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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Game Markup Language */ export class GMLEngine { /** * * @type {StaticKnowledgeDatabase} */ database: StaticKnowledgeDatabase; /** * * @type {Localization} */ localization: Localization; /** * * @type {DomTooltipManager} */ tooltips: DomTooltipManager; /** * Used to prevent infinite recursion * @type {number} * @private */ private __recursionCount; /** * * @type {Array} * @private */ private __recursionReferencePath; /** * * @type {GMLContextFrame[]} */ __contextStack: GMLContextFrame[]; /** * * @type {boolean} * @private */ private __tooltipsEnabled; /** * * @type {Map<string, GMLReferenceCompiler>} * @private */ private __reference_compilers_visual; /** * * @type {Map<string, GMLReferenceCompiler>} * @private */ private __reference_compilers_text; /** * * @type {TooltipParser} * @private */ private __parser; /** * * @param {string} key * @param {GMLReferenceCompiler} compiler * @returns {boolean} */ addReferenceCompilerVisual(key: string, compiler: GMLReferenceCompiler): boolean; /** * * @param {string} key * @returns {boolean} */ removeReferenceCompilerVisual(key: string): boolean; /** * * @param {string} key * @param {GMLReferenceCompiler} compiler * @returns {boolean} */ addReferenceCompilerText(key: string, compiler: GMLReferenceCompiler): boolean; /** * * @param {string} key * @returns {boolean} */ removeReferenceCompilerText(key: string): boolean; /** * * @returns {boolean} */ getTooltipsEnabled(): boolean; /** * * @param {boolean} v */ setTooltipsEnabled(v: boolean): void; /** * @param {StaticKnowledgeDatabase} database * @param {Localization} localization */ initialize(database: StaticKnowledgeDatabase, localization: Localization): void; /** * * @returns {Promise<any>} */ startup(): Promise<any>; /** * * @param {String} type * @returns {number} */ getReferenceDepth(type: string): number; /** * @private * @param {Token[]} tokens * @returns {string} */ private compileTokensToText; /** * * @param {Token[]} tokens * @param {View} [target] * @returns {View} * @private */ private compileTokensToVisual; pushState(): void; popState(): void; /** * * @param {string} code * @return {string} */ compileAsText(code: string): string; /** * * @param {string} code * @param {View} [target] * @returns {View} */ compile(code: string, target?: View): View; /** * * @param {string} key * @param {View} [target] * @param {Object} [seed] * @returns {View} */ compile_localized(key: string, target?: View, seed?: any): View; } declare class GMLContextFrame { enableTooltips: boolean; } export {}; //# sourceMappingURL=GMLEngine.d.ts.map