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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Linear-blend interpolation for {@link Transform}, matching the wire * layout of {@link TransformReplicationAdapter}: 3×Float32 position + * uint32 packed quaternion + equality-encoded scale. * * Position lerps componentwise; rotation nlerps with shortest-path * correction; scale decodes/lerps/re-encodes (output is still valid * equality-encoded). * * @author Alex Goldring * @copyright Company Named Limited (c) 2025 */ export class TransformInterpolationAdapter extends BinaryInterpolationAdapter { /** @inheritdoc */ interpolate(out_buffer: any, source: any, first_offset: any, second_offset: any, t: any): void; } import { BinaryInterpolationAdapter } from "../sim/BinaryInterpolationAdapter.js"; //# sourceMappingURL=TransformInterpolationAdapter.d.ts.map