@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
23 lines (17 loc) • 647 B
TypeScript
import {Object3D} from "three";
import {IncrementalDeltaSet} from "../visibility/IncrementalDeltaSet";
import {RenderLayerState} from "./RenderLayerState";
export class RenderLayer {
name: string
state: RenderLayerState
managed: boolean
/**
* @deprecated
*/
extractRenderable(leafData: any): Object3D
/**
* @deprecated
*/
visibleSet: IncrementalDeltaSet<Object3D>
compute_depth_range: ((result: { near: number; far: number }, frustum: ArrayLike<number>, plane_normal_x: number, plane_normal_y: number, plane_normal_z: number, plane_constant: number) => void) | null
}