@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
75 lines • 1.51 kB
TypeScript
/**
* @template T
*/
export class FramePassNode<T> extends FrameGraphNode {
constructor();
/**
*
* @param {T} data
* @param {FramePassResources} resources
* @param {IFrameGraphContext} context
*/
execute(data: T, resources: FramePassResources, context: IFrameGraphContext): void;
/**
*
* @type {boolean}
*/
has_side_effects: boolean;
/**
*
* @type {Object}
*/
data: any;
/**
* IDs of created resources
* @type {number[]}
*/
resource_creates: number[];
/**
* IDs of read resources
* @type {number[]}
*/
resource_reads: number[];
/**
* IDs of written resources
* @type {number[]}
*/
resource_writes: number[];
/**
*
* @param {number} id
* @return {boolean}
*/
creates(id: number): boolean;
/**
*
* @param {number} id
* @return {boolean}
*/
reads(id: number): boolean;
/**
*
* @param {number} id
* @return {boolean}
*/
writes(id: number): boolean;
/**
*
* @param {number} resource
* @returns {number}
*/
write(resource: number): number;
/**
*
* @param {number} resource
* @returns {number} same as the input
*/
read(resource: number): number;
/**
*
* @return {boolean}
*/
can_execute(): boolean;
}
import { FrameGraphNode } from "./FrameGraphNode.js";
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