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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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import {Keyframe} from "../Keyframe.js"; import ObservedValue from "../../../../core/model/ObservedValue.js"; import List from "../../../../core/collection/list/List.js"; import ObservedBoolean from "../../../../core/model/ObservedBoolean.js"; export class KeyframeStateManager { /** * Currently focused (active) keyframe. * @type {ObservedValue<Keyframe>} */ observedActiveKeyframe = new ObservedValue(null); /** * Store currently selected keyframe(s) * @type {List} */ selectedKeyframes = new List(); /** * Target state for keyframe selection action processor * @type {List} */ curKeyframeList = new List(); /** * Snapshot of state prior to keyframe selection action processor * @type {List} */ prevKeyframeList = new List(); keyframeViews = new Map(); /** * Boolean for tangent alignment: free (False) or match (True) * @type {ObservedBoolean} */ tangentAlignmentEnabled = new ObservedBoolean(); // Constants NULL_KEYFRAME = new Keyframe() }