@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
155 lines • 3.25 kB
TypeScript
/**
* Game Markup Language
*/
export class GMLEngine {
/**
*
* @type {StaticKnowledgeDatabase}
*/
database: StaticKnowledgeDatabase;
/**
*
* @type {Localization}
*/
localization: Localization;
/**
*
* @type {DomTooltipManager}
*/
tooltips: DomTooltipManager;
/**
* Used to prevent infinite recursion
* @type {number}
* @private
*/
private __recursionCount;
/**
*
* @type {Array}
* @private
*/
private __recursionReferencePath;
/**
*
* @type {GMLContextFrame[]}
*/
__contextStack: GMLContextFrame[];
/**
*
* @type {boolean}
* @private
*/
private __tooltipsEnabled;
/**
*
* @type {Map<string, GMLReferenceCompiler>}
* @private
*/
private __reference_compilers_visual;
/**
*
* @type {Map<string, GMLReferenceCompiler>}
* @private
*/
private __reference_compilers_text;
/**
*
* @type {TooltipParser}
* @private
*/
private __parser;
/**
*
* @param {string} key
* @param {GMLReferenceCompiler} compiler
* @returns {boolean}
*/
addReferenceCompilerVisual(key: string, compiler: GMLReferenceCompiler): boolean;
/**
*
* @param {string} key
* @returns {boolean}
*/
removeReferenceCompilerVisual(key: string): boolean;
/**
*
* @param {string} key
* @param {GMLReferenceCompiler} compiler
* @returns {boolean}
*/
addReferenceCompilerText(key: string, compiler: GMLReferenceCompiler): boolean;
/**
*
* @param {string} key
* @returns {boolean}
*/
removeReferenceCompilerText(key: string): boolean;
/**
*
* @returns {boolean}
*/
getTooltipsEnabled(): boolean;
/**
*
* @param {boolean} v
*/
setTooltipsEnabled(v: boolean): void;
/**
* @param {StaticKnowledgeDatabase} database
* @param {Localization} localization
*/
initialize(database: StaticKnowledgeDatabase, localization: Localization): void;
/**
*
* @returns {Promise<any>}
*/
startup(): Promise<any>;
/**
*
* @param {String} type
* @returns {number}
*/
getReferenceDepth(type: string): number;
/**
* @private
* @param {Token[]} tokens
* @returns {string}
*/
private compileTokensToText;
/**
*
* @param {Token[]} tokens
* @param {View} [target]
* @returns {View}
* @private
*/
private compileTokensToVisual;
pushState(): void;
popState(): void;
/**
*
* @param {string} code
* @return {string}
*/
compileAsText(code: string): string;
/**
*
* @param {string} code
* @param {View} [target]
* @returns {View}
*/
compile(code: string, target?: View): View;
/**
*
* @param {string} key
* @param {View} [target]
* @param {Object} [seed]
* @returns {View}
*/
compile_localized(key: string, target?: View, seed?: any): View;
}
declare class GMLContextFrame {
enableTooltips: boolean;
}
export {};
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