@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
10 lines • 507 B
TypeScript
/**
* Tighten the camera's near/far planes to the world-space depth range of all
* BVH-backed render layers' content visible inside the camera's frustum. Falls
* back to (clip_near, clip_far) when no layer contributes content.
*
* @param {Camera} c camera ECS component (its `object` is the THREE.Camera)
* @param {RenderLayerManager} layers
*/
export function auto_set_camera_clipping_planes(c: Camera, layers: RenderLayerManager): void;
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