@woosh/meep-engine
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Pure JavaScript game engine. Fully featured and production ready.
183 lines (161 loc) • 6.14 kB
JavaScript
import { assert } from "../../../core/assert.js";
import { BinaryBuffer } from "../../../core/binary/BinaryBuffer.js";
/**
* Append-only per-tick log of "which entities mutated this tick", recorded as
* compact varint sequences in a single backing buffer.
*
* Used by the server to answer the recovery query: *"which entities changed
* between tick X and tick Y?"* — the client asks this when it detects loss
* beyond the ActionLog retry window, so it can request the current state of
* just those entities instead of a full re-init.
*
* Keeps one global log (NOT per-client). Entry header per tick is small
* (`{tick, offset, length}` = ~16 bytes); the per-id payload is one varint
* each. At 60 Hz with 1k mutations/sec this is ~60 KB/min uncompacted.
*
* Trim: caller invokes {@link drop_through} periodically to release old
* ticks. The backing buffer is re-packed in place via `Uint8Array.copyWithin`
* so memory stays bounded. Beyond the retained window, the recovery answer
* is "you're too far behind — full re-init."
*
* @author Alex Goldring
* @copyright Company Named Limited (c) 2025
*/
export class MutationLedger {
#buffer;
#entries;
/**
* @param {{ initial_buffer_size?: number }} [options]
*/
constructor({ initial_buffer_size = 4096 } = {}) {
/**
* @private
* @type {BinaryBuffer}
*/
this.#buffer = new BinaryBuffer();
this.#buffer.setCapacity(initial_buffer_size);
this.#buffer.position = 0;
/**
* Per-tick metadata. Sorted ascending by `tick` (we only append in
* monotonic-tick order, so this invariant holds naturally).
* @private
* @type {{tick: number, offset: number, length: number}[]}
*/
this.#entries = [];
}
/**
* Record the contents of `changed_set` as the mutations for `tick_number`.
* Tick numbers must be monotonically non-decreasing across calls; recording
* the same tick twice appends a second entry (which is fine — range
* queries will union them).
*
* @param {number} tick_number
* @param {ChangedEntitySet} changed_set
*/
record_tick(tick_number, changed_set) {
assert.isNonNegativeInteger(tick_number, 'tick_number');
// Idle ticks (no mutations) are a no-op: storing a zero-length entry
// would just waste an array slot and force range queries to iterate it.
if (changed_set.size() === 0) return;
const offset = this.#buffer.position;
changed_set.compact_into(this.#buffer);
const length = this.#buffer.position - offset;
this.#entries.push({ tick: tick_number, offset, length });
}
/**
* Read every network ID recorded in any tick within `[start_tick, end_tick]`
* (inclusive on both ends) and add it to `output_set`. Duplicate IDs across
* ticks are deduped naturally by the set.
*
* @param {ChangedEntitySet} output_set caller-owned destination; not cleared
* @param {number} start_tick
* @param {number} end_tick
*/
entities_changed_in_range(output_set, start_tick, end_tick) {
assert.isNonNegativeInteger(start_tick, 'start_tick');
assert.isNonNegativeInteger(end_tick, 'end_tick');
const buf = this.#buffer;
const saved_pos = buf.position;
try {
const entries = this.#entries;
for (let i = 0; i < entries.length; i++) {
const e = entries[i];
if (e.tick < start_tick) continue;
if (e.tick > end_tick) break; // entries are sorted
const end = e.offset + e.length;
buf.position = e.offset;
while (buf.position < end) {
output_set.add(buf.readUintVar());
}
}
} finally {
buf.position = saved_pos;
}
}
/**
* Drop all entries whose tick is `<=` `tick_number` and reclaim their
* buffer space. After this call, queries below `tick_number` return nothing.
*
* @param {number} tick_number
*/
drop_through(tick_number) {
assert.isInteger(tick_number, 'tick_number');
const entries = this.#entries;
// Find the index of the first entry to keep.
let keep_from = 0;
while (keep_from < entries.length && entries[keep_from].tick <= tick_number) keep_from++;
if (keep_from === 0) return; // nothing to drop
if (keep_from === entries.length) {
// Drop everything.
entries.length = 0;
this.#buffer.position = 0;
return;
}
// Shift the buffer's retained tail down to offset 0.
const shift = entries[keep_from].offset;
const tail_end = this.#buffer.position;
// copyWithin(target, start, end) — safe for overlapping sources.
this.#buffer.raw_bytes.copyWithin(0, shift, tail_end);
this.#buffer.position = tail_end - shift;
// Drop the dead head entries; rebase offsets of the survivors.
entries.splice(0, keep_from);
for (let i = 0; i < entries.length; i++) {
entries[i].offset -= shift;
}
}
/**
* Earliest tick still recorded, or -1 if empty.
* @returns {number}
*/
earliest_recorded_tick() {
return this.#entries.length === 0 ? -1 : this.#entries[0].tick;
}
/**
* Most recent tick recorded, or -1 if empty.
* @returns {number}
*/
latest_recorded_tick() {
return this.#entries.length === 0 ? -1 : this.#entries[this.#entries.length - 1].tick;
}
/**
* Number of recorded ticks (not network IDs).
* @returns {number}
*/
size() {
return this.#entries.length;
}
/**
* Bytes currently held in the backing buffer (after any drops).
* @returns {number}
*/
byte_size() {
return this.#buffer.position;
}
/**
* Drop everything.
*/
clear() {
this.#entries.length = 0;
this.#buffer.position = 0;
}
}