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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * @template T */ export class FramePassNode<T> extends FrameGraphNode { constructor(); /** * * @param {T} data * @param {FramePassResources} resources * @param {IFrameGraphContext} context */ execute(data: T, resources: FramePassResources, context: IFrameGraphContext): void; /** * * @type {boolean} */ has_side_effects: boolean; /** * * @type {Object} */ data: any; /** * IDs of created resources * @type {number[]} */ resource_creates: number[]; /** * IDs of read resources * @type {number[]} */ resource_reads: number[]; /** * IDs of written resources * @type {number[]} */ resource_writes: number[]; /** * * @param {number} id * @return {boolean} */ creates(id: number): boolean; /** * * @param {number} id * @return {boolean} */ reads(id: number): boolean; /** * * @param {number} id * @return {boolean} */ writes(id: number): boolean; /** * * @param {number} resource * @returns {number} */ write(resource: number): number; /** * * @param {number} resource * @returns {number} same as the input */ read(resource: number): number; /** * * @return {boolean} */ can_execute(): boolean; } import { FrameGraphNode } from "./FrameGraphNode.js"; //# sourceMappingURL=FramePassNode.d.ts.map