@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
14 lines • 630 B
TypeScript
/**
* Shortest-path nlerp for a 4 × Float32 quaternion payload (16 bytes).
* Switch to a slerp variant if you need it for wide per-tick angular
* steps (animation-blended joints, slow snapshot rate).
*
* @author Alex Goldring
* @copyright Company Named Limited (c) 2025
*/
export class QuaternionInterpolationAdapter extends BinaryInterpolationAdapter {
/** @inheritdoc */
interpolate(out_buffer: any, source: any, first_offset: any, second_offset: any, t: any): void;
}
import { BinaryInterpolationAdapter } from "../sim/BinaryInterpolationAdapter.js";
//# sourceMappingURL=QuaternionInterpolationAdapter.d.ts.map