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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class KeyframeStateManager { /** * Currently focused (active) keyframe. * @type {ObservedValue<Keyframe>} */ observedActiveKeyframe: any; /** * Store currently selected keyframe(s) * @type {List} */ selectedKeyframes: List<any>; /** * Target state for keyframe selection action processor * @type {List} */ curKeyframeList: List<any>; /** * Snapshot of state prior to keyframe selection action processor * @type {List} */ prevKeyframeList: List<any>; keyframeViews: Map<any, any>; /** * Boolean for tangent alignment: free (False) or match (True) * @type {ObservedBoolean} */ tangentAlignmentEnabled: ObservedBoolean; NULL_KEYFRAME: Keyframe; } import List from "../../../../core/collection/list/List.js"; import ObservedBoolean from "../../../../core/model/ObservedBoolean.js"; import { Keyframe } from "../Keyframe.js"; //# sourceMappingURL=KeyframeStateManager.d.ts.map