reducer used to increment a counter. * * @param {number} state Previous counter value. * @return {number} New state value. */ const counterReducer = state => state + 1; const getAbsolutePosition = element => { return { top: element.offsetTop, left: element.offsetLeft }; }; /** * Hook used to compute the styles required to move a div into a new position. * * The way this animation works is the following: * - It first renders the element as if there was no animation. * - It takes a snapshot of the position of the block to use it * as a destination point for the animation. * - It restores the element to the previous position using a CSS transform * - It uses the "resetAnimation" flag to reset the animation * from the beginning in order to animate to the new destination point. * * @param {Object} $1 Options * @param {boolean} $1.isSelected Whether it's the current block or not. * @param {boolean} $1.adjustScrolling Adjust the scroll position to the current block. * @param {boolean} $1.enableAnimation Enable/Disable animation. * @param {*} $1.triggerAnimationOnChange Variable used to trigger the animation if it changes. */ function useMovingAnimation({ isSelected, adjustScrolling, enableAnimation, triggerAnimationOnChange }) { const ref = useRef(); const prefersReducedMotion = useReducedMotion() || !enableAnimation; const [triggeredAnimation, triggerAnimation] = useReducer(counterReducer, 0); const [finishedAnimation, endAnimation] = useReducer(counterReducer, 0); const [transform, setTransform] = useState({ x: 0, y: 0 }); const previous = useMemo(() => ref.current ? getAbsolutePosition(ref.current) : null, [triggerAnimationOnChange]); // Calculate the previous position of the block relative to the viewport and // return a function to maintain that position by scrolling. const preserveScrollPosition = useMemo(() => { if (!adjustScrolling || !ref.current) { return () => {}; } const scrollContainer = getScrollContainer(ref.current); if (!scrollContainer) { return () => {}; } const prevRect = ref.current.getBoundingClientRect(); return () => { const blockRect = ref.current.getBoundingClientRect(); const diff = blockRect.top - prevRect.top; if (diff) { scrollContainer.scrollTop += diff; } }; }, [triggerAnimationOnChange, adjustScrolling]); useLayoutEffect(() => { if (triggeredAnimation) { endAnimation(); } }, [triggeredAnimation]); useLayoutEffect(() => { if (!previous) { return; } if (prefersReducedMotion) { // if the animation is disabled and the scroll needs to be adjusted, // just move directly to the final scroll position. preserveScrollPosition(); return; } ref.current.style.transform = ''; const destination = getAbsolutePosition(ref.current); triggerAnimation(); setTransform({ x: Math.round(previous.left - destination.left), y: Math.round(previous.top - destination.top) }); }, [triggerAnimationOnChange]); // Only called when either the x or y value changes. function onFrameChange({ x, y }) { if (!ref.current) { return; } const isMoving = x === 0 && y === 0; ref.current.style.transformOrigin = isMoving ? '' : 'center'; ref.current.style.transform = isMoving ? '' : `translate3d(${x}px,${y}px,0)`; ref.current.style.zIndex = !isSelected || isMoving ? '' : '1'; preserveScrollPosition(); } // Called for every frame computed by useSpring. function onFrame({ x, y }) { x = Math.round(x); y = Math.round(y); if (x !== onFrame.x || y !== onFrame.y) { onFrameChange({ x, y }); onFrame.x = x; onFrame.y = y; } } onFrame.x = 0; onFrame.y = 0; useSpring({ from: { x: transform.x, y: transform.y }, to: { x: 0, y: 0 }, reset: triggeredAnimation !== finishedAnimation, config: { mass: 5, tension: 2000, friction: 200 }, immediate: prefersReducedMotion, onFrame }); return ref; } export default useMovingAnimation; //# sourceMappingURL=index.js.map