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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Tighten the camera's near/far planes to the world-space depth range of all * BVH-backed render layers' content visible inside the camera's frustum. Falls * back to (clip_near, clip_far) when no layer contributes content. * * @param {Camera} c camera ECS component (its `object` is the THREE.Camera) * @param {RenderLayerManager} layers */ export function auto_set_camera_clipping_planes(c: Camera, layers: RenderLayerManager): void; //# sourceMappingURL=auto_set_camera_clipping_planes.d.ts.map