@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
18 lines • 611 B
TypeScript
/**
* Componentwise lerp of a 3-Float32 position payload.
*
* Wire layout (matching whatever serialization adapter wrote it):
* - Float32 x
* - Float32 y
* - Float32 z
*
* 12 bytes per snapshot. Pair with a serialization adapter that uses this
* same format (the simplest "naked Vector3" encoding).
*
* @author Alex Goldring
* @copyright Company Named Limited (c) 2025
*/
export class Vector3InterpolationAdapter extends BinaryInterpolationAdapter {
}
import { BinaryInterpolationAdapter } from "../sim/BinaryInterpolationAdapter.js";
//# sourceMappingURL=Vector3InterpolationAdapter.d.ts.map