UNPKG

@woosh/meep-engine

Version:

Pure JavaScript game engine. Fully featured and production ready.

14 lines 630 B
/** * Shortest-path nlerp for a 4 × Float32 quaternion payload (16 bytes). * Switch to a slerp variant if you need it for wide per-tick angular * steps (animation-blended joints, slow snapshot rate). * * @author Alex Goldring * @copyright Company Named Limited (c) 2025 */ export class QuaternionInterpolationAdapter extends BinaryInterpolationAdapter { /** @inheritdoc */ interpolate(out_buffer: any, source: any, first_offset: any, second_offset: any, t: any): void; } import { BinaryInterpolationAdapter } from "../sim/BinaryInterpolationAdapter.js"; //# sourceMappingURL=QuaternionInterpolationAdapter.d.ts.map